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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ADigital_Anvil</id>
	<title>StarCitizen:Digital Anvil - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ADigital_Anvil"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;action=history"/>
	<updated>2026-10-24T19:07:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=215625&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=215625&amp;oldid=prev"/>
		<updated>2026-09-26T11:18:33Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:18, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Companies based in the US]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Companies based in the US]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Defunct companies]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=204959&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=204959&amp;oldid=prev"/>
		<updated>2026-09-19T12:29:21Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Origins ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Origins ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts wanted to make (not specifically direct) movies so he built Digital Anvil specifically as a movie FX company to make the [[StarCitizen:Wing Commander (movie)|&#039;&#039;Wing Commander&#039;&#039; movie]]. He loved his experience directing the [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039; games]] and recognized that CG VFX was about to boil over.&amp;lt;ref name=&quot;:4&quot;&amp;gt;[https://www.reddit.com/r/starcitizen/comments/1vrp4kk/comment/p4wymou/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button Reddit comment by banditloaf], reddit.com, August 21 2026&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:3&quot; /&amp;gt; Chris started working on the Wing Commander movie in 1995 in parallel with &#039;&#039;[[StarCitizen:Wing Commander IV]]&#039;&#039;. The plan at the time was that he would keep making games for [[StarCitizen:Origin Systems|Origin]] [[StarCitizen:Origin Systems|Systems]] and that he would also start Digital Anvil to do movie-level FX for Wing Commander.&amp;lt;ref name=&quot;:4&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts wanted to make (not specifically direct) movies so he built Digital Anvil specifically as a movie FX company to make the [[StarCitizen:Wing Commander (movie)|&#039;&#039;Wing Commander&#039;&#039; movie]]. He loved his experience directing the [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039; games]] and recognized that CG VFX was about to boil over.&amp;lt;ref name=&quot;:4&quot;&amp;gt;[https://www.reddit.com/r/starcitizen/comments/1vrp4kk/comment/p4wymou/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button Reddit comment by banditloaf], reddit.com, August 21 2026&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:3&quot; /&amp;gt; Chris started working on the Wing Commander movie in 1995 in parallel with &#039;&#039;[[StarCitizen:Wing Commander IV]]&#039;&#039;. The plan at the time was that he would keep making games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &#039;&#039;[[StarCitizen:Silverheart]]&#039;&#039; &lt;/ins&gt;for [[StarCitizen:Origin Systems|Origin]] [[StarCitizen:Origin Systems|Systems]] and that he would also start Digital Anvil to do movie-level FX for Wing Commander.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;:5&quot;&amp;gt;[https://www.reddit.com/r/starcitizen/comments/1w0ae3i/comment/p6hw3s4/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button Reddit comment by banditloaf], reddit.com, 28 August 2026&amp;lt;/ref&amp;gt;&lt;/ins&gt;&amp;lt;ref name=&quot;:4&quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digital Anvil&amp;#039;s first project was a short film, which was shown at SXSW, meant to build their render pipeline and prove they could make the Wing Commander movie.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, Youtube, 11 Cctober 2020&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, reupload, 11 october 2020&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digital Anvil&amp;#039;s first project was a short film, which was shown at SXSW, meant to build their render pipeline and prove they could make the Wing Commander movie.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, Youtube, 11 Cctober 2020&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, reupload, 11 october 2020&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;He reached an impasse with Electronic Arts because he didn&amp;#039;t want to make a yearly &amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; game for the duration of his next contract.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://www.wcnews.com/news/2025/12/09/moron-writes-article Moron Writes Article], wcnews.com, 2025-12-09&amp;lt;/ref&amp;gt; Meanwhile Electronic Arts which had acquired Origin Systems wouldn&amp;#039;t give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas like &amp;#039;&amp;#039;[[StarCitizen:Silverheart]]&amp;#039;&amp;#039; got rejected while sequels were favored. Nor was EA interested in the film business.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;He reached an impasse with Electronic Arts because he didn&amp;#039;t want to make a yearly &amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; game for the duration of his next contract.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://www.wcnews.com/news/2025/12/09/moron-writes-article Moron Writes Article], wcnews.com, 2025-12-09&amp;lt;/ref&amp;gt; Meanwhile Electronic Arts which had acquired Origin Systems wouldn&amp;#039;t give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas like &amp;#039;&amp;#039;[[StarCitizen:Silverheart]]&amp;#039;&amp;#039; got rejected while sequels were favored. Nor was EA interested in the film business.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He ultimately left Origin and focused solely on the &#039;&#039;Wing Commander&#039;&#039; movie.&amp;lt;ref name=&quot;:5&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;His non-compete expired just around when the company laid off some of his senior team members from the old Maverick group... and so the plan to have Digital Anvil also make games was born and pitched to companies like Microsoft.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;His non-compete expired just around when the company laid off some of his senior team members from the old Maverick group... and so the plan to have Digital Anvil also make games was born and pitched to companies like Microsoft.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=201983&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=201983&amp;oldid=prev"/>
		<updated>2026-09-18T11:38:21Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:38, 18 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chris Roberts wanted to make (not specifically direct) movies and built Digital Anvil with that in mind. He loved his experience directing the [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039; games]] and recognized that CG VFX was about to boil over. He reached an impasse with Electronic Arts because he didn&#039;t want to make a yearly W&#039;&#039;ing Commander&#039;&#039; game for the duration of his next contract.&amp;lt;ref name=&quot;:3&quot;&amp;gt;[https://www.wcnews.com/news/2025/12/09/moron-writes-article Moron Writes Article], wcnews.com, 2025-12-09&amp;lt;/ref&amp;gt; Meanwhile Electronic Arts which had acquired Origin Systems wouldn&#039;t give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas got rejected while sequels were favored. Nor was EA interested in the film business.&amp;lt;ref name=&quot;:1&quot;&amp;gt;[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&quot;:0&quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Origins ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chris Roberts wanted to make (not specifically direct) movies so he built Digital Anvil specifically as a movie FX company to make the [[StarCitizen:Wing Commander (movie)|&#039;&#039;Wing Commander&#039;&#039; movie]]. He loved his experience directing the [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039; games]] and recognized that CG VFX was about to boil over.&amp;lt;ref name=&quot;:4&quot;&amp;gt;[https://www.reddit.com/r/starcitizen/comments/1vrp4kk/comment/p4wymou/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button Reddit comment by banditloaf], reddit.com, August 21 2026&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:3&quot; /&amp;gt; Chris started working on the Wing Commander movie in 1995 in parallel with &#039;&#039;[[StarCitizen:Wing Commander IV]]&#039;&#039;. The plan at the time was that he would keep making games for [[StarCitizen:Origin Systems|Origin]] [[StarCitizen:Origin Systems|Systems]] and that he would also start Digital Anvil to do movie-level FX for Wing Commander.&amp;lt;ref name=&quot;:4&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Anvil&#039;s first project was a short film, which was shown at SXSW, meant to build their render pipeline and prove they could make the Wing Commander movie.&amp;lt;ref name=&quot;:3&quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, Youtube, 11 Cctober 2020&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, reupload, 11 october 2020&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He reached an impasse with Electronic Arts because he didn&#039;t want to make a yearly &#039;&#039;Wing Commander&#039;&#039; game for the duration of his next contract.&amp;lt;ref name=&quot;:3&quot;&amp;gt;[https://www.wcnews.com/news/2025/12/09/moron-writes-article Moron Writes Article], wcnews.com, 2025-12-09&amp;lt;/ref&amp;gt; Meanwhile Electronic Arts which had acquired Origin Systems wouldn&#039;t give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas like &#039;&#039;[[StarCitizen:Silverheart]]&#039;&#039; got rejected while sequels were favored. Nor was EA interested in the film business.&amp;lt;ref name=&quot;:4&quot; /&amp;gt;&amp;lt;ref name=&quot;:1&quot;&amp;gt;[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His non-compete expired just around when the company laid off some of his senior team members from the old Maverick group... and so the plan to have Digital Anvil also make games was born and pitched to companies like Microsoft.&amp;lt;ref name=&quot;:4&quot; /&amp;gt; &lt;/ins&gt;Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&quot;:0&quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&amp;#039;&amp;#039;Strike Commander&amp;#039;&amp;#039;]], [[StarCitizen:Wing Commander (series)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039;]] and &amp;#039;&amp;#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&amp;#039;&amp;#039; teams all moved over to Digital Anvil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&amp;#039;&amp;#039;Strike Commander&amp;#039;&amp;#039;]], [[StarCitizen:Wing Commander (series)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039;]] and &amp;#039;&amp;#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&amp;#039;&amp;#039; teams all moved over to Digital Anvil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Anvil&#039;s first project was their &#039;&#039;Wing Commander&#039;&#039; movie test.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, Youtube, 11 Cctober 2020&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:3&quot; /&amp;gt; They also collaborated with Warthog Games on their [[StarCitizen:Starlancer (video game)|&#039;&#039;Starlancer&#039;&#039;]] game.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acquisition by Microsoft ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Acquisition by Microsoft ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microsoft and AMD became equity investors.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Chris Roberts], Point of No Return Entertainment, page 2, archived&amp;lt;/ref&amp;gt; In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by Microsoft was completed on December 5th 2000.&amp;lt;ref&amp;gt;[https://news.microsoft.com/2000/12/05/microsoft-to-acquire-digital-anvil/ Microsoft to Acquire Digital Anvil], Microsoft, December 5, 2000&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microsoft and AMD became equity investors.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Chris Roberts], Point of No Return Entertainment, page 2, archived&amp;lt;/ref&amp;gt; In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by Microsoft was completed on December 5th 2000.&amp;lt;ref&amp;gt;[https://news.microsoft.com/2000/12/05/microsoft-to-acquire-digital-anvil/ Microsoft to Acquire Digital Anvil], Microsoft, December 5, 2000&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Microsoft deal made Digital Anvil go from a VFX house to being a game developer, with the company doubling in size.&amp;lt;ref name=&quot;:1&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Microsoft deal made Digital Anvil go from a VFX house to being a game developer, with the company doubling in size.&amp;lt;ref name=&quot;:1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt; Chris Roberts was making the Wing Commander movie when they made their deal, and it was explicitly structured into their deal. &amp;lt;ref name=&quot;:4&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft bought [[StarCitizen:Starlancer (video game)|&#039;&#039;Starlancer&#039;&#039;]] from [[StarCitizen:Erin Roberts|Erin]] [[StarCitizen:Erin Roberts|Roberts]] Warthog Games, on which Digital Anvil collaborated, specifically because Chris wasn&#039;t going to be available to do his game, [[StarCitizen:Freelancer (video game)|&#039;&#039;Freelancer&#039;&#039;]], until the &#039;&#039;Wing Commander&#039;&#039; movie was picture locked. They announced &#039;&#039;Starlancer, Conquest&#039;&#039; and &#039;&#039;Loose Cannon t&#039;&#039;ogether. Chris finished the &#039;&#039;Wing Commander&#039;&#039; movie as planned and went into production on Freelancer immediately aftwards in February 1999.&amp;lt;ref name=&quot;:4&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the consequences of Digital Anvil&amp;#039;s purchase was a reshuffling of titles being developed. Of all the projects being produced, only &amp;#039;&amp;#039;[[StarCitizen:Freelancer (video game)|Freelancer]]&amp;#039;&amp;#039; escaped major change. Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the consequences of Digital Anvil&amp;#039;s purchase was a reshuffling of titles being developed. Of all the projects being produced, only &amp;#039;&amp;#039;[[StarCitizen:Freelancer (video game)|Freelancer]]&amp;#039;&amp;#039; escaped major change. Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Anvil also worked &lt;/del&gt;on the visual effects of the 1999 [[StarCitizen:Wing Commander (movie)|&#039;&#039;Wing Commander&#039;&#039; movie]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;several others, including &#039;&#039;Spy Kids&#039;&#039;.&amp;lt;ref&amp;gt;&quot;[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Digital Anvil Visual Effects (VFX) also completed almost               all of the 300 VFX shots for the film. Additionally DA VFX completed  several sequences on Robert Rodriguez&#039; blockbuster children&#039;s action adventure film Spy Kids].&quot;, Point of No Return Entertainment, archived&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Besides working &lt;/ins&gt;on the visual effects of the 1999 [[StarCitizen:Wing Commander (movie)|&#039;&#039;Wing Commander&#039;&#039; movie]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Digital Anvil also worked on &lt;/ins&gt;several others, including &#039;&#039;Spy Kids&#039;&#039;.&amp;lt;ref&amp;gt;&quot;[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Digital Anvil Visual Effects (VFX) also completed almost               all of the 300 VFX shots for the film. Additionally DA VFX completed  several sequences on Robert Rodriguez&#039; blockbuster children&#039;s action adventure film Spy Kids].&quot;, Point of No Return Entertainment, archived&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2001, Digital Anvil revealed a lighter [[StarCitizen:Freelancer (video game)|&#039;&#039;Freelancer&#039;&#039;]] to the press. Although some of the more ambitious elements were dropped, this act proved &#039;&#039;Freelancer&#039;&#039; was not vaporware. In March 2003, &#039;&#039;Freelancer&#039;&#039; was released and immediately became one of the month&#039;s top-selling games.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2001, Digital Anvil revealed a lighter [[StarCitizen:Freelancer (video game)|&#039;&#039;Freelancer&#039;&#039;]] to the press. Although some of the more ambitious elements were dropped, this act proved &#039;&#039;Freelancer&#039;&#039; was not vaporware &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as some claimed&lt;/ins&gt;. In March 2003, &#039;&#039;Freelancer&#039;&#039; was released and immediately became one of the month&#039;s top-selling games.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In May 2003, Digital Anvil released &amp;#039;&amp;#039;Brute Force&amp;#039;&amp;#039; for the [[StarCitizen:Xbox]]. The game also did quite well, setting first-month sales records for Xbox games. Starting from November 2005, Microsoft redeployed Digital Anvil employees to its own Microsoft Studios headquarters.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/game-platforms/microsoft-confirms-closure-of-digital-anvil Microsoft Confirms Closure Of Digital Anvil], gamedeveloper.com, December 2, 2005&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In May 2003, Digital Anvil released &amp;#039;&amp;#039;Brute Force&amp;#039;&amp;#039; for the [[StarCitizen:Xbox]]. The game also did quite well, setting first-month sales records for Xbox games. Starting from November 2005, Microsoft redeployed Digital Anvil employees to its own Microsoft Studios headquarters.&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/game-platforms/microsoft-confirms-closure-of-digital-anvil Microsoft Confirms Closure Of Digital Anvil], gamedeveloper.com, December 2, 2005&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=198059&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=198059&amp;oldid=prev"/>
		<updated>2026-09-14T11:21:49Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:21, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Video_game_companies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Video_game_companies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Companies based in the US]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=105006&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=105006&amp;oldid=prev"/>
		<updated>2026-05-03T11:21:12Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:21, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&quot;:2&quot;&amp;gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/del&gt;Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&#039;&#039;Strike Commander&#039;&#039;]], [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039;]] and &#039;&#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&#039;&#039; teams all moved over to Digital Anvil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&quot;:2&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&#039;&#039;Strike Commander&#039;&#039;]], [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039;]] and &#039;&#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&#039;&#039; teams all moved over to Digital Anvil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2001, Digital Anvil revealed a lighter [[StarCitizen:Freelancer (video game)|&amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039;]] to the press. Although some of the more ambitious elements were dropped, this act proved &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039; was not vaporware. In March 2003, &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039; was released and immediately became one of the month&amp;#039;s top-selling games.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2001, Digital Anvil revealed a lighter [[StarCitizen:Freelancer (video game)|&amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039;]] to the press. Although some of the more ambitious elements were dropped, this act proved &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039; was not vaporware. In March 2003, &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039; was released and immediately became one of the month&amp;#039;s top-selling games.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In May 2003, Digital Anvil released &#039;&#039;Brute Force&#039;&#039; for the [[StarCitizen:Xbox]]. The game also did quite well, setting first-month sales records for Xbox games. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;November 2005, Microsoft redeployed Digital Anvil employees to its own Microsoft Studios headquarters.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In May 2003, Digital Anvil released &#039;&#039;Brute Force&#039;&#039; for the [[StarCitizen:Xbox]]. The game also did quite well, setting first-month sales records for Xbox games. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starting from &lt;/ins&gt;November 2005, Microsoft redeployed Digital Anvil employees to its own Microsoft Studios headquarters.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;[https://www.gamedeveloper.com/game-platforms/microsoft-confirms-closure-of-digital-anvil Microsoft Confirms Closure Of Digital Anvil], gamedeveloper.com, December 2, 2005&amp;lt;/ref&amp;gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digital Anvil was officially dissolved on January 31, 2006.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digital Anvil was officially dissolved on January 31, 2006.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=80187&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=80187&amp;oldid=prev"/>
		<updated>2026-04-09T21:51:32Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:51, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&quot;:2&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&#039;&#039;Strike Commander&#039;&#039;]], [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039;]] and &#039;&#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&#039;&#039; teams all moved over to Digital Anvil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&quot;:2&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&#039;&#039;Strike Commander&#039;&#039;]], [[StarCitizen:Wing Commander (series)|&#039;&#039;Wing Commander&#039;&#039;]] and &#039;&#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&#039;&#039; teams all moved over to Digital Anvil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=55461&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: ref</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Digital_Anvil&amp;diff=55461&amp;oldid=prev"/>
		<updated>2025-12-10T00:32:09Z</updated>

		<summary type="html">&lt;p&gt;ref&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{InfoboxNeue&lt;br /&gt;
|title = Digital Anvil&lt;br /&gt;
|image = Digital Anvil logo.jpg&lt;br /&gt;
|label1 = Company type&lt;br /&gt;
|content1 = Subsidiary&lt;br /&gt;
|label2 = Industry&lt;br /&gt;
|content2 = [[StarCitizen::Category:Video game companies|Video games]]&lt;br /&gt;
|label3 = Formerly&lt;br /&gt;
|content3 = Digital Anvil Holdings, Inc.(1996–2001)&lt;br /&gt;
|label4 = Founded&lt;br /&gt;
|content4 = April 8, 1996&lt;br /&gt;
|label5 = Founders&lt;br /&gt;
|content5 = [[StarCitizen:Chris Roberts]], [[StarCitizen:Erin Roberts]], [[StarCitizen:Tony Zurovec]], Marten Davies, Craig Cox, John Miles, [[StarCitizen:Eric Peterson]], Robert Rodriguez&lt;br /&gt;
|label6 = Headquarters&lt;br /&gt;
|content6 = Austin, Texas, U.S.&lt;br /&gt;
|label7 = Products&lt;br /&gt;
|content7 = [[StarCitizen:Starlancer]], [[StarCitizen:Freelancer]], Brute Force&lt;br /&gt;
|label8 = Successor&lt;br /&gt;
|content8 = [[StarCitizen:Cloud Imperium Games Ltd]]&lt;br /&gt;
|label9 = Number of locations&lt;br /&gt;
|content9 = &lt;br /&gt;
|label10 = Number of employees&lt;br /&gt;
|content10 = &lt;br /&gt;
|label11 = Website&lt;br /&gt;
|content11 = &lt;br /&gt;
|label12 = |content12 = }}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Anvil&amp;#039;&amp;#039;&amp;#039; was a video game studio founded April 8, 1996 with funding from Microsoft and Advanced Micro Devices by brothers [[StarCitizen:Chris Roberts|Chris Roberts]] and [[StarCitizen:Erin Roberts]], along with [[StarCitizen:Tony Zurovec]], [[StarCitizen:Marten Davies]], [[StarCitizen:Craig Cox]], [[StarCitizen:John Miles]], [[StarCitizen:Eric Peterson]] and [[StarCitizen:Robert Rodriguez]].&lt;br /&gt;
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== History ==&lt;br /&gt;
Chris Roberts wanted to make (not specifically direct) movies and built Digital Anvil with that in mind. He loved his experience directing the [[StarCitizen:Wing Commander (series)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; games]] and recognized that CG VFX was about to boil over. He reached an impasse with Electronic Arts because he didn&amp;#039;t want to make a yearly W&amp;#039;&amp;#039;ing Commander&amp;#039;&amp;#039; game for the duration of his next contract.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://www.wcnews.com/news/2025/12/09/moron-writes-article Moron Writes Article], wcnews.com, 2025-12-09&amp;lt;/ref&amp;gt; Meanwhile Electronic Arts which had acquired Origin Systems wouldn&amp;#039;t give the flexibility needed to produce the kind of games the Origin team wanted to make. Several new game ideas got rejected while sequels were favored. Nor was EA interested in the film business.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[http://www.c64.com/interviews/galway.html Interview with Martin Galway], Back in Time, C64.com circa 1998&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Consequently Chris Roberts left [[StarCitizen:Origin Systems]] to be in a smaller more focused company and group, to do a small number of high quality games a year, and to know everyone who was walking down the corridor. He also wanted the ability to exploit universes and stories he created or that other people in the company created and take them to film or tv and be small enough to react.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
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A number of Origin Systems employees went on to work for Digital Anvil, including [[StarCitizen:Chris Olivia]], [[StarCitizen:Tony Zurovec]] or [[StarCitizen:Martin Galway]] who joined Digital Anvil shortly after it was founded and was responsible for the audio on all of the games.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12745-Meet-Martin-Galway|accessdate=2012-10-22}}&amp;lt;/ref&amp;gt; Staff from the [[StarCitizen:Strike Commander|&amp;#039;&amp;#039;Strike Commander&amp;#039;&amp;#039;]], [[StarCitizen:Wing Commander (series)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039;]] and &amp;#039;&amp;#039;[[StarCitizen:Wing Commander: Privateer|Privateer]]&amp;#039;&amp;#039; teams all moved over to Digital Anvil.&lt;br /&gt;
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Chris Roberts who was Chairman and CEO&amp;lt;ref&amp;gt;[http://www.ascendantpictures.com/team.html Ascendant pictures: Chris Roberts]&amp;lt;/ref&amp;gt; wanted a name that would say old world craftsmanship and new world technology, therefore a forge or an anvil.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://download.wcnews.com/files/infoburst/show4.mp3 Wing Commander combat information center], phone interview with Chris Roberts by Hadrian, 1999&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Digital Anvil&amp;#039;s first project was their &amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; movie test.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jcCdY0UTDSc Wing Commander - Preproduction Promo Trailer], Wing Commander CIC, Youtube, 11 Cctober 2020&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; They also collaborated with Warthog Games on their [[StarCitizen:Starlancer (video game)|&amp;#039;&amp;#039;Starlancer&amp;#039;&amp;#039;]] game.&lt;br /&gt;
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=== Acquisition by Microsoft ===&lt;br /&gt;
Microsoft was laying the foundation for [[StarCitizen:Xbox|XBox]]. They wanted to learn how to build gaming hardware and software and they placed their bet on the latter on Digital Anvil. Just like they turned hardware bets into production systems with products like their Sidewinder line to prep for their planned future, they wanted to grow studios that would be ready to go for Xbox, able to produce the first party titles that would sell the system. Microsoft was less interested in &amp;#039;&amp;#039;StarLancer&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039; and the like than they were in having the talent and the cache to make, ultimately, &amp;#039;&amp;#039;Brute Force&amp;#039;&amp;#039;.  Meanwhile, Digital Anvil was seeking financing and international distribution.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
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Microsoft and AMD became equity investors.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Chris Roberts], Point of No Return Entertainment, page 2, archived&amp;lt;/ref&amp;gt; In June 2000, Microsoft started talks to buy Digital Anvil. Chris Roberts admitted that his team required large sums of money, which only a huge company could provide. The acquisition of Digital Anvil by Microsoft was completed on December 5th 2000.&amp;lt;ref&amp;gt;[https://news.microsoft.com/2000/12/05/microsoft-to-acquire-digital-anvil/ Microsoft to Acquire Digital Anvil], Microsoft, December 5, 2000&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The Microsoft deal made Digital Anvil go from a VFX house to being a game developer, with the company doubling in size.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
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One of the consequences of Digital Anvil&amp;#039;s purchase was a reshuffling of titles being developed. Of all the projects being produced, only &amp;#039;&amp;#039;[[StarCitizen:Freelancer (video game)|Freelancer]]&amp;#039;&amp;#039; escaped major change. Chris Roberts left the company after the Microsoft takeover, but still worked as a consultant on &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039;.  &lt;br /&gt;
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Digital Anvil also worked on the visual effects of the 1999 [[StarCitizen:Wing Commander (movie)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; movie]] and several others, including &amp;#039;&amp;#039;Spy Kids&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;&amp;quot;[https://web.archive.org/web/20011104104326/http://www.pnrfilms.com/team_c_roberts2.html Digital Anvil Visual Effects (VFX) also completed almost               all of the 300 VFX shots for the film. Additionally DA VFX completed  several sequences on Robert Rodriguez&amp;#039; blockbuster children&amp;#039;s action adventure film Spy Kids].&amp;quot;, Point of No Return Entertainment, archived&amp;lt;/ref&amp;gt; &lt;br /&gt;
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In 2001, Digital Anvil revealed a lighter [[StarCitizen:Freelancer (video game)|&amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039;]] to the press. Although some of the more ambitious elements were dropped, this act proved &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039; was not vaporware. In March 2003, &amp;#039;&amp;#039;Freelancer&amp;#039;&amp;#039; was released and immediately became one of the month&amp;#039;s top-selling games. &lt;br /&gt;
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In May 2003, Digital Anvil released &amp;#039;&amp;#039;Brute Force&amp;#039;&amp;#039; for the [[StarCitizen:Xbox]]. The game also did quite well, setting first-month sales records for Xbox games. In November 2005, Microsoft redeployed Digital Anvil employees to its own Microsoft Studios headquarters. &lt;br /&gt;
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Digital Anvil was officially dissolved on January 31, 2006.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/news021205digitalanvil Digital Anvil closes doors], Eurogamer, 2 Dec 2005&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
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* At the time, Robert Rodriguez was director and producer on movies such as &amp;#039;&amp;#039;El Mariachi&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Desperado&amp;#039;&amp;#039; and &amp;#039;&amp;#039;From Dusk &amp;#039;til Dawn.&amp;#039;&amp;#039;&lt;br /&gt;
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== See also ==&lt;br /&gt;
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* [[StarCitizen::Category:Worked at Digital Anvil]]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Video_game_development_companies]]&lt;br /&gt;
[[Category:Video_game_companies]]&lt;br /&gt;
[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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