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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AFirst_Person_Universe</id>
	<title>StarCitizen:First Person Universe - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:First_Person_Universe&amp;action=history"/>
	<updated>2026-06-11T07:25:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:First_Person_Universe&amp;diff=80769&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:First_Person_Universe&amp;diff=80769&amp;oldid=prev"/>
		<updated>2026-04-09T21:59:53Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:59, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:First person universe.jpg|thumb|]]&amp;#039;&amp;#039;&amp;#039;First Person Universe&amp;#039;&amp;#039;&amp;#039; is the design decision by [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] to have players experience the [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] universe in first person, and to limit the third person view.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:First person universe.jpg|thumb|]]&amp;#039;&amp;#039;&amp;#039;First Person Universe&amp;#039;&amp;#039;&amp;#039; is the design decision by [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] to have players experience the [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] universe in first person, and to limit the third person view.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14697-Star-|text=Star Marine FPS Update|accessdate=2015-05-09}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing|text=Design Notes: FPS Stances &amp;amp; Breathing|accessdate=2015-04-11}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.&amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14697-Star-|text=Star Marine FPS Update|accessdate=2015-05-09}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing|text=Design Notes: FPS Stances &amp;amp; Breathing|accessdate=2015-04-11}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.&amp;lt;ref&amp;gt;&amp;quot;[[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cline1e/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button &amp;lt;nowiki&amp;gt;...] there won&amp;#039;t be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves&amp;lt;/nowiki&amp;gt;].&amp;quot;, u/SC-FPS-Team, Reddit, 24 October 2014&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.&amp;lt;ref&amp;gt;&amp;quot;[[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cline1e/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button &amp;lt;nowiki&amp;gt;...] there won&amp;#039;t be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves&amp;lt;/nowiki&amp;gt;].&amp;quot;, u/SC-FPS-Team, Reddit, 24 October 2014&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:First_Person_Universe&amp;diff=56307&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: parkour</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:First_Person_Universe&amp;diff=56307&amp;oldid=prev"/>
		<updated>2025-10-25T19:26:48Z</updated>

		<summary type="html">&lt;p&gt;parkour&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:First person universe.jpg|thumb|]]&amp;#039;&amp;#039;&amp;#039;First Person Universe&amp;#039;&amp;#039;&amp;#039; is the design decision by [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] to have players experience the [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] universe in first person, and to limit the third person view.&lt;br /&gt;
&lt;br /&gt;
Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14697-Star-|text=Star Marine FPS Update|accessdate=2015-05-09}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing|text=Design Notes: FPS Stances &amp;amp; Breathing|accessdate=2015-04-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.&amp;lt;ref&amp;gt;&amp;quot;[[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cline1e/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button &amp;lt;nowiki&amp;gt;...] there won&amp;#039;t be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves&amp;lt;/nowiki&amp;gt;].&amp;quot;, u/SC-FPS-Team, Reddit, 24 October 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The parkour system for climbing over obstacles smoothly is very limited, as CIG doesn&amp;#039;t want players to be amazing gymnastic performers, it goes against the immersive feel of the world.&amp;lt;ref&amp;gt;&amp;quot;[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cliogy4/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button &amp;lt;nowiki&amp;gt;[The parkour system for climbing over obstacles] is very limited, we don&amp;#039;t want players to be these amazing gymanstic performers, it goes against the immersive feel of the world!&amp;lt;/nowiki&amp;gt;]&amp;quot;, u/SC-FPS-Team, Reddit, 24 October 2025&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Gameplay_Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
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