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	<title>StarCitizen:Engineering - Revision history</title>
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	<updated>2026-04-09T13:09:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Engineering&amp;diff=55853&amp;oldid=prev</id>
		<title>imported&gt;Mango Gelatin: /* Development */</title>
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		<updated>2025-12-27T15:45:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Development&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Star-citizen-patch-4-5-engineering-guide-banner-ps.webp|right|300px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039; is a core aspect of ship and vehicle gameplay loops, based around managing various [[StarCitizen:Components|systems]] to allow for higher efficiency and survivability.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/20935-Engineering-Gameplay-Guide|text=Engineering Gameplay Guide|accessdate=2025-12-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Engineering facilitates the role of an Engineer on a ship, whose tasks include monitoring ship systems and damage, switching power distribution using presets, and repairing failing parts of a ship.&lt;br /&gt;
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==Component management==&lt;br /&gt;
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==Resource network==&lt;br /&gt;
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Resources are generates as part of Ship Components and are used to &amp;quot;power&amp;quot; certain systems. Currently, &amp;#039;&amp;#039;(please very this its as far as i know)&amp;#039;&amp;#039; the only resource in-game is LS, which stands for Life Support. LS is used to keep rooms pressurized and to maintain their temperature. You can disable LS use for every room in the ship individually. If powered off, the atmosphere inside the rooms will stay unless vented (Which can be done by opening a door to outside or to another room which doesn&amp;#039;t have pressure)&lt;br /&gt;
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==Engineers==&lt;br /&gt;
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==Armor==&lt;br /&gt;
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==Fires==&lt;br /&gt;
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Fires happen as a result of components overheating or direct damage. They can be put out manually with fire extinguishers, or by removing air from the room.&lt;br /&gt;
==Engineering Support (As of [[Update:Star Citizen Alpha 4.5.0|Alpha 4.5.0]])==&lt;br /&gt;
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===Fully enabled===&lt;br /&gt;
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===Partial functionality===&lt;br /&gt;
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===Basic support===&lt;br /&gt;
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==Development==&lt;br /&gt;
{{Timeline styles}}&lt;br /&gt;
{| class=&amp;quot;timeline&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2024-05-15&lt;br /&gt;
|Engineering and its relevant features was added to the [[StarCitizen:Roadmap]], planned for [[Update:Star Citizen Alpha 4.0.0|Alpha 4.0.0]].&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19975-Roadmap-Roundup-May-15-2024|text=Roadmap Roundup 2024/05/15|accessdate=2024-05-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2024-10-30&lt;br /&gt;
|A roadmap update noted that the Engineering deliverables had been cut from [[Update:Star Citizen Alpha 4.0.0|Alpha 4.0.0]] in order to free up time and engineering resources to get everything else ready for its launch.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/20252-Roadmap-Roundup-October-30-2024|text=Roadmap Roundup 2024/10/30|accessdate=2024-10-30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2025-12-17&lt;br /&gt;
|The first implementation of Engineering and Armor came with [[Update:Star Citizen Alpha 4.5.0|Alpha 4.5.0]], including feature support for [[StarCitizen:fuse]]s, component damage and repair, engineering terminals and the resource network, ship fires and heat, among other changes and rebalances to existing systems.&lt;br /&gt;
|}&lt;br /&gt;
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==See also== &lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[StarCitizen:category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Mango Gelatin</name></author>
	</entry>
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