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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AGen12</id>
	<title>StarCitizen:Gen12 - Revision history</title>
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	<updated>2026-04-09T20:15:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Gen12&amp;diff=56849&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder at 23:28, 19 June 2025</title>
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		<updated>2025-06-19T23:28:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Gen12 is a renderer which full implementation will improve performance by a big margin due to improved Render Thread performance. &amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/current-and-projected-cpu-core-and-thread-count/4004456|text=Current and projected CPU core count|accessdate=2021-05-21}}&amp;lt;/ref&amp;gt; It decreases CPU submission time massively, and uses the [[StarCitizen:Vulkan]] graphics API.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-0cIaf3mPLw&amp;amp;t=368s Inside Star Citizen: Further Underground | Fall 2022], Star Citizen, Youtube,  27 oct. 2022&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039; uses all cores. However, there are two threads, the Main Thread and the Render Thread, which have a very high utilization depending where the player is in the game. In draw call heavy scenes like [[StarCitizen:Lorville]] or [[StarCitizen:New Babbage|New Babage]] the game is mostly bottlenecked by the RenderThread. This is quite a big dealbreaker and is the major reason why the game is so slow in big locations and why maxed out single thread performance is still so important for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;. Gen12 along with [[StarCitizen:Vulkan]] will improve this massively. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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Gen12 is being slowly rolled out parts. However, the big performance improvement will only be seen once everything is fully transitioned, specifically once [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium games]] enable the gen12 scene rendering.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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The first Gen12 code was in [[Update:Star Citizen Alpha 3.14.0|3.14]] which was just post processing effects.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/is-3-18-s-gen12-update-the-complete-iteration/5487904|text=That&amp;#039;s correct. Gen12 is split across many patches.|accessdate=2022-11-10}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[Update:Star Citizen Alpha 3.17.0|3.17]] had all static geometry rendered with Gen12 but transparent objects and other stuff was still on legacy.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &lt;br /&gt;
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[[Update:Star Citizen Alpha 3.18.0|3.18]] had all scene geometry and many more passes rendered in Gen12.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
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[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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