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	<title>StarCitizen:Careers - Revision history</title>
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	<updated>2026-04-09T10:10:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Careers&amp;diff=53981&amp;oldid=prev</id>
		<title>imported&gt;Mango Gelatin: slight cleanup</title>
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		<updated>2025-10-23T16:12:51Z</updated>

		<summary type="html">&lt;p&gt;slight cleanup&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Careers Overview Concept.png|thumb|right|400px]]&lt;br /&gt;
&lt;br /&gt;
Almost every pilot in the universe has a &amp;#039;&amp;#039;&amp;#039;career&amp;#039;&amp;#039;&amp;#039; they are currently working on; whether on a one-time contract or operating on a generational family business, everyone in a career focuses on one thing: making [[StarCitizen:credits]].&lt;br /&gt;
&lt;br /&gt;
Careers may be personal, unique endeavours; like being paid by a player to train them in a particular ship&amp;#039;s function, or official employment with a large [[StarCitizen::Category:Companies|corporation]] in a particular field. Overall, a player&amp;#039;s career is up to them with only their [[StarCitizen:Player characters#Reputation|reputation]] to certain people and companies acting a small hurdle to changing professions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: There are far more ways to earn money than are listed here when including unofficial transactions between players. As such, these are the &amp;quot;official&amp;quot; careers that are supported by ship designs, Comm-links, and documentation.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|You know, just been out there. Living that life. Ear to the grindstone. Looking for opportunities. That&amp;#039;s what you gotta do these days. You gotta make your own magic, because let me tell you, ain&amp;#039;t no one gonna help you with your future. You gotta do that.|NPC conversation&amp;lt;ref name=&amp;quot;reference-1&amp;quot;&amp;gt;{{Cite game|build=Alpha 4.2|accessdate=2025-06-25}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
[[File:Interstellar_Transport_Guild.png|thumb|right|400px|[[Interstellar Transport Guild]] careers]]&lt;br /&gt;
Cargo careers are centered on the transportation of goods, data and people from one point to another. It is supervised by the [[StarCitizen:Interstellar Transport Guild]]&amp;lt;ref name=&amp;quot;CC54SC10&amp;quot;&amp;gt;{{Cite RSI|url=https://www.youtube.com/watch?v=WkMD3ZfDZus|text=CitizenCon 2954: The Stars My Destination: Star Citizen 1.0 - Interstellar Transport Guild, Cargo Guild}} on YouTube&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Courier==&lt;br /&gt;
{{For|a list of all courier ships in Star Citizen|:Category:Couriers}}&lt;br /&gt;
[[File:Avenger Titan with rear door open on landing pad.png|thumb|right|300px|An [[Avenger Titan|Aegis Avenger]] readying for a mission]]&lt;br /&gt;
&lt;br /&gt;
A courier specializes in the timely delivery of valuable cargo and data. It is a profession where the value is not on the quantity, but in the quality.&lt;br /&gt;
&lt;br /&gt;
===[[StarCitizen:Hauling|Hauler]]===&lt;br /&gt;
{{For|a list of all cargo ships in Star Citizen|:Category:Cargo ships}}&lt;br /&gt;
[[File:Hull Series Concept InFlight.png|thumb|right|300px|[[Hull A]] and [[StarCitizen:Hull C]] in-flight]]&lt;br /&gt;
&lt;br /&gt;
Haulers specialize in the bulk carrying of goods for a contractor like [[StarCitizen:Covalex]], [[StarCitizen:Ling Family Hauling]] or [[StarCitizen:Red Wind Linehaul]], offering their skills, time and vehicle to a contractor who wants a load moved from one point to another. It is a low risk-low reward profession. To be profitable it requires the employment of spacecrafts with a considerable cargo hold like the [[StarCitizen::Category:Hull series|Hull series]] and maximizing cargo routes.&lt;br /&gt;
&lt;br /&gt;
===Transporter===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Transporter&amp;#039;&amp;#039;&amp;#039; career is centered on the transportation of data, vehicles and people from one point to another.&lt;br /&gt;
&lt;br /&gt;
====Data delivery====&lt;br /&gt;
{{For|a list of all courier ships in Star Citizen|:Category:Couriers}}&lt;br /&gt;
[[File:Drake Herald Transmit.jpg|thumb|right|300px|Concept image of [[Herald|Drake Herald]] ready to transmit valuable data]]&lt;br /&gt;
&lt;br /&gt;
Information specialists work on a unique type of cargo: knowledge and information. The handling of information is vital to every other trade in the galaxy, including the location of rich ore deposits to miners or the route of a cargo ship to a pirate. Information Specialists deal in this kind of information every day, trading and bartering for credits, other goods, or favours.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14249-UEE-Intercepted-Signal-The-Drake-Herald-Threat|text=UEE Intercepted Signal: The Drake Herald Threat|accessdate=2023-03-25}}&amp;lt;/ref&amp;gt; [[StarCitizen:FTL Courier Service]] is currently the main dedicated company in data transfer&amp;lt;ref name=&amp;quot;CC54SC10&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The [[StarCitizen:Herald]] is a prized ship for both the legal and illegal sides of information trade. It is capable of securely transferring critical data across the galaxy or it can be equipped to intercept, decrypt, and outright steal data packets to sell to the highest bidder. On the less dramatic side, news vans such as the [[StarCitizen:Reliant Mako]] simply generate information using high-powered optics and sensors to be disseminated across the galaxy.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/pledge/ships/reliant/Reliant-Mako|text=Reliant Mako News Van|accessdate=2023-03-25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Passenger transport====&lt;br /&gt;
{{Main|Passenger Transport}}&lt;br /&gt;
&lt;br /&gt;
[[File:Starliner_Transport.jpg|thumb|right|300px|Concept image of [[Genesis Starliner]] transporting passengers]]&lt;br /&gt;
Passenger transport is a unique occupational role that characters can assume. The objective of a transporter is to deliver passenger from one location to another in as comfortable a manner as possible. First, a [[StarCitizen::Category:Passenger ships|passenger ship]] such as the [[StarCitizen:Genesis Starliner]] must be available for use before a license is acquired. Then, the ship is docked at a public landing pad and the local Flight Schedule Computer begins broadcasting the available seats to the public. Once the ship is loaded with passengers and supplies, it departs.&lt;br /&gt;
&lt;br /&gt;
During transport, the character must manage hired crew, unruly customers, and generally balance all customer needs. Computer terminals, drink mixers, medical devices, and entertainment terminals may all be employed to keep happiness and satisfaction at its highest level. Upon landing, passengers will affect your [[StarCitizen:Player characters#Reputation|reputation]] by providing feedback and departing the ship. Once cleared, the ship is ready to take on new supplies and set out on a new route.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/14804-Design-Civilian-Passenger-Transport|text=Design: Civilian Passenger Transport}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Vehicle transport====&lt;br /&gt;
{{For|a list of all transport ships in Star Citizen|:Category:Transports}}&lt;br /&gt;
[[File:Anvil-liberator-promo-05.png|thumb|right|300px|Concept image of [[Liberator|Anvil Liberator]] transporting vehicles]]&lt;br /&gt;
&lt;br /&gt;
In a galaxy spanning Empire, not all the starcraft have the range to move from one point to another. A vehicle transporter helps in the redeployment of both void and [[StarCitizen:Ground vehicles|land vehicles]].&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{{Main|Trade}}&lt;br /&gt;
&lt;br /&gt;
[[File:Economy Model.png|thumb|right|200px|Sample economy model for producing widgets]]&lt;br /&gt;
Trading in Star Citizen is the distribution of goods from producers to consumers using [[StarCitizen:ships]]. This distribution comes in several forms, with varying levels of pay, danger, and consistency:&lt;br /&gt;
&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Trade lanes/routes:&amp;#039;&amp;#039;&amp;#039; Consistent supply and demand between a producer and supplier. Often requires high volume transport at low rates. Only transporters and traders with a good reputation would be considered.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;On-Demand:&amp;#039;&amp;#039;&amp;#039; Consumers in dangerous space or with infrequent demand will put out trade requests and generally accept a contract with the lowest bidder; though reputation and past service will have an impact on this choice.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Emergency:&amp;#039;&amp;#039;&amp;#039; Sudden shortages or major events create short-term, high-pay missions that are first-come, first-served.&lt;br /&gt;
&lt;br /&gt;
Ships that are most suited to trading include ones with high cargo capacity and/or range. Generally, traders must make a trade-off between cargo capacity, range, and defenses; while the [[StarCitizen:Hull C]] ship may carry a relatively large amount of cargo, it&amp;#039;s nearly defenseless without an escort.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/13128-The-Star-Citizen-Economy|text=Comm-Link: The Star Citizen Economy}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crime==&lt;br /&gt;
[[File:The_Council.png|thumb|right|400px|[[The Council]]&amp;#039;s careers]]&lt;br /&gt;
&lt;br /&gt;
Crime are acts against established laws... and therefore very lucrative if pulled off. Almost every legal career has its criminal counterpart, like crafting or transport of illegal goods.&lt;br /&gt;
&lt;br /&gt;
===Piracy===&lt;br /&gt;
{{Main|Piracy}}&lt;br /&gt;
[[File:Cutlass Black Rework ATV 02.jpg|thumb|right|300px|People are full of prejudices.]]&lt;br /&gt;
&lt;br /&gt;
Piracy is the unlawful theft of cargo, goods, and ships by attacking other characters in the universe. Ships like the [[StarCitizen:Cutlass]] are well-suited to the role with strong weapons and an ample cargo bay to make off with their valuable catch.&lt;br /&gt;
&lt;br /&gt;
===Smuggling===&lt;br /&gt;
A subset of trading; smuggling is the transportation of illegal goods, information, or people into or out of protected areas. This includes the transportation of illicit drugs or slave trading in [[StarCitizen:UEE]] space.&lt;br /&gt;
&lt;br /&gt;
To avoid police scans, ships will have to install special smugglers&amp;#039; compartments on their ships that protect items from such scans.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oiXlK8UtLhg 10 for the Chairman Episode 72] from 2015-12-14; [https://starcitizen.fandom.com/wiki/10_for_the_Chairman:_Episode_1 Transcript by Star Citizen Wiki (User: Liudeius)] replaced dead link: 2023-03-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Industry==&lt;br /&gt;
[[File:United_Resource_Workers.png|thumb|right|400px|[[United Resource Workers]]&amp;#039; careers]]&lt;br /&gt;
Careers centered on the extraction, creation, repair and recovery of goods. It is supervised by the [[StarCitizen:United Resource Workers]]&amp;lt;ref name=&amp;quot;CC54SC10&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Builder===&lt;br /&gt;
{{Main|Construction}}&lt;br /&gt;
{{For|a list of all construction vehicles in Star Citizen|:Category:Construction vehicles}}&lt;br /&gt;
[[File:Pioneer flying away from rocky outpost.jpg|thumb|right|300px|The [[Pioneer|Consolidated Outland Pioneer]]: a flying factory]]&lt;br /&gt;
&lt;br /&gt;
The building profession deals with the construction of infrastructure, either in a planet&amp;#039;s surface or in its orbit; it allows the creation of [[StarCitizen:Homestead|Homesteads]] and [[StarCitizen:Orbital station|Orbital stations]].&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
{{Main|Mining}}&lt;br /&gt;
{{For|a list of all mining ships in Star Citizen|:Category:Mining ships}}&lt;br /&gt;
[[File:Comm-Link-Orion Mining.jpg|thumb|right|300px|Concept image of [[Orion]] mining an asteroid]]&lt;br /&gt;
Mining is the discovery, extraction, and refining of raw materials to be sold on the market, using [[StarCitizen:ships]] to conduct most of these tasks. The [[StarCitizen:RSI]] [[StarCitizen:Orion]] is the largest example of a mining ship in [[StarCitizen:Star Citizen]] and is the most capable of these tasks.&lt;br /&gt;
&lt;br /&gt;
Mining will be one of the primary occupations of the game. Running a successful mining operation will require skill and creative thinking, not repetitive button pressing. Elements of this include paying attention to the commodity marketplace to determine what to mine, and then locating a suitable asteroid field that contains the mineral, and finally selling your cargo after you have mined it.&lt;br /&gt;
All of the following specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/14522-Star-Citizen-Careers-Mining|text=Comm-Link: Star Citizen Careers - Mining}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
{{Main|Repair}}&lt;br /&gt;
{{For|a list of all repair ships in Star Citizen|:Category:Repair ships}}&lt;br /&gt;
[[File:Comm-Link-Rebuild.png|right|thumb|250px|Concept render of the repair of a [[Gladius]]&amp;#039; damaged wing]]&lt;br /&gt;
When a ship or component is damaged, it must be repaired. These repairs can be done simply and cheaply in NPC stations or planetside, but for &lt;br /&gt;
local, fast repairs, only a trained repairman (Hopefully with a [[StarCitizen:Crucible]] repair ship) will do.&lt;br /&gt;
&lt;br /&gt;
Repair is a relatively simple profession: get paid to repair damaged ships; however, the difference between good repair job and a bad one could result in the destruction of a ship from a failed component. Repair crew must use the correct materials, apply them efficiently and accurately, and maintain component operation.&amp;lt;ref&amp;gt;{{Cite RSI|text=Comm-Link:Ship Repair and Maintenance|int=Comm-Link:Ship Repair and Maintenance|url=https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Salvage===&lt;br /&gt;
{{Main|Salvage}}&lt;br /&gt;
{{For|a list of all salvage ships in Star Citizen|:Category:Salvage ships}}&lt;br /&gt;
[[File:Vulture with tractor beam.png|right|thumb|250px|[[Vulture|Drake Vulture]] with [[StarCitizen:tractor beam]]]]&lt;br /&gt;
Salvaging is the collection and processing of destroyed [[StarCitizen:ships]], [[StarCitizen:Space station|stations]], and other manufactured goods. Ships such as the [[StarCitizen:Reclaimer|Aegis Reclaimer]] and the [[StarCitizen:Vulture|Drake Vulture]] specialize in such a role; coming equipped with unmanned drones, tractor beams, and reclamation equipment to turn burned-out husks into valuable materials.&lt;br /&gt;
&lt;br /&gt;
The first iteration of salvage gameplay has been implemented with [[Update:Star Citizen Alpha 3.18.0|Patch 3.18]] including &amp;#039;hull scraping&amp;#039; to sell material for profit and [[StarCitizen:Cambio-Lite SRT Attachment|multitool repair]].&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//19126-Star-Citizen-Alpha-3180|text=Star Citizen Alpha 3.18.0|accessdate=2023-04-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
[[File:Academy_of_Science.png|thumb|right|400px|[[Academy of Science]] careers]]&lt;br /&gt;
Science is the gathering of information and the analysis of this information into useful, valuable data. The [[StarCitizen:Endeavor]] in its Discovery-class configuration is a dedicated science ship, with general research and science bays in combination with the optional telescope array to produce this data for buyers.&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
{{For|a list of all exploration ships in Star Citizen|:Category:Reconnaissance ships}}&lt;br /&gt;
[[File:Carrack Jump.png|right|thumb|250px|Concept render of [[Carrack]] exploring a [[StarCitizen:Jump Point]]]]&lt;br /&gt;
Exploration is the discovery and surveying of unknown locations and [[StarCitizen:Jump Point|jump points]]. Equipped with powerful sensors and extended fuel tanks, explorers push the boundaries of known space for the opportunity to make the Next Big Discovery. Even explorers who don&amp;#039;t make grand discoveries still earn significant money by selling the location of interesting anomalies to researchers, surveying ore-rich asteroids, or conducting stealthy military reconnaissance.&amp;lt;ref&amp;gt;{{RSIForumComment|ref=no|comnum=650477|text=Chris Roberts on Exploration}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exploration of [[StarCitizen:Jump Point|jump points]] will be an important part of expanding the universe, as they are the only method of travelling between systems. Although most of known space is connected by jump points, there are still many that have yet to explored.&amp;lt;ref&amp;gt;{{RSIForumComment|ref=no|comnum=154098|text=Exploration Dev Comment #1}}&amp;lt;/ref&amp;gt; Exploring a jump point is dangerous, requiring manual control and dexterity to navigate the dangerous and narrow warp-space corridor.&amp;lt;ref&amp;gt;{{RSIForumComment|ref=no|comnum=484658|text=Exploration Dev Comment #2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
{{Main|Medical}}&lt;br /&gt;
{{For|a list of all medical ships in Star Citizen|:Category:Medical ships}}&lt;br /&gt;
&lt;br /&gt;
[[File:Endeavor12.jpg|thumb|right|400px|Concept of [[Endeavor]] medical bay]]&lt;br /&gt;
The universe is a dangerous place, and characters who suffer injuries will always seek medical care. Pilots of ships with medical beds are uniquely suited to provide this care in space. The [[StarCitizen:Endeavor]] also doubles as a &amp;quot;Spawn Point&amp;quot; for characters that die, allowing them to purchase a new ship from the hangar and jump back into the fight.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/14994-Q-A-MISC-Endeavor-Part-III|text=MISC Endeavor Q&amp;amp;A Part 3|accessdate=2023-03-25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medical pilots can also take a &amp;quot;Search-and-rescue&amp;quot; role by navigating their ships into dangerous locations to seek out, retrieve, and stabilize wounded crew. Such medical ships may be found scouring battlefields after a capital ship fight to save ejected crew, or pulling scientists out of a destabilised space station before they die of radiation poisoning.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
[[File:Mercenary_Guild.png|thumb|right|400px|[[Mercenary Guild]] careers]]&lt;br /&gt;
Security professions provide protection and enforcement services to [[StarCitizen::Category:Law enforcement agencies|gubernamental agencies]], [[StarCitizen::Category:Private security services|Private security services]] and [[StarCitizen::Category:Private military company|Private military companies]].&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunting==&lt;br /&gt;
{{Main|Bounty hunting}}&lt;br /&gt;
Bounty Hunting is the dangerous task of tracking down criminals wanted by [[StarCitizen:UEE]] law or private bounty, subduing them, and turning in the person or body for credits.&amp;lt;ref&amp;gt;{{RSIForumComment|ref=no|comnum=767463|text=Developer comment on Bounty Hunting}} , [https://web.archive.org/web/20160220191023/https://forums.robertsspaceindustries.com/index.php?p=/discussion/comment/767463 archived].&amp;lt;/ref&amp;gt; The Anvil Aerospace [[StarCitizen:Hawk]] is specifically designed for bounty hunters, including an onboard EMP and one prisoner transport pod.&lt;br /&gt;
&lt;br /&gt;
===Mercenary===&lt;br /&gt;
{{Main|Mercenary}}&lt;br /&gt;
[[File:Cave Mission Banner.jpg|thumb|378x378px]]&lt;br /&gt;
The mercenary career is most suitable for players that are interested in on-foot FPS combat. The mercenary offers up their combat skills and services to various organizations and individuals for hire. Compared to bounty hunting where there is usually a single target, mercenary missions usually requires the player to defend or clear an entire area of AI combatants. Mercenary missions can be legal or illegal in nature, depending on the mission giver.&lt;br /&gt;
&lt;br /&gt;
Mercenaries are the hired guns of the universe; accepting military of private contracts for a variety of combat roles. These contracts may be from NPCs or other players and are one of the simplest roles: find the target, and destroy it.&lt;br /&gt;
&lt;br /&gt;
==Sports==&lt;br /&gt;
[[File:Imperial_Sports_Federation.png|thumb|right|400px|[[Imperial Sports Federation]] careers]]&lt;br /&gt;
&lt;br /&gt;
===Racing===&lt;br /&gt;
{{Main|Racing}}&lt;br /&gt;
{{For|a list of all racing ships in Star Citizen|:Category:Racing ships}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ship-m50-frontrace.jpg|alt=Two M50s racing through a tunnel|thumb|302x302px|Two [[M50]] Interceptors racing through a tunnel]]&lt;br /&gt;
Racing is the speed demon&amp;#039;s career, filled with thrumming engines, chanting fans, and split-second decisions. Racers earn their credits by taking part in challenging time trials on race tracks spread across the Stanton system. Racers tune their beloved [[StarCitizen:M50 Interceptor]] or [[StarCitizen:350r]] to racing specifications for months before each race, trying to get that slight edge on their opponents. The grand dream of any racer is the [[StarCitizen:Murray Cup]], the jewel in star racing&amp;#039;s triple crown &amp;lt;ref&amp;gt;{{Cite RSI|text=Comm-Link:Galactic Guide - The Murray Cup|int=Comm-Link:Galactic Guide - The Murray Cup|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14188-The-Murray-Cup}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Mango Gelatin</name></author>
	</entry>
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