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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AClive_Johnson</id>
	<title>StarCitizen:Clive Johnson - Revision history</title>
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	<updated>2026-04-09T19:03:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Clive_Johnson&amp;diff=54517&amp;oldid=prev</id>
		<title>imported&gt;AstridBot: /* top */ clean up, replaced: Youtube → YouTube</title>
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		<updated>2024-10-31T15:01:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt; clean up, replaced: Youtube → YouTube&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Clive Johnson.png|thumb|Clive Johnson]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clive Johnson&amp;#039;&amp;#039;&amp;#039; is Technical Director - Network Programming at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=pCPaSkcK3mM Inside Star Citizen:  Dev Diary - Server Meshing], Star Citizen, YouTube, 4 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Work at CIG ==&lt;br /&gt;
He was Lead Network Programmer in [[StarCitizen:Foundry 42 UK]].&amp;lt;ref name=&amp;quot;atv&amp;quot;&amp;gt;[https://youtu.be/EU0sMZbhqoU?t=21m12s Around the Verse - Performance and Optimization]&amp;lt;/ref&amp;gt; He manages the network programming team; assigning tasks, designing solutions to network problems, working with other leads.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;&amp;gt;[[StarCitizen:David Ladyman]] and [[StarCitizen:Ben Lesnick]], &amp;#039;&amp;#039;Behind the Screens: Optimization&amp;#039;&amp;#039;, [[StarCitizen:Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.&amp;lt;/ref&amp;gt; He is known primarily for his involvement in developing the netcode.&amp;lt;ref name=&amp;quot;atv&amp;quot; /&amp;gt;&lt;br /&gt;
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== Quote ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;I don&amp;#039;t think we could have done it anywhere else, nowhere else would have the patience to really develop this kind of tech on the promise of something that might happen.&amp;quot; -Clive Johnson&amp;#039;&amp;#039;&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* He has a degree in Electronics Engineering and masters in Software Engineering.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
* He started programming in a {{WP|ref=no|Commodore_64|text=C64}} in 1983.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
* He got his first game programmer job in 1992.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
* He worked in several programming disciplines: gameplay, systems, animation, physics, and networking, but networking is his favorite it brings to bear a lot of the knowledge and experience he has learned along the way.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
* He ran his own game development company at one point.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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[[Category:Developers]]&lt;/div&gt;</summary>
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