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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AFalko_Poiker</id>
	<title>StarCitizen:Falko Poiker - Revision history</title>
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	<updated>2026-04-09T10:09:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Falko_Poiker&amp;diff=56152&amp;oldid=prev</id>
		<title>imported&gt;AstridBot: /* top */ clean up, replaced: Youtube → YouTube</title>
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		<updated>2024-10-31T15:03:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt; clean up, replaced: Youtube → YouTube&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Falko Poiker&amp;#039;&amp;#039;&amp;#039; is Vehicle Designer Principal working on [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] at [[StarCitizen:Turbulent|Turbulent Games]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.linkedin.com/in/falko-poiker-2a48b23/?originalSubdomain=ca Falko Poiker], linkedin&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=zHYhi7se4F8 Inside Star Citizen: Alpha 3.24.2 - Zeus and MFDs], Star Citizen, YouTube, 12 September 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Work at Turbulent ==&lt;br /&gt;
He joined Turbulent in may 2023.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
He was AI Programmer/Designer at Relic Entertainment from 1998 to 2001 where he worked on &amp;#039;&amp;#039;Homeworld 1&amp;#039;&amp;#039; and &amp;#039;&amp;#039;2&amp;#039;&amp;#039;. He was Technical Designer at Elixir Studios working on Republic the Revolution. He joined Ubisoft in 2002 as Senior Level Designer where he worked on &amp;#039;&amp;#039;Splinter Cell Chaos Theory,  Splinter Cell Double Agent, Splinter Cell Conviction, Assassin&amp;#039;s Creed Brotherhood, Avatar: The Game, Prince of Persia, Assassin&amp;#039;s Creed Revelations, Assassin&amp;#039;s Creed III, Watchdogs 1&amp;#039;&amp;#039; and &amp;#039;&amp;#039;2&amp;#039;&amp;#039;, leaving Ubisoft in 2017 as Level Design Director. He then worked at Reflector Entertainment and Novaquark before joining Turbulent.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
{{Short description|Vehicle Designer Principal at CIG}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;AstridBot</name></author>
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