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	<title>StarCitizen:Elliot Maltby - Revision history</title>
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	<updated>2026-04-09T15:47:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;TheBookfinder: italics</title>
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		<summary type="html">&lt;p&gt;italics&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Elliot Maltby.png|thumb|Elliot Maltby]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elliot Malty&amp;#039;&amp;#039;&amp;#039; is Lead Designer on the Mission Features team for [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] at [[StarCitizen:Cloud Imperium|Cloud Imperium Games.]]&amp;lt;ref&amp;gt;[https://youtu.be/-WqcTFexEM4 Star Citizen Live: Mission Features Q&amp;amp;A], YouTube, 21 Apr 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Work at CIG ==&lt;br /&gt;
He started as a Junior Level Designer,,&amp;lt;ref&amp;gt;[https://youtu.be/-nk_RXw17oc Star Citizen Live: Mission Features], YouTube, 2 Aug 2019&amp;lt;/ref&amp;gt;then Mid&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://open.spotify.com/episode/6eIFlGEajHN5INDT53YjSz?si=5c91fa372b1546bb E4: By Design - Elliot Maltby On Being A Design Lead, Good Habits, And The Path Taken To Get There], Gamedev Origins podcast, Spotify, Aug 14 2023&amp;lt;/ref&amp;gt; then Apprentice,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; then Principle Systems Designer,&amp;lt;ref&amp;gt;[https://youtu.be/VMa_zCidFxM Design Brief - Investigations | Journey to 4.0 (CitizenCon 2952)]. YouTube, 8 Oct 2022&amp;lt;/ref&amp;gt; before becoming Lead Designer,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; year after year.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== Other Works ==&lt;br /&gt;
He worked at Supermassive Games on &amp;#039;&amp;#039;Man of Medan&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He really wanted to work on a game he would be passionate about and join CIG.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== Early Life ==&lt;br /&gt;
He played games since he was a kid with his brothers, he would would later play &amp;#039;&amp;#039;Halo&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Modern Warfare II&amp;#039;&amp;#039; with his friends. He would also play &amp;#039;&amp;#039;Oblivion&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Fable II&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He comes from a fishing port where manual labor was dominant, so he got a Bachelor of Technology in Construction diploma. He went to an open day in college where he decided to go into games design. He went to a Global Games Jam with a friend n 2014 where they had to make a game in 48 hours. They built a VR puzzle game with 4 hours of sleep in total. When his game got played, and it put smiles on peoples faces, he knew that that was exactly what he wanted to do. At age 17 they got a cease and desist letter from [[StarCitizen:Oculus Rift|Oculus]] in regards to this game, as you need to buy a license to develop games for Oculus.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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After college he continued to study game design in university, graduated with a good grade but still couldn&amp;#039;t get a job for a year.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He got a job in IT in a jewelry shop&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. He got contacted by a headhunter to work at Supermassive Games on &amp;#039;&amp;#039;Man of Medan&amp;#039;&amp;#039; and took the job.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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* He used to play &amp;#039;&amp;#039;Fable II&amp;#039;&amp;#039;, which his superior at CIG, [[StarCitizen:Luke Pressley]], has worked on.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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