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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ABrian_Chambers</id>
	<title>StarCitizen:Brian Chambers - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Brian Chambers.png|thumb|Brian Chambers]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brian Chambers&amp;#039;&amp;#039;&amp;#039; is Vice President of Development at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].&lt;br /&gt;
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==Work at CIG==&lt;br /&gt;
Brian Chambers started the [[StarCitizen:Foundry 42]] office in Germany with 7 people in 2015 as development director where he focused on building up the team in conjunction with working with [[StarCitizen:Erin Roberts]] on global development. Around mid 2019 with the arrival of a studio manager as part of the restructuration of the company due to growth, he was able to focus more on development and became Vice President of Development. &lt;br /&gt;
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Following end of year discussions in 2019 about the need for more dedicated focus on &amp;#039;&amp;#039;[[StarCitizen:Squadron 42]]&amp;#039;&amp;#039; he became primarily focused on &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://youtu.be/sPWc4hlyUu0?t=111 Star Citizen: Calling All Devs - Squadron 42], YouTube, 13 Mar 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Other works ==&lt;br /&gt;
He went to the California Institute of the Arts after which he did special effects for movies and tv for about 6 years where he worked among others on &amp;#039;&amp;#039;Star Trek Voyager&amp;#039;&amp;#039;. He progressively worked more and more digitally.&lt;br /&gt;
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He worked on &amp;#039;&amp;#039;Roughnecks: Starship Troopers Chronicles&amp;#039;&amp;#039; where he worked with motion capture.&lt;br /&gt;
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After that he went to work at Shiny Entertainment on &amp;#039;&amp;#039;Enter the Matrix&amp;#039;&amp;#039; with the Wachowski&amp;#039;s on the cinematics for the cutscenes.&lt;br /&gt;
&lt;br /&gt;
He later went to Rockstar San Diego as Animation Director on &amp;#039;&amp;#039;Red Dead Redemption&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Midnight Club&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039;.&lt;br /&gt;
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With several other people he started a company which got acquired by THQ. He ended up working at the corporate office of THQ as animation and art director on &amp;#039;&amp;#039;UFC&amp;#039;&amp;#039; and &amp;#039;&amp;#039;WWE&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
He went to work for [[StarCitizen:Crytek]] in Frankfurt on &amp;#039;&amp;#039;Ryse&amp;#039;&amp;#039; where he became Senior Producer.&amp;lt;ref&amp;gt;[https://youtu.be/P0-QE4UgR4U SCAA Interview with Brian Chambers], Nichole D&amp;#039;Angelo, YouTube, 27 Feb 2017&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=50-6vwYUNLY ATV Interview: Brian Chambers,] YouTube, 3 May 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A feature he would like in &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; that isn&amp;#039;t currently planned is dragons.&lt;br /&gt;
* His favorite PC game of all time is &amp;#039;&amp;#039;Full Throttle&amp;#039;&amp;#039;.&lt;br /&gt;
* His favorite moon to land on is the pink one.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Py_79FwcA40&amp;amp;t=351s Star Citizen: Citizens of the Stars - Brian Chambers &amp;amp; Batgirl], YouTube, 6 Mar 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [https://youtu.be/50-6vwYUNLY ATV Interview: Brian Chambers]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Developers]]&lt;br /&gt;
[[Category:Worked on Star Trek]]&lt;br /&gt;
{{Short description|Vice President of Development at Cloud Imperium Games}}&lt;/div&gt;</summary>
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