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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AHDR_support</id>
	<title>StarCitizen:HDR support - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AHDR_support"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:HDR_support&amp;action=history"/>
	<updated>2026-04-09T22:44:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:HDR_support&amp;diff=81394&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:HDR_support&amp;diff=81394&amp;oldid=prev"/>
		<updated>2026-04-09T22:09:09Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:09, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Everus-Harbor-food-court-HDR.jpg|thumb|Example HDR image. Open image file [https://media.starcitizen.tools/1/1d/Everus-Harbor-food-court-HDR.jpg directly] to view properly. On supported monitors, the extra brightness on the &amp;quot;Elroy&amp;#039;s&amp;quot; sign should be clearly noticeable.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Everus-Harbor-food-court-HDR.jpg|thumb|Example HDR image. Open image file [https://media.starcitizen.tools/1/1d/Everus-Harbor-food-court-HDR.jpg directly] to view properly. On supported monitors, the extra brightness on the &amp;quot;Elroy&amp;#039;s&amp;quot; sign should be clearly noticeable.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Everus-Harbor-food-court-HDR-histogram.png|thumb|Histogram representation of the above image showing the SDR part and HDR part of the spectrum. ]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Everus-Harbor-food-court-HDR-histogram.png|thumb|Histogram representation of the above image showing the SDR part and HDR part of the spectrum. ]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;HDR support&#039;&#039;&#039; refers to the functionality of the game to output the rendered image in a wide-gamut format, typically known as HDR (high dynamic range). In simple terms, it extends the brightness range of the image, so it can display brighter parts of the image with more luminance (see [[StarCitizen:wikipedia:High-dynamic-range rendering|HDR rendering on wikipedia]]). This is possible only on supported monitors. The first functionality for this format was added to [[StarCitizen:Star Citizen Alpha 3.20.0]] in an experimental phase. Until then, only SDR (standard dynamic range) output was supported.&amp;lt;ref name=&quot;patchnotes&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//19456-Star-Citizen-Alpha-3200|text=Star Citizen Patch 3.20.0|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;HDR support&#039;&#039;&#039; refers to the functionality of the game to output the rendered image in a wide-gamut format, typically known as HDR (high dynamic range). In simple terms, it extends the brightness range of the image, so it can display brighter parts of the image with more luminance (see [[StarCitizen:wikipedia:High-dynamic-range rendering|HDR rendering on wikipedia]]). This is possible only on supported monitors. The first functionality for this format was added to [[StarCitizen:Star Citizen Alpha 3.20.0]] in an experimental phase. Until then, only SDR (standard dynamic range) output was supported.&amp;lt;ref name=&quot;patchnotes&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/comm-link//19456-Star-Citizen-Alpha-3200|text=Star Citizen Patch 3.20.0|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Set up and tips==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Set up and tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Recommend turning &amp;quot;Auto-HDR&amp;quot; off. If on, windows will attempt to apply it to the game, but since it has its own HDR support, this is not needed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Recommend turning &amp;quot;Auto-HDR&amp;quot; off. If on, windows will attempt to apply it to the game, but since it has its own HDR support, this is not needed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Usage of third party overlays or post-processing (such as [[StarCitizen:ReShade|reshade]]) is not recommended, a lot of injected filters do not support HDR and will force an SDR output regardless.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Usage of third party overlays or post-processing (such as [[StarCitizen:ReShade|reshade]]) is not recommended, a lot of injected filters do not support HDR and will force an SDR output regardless.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Taking a screenshot in-game results in an SDR image. &amp;lt;ref&amp;gt;{{Cite RSI|url=https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-81901|text=Issue Council: HDR screenshots washed out|accessdate=2024-02-11}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Taking a screenshot in-game results in an SDR image. &amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-81901|text=Issue Council: HDR screenshots washed out|accessdate=2024-02-11}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HDR Brightness (Ref-White) refers to the preferred brightness of the UI elements and menus, aka paper-white. This defines the overall mid-tones of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HDR Brightness (Ref-White) refers to the preferred brightness of the UI elements and menus, aka paper-white. This defines the overall mid-tones of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HDR Peak Brightness refers to the maximum brightness the monitor can support, in [[StarCitizen:wikipedia:Candela per square metre|candela per square metre (aka nits)]]. This setting should default to the value that windows reports about the monitor.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HDR Peak Brightness refers to the maximum brightness the monitor can support, in [[StarCitizen:wikipedia:Candela per square metre|candela per square metre (aka nits)]]. This setting should default to the value that windows reports about the monitor.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** for monitors with a rated peak brightness of 400 cd/m2, Brightness (ref-white) should be below 120 cd/m2,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** for monitors with a rated peak brightness of 400 cd/m2, Brightness (ref-white) should be below 120 cd/m2,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** the lower you can keep the ref-white value, the more headroom you have for strong highlights, giving you a better HDR experience in general.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** the lower you can keep the ref-white value, the more headroom you have for strong highlights, giving you a better HDR experience in general.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;alibrown&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/hdr-color-space/6209142|text=Spectrum: Ali Brown reply to HDR color space|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/hdr-support-in-alpha-3-20|text=Spectrum: HDR Support in Alpha 3.20.0|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;alibrown&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/hdr-color-space/6209142|text=Spectrum: Ali Brown reply to HDR color space|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/hdr-support-in-alpha-3-20|text=Spectrum: HDR Support in Alpha 3.20.0|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Star-Citizen-3.20-HDR-support-options.jpg|thumb|HDR settings shown in Alpha 3.20.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Star-Citizen-3.20-HDR-support-options.jpg|thumb|HDR settings shown in Alpha 3.20.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|HDR support in Star Citizen}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Short description|HDR support in Star Citizen}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:HDR_support&amp;diff=57150&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: internal link</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:HDR_support&amp;diff=57150&amp;oldid=prev"/>
		<updated>2024-07-07T15:50:40Z</updated>

		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Everus-Harbor-food-court-HDR.jpg|thumb|Example HDR image. Open image file [https://media.starcitizen.tools/1/1d/Everus-Harbor-food-court-HDR.jpg directly] to view properly. On supported monitors, the extra brightness on the &amp;quot;Elroy&amp;#039;s&amp;quot; sign should be clearly noticeable.]]&lt;br /&gt;
[[File:Everus-Harbor-food-court-HDR-histogram.png|thumb|Histogram representation of the above image showing the SDR part and HDR part of the spectrum. ]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HDR support&amp;#039;&amp;#039;&amp;#039; refers to the functionality of the game to output the rendered image in a wide-gamut format, typically known as HDR (high dynamic range). In simple terms, it extends the brightness range of the image, so it can display brighter parts of the image with more luminance (see [[StarCitizen:wikipedia:High-dynamic-range rendering|HDR rendering on wikipedia]]). This is possible only on supported monitors. The first functionality for this format was added to [[StarCitizen:Star Citizen Alpha 3.20.0]] in an experimental phase. Until then, only SDR (standard dynamic range) output was supported.&amp;lt;ref name=&amp;quot;patchnotes&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//19456-Star-Citizen-Alpha-3200|text=Star Citizen Patch 3.20.0|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Set up and tips==&lt;br /&gt;
* An HDR supported monitor is required.&lt;br /&gt;
* Windows 10 or 11 required.&lt;br /&gt;
* In Windows settings &amp;gt; System &amp;gt; Display, &amp;quot;Use HDR&amp;quot; must be on. (⊞Win + Alt + B to quick switch)&lt;br /&gt;
** Recommend turning &amp;quot;Auto-HDR&amp;quot; off. If on, windows will attempt to apply it to the game, but since it has its own HDR support, this is not needed.&lt;br /&gt;
* Usage of third party overlays or post-processing (such as [[StarCitizen:ReShade|reshade]]) is not recommended, a lot of injected filters do not support HDR and will force an SDR output regardless. &lt;br /&gt;
* Taking a screenshot in-game results in an SDR image. &amp;lt;ref&amp;gt;{{Cite RSI|url=https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-81901|text=Issue Council: HDR screenshots washed out|accessdate=2024-02-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* HDR Brightness (Ref-White) refers to the preferred brightness of the UI elements and menus, aka paper-white. This defines the overall mid-tones of the game.&lt;br /&gt;
* HDR Peak Brightness refers to the maximum brightness the monitor can support, in [[StarCitizen:wikipedia:Candela per square metre|candela per square metre (aka nits)]]. This setting should default to the value that windows reports about the monitor. &lt;br /&gt;
* The best HDR experience is achieved in a dark viewing environment,&lt;br /&gt;
** for monitors with a rated peak brightness of 1000 cd/m2, Brightness (ref-white) should be around 150-200 cd/m2, &lt;br /&gt;
** for monitors with a rated peak brightness of 400 cd/m2, Brightness (ref-white) should be below 120 cd/m2,&lt;br /&gt;
** the lower you can keep the ref-white value, the more headroom you have for strong highlights, giving you a better HDR experience in general.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;alibrown&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/hdr-color-space/6209142|text=Spectrum: Ali Brown reply to HDR color space|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/hdr-support-in-alpha-3-20|text=Spectrum: HDR Support in Alpha 3.20.0|accessdate=2023-09-23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Star-Citizen-3.20-HDR-support-options.jpg|thumb|HDR settings shown in Alpha 3.20.]]&lt;br /&gt;
&lt;br /&gt;
==Experimental==&lt;br /&gt;
The feature is still experimental, and is therefore not fully implemented yet. The game still uses the [[StarCitizen:wikipedia:Rec. 709|bt709/rec709]] colour space for defining the primaries, PQ HDR colour space defines the brightness/gamma encoding. This means that the game technically does not use a wide-gamut color space yet.&amp;lt;ref name=&amp;quot;alibrown&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/hdr-support-in-alpha-3-20 Spectrum: HDR Support in Alpha 3.20]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{for|a full gallery of images in an HDR format|:Category:HDR images}}&lt;br /&gt;
{{gallery&lt;br /&gt;
|Everus-Harbor-food-court-HDR.jpg&lt;br /&gt;
|CRUS-C1-spirit-cockpit-HDR.jpg&lt;br /&gt;
|ArcCorp-Area18-street-lighting-HDR.jpg&lt;br /&gt;
|ArcCorp-Area18-casaba-cubby-HDR.jpg&lt;br /&gt;
|ArcCorp-Area18-plaza-HDR.jpg&lt;br /&gt;
|ArcCorp-Area18-clinic-HDR.jpg&lt;br /&gt;
|ArcCorp-Area18-clinic-pharmacy-HDR 01.jpg&lt;br /&gt;
|ArcCorp-Area18-plaza-orb-HDR.jpg&lt;br /&gt;
|ArcCorp-Area18-plaza-orb-portrait-HDR.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Short description|HDR support in Star Citizen}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
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