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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AConsole_commands</id>
	<title>StarCitizen:Console commands - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AConsole_commands"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Console_commands&amp;action=history"/>
	<updated>2026-04-10T00:21:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Console_commands&amp;diff=79589&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Console_commands&amp;diff=79589&amp;oldid=prev"/>
		<updated>2026-04-09T21:42:16Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:42, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l190&quot;&gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Export bindings to a file named layout_mybindings_exported.xml:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Export bindings to a file named layout_mybindings_exported.xml:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;code&amp;gt;pp_rebindkeys export all mybindings&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;lt;code&amp;gt;pp_rebindkeys export all mybindings&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360000183328-Create-export-and-import-custom-profiles}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360000183328-Create-export-and-import-custom-profiles}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pp_ResortDevices&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pp_ResortDevices&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l197&quot;&gt;Line 197:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 197:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swap keybindings between Joystick 1 and 2. This command is useful when Windows sets your secondary joystick to your primary and you want to easily reuse your keybindings: &amp;lt;code&amp;gt;pp_resortdevices joystick 1 2&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Swap keybindings between Joystick 1 and 2. This command is useful when Windows sets your secondary joystick to your primary and you want to easily reuse your keybindings: &amp;lt;code&amp;gt;pp_resortdevices joystick 1 2&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Change device 4 to 1 and 5 to 2? &amp;lt;code&amp;gt;pp_resortdevices joystick 4 1&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;pp_resortdevices joystick 5 2&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Change device 4 to 1 and 5 to 2? &amp;lt;code&amp;gt;pp_resortdevices joystick 4 1&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;pp_resortdevices joystick 5 2&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360000183328-Create-export-and-import-custom-profiles}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360000183328-Create-export-and-import-custom-profiles}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| quit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| quit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l430&quot;&gt;Line 430:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 430:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Enabling this syncs the CPU with the GPU after every driver call. This means if one call crashes the GPU we know exactly which one it was, but this comes at a massive hit to performance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Enabling this syncs the CPU with the GPU after every driver call. This means if one call crashes the GPU we know exactly which one it was, but this comes at a massive hit to performance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s very useful if someone can consistently reproduce a GPU crash. They can enable this setting just before the crash occurs and then submit the error report.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/r-enable-full-gpu-sync-2/5886206}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s very useful if someone can consistently reproduce a GPU crash. They can enable this setting just before the crash occurs and then submit the error report.&amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/r-enable-full-gpu-sync-2/5886206}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;s&amp;gt;r_FogShadows&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;s&amp;gt;r_FogShadows&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Console_commands&amp;diff=54682&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: internal link</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Console_commands&amp;diff=54682&amp;oldid=prev"/>
		<updated>2025-06-19T22:39:48Z</updated>

		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] the Console can be accessed at any time by pressing the &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key.&lt;br /&gt;
&lt;br /&gt;
This allows you to see the lines being actively written out to the game&amp;#039;s log file as well as the ability to execute commands or modify certain command variables as listed out below.&lt;br /&gt;
&lt;br /&gt;
Note that If the player creates a USER.cfg file in the &amp;quot;\Roberts Space Industries\StarCitizen\LIVE&amp;quot; folder with Con_restricted = 0, it allows for more commands, and adding a second line such as r_ssdo = 3 sets the SSDO value starting the game with it every time.&lt;br /&gt;
&lt;br /&gt;
Many command variables will have a simple enabled/disabled value represented by a 0 (disabled/off) or a 1 (enabled/on).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Console Commands/Variables&lt;br /&gt;
!Command&lt;br /&gt;
!Default Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|cig_peak_detection_enabled&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_capture_duration&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_enabled&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_enabled_during_level_load&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_enabled_frame_delay_after_level_load&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_max_captures&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_output_path&lt;br /&gt;
|AutoPerfCaptures/AutoCapture&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_slow_frame_threshold&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_slow_frame_tolerance&lt;br /&gt;
|0.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_auto_logging_slow_frame_window&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_etw_trace_enabled&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_json_summary_output&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_json_summary_output_name&lt;br /&gt;
|json_summary/profile_log&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_log_path&lt;br /&gt;
|StressTest/manual_profile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_optick_file_output&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_optick_file_output_name&lt;br /&gt;
|Opticks/StarEngine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_optick_server_port&lt;br /&gt;
|31318&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cig_profile_sampling_rate&lt;br /&gt;
|1003&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|e_ZoneSystemVerifyBounds&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|grpc_push_stresstest_subscriptions&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_friendManager.friendRequests&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_notifications.friendRequestsNotifications&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_notifications.restrictCommsCallsNotifications&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_notifications.restrictCurrencyTransferNotifications&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_notifications.restrictPartyInvitesNotifications&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_playerGroupManager.on_foot_partymarker_cull_distance&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_playerGroupManager.on_vehicle_partymarker_cull_distance&lt;br /&gt;
|50000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|g_shield.ui_legacy_mfd_swap_recharge_and_delay&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|i_alwaysCountModifiersOnFailedAction&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|i_DumpDeviceInformation&lt;br /&gt;
|&lt;br /&gt;
|Outputs information about registered input devices (mouse/keyboard/gamepads/eye trackers/etc).&lt;br /&gt;
|-&lt;br /&gt;
|mission_log_all_completed_missions&lt;br /&gt;
|&lt;br /&gt;
|Displays a list of missions that you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|pl_carryable.logClench&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_dead.enableDownedKillOnDisconnect&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_ground.debugDivergence&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_ground.debugDivergenceGoTo&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_mouse_reinverted_during_im&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_pit.forceSoftwareCursor = 1&lt;br /&gt;
|&lt;br /&gt;
|forces the system to use the software cursor, helps with mouse issues when using remote desktop&lt;br /&gt;
|-&lt;br /&gt;
|pl_shopping.log&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_shopping.trackPortTryOnRemoval.duration&lt;br /&gt;
| 5000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_shopping.trackPortTryOnRemoval.enabled&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_staging.debug&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_stranded.debug&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pl_usable.enableExitRotationCorrection&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pp_RebindKeys&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*How to import keybindings: &amp;lt;code&amp;gt;pp_RebindKeys &amp;lt;filename&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*Export bindings to a file named layout_mybindings_exported.xml:&lt;br /&gt;
**&amp;lt;code&amp;gt;pp_rebindkeys export all mybindings&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360000183328-Create-export-and-import-custom-profiles}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|pp_ResortDevices&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Swap keybindings between Joystick 1 and 2. This command is useful when Windows sets your secondary joystick to your primary and you want to easily reuse your keybindings: &amp;lt;code&amp;gt;pp_resortdevices joystick 1 2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Change device 4 to 1 and 5 to 2? &amp;lt;code&amp;gt;pp_resortdevices joystick 4 1&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;pp_resortdevices joystick 5 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360000183328-Create-export-and-import-custom-profiles}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| quit&lt;br /&gt;
|&lt;br /&gt;
|Exits game immediately back to desktop&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderCompute&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderFX&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderGeneral &lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderGlass&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderParticle &lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| q_ShaderPostProcess&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderProjectedDecal&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderProjectedWaterDecal&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderShadow&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderSky&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|q_ShaderWater&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.JitterScale &lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.MinCellSize&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.MinCellSizeDistance&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.TemporalFilterSpeed.Direct&lt;br /&gt;
|0.1 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.TemporalFilterSpeed.Indirect&lt;br /&gt;
|0.01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.Uncertainty.Decay&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Cache.Uncertainty.Sensitivity&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.RaysPerUpdate&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.TemporalFilterSpeed.Direct&lt;br /&gt;
|0.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.TemporalFilterSpeed.Indirect&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.Uncertainty.Decay&lt;br /&gt;
|0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.Uncertainty.Sensitivity&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.UpdatesPerFrame&lt;br /&gt;
|65536&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Specular.HalfRes&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Specular.Temporal&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Transparency.TemporalFilterSpeed&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.FadeCurve&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| r.Shadows.ScreenSpace.FadeStart&lt;br /&gt;
|0.8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.Jittermult&lt;br /&gt;
|0.8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.LightSizeThreshold&lt;br /&gt;
|0.8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.RaysPerUpdate&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.TemporalFilterSpeed.Direct&lt;br /&gt;
| 0.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.TemporalFilterSpeed.Indirect&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.Uncertainty.Decay&lt;br /&gt;
|0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.Uncertainty.Sensitivity&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.CubeCache.UpdatesPerFrame&lt;br /&gt;
| 65536&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Specular.HalfRes&lt;br /&gt;
&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Specular.Temporal&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.GI.Transparency.TemporalFilterSpeed&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.FadeCurve&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.FadeStart&lt;br /&gt;
|0.8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.ShadowS.ScreenSpace.JitterMult&lt;br /&gt;
|0.8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.LightSizeThreshold&lt;br /&gt;
|0.8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.MaxSamples&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.MaxShadowTexelsTrace&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.Quality&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.RayLengthThresholdMult&lt;br /&gt;
|0.5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.Shadows.ScreenSpace.RayNumPixelsStep&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r.TSR&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r_DisplayInfo&lt;br /&gt;
|0&lt;br /&gt;
| 0 = Off&lt;br /&gt;
1 = Shows some basic information&lt;br /&gt;
&lt;br /&gt;
2 =  Shows additional info (Session, [[StarCitizen:Shard]] ID, CPU load, etc) and everything above.&lt;br /&gt;
&lt;br /&gt;
3 = Shows additional info (RAM, VRAM usage, etc.) and everything above.&lt;br /&gt;
&lt;br /&gt;
4 = GPU Load stats and everything above. &lt;br /&gt;
|-&lt;br /&gt;
|r_DisplaySessionInfo&lt;br /&gt;
|0&lt;br /&gt;
|When turned on (set to 1) a QR Code is displayed in the upper right corner which can be used by CIG to gain additional info during bug reports.&lt;br /&gt;
|-&lt;br /&gt;
|r_enable_full_gpu_sync&lt;br /&gt;
|0&lt;br /&gt;
|Enabling this syncs the CPU with the GPU after every driver call. This means if one call crashes the GPU we know exactly which one it was, but this comes at a massive hit to performance.&lt;br /&gt;
It&amp;#039;s very useful if someone can consistently reproduce a GPU crash. They can enable this setting just before the crash occurs and then submit the error report.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/r-enable-full-gpu-sync-2/5886206}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_FogShadows&amp;lt;/s&amp;gt;&lt;br /&gt;
|0&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_FourierShadowPoolSize&amp;lt;/s&amp;gt;&lt;br /&gt;
|512&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|r_full_gpu_sync_timeout&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_GasCloudUpsample&amp;lt;/s&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|r_Gen12&lt;br /&gt;
|2&lt;br /&gt;
|Setting for the new [[StarCitizen:Gen12]] renderer.&lt;br /&gt;
0 = Off (use old renderer)&lt;br /&gt;
&lt;br /&gt;
1 = Hybrid old and new Gen12 renderer&lt;br /&gt;
&lt;br /&gt;
2 = Gen12 renderer only&lt;br /&gt;
&lt;br /&gt;
Not available in 4.0&lt;br /&gt;
|-&lt;br /&gt;
|r_GetScreenShot&lt;br /&gt;
|0&lt;br /&gt;
|Capture a single screenshot (variable is set to 0 after capturing)&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://github.com/emilwojcik93/sc-cmd/blob/main/parameters.txt&amp;lt;/ref&amp;gt;&lt;br /&gt;
1 = Take screenshot immediately&lt;br /&gt;
&lt;br /&gt;
2 = Take screenshot 8 frames after resetting temporal effects&lt;br /&gt;
|-&lt;br /&gt;
|r_GPUMarkers&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_GPUMarkersForceEnableREsMask&amp;lt;/s&amp;gt;&lt;br /&gt;
|524288&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|r_HDRDisplayDeviceLimits&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r_HDRDisplayMaxNits&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r_HDRDisplayOutput&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r_HDRDisplayRefWhite&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r_MotionBlur&lt;br /&gt;
|1&lt;br /&gt;
|0 = Motion blur disabled&lt;br /&gt;
1 = Camera motion blur&lt;br /&gt;
&lt;br /&gt;
2 = Camera and object motion blur&lt;br /&gt;
&lt;br /&gt;
3 = Debug mode&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|r_profileGraph&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|r_RenderDocCapture&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_RenderThreadDebugEventsEnable&amp;lt;/s&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_RuntimeCubeMapDisableForwardRendering&amp;lt;/s&amp;gt;&lt;br /&gt;
|0&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;r_ShadowsPoolSize&amp;lt;/s&amp;gt;&lt;br /&gt;
|8192&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|-&lt;br /&gt;
|r_ssdo&lt;br /&gt;
|2&lt;br /&gt;
|Screen Space Directional Occlusion&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Screen_space_directional_occlusion&amp;lt;/ref&amp;gt; &lt;br /&gt;
0 = Disabled&lt;br /&gt;
&lt;br /&gt;
1 = Obscurance-based (very fast)&lt;br /&gt;
&lt;br /&gt;
2 = Optimized horizon-based&lt;br /&gt;
&lt;br /&gt;
3 = Reference horizon-based (very slow)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|r_VSync&lt;br /&gt;
|1&lt;br /&gt;
|0 = VSync disabled&lt;br /&gt;
1 = VSync enabled&lt;br /&gt;
|-&lt;br /&gt;
|r_VSync_disablePIAdjustment&lt;br /&gt;
|1&lt;br /&gt;
|Toggles vertical sync time step adjust (if VSync is on).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
0 = Disabled&lt;br /&gt;
&lt;br /&gt;
1 = Enabled&lt;br /&gt;
|-&lt;br /&gt;
|sys_maxFps&lt;br /&gt;
|99999&lt;br /&gt;
|Sets the max FPS. &lt;br /&gt;
&amp;lt;s&amp;gt;If the value is 0 the FPS will not be restricted.&amp;lt;/s&amp;gt; (changed in 3.0.24.2 or earlier).&lt;br /&gt;
|-&lt;br /&gt;
|sys_maxIdleFps&lt;br /&gt;
|60&lt;br /&gt;
|Limits the framerate while loading, in menu, or paused.&lt;br /&gt;
|-&lt;br /&gt;
|sys_trap_silent_shutdowns&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sys_vectored_handler&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ui_localizationDebug.lengthScalar&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ui_localizationDebug.mode&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ui_localizationDebug.presetCharacter&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v_debug_shop_operations&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;v_vjoyType&amp;lt;/s&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|Changed/Removed in 3.24.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Emotes]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
</feed>