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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AClear_Angle_Studios</id>
	<title>StarCitizen:Clear Angle Studios - Revision history</title>
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	<updated>2026-04-09T17:05:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Clear_Angle_Studios&amp;diff=54437&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: page creation</title>
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		<updated>2025-09-27T02:38:31Z</updated>

		<summary type="html">&lt;p&gt;page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clear Angle Studios&amp;#039;&amp;#039;&amp;#039; is a 3D capture and processing company that specializes in utilizing scanning technology for films and television, and which has has worked with [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] on [[StarCitizen:Squadron 42|&amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.gamesindustry.biz/the-cutting-edge-performance-capture-technology-behind-squadron-42 The cutting edge performance capture technology behind Squadron 42,] gamesindustry.biz, Sept. 25, 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its head scanning system Dorothy features 76 cameras and 1,500 lights to capture both 3D and 4D textures.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Squadron 42 ==&lt;br /&gt;
In August 2025, [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] partnered with 4D facial performance capture service [[StarCitizen:DI4D]] and post-production company [[StarCitizen:TexturingXYZ]] to launch a new 4D facial [[StarCitizen:Motion capture|mocap]] service. As part of this collaboration, &amp;#039;&amp;#039;&amp;#039;Clear Angle&amp;#039;&amp;#039;&amp;#039; was involved in the custom character creation and [[StarCitizen:Non-player Character|NPC]] scans, but they were not involved in scanning the talent.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear Angle did the capture and the processing of raw data, which was passed along to DI4D for mesh tracking. After DI4D was done with it, the data came back to &amp;#039;&amp;#039;&amp;#039;Clear Angle&amp;#039;&amp;#039;&amp;#039;. It was textured, then sent to TexturingXYZ, which did the map enhancements and the texture work. All in all, it took around a month to put the video together.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.clearanglestudios.co.uk/ Official website]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Studio 6]]&lt;br /&gt;
* [[StarCitizen:The Imaginarium|Imaginarium]]&lt;br /&gt;
* [[StarCitizen:Motion capture]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:IRL_companies_%26_organizations]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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