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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ADevelopment_team</id>
	<title>StarCitizen:Development team - Revision history</title>
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	<updated>2026-04-09T07:13:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Development_team&amp;diff=55447&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: internal link fix</title>
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		<updated>2026-02-27T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;internal link fix&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|a list of all developers on the wiki|:Category:Developers}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;development team&amp;#039;&amp;#039;&amp;#039; working on [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] and [[StarCitizen:Squadron 42|&amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;]] consists of over a thousand people spread around the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  On top of [[StarCitizen:Cloud Imperium Games]]&amp;#039; in-house studios, many contractors and partners have contributed into the project.&lt;br /&gt;
&lt;br /&gt;
In 2020-12, CIG itself had a total of 695 staff. 512 of whom were developers.&amp;lt;ref name=&amp;quot;2019fin&amp;quot;&amp;gt;[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2020 Cloud Imperium Financials for 2020]&amp;lt;/ref&amp;gt; As of July 2023, 1100 CIG staff were working on &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;, not counting third party partners.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Studios==&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games, LLC===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Santa Monica (Los Angeles), California, USA}}&lt;br /&gt;
[[File:CIG_LA_team_photo_-_2018-11.jpg|thumb|300px|CIG Los Angeles Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
Located in sunny Los Angeles, California, CIG LA is [[StarCitizen:CIG|Cloud Imperium&amp;#039;s]] flagship studio. Home to [[StarCitizen:Chris Roberts]] and much of the company&amp;#039;s leadership, CIG LA represents a cross-section of the company and includes the [[StarCitizen:Ship Pipeline|ship development pipeline]], technical designers, high level engineering, community, marketing and more.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Los-Angeles Los Angeles Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Mark Abent]] - Lead Gameplay Programmer&lt;br /&gt;
*[[StarCitizen:Elwin Bachiller]] - Associate Vehicle Art Director&lt;br /&gt;
*[[StarCitizen:Sandi Gardiner]] - Vice President of Marketing&lt;br /&gt;
*[[StarCitizen:Jared Huckaby]] - Creative Content Lead&lt;br /&gt;
*[[StarCitizen:Chris Roberts]] - Chairman &amp;amp; CEO&lt;br /&gt;
*[[StarCitizen:Forrest Stephan]] - Principal Technical Artist&lt;br /&gt;
*[[StarCitizen:Eric Kieron Davis]] - Chief People Officer&lt;br /&gt;
*[[StarCitizen:Kirk Tome]] - Lead Systems Designer&lt;br /&gt;
*[[StarCitizen:Steven Hosmer]] - Senior Systems Designer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Former notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Todd Papy]] - Star Citizen Live Director&lt;br /&gt;
*[[StarCitizen:Pete Mackay]] - Senior Designer&lt;br /&gt;
*[[StarCitizen:Ben Lesnick]] - Director of Community Engagement and Content Strategy&lt;br /&gt;
*[[StarCitizen:John Pritchett]] - Senior Physics Programmer&lt;br /&gt;
*[[StarCitizen:Josh Herman]] - Character Art Director&lt;br /&gt;
*[[StarCitizen:Justin Wentz]] - Concept Artist&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Texas, LLC===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Austin, Texas, USA}}&lt;br /&gt;
[[File:CIG_Austin_TX_team_photo_-_2018-11.jpg|thumb|300px|CIG Austin Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
The team at Cloud Imperium Games Texas&amp;#039; Austin studio (Bee Cave, Texas) is responsible for making the [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] [[StarCitizen:Persistent Universe|persistent universe]].  The [[StarCitizen:DevOps]] team is also located in Austin, keeping servers running and building out the infrastructure needed for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Austin Austin Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, CIG Austin has a total of 71 staff working on &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;ds1&amp;quot;&amp;gt;[https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/ Star Citizen and Squadron 42 Staff Grows to 475 Employees Working on the Game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Tony Zurovec]] - Director of Persistent Universe&lt;br /&gt;
*[[StarCitizen:Chris Smith]] - Lead Vehicle Artist&lt;br /&gt;
*[[StarCitizen:Sean Tracy]] - Senior Director, Tools and Tech Content&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Former notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Rob Reininger]] - Assistant Director of Systemic Gameplay and Services&lt;br /&gt;
*[[StarCitizen:Elijah McNeal]] - Concept Artist&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Ltd.===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Wilmslow (Manchester), Cheshire, UK}}&lt;br /&gt;
[[File:CIG_Wilmslow_UK_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Wilmslow Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
Formerly known as Foundry 42, Ltd. The heart of Manchester, England is also the heart of &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s [[StarCitizen:Squadron 42]] single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20150912095740/https://cloudimperiumgames.com/teams/Manchester Manchester Office on Cloud Imperium Games], cloudimperiumgames.com, archived&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, F42 Manchester&amp;lt;ref&amp;gt;[https://youtu.be/5aKLh18TPpE?t=888 Hub Crawl Hero - Fireside Chat with Carl Jones - Cloud Imperium Games]: &amp;quot;Why Manchester?&amp;quot;, YouTube, 23 May 2023&amp;lt;/ref&amp;gt; had a total of 234 staff working on Star Citizen.&amp;lt;ref name=&amp;quot;ds1&amp;quot; /&amp;gt; In 2021 CIG announced the future opening of a new studio in Manchester Goods Yard, in the Enterprise City district.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/blog/latest-announcements/cloud-imperium-games-to-open-new-videogame-development-studio-in-manchester Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, in 2022,] cloudimperiumgames.com, Nov 9, 2021&amp;lt;/ref&amp;gt; In early 2024, a relocation of staff to the Manchester studio took place, bringing the number of CIG staff there to 600.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19848-Letter-From-The-Chairman|text=Letter from the Chairman|accessdate=2024-03-14}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.videogameschronicle.com/news/some-star-citizen-devs-reportedly-laid-off-as-cloud-imperium-restructures/ Some Star Citizen devs reportedly laid off as Cloud Imperium restructures], videogameschronicle.com, 28th Feb 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Erin Roberts]] - Studio Director &amp;amp; Global Head of Production&lt;br /&gt;
*[[StarCitizen:Zane Bien]] - Global UI Creative Director&lt;br /&gt;
*[[StarCitizen:Derek Senior]] - Programming Director&lt;br /&gt;
*[[StarCitizen:Nick Elms]] - Creative Director&lt;br /&gt;
*[[StarCitizen:Nathan Dearsley]] - Squadron 42 Art Director&lt;br /&gt;
*[[StarCitizen:Phil Meller]] - Lead Designer&lt;br /&gt;
*[[StarCitizen:Mike Snowdon]] - VFX Director&lt;br /&gt;
*[[StarCitizen:Alistair Brown]] - Senior Technical Director, Graphics and Procedural Technology&lt;br /&gt;
*[[StarCitizen:John Crewe]] - Vehicle Director&lt;br /&gt;
*[[StarCitizen:Zoe Collier]] - Senior Producer&lt;br /&gt;
*[[StarCitizen:Ben Parr]] - Lead Producer&lt;br /&gt;
*[[StarCitizen:Jens Lind]] - Engineering Director&lt;br /&gt;
*[[StarCitizen:Clive Johnson]] - Technical Director Network Programming&lt;br /&gt;
*[[StarCitizen:Robert Johnson]] - Live Engineering Director&lt;br /&gt;
*[[StarCitizen:Will Weissbaum]] - Assistant Narrative Director&lt;br /&gt;
*[[StarCitizen:Dave Haddock]] - Narrative Director&lt;br /&gt;
*[[StarCitizen:Steve Bender]] - Senior Animation Director&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Former notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[StarCitizen:Paul Jones]] - Art Director&lt;br /&gt;
* [[StarCitizen:Joe Neville]] - Principal Vehicle Artist&lt;br /&gt;
* [[StarCitizen:Corentin Billemont]] - Systems Designer&lt;br /&gt;
* [[StarCitizen:Lee Banyard]] - Audio Director&lt;br /&gt;
* [[StarCitizen:Simon Vickers]] - Lead Level Designer&lt;br /&gt;
* [[StarCitizen:Steve Turberfield]] - Senior Technical Designer&lt;br /&gt;
* [[StarCitizen:Ricky Jutley]] - Lead Producer&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Ltd.===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Frankfurt, Hesse, Germany}}&lt;br /&gt;
[[File:CIG_Frankfurt_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Frankfurt Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
Formerly known as Foundry 42, Ltd. Frankfurt, Germany is home to Cloud Imperium&amp;#039;s latest internal development studio. Staffed with top [[StarCitizen:CryEngine]] development experts, Foundry 42 Germany is responsible for developing the pioneering backend technologies.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Frankfurt Frankfurt Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, F42 Frankfurt had a total of 80 staff working on &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;ds1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Brian Chambers]] - Vice President of Development&lt;br /&gt;
*[[StarCitizen:Chris Campbell]] - Assistant Lighting Director&lt;br /&gt;
*[[StarCitizen:Francesco Roccucci]] - AI Director&lt;br /&gt;
* [[StarCitizen:Hannes Appell]] - Director of Cinematics&lt;br /&gt;
*[[StarCitizen:Christopher Bolte]] - Technical Director, Engine&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Former notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[StarCitizen:Tobias Wanke]] - Lead Weapons Artist&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Ltd.===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Derby, UK}}&lt;br /&gt;
&lt;br /&gt;
Formerly known as Foundry 42, Ltd. An official satellite studio of Foundry 42 Manchester, the Derby office is a small team looking after all aspects of the facial pipeline. From taking delivery of the Face Rigs from 3Lateral, implementing them in-game, taking all the face animation from Cubic Motion and also creating all the Facial animation for the PU that Cubic aren&amp;#039;t doing.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/starcitizen/comments/43l1pr/so_whats_happening_with_this_new_foundry_42/ Development comments on Foundry 42 Derby]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, F42 Derby has a total of 15 staff working on Star Citizen.&amp;lt;ref name=&amp;quot;ds1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Montreal / Turbulent===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Montreal, Quebec, Canada}}&lt;br /&gt;
&lt;br /&gt;
[[StarCitizen:Turbulent]] has been working with CIG since November 2012.&amp;lt;ref&amp;gt;&amp;quot;[https://youtu.be/Hz0mhIFxNYQ?t=658 We started this i think it was end of novenber 2012]&amp;quot;, [[StarCitizen:Benoît Beauséjour]], Star Citizen Live: Gettin&amp;#039; Turbulent, Mar 10, 2023&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.turbulent.ca/en/case-studies/28-Star-Citizen Turbulent - Case Studies: Star Citizen]&amp;lt;/ref&amp;gt; They develop web platforms such as [[StarCitizen:Spectrum (module)|Spectrum]], the [[StarCitizen:Starmap]],&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{Cite Jump Point|title=The Starmap Team|volume=03|month=12|startpage=52|endpage=65|accessdate=}}&amp;lt;/ref&amp;gt; [[StarCitizen:Issue Council]], the [[StarCitizen:Roberts Space Industries (website)|website]],&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{Cite Jump Point|title=Website Revamp: Turbulent|volume=03|month=06|startpage=32|endpage=40|accessdate=}}&amp;lt;/ref&amp;gt; and the launcher, &amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=rr3Zo1Zu4Gc &amp;lt;nowiki&amp;gt;[Replay] Un développeur Star Citizen sur la chaîne&amp;lt;/nowiki&amp;gt; ! #1] Interview in French with a Turbulent technical artist&amp;lt;/ref&amp;gt; as well as the Concierge program, telemetry system, community Hub, [[StarCitizen:Galactapedia]] and [[StarCitizen:Roadmap]], while being part of the CIG efforts on cloud services, [[StarCitizen:Persistent Entity Streaming]], and [[StarCitizen:Server meshing|Server Meshing]]. &amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19378-Turbulent-Joins-Cloud-Imperium-Games|text=Turbulent Joins Cloud Imperium Games|accessdate=2023-07-13}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In 2019 CIG went through a mutual investment with Turbulent.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-and-turbulent-extend-their-long-running-partnership-through-mutual-investment Cloud Imperium &amp;amp; Turbulent Extend Their Long-Running Partnership Through Mutual Investment]&amp;lt;/ref&amp;gt; In 2020, Turbulent announced that the company will open a Montreal game studio focusing on building star systems for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;turbulentnewstudiopr&amp;quot;&amp;gt;[https://www.gamespress.com/TURBULENT-CREATES-NEW-GAME-DEVELOPMENT-STUDIO-IN-MONTREAL-TO-MAKE-WORL Turbulent creates new game development studio in montreal to make worlds for Star Citizen ​​​​​​]&amp;lt;/ref&amp;gt; Cloud Imperium Games acquired Turbulent on 2023-07-02&amp;lt;ref&amp;gt;[https://medium.com/turbulent-fr/turbulent-rejoint-cloud-imperium-games-a14bac3ecba8 Turbulent rejoint Cloud Imperium Games], Benoit et Marc, Medium.com, 2023-07-13&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. The CIG merger with Turbulent brought the headcount to 1110 at the time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in 2025 part of Turbulent became [[StarCitizen:Cloud Imperium Games Montréal|Cloud Imperium Montreal]], focusing on the development of &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://www.linkedin.com/posts/turbulentbycig_cloud-imperium-games-montreal-linkedin-activity-7366538380047822848-Tnp9?utm_source=share&amp;amp;utm_medium=member_desktop&amp;amp;rcm=ACoAAEgRAZUBJsBGrf8H43HSISTEzzuwe7rhDS4 Deux entités, deux missions, une passion commune], linkedin post, 28 August 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://turbulent.ca/ Turbulent Homepage]&lt;br /&gt;
&lt;br /&gt;
==Current Partners==&lt;br /&gt;
&lt;br /&gt;
===3Lateral===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Novi Sad, Serbia}}&lt;br /&gt;
3Lateral works with Cloud Imperium Games on character faces in &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/15704-Monthly-Studio-Report|text=Monthly Studio Report: January 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.3lateral.com/ 3Lateral Homepage]&lt;br /&gt;
&lt;br /&gt;
===Amazon===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Seattle, Washington, USA}}&lt;br /&gt;
Amazon works with Cloud Imperium Games on the development of Amazon Lumberyard since 2015, which is what [[StarCitizen:Star Engine]] based on. Amazon also provides game servers for Star Citizen on a cloud-based service called Amazon Web Services (AWS).&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/press/15660-Star-Citizen-And-Squadron-42-Utilize-Amazon-Lumberyard-Game-Engine|text=Star Citizen and Squadron 42 Utilize Amazon Lumberyard Game Engine}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://aws.amazon.com/lumberyard/ Amazon Lumberyard Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Entangled ===&lt;br /&gt;
Entangled Studio created 3D models for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://www.artstation.com/artwork/mAQWPZ In-game character asset for Star Citizen], Entangled Studio, Artstation, 25 November 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://entgld.com/ Entangled Studio Homepage]&lt;br /&gt;
&lt;br /&gt;
===Faceware Technologies ===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Los Angeles, California, USA}}&lt;br /&gt;
Faceware Technologies works with Cloud Imperium Games to develop the [[StarCitizen:Face Over Internet Protocol]] (FOIP) feature that was built with Faceware&amp;#039;s  LiveSDK. A [[StarCitizen:Faceware Motion Sensor|facial motion sensor]] specifically for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; was also in the works. However, since late 2018 no mention of the product has been made by either CIG or [[StarCitizen:Faceware Technologies|Faceware]].&amp;lt;ref&amp;gt;Faceware: [https://twitter.com/FacewareTech/status/901240361372274689 &amp;quot;Our soon-to-be-released facial motion sensor enables #StarCitizen players’ facial expressions to be translated onto their avatars’ face&amp;quot;], Twitter, 26 Aug 2017&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Cloud Imperium Games and Faceware Bring Real-Time Character-to-Character Chat to Star Citizen], [https://web.archive.org/web/20190301000000*/https://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Archived at archive.org] January 18 2019&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/16085-Faceware-Technologies-Announcement|text=Faceware Technologies Announcement}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://facewaretech.com/ Faceware Technologies Homepage]&lt;br /&gt;
&lt;br /&gt;
===Honest PR===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: London, UK}}&lt;br /&gt;
Honest PR is doing Public Relations work for Cloud Imperium Games since at least 2020.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/press-release/cloud-imperium-games-to-open-new-videogame-development-studio-in-manchester-uk Press Contact], Cloud Imperium Games to Open New Videogame Development Studio in Manchester, UK, gamedeveloper.com, November 10, 2021&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;[https://twitter.com/charreynoldson/status/1755986011450905033 Honest PR working with lovely folks like CI Games Chucklefish, Cloud Imperium, Newfangled Games, Paradox Tectonic and Phoenix Labs]&amp;quot;, @charreynoldson, Twitter, Feb 9, 2024&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;[https://twitter.com/honestvideogame/status/1330073474145030144 The Intergalactic Aerospace Expo is the biggest Star Citizen event of the year!]&amp;quot;, @honestvideogame, Twitter, Nov 21, 2020&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[https://honest-pr.com/ Honest PR Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Intel===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Santa Clara, California, USA}}&lt;br /&gt;
Intel works with Cloud Imperium Games to promote the [[StarCitizen:Intel Optane|Intel Optane series SSD]] for desktop users and workstations. They also sponsored hardware to CIG and also their conventions.&amp;lt;ref&amp;gt;[https://newsroom.intel.com/news/blazing-fast-gaming-intels-first-client-optane-ssd/ Blazing-Fast Gaming with Intel&amp;#039;s First Client Optane SSD]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[https://www.intel.com Intel Homepage]&lt;br /&gt;
&lt;br /&gt;
===One PR Studio===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Oakland, California, USA}}&lt;br /&gt;
One PR Studio is a Public Relations organization that has been working with CIG since at least 2022 to 2024.&amp;lt;ref&amp;gt;&amp;quot;[https://x.com/ONEPRStudio/status/1256313189832069121 Calling all citizens! The Esperia Prowler has landed in #StarCitizen!]&amp;quot;, @ONEPRStudio, Twitter, May 1, 2020&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;[https://x.com/ONEPRStudio/status/1811808763684524195 Foundation Festival returns to #StarCitizen!]&amp;quot;, @ONEPRStudio, twitter, Jul 12, 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.oneprstudio.com/ One PR Studio Homepage]&lt;br /&gt;
&lt;br /&gt;
===Perforce===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Minneapolis, Minnesota, USA}}&lt;br /&gt;
Cloud Imperium Games utilize Perforce Helix to support its DevOps.&amp;lt;ref&amp;gt;[https://www.perforce.com/case-studies/vcs/cloud-imperium-games Case Study: Cloud Imperium Games on Perforce]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.perforce.com Perforce Homepage]&lt;br /&gt;
&lt;br /&gt;
===Tobii===&lt;br /&gt;
Introduce official head and eye tracking support for the Tobii Eye Trackers.&amp;lt;ref name=&amp;quot;tobii&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/17908-Tobii-Eye-Tracker-5|text=Tobii Eye Tracker 5|accessdate=2020-12-22}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.tobii.com/ Tobbi Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Twin ===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Bois d’Arcy, France}}&lt;br /&gt;
Twin does character modelling for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://www.artstation.com/artwork/L4K0Rk Character Modeller for Star Citizen while working at Twin. NDA], Sian Warren, Artstation, February 6 2026&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.linkedin.com/posts/thetwingroup_what-is-star-citizen-cloud-imperium-games-activity-7382325201390321666-iXkx?utm_source=share&amp;amp;utm_medium=member_desktop&amp;amp;rcm=ACoAAEgRAZUBJsBGrf8H43HSISTEzzuwe7rhDS4 TWIN is thrilled to be contributing to Cloud Imperium Games &amp;#039;Star Citizen&amp;#039;], linkedin post, twin, December 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.twin.fr/ Twin Homepage]&lt;br /&gt;
&lt;br /&gt;
===Versa Studios===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Manchester, UK}}&lt;br /&gt;
[[StarCitizen:Versa studios|Versa Studios]] does motion capture and has built the bespoke technical infrastucture to meet Cloud Imperium Games requirements.&amp;lt;ref&amp;gt;[https://www.televisual.com/news/versa-launches-motion-capture-studio-in-manchester/ VERSA launches Motion Capture Studio in Manchester], televisual.com, 21.09.23&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
*[https://www.versastudios.com/ Versa Studios Homepage]&lt;br /&gt;
&lt;br /&gt;
===Gamerizon===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Montreal, Canada}}&lt;br /&gt;
Gamerizon developed the interactive 3D part of the front-end javascript client for the Starmap.&amp;lt;ref&amp;gt;[http://www.gamerizon.com/starmap.html Gamerizon worked with Turbulent and Cloud Imperium to produce the Web Starmap for Star Citizen. Our contribution was the development of the interactive 3D part of the front-end javascript client.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of July 2022 they are helping build [[StarCitizen:Quantum (game system)|Quantum]].&amp;lt;ref&amp;gt;[https://youtu.be/pgNjcYRqLgY?t=1107 Star Citizen Live: All About 3.17.2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.gamerizon.com/ Gamerizon Homepage]&lt;br /&gt;
&lt;br /&gt;
===ElevenLabs===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: London, UK}}&lt;br /&gt;
&lt;br /&gt;
ElevenLabs is a company that has built an AI voice platform and has partnered with Cloud Imperium Games.&amp;lt;ref&amp;gt;&amp;quot;[https://elevenlabs.io/press &amp;lt;nowiki&amp;gt;ElevenLabs is a growth-stage startup that has built the most realistic AI voice platform [...] and partnered with [...] gaming studios (Paradox, Cloud Imperium Games, Don’t Nod).&amp;lt;/nowiki&amp;gt;]&amp;quot;, elevenlabs.io, January 2025&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
*[https://elevenlabs.io ElevenLabs Homepage]&lt;br /&gt;
&lt;br /&gt;
==Other Partners==&lt;br /&gt;
*[[StarCitizen:David Ladyman]] - Editor at [[StarCitizen:Incan Monkey God Studios]] (responsible for publications such as [[StarCitizen:Jump Point (magazine)|Jump Point]])&lt;br /&gt;
*[[StarCitizen:Geoff Zanelli]] - Composer for &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;&lt;br /&gt;
*[[StarCitizen:Jan Urschel]] - Freelance Concept Artist at Hendrix Design&lt;br /&gt;
* [[StarCitizen:Pedro Macedo Camacho]] - Lead Composer for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Past Partners==&lt;br /&gt;
&lt;br /&gt;
===Advanced Micro Devices===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Santa Clara, California, USA}}&lt;br /&gt;
AMD partnered with CIG to promote their Radeon™ R9 or R7 Series graphics cards with [[StarCitizen:Mustang Omega]], as a part of the AMD Never Settle Space Edition promotion.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20140906144352/http://sites.amd.com/us/promo/never-settle/Pages/never-settle.aspx AMD Never Settle Space Edition promotion], &amp;#039;&amp;#039;Archived 2014-09-06&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.amd.com/en Advanced Micro Devices Homepage]&lt;br /&gt;
&lt;br /&gt;
===Airship Images===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Blackpool, Lancashire, UK}}&lt;br /&gt;
Airship Images is specialized in character arts and worked on characters, hairstyles and R&amp;amp;D tasks for CIG in the years 2016/2017.&amp;lt;ref&amp;gt;[http://airship-images.com/]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://airship-images.com Airship Images Homepage]&lt;br /&gt;
&lt;br /&gt;
===Atomahawk Design===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Gateshead, Tyne and Wear, UK}}&lt;br /&gt;
Atomahawk design did [[StarCitizen::Category:Concept art images|concept art]] for Foundry42.&amp;lt;ref&amp;gt;[https://atomhawk.artstation.com/projects/2mkqx Star Citizen Portfolio]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://atomhawk.com/ Atomhawk Design Homepage]&lt;br /&gt;
&lt;br /&gt;
===Behaviour Interactive===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Montreal, Quebec, Canada}}&lt;br /&gt;
Behaviour Interactive (BHVR) is responsible for art production for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; since 2012-12-12.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20180124031744/http://www.bhvr.com/portfolio-item/star-citizen/ BHVR Portfolio - Star Citizen]. Archived 2018-01-24&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20150519141915/http://www.bhvr.com/behaviour-interactive-teams-with-cloud-imperium-to-help-create-new-space-sim-game-with-legendary-designer-chris-roberts/ Behaviour Interactive teams with Cloud Imperium to help create new space sim game with legendary designer Chris Roberts]. Archived 2015-05-19&amp;lt;/ref&amp;gt; It was Behaviour Interactive that referred Turbulent to CIG to help work out website issues.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/_70W7tda_Uc?feature=shared&amp;amp;t=2629 Star Citizen Live: Meet the Devs - Publishing and Corporate Technology], Star Citizen, YouTube, 9 February 2024&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[https://www.bhvr.com/ Behaviour Interactive Homepage]&lt;br /&gt;
&lt;br /&gt;
=== CGBot===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Monterrey, Nuevo Leon, Mexico}}&lt;br /&gt;
CGBot was responsible for the early [[StarCitizen::Category:Concept art images|concept arts]] and assets production for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.spacegamejunkie.com/featured/sgj-podcast-04-chris-freaking-roberts/ SGJ Podcast #04: Chris. Freaking. Roberts.], Space Game Junkie, 03/12/2013&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://cgbot.com/portfolio/star-citizen-3/ CGBot Portfolio - Star Citizen]&amp;lt;/ref&amp;gt; It is run by an Art Director who used to work with Chris Roberts at [[StarCitizen:Origin Systems]] and [[StarCitizen:Digital Anvil]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://cgbot.com/ CGBot Homepage]&lt;br /&gt;
&lt;br /&gt;
===Clear Angle Studios===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Pinewood, London, UK}}&lt;br /&gt;
Clear Angle Studio did head scanning for the DNA pool.&amp;lt;ref&amp;gt;[[StarCitizen:CitizenCon 2953: Character Advancement]], Star Citizen, YouTube, 25 oct. 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.clearanglestudios.co.uk/ Clear Angle Studios Homepage].&lt;br /&gt;
&lt;br /&gt;
===Confetti SpecialFX===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Encinitas, California, USA}}&lt;br /&gt;
Confetti SpecialFX are a thinktank for advanced graphics technology that worked on a [[StarCitizen:Capital ships|capital ship]] damage system and nebula effects for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; between the end of 2013 and end of 2014.&amp;lt;ref&amp;gt;[http://www.confettispecialfx.com/confettis-work-on-star-citizen/ Confetti SpecialFX Star Citizen work]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://theforge.dev/ Confetti SpecialFX Homepage]&lt;br /&gt;
&lt;br /&gt;
===Crytek===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Frankfurt, Hesse, Germany}}&lt;br /&gt;
[[StarCitizen:Crytek]] was the game engine developer of [[StarCitizen:CryEngine]], the base game engine for [[StarCitizen:Star Engine]] before the switch to [[StarCitizen:Amazon Lumberyard]] in 2016.{{RSIForumDiscussion|ref=yes|discnum=364217|text=Clarification by Chris Roberts on the switch to Lumberyard}}In 2017-12, [[StarCitizen:Crytek v Cloud Imperium Games|Crytek filed a lawsuit against CIG]] on breach of the game license agreement (GLA). The case was dismissed with prejudice in March 2020.&amp;lt;ref&amp;gt;[https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al Crytek CIG lawsuit documents]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.crytek.com/ Crytek Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Elite3D ===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Valencia, Spain}}&lt;br /&gt;
Elite3D was a studio which worked on [[StarCitizen:Ship commercials|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; commercials]], in-game characters, and helped with the first versions of the Argo MPUV and Bengal Class Carrier.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230602083832/https://www.elite3d.com/star-citizen-heavy-outlaw/ Star Citizen heavy outlaw], Elite3D.com, archived, June 3 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.elite3d.com/ Elite3D Homepage]&lt;br /&gt;
&lt;br /&gt;
===Firesprite===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Liverpool, UK}}&lt;br /&gt;
[[StarCitizen:Firesprite]] is contracted to Cloud Imperium Games in 2017-01-11.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/starcitizen/comments/ggukqg/get_to_know_firesprite_a_new_cig_contractor Get to know Firesprite, a new CIG contractor.] on Reddit&amp;lt;/ref&amp;gt; On 2021-03-18, CIG and Firesprite publicly announced the collaboration on the PvP combined-arms multiplayer mode, &amp;#039;&amp;#039;“[[StarCitizen:Theaters of War]]”&amp;#039;&amp;#039;, which began in early 2019.&amp;lt;ref&amp;gt;[https://www.firesprite.com/news/2021/03/cloud-imperium-games-and-firesprite-unveil-development-partnership-for-star-citizen-multiplayer-mode/ UK-based Developer’s Key Role in Development of Star Citizen Combined Arms Multiplayer Mode Confirmed Ahead of Community Playtest]&amp;lt;/ref&amp;gt; In April 2021 CIG stated that development of Theaters of War was transfered to an internal team.&amp;lt;ref&amp;gt;[https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-april-27th-2022/5038588 Zyloh Spectrum]&amp;lt;/ref&amp;gt; Firesprite later reported that the company was acquired by PlayStaion Studios.&amp;lt;ref&amp;gt;[https://firesprite.com/news/2021/09/sony-interactive-entertainment-to-acquire-firesprite-games/ Sony Interactive Entertainment to acquire Firesprite Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.firesprite.com/ Firesprite Homepage]&lt;br /&gt;
&lt;br /&gt;
===IllFonic===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Denver, Colorado, USA}}&lt;br /&gt;
IllFonic was responsible for the initial [[StarCitizen:FPS module]] and the FPS components of the game.&amp;lt;ref&amp;gt;[https://www.illfonic.com/star-citizen IllFonic Portfolio - Star Citizen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.illfonic.com/ IIIFonic Homepage]&lt;br /&gt;
&lt;br /&gt;
===Massive Black ===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: San Francisco, California, USA}}&lt;br /&gt;
Massive Black did concept art and ship design for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;, including the design of the [[StarCitizen:300i]] by [[StarCitizen:Kemp Remillard]] in 2013.&amp;lt;ref&amp;gt;[https://massiveblack.com/portfolio/kemp-remillard/ Star Citizen among other portfolio work]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://massiveblack.com/ Massive Black Homepage]&lt;br /&gt;
&lt;br /&gt;
===Mercuna===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Edinburgh, Scotland, UK}}&lt;br /&gt;
Mercuna is a developer of AI navigation middleware tasked with dogfighting AI  and 3D pathfinding in a dynamic environment for Star Citizen.&amp;lt;ref&amp;gt;[https://mercuna.com/origins-of-mercuna/ The origins of Mercuna], mercuna.com, 21 February 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://mercuna.com/ Mercuna Homepage]&lt;br /&gt;
&lt;br /&gt;
===metricminds===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Frankfurt, Darmstadt, Germany}}&lt;br /&gt;
metricminds is a animation studio specialising in cutscenes, they aided CIG with the Freelancer commercial.&amp;lt;ref&amp;gt;{{Cite Jump Point|title=Making the Freelancer Commercial|volume=02|month=06|startpage=53|endpage=70|accessdate=2024-09-}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://metricminds.com/ metricminds Homepage]&lt;br /&gt;
===Moon Collider===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Edinburgh, Scotland, UK}}&lt;br /&gt;
Moon Collider was responsible for the Kythera AI development prior to the development of [[StarCitizen:Subsumption]]. CIG started working with Moon Collider in Spring 2013.&amp;lt;ref&amp;gt;[http://kythera.ai/case-studies/star-citizen Moon Collider Case Studies - Star Citizen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.kythera.ai/ Moon Collider Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Rmory===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Memmingen, Bavaria, Germany}}&lt;br /&gt;
Rmory was responsible for early weapon concept arts for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[http://www.rmory.net/portfolio/star-citizen/ Rmory Portfolio - Star Citizen]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/transmission/14054-Monthly-Report-July-2014|text=Monthly Report: July 2014}}&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
*[https://www.rmory.net/ Rmory Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Side ===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: London, United Kingdom}}&lt;br /&gt;
Side was tasked with casting over 40 actors for [[StarCitizen:Motion capture|Performance Capture]] shoots, its audio team was on-location to record all dialogue in sync to [[StarCitizen:Motion capture|Mocap]] during the shoots, and provided characters and props for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20161102095228/https://www.side.com/2016/02/side-star-citizen-squadron-42/ Side &amp;amp; Star Citizen Squadron 42], side.com, February 2016, archived&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://side.inc/art/projects/StarCitizen Star Citizen], side.inc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://side.inc/art/services Side Homepage]&lt;br /&gt;
&lt;br /&gt;
===Streamline Studios===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Kuala Lumpur, Malaysia}}&lt;br /&gt;
Streamline Studios worked on &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039; art assets, such as the Vanduul ship models in 2014 and 2015, a number of their assets were leaked to the public in 2015 as part of the &amp;quot;[[StarCitizen:May 2015 leak|Lando Leak]]&amp;quot;.&amp;lt;ref&amp;gt;[https://streamlinestudios.artstation.com/projects/6a22W0?album_id=1720661 Star Citizen], Streamline Studios, Artsation&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.facebook.com/StreamlineStudios/posts/941947849184893 Streamline Studios post about the Vanduul Void Bomber]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.streamline-studios.com/ Streamline Studios Homepage]&lt;br /&gt;
&lt;br /&gt;
===The Imaginarium===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Ealing, London, UK}}&lt;br /&gt;
[[StarCitizen:The Imaginarium]] was responsible for the motion capture mainly for &amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;, but also for the Persistent Universe.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/14519-Inside-CIG-The-Imaginarium|text=Inside CIG: Imaginarium|trx=inside-cig-imaginarium}}&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
*[https://www.imaginariumstudios.co.uk/ The Imaginarium Homepage]&lt;br /&gt;
&lt;br /&gt;
===Warhorse Studios===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Prague, Czech Republic}}&lt;br /&gt;
Warhorse Studios, makers of &amp;#039;&amp;#039;Kingdom Come: Deliverance&amp;#039;&amp;#039;, proceeded to a sharing of Cryengine technologies and knowledge in 2014. On its end, CIG was particularly interested in the layering of [[StarCitizen:Starcloth|cloth]].&amp;lt;ref&amp;gt;[https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/751649 Welcome Star Citizens!], Kingdom Come: Deliverance, Kickstarter, 18 février 2014&amp;lt;/ref&amp;gt; As of 2016 CIG the collaboration had ended and CIG was working on its own solution, which has become [[StarCitizen:Starcloth|StarCloth]].&amp;lt;ref&amp;gt;[https://youtu.be/PmPEF2xi7K0?feature=shared&amp;amp;t=2985 Reverse the Verse: January 29th, 2016], Star Citizen, YouTube&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
*[https://warhorsestudios.cz/ Warhorse Studios Homepage]&lt;br /&gt;
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===Wyrmbyte===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Louisville, Kentucky, USA}}&lt;br /&gt;
Wyrmbyte was responsible for early network engineering for the [[StarCitizen:Persistent Universe]] in 2014.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/14690-April-Monthly-Report|text=Monthly Studio Report: April 2015}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.wyrmbyte.com/ Wyrmbyte Homepage]&lt;br /&gt;
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===Virtuos===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Shanghai, China}}&lt;br /&gt;
Virtuos was responsible for the early ship and prop assets in 2014.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot; /&amp;gt;&lt;br /&gt;
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*[https://www.virtuosgames.com/en Virtuos Homepage]&lt;br /&gt;
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===voidALPHA===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Emeryville, California, USA}}&lt;br /&gt;
voidALPHA was responsible for environment art till the end of 2015.&amp;lt;ref&amp;gt;[https://www.twitter.com/voidALPHA/status/555520460679831553?cn=cmVwbHk%3D voidALPHA&amp;#039;s tweet on departure of SC]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.voidalpha.com/ voidALPHA Homepage]&lt;br /&gt;
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== See also ==&lt;br /&gt;
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* [[StarCitizen::Category:Developers]]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Development]]&lt;br /&gt;
{{cleanup|Turblent is now in CIG, Foundry 42 has been renamed, Firesprite is no longer collaborating etc}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
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