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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AGuillaume_Bourque</id>
	<title>StarCitizen:Guillaume Bourque - Revision history</title>
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	<updated>2026-10-20T06:11:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Guillaume_Bourque&amp;diff=213047&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Star Citizen</title>
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		<updated>2026-09-23T11:34:12Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Star Citizen&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Guillaume Bourque&amp;#039;&amp;#039;&amp;#039; is Lead Designer at [[StarCitizen:Behaviour Interactive]] and worked on &amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite Jump Point|title=ArcCorp &amp;amp; the Persistent Universe|volume=03|month=02|startpage=56|endpage=63|accessdate=2015-02-21}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/15187-Monthly-Studio-Report-January-2016|text=Monthly Studio Report: January 2016|accessdate=2016-02-06}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Among others he coordinated the effort to make the [[StarCitizen:Area18]] level playable with the level designers and art team, designed the Hangar-to-Area18 flow, designed and set up AR mode and AR items, and the bug tracking, he helped develop the multiplayer hangar elevator system, the chat system and dynamic item spawning in [[StarCitizen:shops]].&amp;lt;ref&amp;gt;{{Cite Jump Point|title=Persistence  Commences|volume=03|month=09|startpage=47|endpage=64|accessdate=2015-09-19}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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