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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AHunger_and_thirst</id>
	<title>StarCitizen:Hunger and thirst - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AHunger_and_thirst"/>
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	<updated>2026-06-11T16:25:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Hunger_and_thirst&amp;diff=136605&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Star Citizen</title>
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		<updated>2026-06-01T11:28:48Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Star Citizen&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunger and thirst&amp;#039;&amp;#039;&amp;#039;, tracked in-game as &amp;#039;&amp;#039;&amp;#039;Nutrition&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Hydration&amp;#039;&amp;#039;&amp;#039;, are survival mechanics in &amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039; that require the [[StarCitizen:player]] to eat [[StarCitizen:food]] and drink [[StarCitizen:drink|drinks]] to stay healthy.&amp;lt;ref name=&amp;quot;ig480&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 4.8.0|Alpha 4.8.0]]|accessdate=2026-06-01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nutrition and Hydration levels are shown on the [[StarCitizen:mobiGlas]] personal status screen and at the bottom-left of the HUD. Both deplete over time and are replenished by consuming food and drink.&lt;br /&gt;
&lt;br /&gt;
== Consuming food and drink ==&lt;br /&gt;
Consumables are equipped from the player&amp;#039;s inventory. Equipped food is usually eaten in a single bite, while beverages can be taken in small sips or in one continuous drink until the meter is empty. The player must remove their [[StarCitizen:helmet]] before eating or drinking.&amp;lt;ref name=&amp;quot;ig480&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Nutrition and Hydration are already full, consuming an item grants a reduced effect, so it is worth saving consumables until the player is genuinely hungry or thirsty.&amp;lt;ref name=&amp;quot;ig480&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Depletion and damage ==&lt;br /&gt;
As the levels fall, the player begins to suffer ill effects. If Nutrition or Hydration drops too low the player takes damage and will eventually fall unconscious; a death caused by depleted levels is recorded as &amp;quot;Malnutrition&amp;quot;.&amp;lt;ref name=&amp;quot;ig480&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ratings and effects ==&lt;br /&gt;
Most food carries a [[StarCitizen:Nutritional Density Rating]] (NDR) and most drink a [[StarCitizen:Hydration Efficacy Index]] (HEI); the higher the score, the more effectively the item restores hunger or thirst. Many items also carry one or more [[StarCitizen::Category:Dietary effects|dietary effects]] that further modify the player&amp;#039;s condition.&amp;lt;ref name=&amp;quot;journal-nutrition&amp;quot;&amp;gt;{{Cite game|build=[[StarCitizen:Star Citizen Alpha 4.8.0|Alpha 4.8.0]]|text=In-game journal: &amp;quot;Better Nutrition, Better You&amp;quot;, [[StarCitizen:Empire Health Services]]|accessdate=2026-06-01}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[StarCitizen:Food]]&lt;br /&gt;
* [[StarCitizen:Drink]]&lt;br /&gt;
* [[StarCitizen:Nutritional Density Rating]]&lt;br /&gt;
* [[StarCitizen:Hydration Efficacy Index]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Short description|Survival mechanic requiring the player to eat and drink}}&lt;br /&gt;
[[Category:Gameplay Mechanics]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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