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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AGameplay_Mechanics</id>
	<title>StarCitizen:Gameplay Mechanics - Revision history</title>
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	<updated>2026-04-09T19:42:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Gameplay_Mechanics&amp;diff=56719&amp;oldid=prev</id>
		<title>imported&gt;Braxton2409: changed Missions to Contracts</title>
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		<updated>2025-10-30T18:15:11Z</updated>

		<summary type="html">&lt;p&gt;changed Missions to Contracts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Mechanics of [[StarCitizen:Star Citizen]] define the capabilities of the game and the players within. Defined in many of the Comm-Links, they serve as the primary gameplay of both Star Citizen and Squadron 42; though some mechanics may not be present in both games. The behavior of these mechanics is managed in the extensive [[StarCitizen:Game Options]].&lt;br /&gt;
&lt;br /&gt;
== Player Character ==&lt;br /&gt;
{{Main|Player characters}}&lt;br /&gt;
Character mechanics are the mechanics supporting the development, activities, and eventual dies, depending of each player character in Star Citizen.&lt;br /&gt;
&lt;br /&gt;
Each character begins with [[StarCitizen:Player characters#Character Creation|character creation]], develops their [[StarCitizen:Player characters#Reputation|reputation]] through their actions, and eventually [[StarCitizen:Player characters#Death|dies]], after which they will be [[StarCitizen:Regeneration|regenerated]] and given another chance at life. Once they have died enough times and their ability to regenerate is lost, they grant their property and a portion of their reputation to the next character to take their place.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/12879-Death-Of-A-Spaceman|int=Comm-Link:Death of a Spaceman|text=Death of a Spaceman}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Mechanics==&lt;br /&gt;
{{Main|Ships}}&lt;br /&gt;
Ship mechanics are the systems and controls that allow players to build, utilise, and work with the various [[StarCitizen:Ships]] in Star Citizen. Characters can purchase new ships from a [[StarCitizen:Ship Manufacturers|ship manufacturer]] or used ones from other players before outfitting them with new [[StarCitizen:Ship Components|components]]. After purchasing protective [[StarCitizen:Ships#insurance|insurance]], players can use their ships in a variety of roles, often called Careers.&lt;br /&gt;
[[File:MISC-Mining-Vehicle-PIECE-4-V21.jpg|thumb|right|350px|[[Prospector]] conducting mining]]&lt;br /&gt;
&lt;br /&gt;
==Career==&lt;br /&gt;
{{Main|Careers}}&lt;br /&gt;
Careers are the jobs, whether legal or illegal, that allow players the ability to earn [[StarCitizen:UEC]] and other currencies in Star Citizen. There are currently six career groups, each of which has their own roles or profession that allows players to focus and work on. These career groups are Military, Transport, Exploration, Industrial, Support, and Competition. Below are the individual professions players can take:&lt;br /&gt;
&lt;br /&gt;
Note: There are far more ways to earn money than are listed here when including unofficial transactions between players or organizations. As such, these are the &amp;quot;official&amp;quot; careers that are supported by ship designs, [[StarCitizen::Category:Comm-Link|Comm-links]], and documentation&lt;br /&gt;
&lt;br /&gt;
===List of Careers===&lt;br /&gt;
&lt;br /&gt;
*[[StarCitizen:Careers#Bounty Hunting|Bounty Hunting]]&lt;br /&gt;
*[[StarCitizen:Careers#Mercenary|Mercenary]]&lt;br /&gt;
*[[StarCitizen:Careers#Piracy|Piracy]]&lt;br /&gt;
*[[StarCitizen:Careers#Trading|Trading]] / [[StarCitizen:Cargo]]&lt;br /&gt;
*[[StarCitizen:Mining]]&lt;br /&gt;
*[[StarCitizen:Careers#Exploration|Exploration]]&lt;br /&gt;
*[[StarCitizen:Careers#Information Specialist|Information Specialist]]&lt;br /&gt;
*[[StarCitizen:Careers#Salvage|Salvage]]&lt;br /&gt;
*[[StarCitizen:Careers#Search and Rescue|Search and Rescue]]&lt;br /&gt;
*[[StarCitizen:Ship Combat]]&lt;br /&gt;
*[[StarCitizen:FPS Combat]]&lt;br /&gt;
*[[StarCitizen:Farming]]&lt;br /&gt;
*[[StarCitizen:Racing]]&lt;br /&gt;
*[[StarCitizen:Smuggling]]&lt;br /&gt;
*[[StarCitizen:Repair]]&lt;br /&gt;
*[[StarCitizen:Medical]]&lt;br /&gt;
*[[StarCitizen:E-War]]&lt;br /&gt;
*[[StarCitizen:Science]]&lt;br /&gt;
*[[StarCitizen:Refueling]]&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
{{Main|Contract}}&lt;br /&gt;
Contracts are pre-set or dynamic quests that one or several players may embark upon. They may come up against NPCs or fellow players in order to complete the objectives. Different contracts are available at different times and with varying requirements. They generally offer a reward in [[StarCitizen:UEC]].&lt;br /&gt;
&lt;br /&gt;
==Planetside==&lt;br /&gt;
{{Main|Planetside}}&lt;br /&gt;
Planetside is a term used to describe the mechanics and systems around landing on planetary and celestial bodies and interacting with the environment. Players may land on any ship in their current star system with many ships, though some more populated planets will have designated landing zones. &lt;br /&gt;
&lt;br /&gt;
Currently, players can explore [[StarCitizen:ArcCorp]] as part of the [[StarCitizen:Planetside#Social Module|social module]] released for the Star Citizen Alpha.  Here, players can interact with each with using chat, emotes, and other actions. The Social Module is designed to be the foundation of future additions to the [[StarCitizen:Persistent Universe]].&amp;lt;ref&amp;gt;{{Cite RSI|url=module/planetside|text=RSI&amp;#039;s Planetside Module}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
[[File:Economy_Model.png|400px|thumb|right]]&lt;br /&gt;
{{Main|Economy}}{{For|more about the Trading career|Careers#Trading}}&lt;br /&gt;
The economy is the movement of goods and currency throughout the system; facilitated by both players and [[StarCitizen:NPC]]s alike. From raw materials to finished goods, players may step in at any time to set up their own business or trade.&lt;br /&gt;
&lt;br /&gt;
The basic economy functions like a supply chain: Miners and other resource gatherers work to extract basic resources from the available supply, traders collect those goods and deliver them to other places, escorts protect those convoys from harm (while pirates attempt the opposite), refineries turn the raw goods into processed goods, and factories collect these processed goods to build the finished products that are in demand on worlds throughout the Star Citizen universe. At all points, an organic system keeps track of supply and demand to determine prices and wages for certain actions.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/13128-The-Star-Citizen-Economy|text=Comm-Link: The Star Citizen Economy}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Braxton2409</name></author>
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