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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AFaceware_Technologies</id>
	<title>StarCitizen:Faceware Technologies - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AFaceware_Technologies"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Faceware_Technologies&amp;action=history"/>
	<updated>2026-04-10T01:17:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Faceware_Technologies&amp;diff=80631&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Faceware_Technologies&amp;diff=80631&amp;oldid=prev"/>
		<updated>2026-04-09T21:58:02Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:58, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2016 [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] approached Faceware Technologies to integrate their real time [[StarCitizen:Face Over Internet Protocol]] (FOIP) technology directly into the engine and allow game characters to interact and emote directly in real time, driven by players themselves.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Coincidentally, Faceware had been working to develop their realtime product offering within their Interactive Division, which opened in 2016. CIG was the first customer to contact Faceware.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2016 [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] approached Faceware Technologies to integrate their real time [[StarCitizen:Face Over Internet Protocol]] (FOIP) technology directly into the engine and allow game characters to interact and emote directly in real time, driven by players themselves.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Coincidentally, Faceware had been working to develop their realtime product offering within their Interactive Division, which opened in 2016. CIG was the first customer to contact Faceware.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Faceware’s technology has been used to produce thousands of digital faces in some of the world’s most popular video games and films. [[StarCitizen:Star Citizen]] is the very first game to use this production-quality facial technology as middleware running in-engine.&amp;lt;ref name=&quot;:1&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/press/16102-Cloud-Imperium-Games-And-Faceware-Technologies-Bring-Real-Time-Character-To-Character-Chat-To-Star-Citizen|text=Cloud Imperium Games and Faceware Technologies Bring Real-Time Character-to-Character Chat to Star Citizen|accessdate=2017-08-25}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Faceware’s technology has been used to produce thousands of digital faces in some of the world’s most popular video games and films. [[StarCitizen:Star Citizen]] is the very first game to use this production-quality facial technology as middleware running in-engine.&amp;lt;ref name=&quot;:1&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/comm-link/press/16102-Cloud-Imperium-Games-And-Faceware-Technologies-Bring-Real-Time-Character-To-Character-Chat-To-Star-Citizen|text=Cloud Imperium Games and Faceware Technologies Bring Real-Time Character-to-Character Chat to Star Citizen|accessdate=2017-08-25}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discussions have been ongoing between the two dev teams for the most part of a 2017, but the bulk of the integration has been completed in the month or two leading up to [[StarCitizen:Gamescom 2017]].&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discussions have been ongoing between the two dev teams for the most part of a 2017, but the bulk of the integration has been completed in the month or two leading up to [[StarCitizen:Gamescom 2017]].&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:IRL_companies_%26_organizations]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|Facial motion capture company}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Short description|Facial motion capture company}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Faceware_Technologies&amp;diff=56136&amp;oldid=prev</id>
		<title>imported&gt;Mango Gelatin: typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Faceware_Technologies&amp;diff=56136&amp;oldid=prev"/>
		<updated>2025-10-14T16:33:51Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{InfoboxNeue&lt;br /&gt;
|title = Faceware Technologies&lt;br /&gt;
|image = &lt;br /&gt;
|label1 = Company type&lt;br /&gt;
|content1 = &lt;br /&gt;
|label2 = Industry&lt;br /&gt;
|content2 = Entertainment, software development&lt;br /&gt;
|label3 = Formerly&lt;br /&gt;
|content3 = Image Metrics&lt;br /&gt;
|label4 = Founded&lt;br /&gt;
|content4 = 2012&lt;br /&gt;
|label5 = Founders&lt;br /&gt;
|content5 = &lt;br /&gt;
|label6 = Headquarters&lt;br /&gt;
|content6 = &lt;br /&gt;
|label7 = Products&lt;br /&gt;
|content7 = Facial Animation and Motion Capture (MoCap) Technology&lt;br /&gt;
|label8 = Worked on&lt;br /&gt;
|content8 = [[StarCitizen:Face Over Internet Protocol|FOIP]], [[StarCitizen:Faceware Motion Sensor]]&lt;br /&gt;
|label9 = Worked with CIG&lt;br /&gt;
|content9 = 2016-2018&lt;br /&gt;
|label10 = Number of employees&lt;br /&gt;
|content10 = &lt;br /&gt;
|label11 = Website&lt;br /&gt;
|content11 = [https://facewaretech.com/ facewaretech.com]&lt;br /&gt;
|label12 = |content12 = }}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faceware Technologies&amp;#039;&amp;#039;&amp;#039; is a facial [[StarCitizen:motion capture]] company that creates hardware and software products that can create animation from video.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/REUAt0OO-2A?feature=shared Star Citizen: Faceware Announcement], Star Citizen, YouTube, 26 August 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Faceware dates back to 2003 with the &amp;#039;&amp;#039;Hitman&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; titles. The concept came out of the University of Manchester (UK) and was originally offered exclusively as a facial mocap service to the entertainment industry under the Image Metrics brand. In 2008, they partnered with Double Negative to adopt the Faceware products directly into their visual effects pipeline. The company Faceware Technologies spun out of Image Metrics in 2012 and began offering standalone facial mocap software and hardware to the entertainment industry. The core team behind Faceware has been in the animation industry for decades. The idea behind Faceware Technologies was to make dominating facial mocap products that bring digital characters to life.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://web.archive.org/web/20210302222227/https://relay.sc/article/an-interview-with-faceware An Interview with Faceware], relay.sc, 23rd of September 2017, archived&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faceware has been used on hundreds of projects in and outside of the entertainment industry. In the video game space, some notable projects include &amp;#039;&amp;#039;Destiny 1 &amp;amp; 2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Call of Duty Advanced&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Infinite Warfare&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Grand Theft Auto III, IV, and V&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Red Dead Redemption&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shadow of War&amp;#039;&amp;#039;, &amp;#039;&amp;#039;FIFA&amp;#039;&amp;#039;, &amp;#039;&amp;#039;NBA2K09-18&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Madden18&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Star Wars Battlefront II.&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Work with Cloud Imperium Games ==&lt;br /&gt;
Faceware Technologies relationship to CIG dates back a number of years. In addition to the FOIP feature, CIG was already using Faceware&amp;#039;s Analyzer and Retargeter software in the animation production for &amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039;, including [[StarCitizen:Squadron 42]].&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2016 [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] approached Faceware Technologies to integrate their real time [[StarCitizen:Face Over Internet Protocol]] (FOIP) technology directly into the engine and allow game characters to interact and emote directly in real time, driven by players themselves.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Coincidentally, Faceware had been working to develop their realtime product offering within their Interactive Division, which opened in 2016. CIG was the first customer to contact Faceware.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Faceware’s technology has been used to produce thousands of digital faces in some of the world’s most popular video games and films. [[StarCitizen:Star Citizen]] is the very first game to use this production-quality facial technology as middleware running in-engine.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/press/16102-Cloud-Imperium-Games-And-Faceware-Technologies-Bring-Real-Time-Character-To-Character-Chat-To-Star-Citizen|text=Cloud Imperium Games and Faceware Technologies Bring Real-Time Character-to-Character Chat to Star Citizen|accessdate=2017-08-25}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Discussions have been ongoing between the two dev teams for the most part of a 2017, but the bulk of the integration has been completed in the month or two leading up to [[StarCitizen:Gamescom 2017]].&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While this can work with almost any webcam, in order to convey the best experience, Faceware started developing in parallel the [[StarCitizen:Faceware Motion Sensor]] designed and optimized specifically for the facial tracking of players.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20181218162132/https://facewaretech.com/motionsensor/ Faceware Motion Sensor Update], facewaretech.com, october 2018, archived&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://facewaretech.com/ Faceware Technologies]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; crashed the Faceware website not once, but twice during the debut of the FOIP feature. Faceware has brought on additional staff since the demo.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:IRL_companies_%26_organizations]]&lt;br /&gt;
{{Short description|Facial motion capture company}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Mango Gelatin</name></author>
	</entry>
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