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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AFirst_Person_Universe</id>
	<title>StarCitizen:First Person Universe - Revision history</title>
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	<updated>2026-04-09T08:46:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:First_Person_Universe&amp;diff=56307&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: parkour</title>
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		<updated>2025-10-25T19:26:48Z</updated>

		<summary type="html">&lt;p&gt;parkour&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:First person universe.jpg|thumb|]]&amp;#039;&amp;#039;&amp;#039;First Person Universe&amp;#039;&amp;#039;&amp;#039; is the design decision by [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] to have players experience the [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] universe in first person, and to limit the third person view.&lt;br /&gt;
&lt;br /&gt;
Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14697-Star-|text=Star Marine FPS Update|accessdate=2015-05-09}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing|text=Design Notes: FPS Stances &amp;amp; Breathing|accessdate=2015-04-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.&amp;lt;ref&amp;gt;&amp;quot;[[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cline1e/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button &amp;lt;nowiki&amp;gt;...] there won&amp;#039;t be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves&amp;lt;/nowiki&amp;gt;].&amp;quot;, u/SC-FPS-Team, Reddit, 24 October 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The parkour system for climbing over obstacles smoothly is very limited, as CIG doesn&amp;#039;t want players to be amazing gymnastic performers, it goes against the immersive feel of the world.&amp;lt;ref&amp;gt;&amp;quot;[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cliogy4/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button &amp;lt;nowiki&amp;gt;[The parkour system for climbing over obstacles] is very limited, we don&amp;#039;t want players to be these amazing gymanstic performers, it goes against the immersive feel of the world!&amp;lt;/nowiki&amp;gt;]&amp;quot;, u/SC-FPS-Team, Reddit, 24 October 2025&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Gameplay_Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
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