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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ADearly_Departed%2FUpstream</id>
	<title>StarCitizen:Dearly Departed/Upstream - Revision history</title>
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	<updated>2026-10-20T04:02:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Dearly_Departed/Upstream&amp;diff=199022&amp;oldid=prev</id>
		<title>SyncBot: Sync: upstream version from Star Citizen</title>
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		<updated>2026-09-15T11:25:25Z</updated>

		<summary type="html">&lt;p&gt;Sync: upstream version from Star Citizen&lt;/p&gt;
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|uuid = 0f1e5295-d9e6-470a-a722-b802c58a7066&lt;br /&gt;
|image = DearlyDeparted.png&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
The mission &amp;#039;&amp;#039;&amp;#039;Dearly Departed&amp;#039;&amp;#039;&amp;#039; sees Tecia Pacheco task the player with assaulting an underground bunker on one of ArcCorp&amp;#039;s moons as a distraction for her own activities. While offered by Pacheco in person, this mission can also be obtained via [[StarCitizen:mobiGlas]].&lt;br /&gt;
&lt;br /&gt;
The enemy resistance consists of [[StarCitizen:Turret]]s outside the bunker, although these can often be evaded by parking behind a hill as they do not fire on players who are on-foot - as well as the six target [[StarCitizen:BlacJac Security]] mercenaries inside, each equipped with a [[StarCitizen:P4-AR Rifle|P4-AR]] and either medium or heavy armor.&amp;lt;ref&amp;gt;{{Cite game|build=[[StarCitizen:Update:Star Citizen Alpha 4.10.0|Alpha 4.10.0]]|text=Datamine|accessdate=2026-09-14}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game titles the contract from Pacheco&amp;#039;s own set rather than a fixed name, so it is offered under any of the names below. &amp;#039;&amp;#039;Down for the Count&amp;#039;&amp;#039; is also the title of an unrelated [[StarCitizen:Vaughn]] contract in [[StarCitizen:Nyx system|Nyx]].&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
* Dearly Departed&lt;br /&gt;
* Down for the Count&lt;br /&gt;
* BlacJac Blackout&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The API carries no text for this contract, so the briefings below are transcribed from the game.&lt;br /&gt;
&lt;br /&gt;
1.{{Spoiler box|content={{Quote|I have something big in the works but in order to pull it off I&amp;#039;m going to need to make sure that BlacJac won&amp;#039;t have enough resources available and that they&amp;#039;ll be suitably distracted.&lt;br /&gt;
&lt;br /&gt;
Figured I&amp;#039;d kill two birds and have you go raid &amp;lt;code&amp;gt;Location&amp;lt;/code&amp;gt; and kill every officer you find there.&lt;br /&gt;
&lt;br /&gt;
That should get their attention.&lt;br /&gt;
&lt;br /&gt;
-Twitch}}}}&lt;br /&gt;
2.{{Spoiler box|content={{Quote|Got a tip that there’s an operation being planned to raid one of my businesses. Need you to go down to &amp;lt;code&amp;gt;Location&amp;lt;/code&amp;gt; and clear out all the BlacJac scum you find.&lt;br /&gt;
&lt;br /&gt;
That should be more than enough chaos so I have time to get everything sorted on my end.&lt;br /&gt;
&lt;br /&gt;
-Twitch}}}}&lt;br /&gt;
3.{{Spoiler box|content={{Quote|A crew of mine were stopped mid-job by a BlacJac patrol. What should have been a simple arrest turned into a damn bloodbath thanks to the overzealous bootstompers playing judge and jury.&lt;br /&gt;
&lt;br /&gt;
Can’t have my people done like that. I want you to go to &amp;lt;code&amp;gt;Location&amp;lt;/code&amp;gt; and take every last one of them out.&lt;br /&gt;
&lt;br /&gt;
They don’t want to play by the rules, then they don’t get to play at all.&lt;br /&gt;
&lt;br /&gt;
-Twitch}}}}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
{{Entity/Orders}}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{{Entity/Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
{{Entity/Combat}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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