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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AInterDimension_Software</id>
	<title>StarCitizen:InterDimension Software - Revision history</title>
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	<updated>2026-07-25T23:17:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=162391&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
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		<updated>2026-07-09T11:20:44Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:20, 9 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Two Jims ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Two Jims ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The history of InterDimension Software centers on the &quot;two Jims,&quot; level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The two began their game development careers in different ways, but after they were introduced they collaborated on a series of successful releases, from the kid-friendly [[StarCitizen:Admiral Cool]] to the realistic [[StarCitizen:Star Marine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The history of InterDimension Software centers on the &quot;two Jims,&quot; level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The two began their game development careers in different ways, but after they were introduced they collaborated on a series of successful releases, from the kid-friendly [[StarCitizen:Admiral Cool&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Admiral Cool&#039;&#039;&lt;/ins&gt;]] to the realistic [[StarCitizen:Star Marine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Star Marine&#039;&#039;&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vandyke was shy, quiet, and reserved. From early childhood he showed a strong affinity for machines and a level of understanding that allowed him to work with them effectively. He gravitated toward game development both as a player and because the industry pushed hardware and logical systems to their limits. Intent on advancing technology, Vandyke forwent a formal education in favor of a job offer to develop his own game technologies through indie-publisher [[StarCitizen:Perigree Press]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vandyke was shy, quiet, and reserved. From early childhood he showed a strong affinity for machines and a level of understanding that allowed him to work with them effectively. He gravitated toward game development both as a player and because the industry pushed hardware and logical systems to their limits. Intent on advancing technology, Vandyke forwent a formal education in favor of a job offer to develop his own game technologies through indie-publisher [[StarCitizen:Perigree Press]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Oakhurst and Perigree ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Oakhurst and Perigree ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Oakhurst Online|Perigree Press}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{See also|Oakhurst Online|Perigree Press}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Romanov was an outgoing young game designer whose confidence quickly attracted a following of fans interested in his career. He began building his own games at a young age, designing stylized versions of popular titles for release on the Spectrum. At age twenty, with a number of simple [[StarCitizen:mobiGlas]] games to his name, he took his first formal job at the industry powerhouse [[StarCitizen:Oakhurst Online]]. His first project was an aborted port of 3400 AD, followed by six months making dungeons, quests, and monsters for [[StarCitizen:Henry Garrity]]&#039;s [[StarCitizen:ULTIMATE III]]. He clashed with his superiors over creative direction, and shortly before the release of ULTIMATE III, when Perigree approached him with an offer to become their Lead Designer, he accepted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Romanov was an outgoing young game designer whose confidence quickly attracted a following of fans interested in his career. He began building his own games at a young age, designing stylized versions of popular titles for release on the Spectrum. At age twenty, with a number of simple [[StarCitizen:mobiGlas]] games to his name, he took his first formal job at the industry powerhouse [[StarCitizen:Oakhurst Online]]. His first project was an aborted port of 3400 AD, followed by six months making dungeons, quests, and monsters for [[StarCitizen:Henry Garrity]]&#039;s [[StarCitizen:ULTIMATE III&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;ULTIMATE III&#039;&#039;&lt;/ins&gt;]]. He clashed with his superiors over creative direction, and shortly before the release of ULTIMATE III, when Perigree approached him with an offer to become their Lead Designer, he accepted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vandyke and Romanov, the introvert and the self-promoter, formed a friendship that led directly to their first co-authored game, [[StarCitizen:Admiral Cool versus the Karate Dogs from Mars]], released by Perigree under a &quot;try before you buy&quot; license, which helped establish the pair&#039;s reputation. Admiral Cool&#039;s bright, colorful, kid-friendly presentation accompanied notable technical work. As he did with later projects, Vandyke treated the game as a technical challenge, seeking to recreate the experience of arcade machines and dedicated gaming rigs on the common mobiGlas. Drawing on a detailed knowledge of assembly language and machine logic, he created an interface unlike others available for wearable systems at the time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vandyke and Romanov, the introvert and the self-promoter, formed a friendship that led directly to their first co-authored game, [[StarCitizen:Admiral Cool versus the Karate Dogs from Mars&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Admiral Cool versus the Karate Dogs from Mars&#039;&#039;&lt;/ins&gt;]], released by Perigree under a &quot;try before you buy&quot; license, which helped establish the pair&#039;s reputation. Admiral Cool&#039;s bright, colorful, kid-friendly presentation accompanied notable technical work. As he did with later projects, Vandyke treated the game as a technical challenge, seeking to recreate the experience of arcade machines and dedicated gaming rigs on the common mobiGlas. Drawing on a detailed knowledge of assembly language and machine logic, he created an interface unlike others available for wearable systems at the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two additional Admiral Cool games followed, including a final title, [[StarCitizen:Admiral Cool in Vegetable Panic]], created solely to fulfill a publishing contract. Romanov built the levels for each game, turning colorful blocks, cartoon dogs, hamburgers, Opi-Ola bottles, and glittering candies into an immersive, fast-paced world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two additional Admiral Cool games followed, including a final title, [[StarCitizen:Admiral Cool in Vegetable Panic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Admiral Cool in Vegetable Panic&#039;&#039;&lt;/ins&gt;]], created solely to fulfill a publishing contract. Romanov built the levels for each game, turning colorful blocks, cartoon dogs, hamburgers, Opi-Ola bottles, and glittering candies into an immersive, fast-paced world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After seeing a demo of [[StarCitizen:Original Systems|Original]]&#039;s ULTIMATE spinoff series, ULTIMATE: Downbelow, Vandyke sought a greater technical challenge for their next project: to replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented form suited to the design aesthetic of Romanov and his growing team. Romanov set aside the kid-friendly graphics that had defined Admiral Cool and instead turned to the history of the [[StarCitizen:Messer era]], building an action title around the internecine warfare of that period. The result was named Tiger3D. Players praised the realistic environments and the speed of movement allowed by the engine, while others criticized what they saw as a tasteless appropriation of history. There is some basis for the claim that the team at Perigree intentionally courted controversy: the game&#039;s design, from levels covered in totalitarian banners to a final episode in which the player battles a titan-suited parody of [[StarCitizen:Ivar Messer]], appeared intended to provoke.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After seeing a demo of [[StarCitizen:Original Systems|Original]]&#039;s ULTIMATE spinoff series, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;ULTIMATE: Downbelow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, Vandyke sought a greater technical challenge for their next project: to replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented form suited to the design aesthetic of Romanov and his growing team. Romanov set aside the kid-friendly graphics that had defined Admiral Cool and instead turned to the history of the [[StarCitizen:Messer era]], building an action title around the internecine warfare of that period. The result was named &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Tiger3D&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;. Players praised the realistic environments and the speed of movement allowed by the engine, while others criticized what they saw as a tasteless appropriation of history. There is some basis for the claim that the team at Perigree intentionally courted controversy: the game&#039;s design, from levels covered in totalitarian banners to a final episode in which the player battles a titan-suited parody of [[StarCitizen:Ivar Messer]], appeared intended to provoke.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== InterDimension ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== InterDimension ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tiger3D was commercially successful and raised the pair&#039;s profile. In [[StarCitizen:2941]], Romanov and Vandyke left Perigree and set up their own studio, founded on the idea of building innovative technology and pairing it with game design. InterDimension Software set out to be a different kind of game creator, with a small-scale approach aimed at dedicated players across the Empire. Their first title, announced well in advance through Romanov&#039;s frequent personal Comm-Link updates, was Star Marine. Building on the technology introduced in [[StarCitizen:Tiger3D]], [[StarCitizen:Star Marine]] was intended as a highly realistic ground combat simulator. Built around carefully constructed maps of a Gold Horizon station, Star Marine was designed to immerse the player in a life-or-death struggle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tiger3D was commercially successful and raised the pair&#039;s profile. In [[StarCitizen:2941]], Romanov and Vandyke left Perigree and set up their own studio, founded on the idea of building innovative technology and pairing it with game design. InterDimension Software set out to be a different kind of game creator, with a small-scale approach aimed at dedicated players across the Empire. Their first title, announced well in advance through Romanov&#039;s frequent personal Comm-Link updates, was Star Marine. Building on the technology introduced in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;[[StarCitizen:Tiger3D]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, [[StarCitizen:Star Marine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Star Marine&#039;&#039;&lt;/ins&gt;]] was intended as a highly realistic ground combat simulator. Built around carefully constructed maps of a Gold Horizon station, Star Marine was designed to immerse the player in a life-or-death struggle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a series of publicized delays, Star Marine premiered to acclaim. Set in the present day and featuring realistic design, it became one of the most popular games of the year, generating large communities of competitive players and reports of lost workplace productivity. Asked at the launch event why they thought the title would be successful, Romanov, speaking for the pair, responded, &quot;because it&#039;s pretty damn fun.&quot;&amp;lt;ref name=&quot;portfolio&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2026-06-19}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a series of publicized delays, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Star Marine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;premiered to acclaim. Set in the present day and featuring realistic design, it became one of the most popular games of the year, generating large communities of competitive players and reports of lost workplace productivity. Asked at the launch event why they thought the title would be successful, Romanov, speaking for the pair, responded, &quot;because it&#039;s pretty damn fun.&quot;&amp;lt;ref name=&quot;portfolio&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2026-06-19}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The company &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a reference to &lt;/del&gt;id Software.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The company is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[StarCitizen:Real-world references|based upon]] the real life &lt;/ins&gt;id Software.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=153845&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=153845&amp;oldid=prev"/>
		<updated>2026-06-23T11:20:22Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:20, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;InterDimension Software&#039;&#039;&#039; is a [[StarCitizen:Human]] entertainment software company best known for the &#039;&#039;[[StarCitizen:Star Marine]]&#039;&#039; franchise. InterDimension was founded in [[StarCitizen:2941]] by level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The company has been responsible for several high-profile game releases, including the kid-friendly &#039;&#039;[[StarCitizen:Admiral Cool]]&#039;&#039; franchise and the &#039;&#039;Star Marine&#039;&#039; combat simulator. Its corporate headquarters is located on [[StarCitizen:microTech (planet)|microTech]] (Stanton IV) in the [[StarCitizen:Stanton system]], [[StarCitizen:United Empire of Earth]] (UEE).&amp;lt;ref name=&quot;galactapedia&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/galactapedia/article/R9Bw9vjxv7-interdimension-software|text=Galactapedia: InterDimension Software|accessdate=2026-06-19}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;InterDimension Software&#039;&#039;&#039; is a [[StarCitizen:Human]] entertainment software &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[StarCitizen:Companies|&lt;/ins&gt;company&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;best known for the &#039;&#039;[[StarCitizen:Star Marine]]&#039;&#039; franchise. InterDimension was founded in [[StarCitizen:2941]] by level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The company has been responsible for several high-profile game releases, including the kid-friendly &#039;&#039;[[StarCitizen:Admiral Cool]]&#039;&#039; franchise and the &#039;&#039;Star Marine&#039;&#039; combat simulator. Its corporate headquarters is located on [[StarCitizen:microTech (planet)|microTech]] (Stanton IV) in the [[StarCitizen:Stanton system]], [[StarCitizen:United Empire of Earth]] (UEE).&amp;lt;ref name=&quot;galactapedia&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/galactapedia/article/R9Bw9vjxv7-interdimension-software|text=Galactapedia: InterDimension Software|accessdate=2026-06-19}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=151742&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Star Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=151742&amp;oldid=prev"/>
		<updated>2026-06-20T11:36:44Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Star Citizen&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;amp;diff=151742&amp;amp;oldid=81936&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=81936&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=81936&amp;oldid=prev"/>
		<updated>2026-04-09T22:17:15Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:17, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|keypeople = &amp;lt;!-- Key people in the company, such as CEO, chairman, etc. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|keypeople = &amp;lt;!-- Key people in the company, such as CEO, chairman, etc. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|founder = [[StarCitizen:James Romanov]], [[StarCitizen:James Vandyke]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|founder = [[StarCitizen:James Romanov]], [[StarCitizen:James Vandyke]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|founded = {{Start date and age|2941|sctime=yes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|founded = {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Start date and age|2941|sctime=yes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fate = &amp;lt;!-- Fate of the company if defunct --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fate = &amp;lt;!-- Fate of the company if defunct --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|defunct = &amp;lt;!-- Defunct date, use {{Start date and age|sctime=yes|YYYY|MM|DD}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|defunct = &amp;lt;!-- Defunct date, use {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Start date and age|sctime=yes|YYYY|MM|DD}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|formerly = &amp;lt;!-- Formerly known as, if the company is renamed --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|formerly = &amp;lt;!-- Formerly known as, if the company is renamed --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|predecessor = &amp;lt;!-- Predecessor of the company --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|predecessor = &amp;lt;!-- Predecessor of the company --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;InterDimension Software&#039;&#039;&#039; is a [[StarCitizen:Human]] entertainment software company best known for the &#039;&#039;[[StarCitizen:Star Marine]]&#039;&#039; franchise. InterDimension was founded in [[StarCitizen:2941]] by level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The company has been responsible for several high-profile game releases such as the kid-friendly &#039;&#039;[[StarCitizen:Admiral Cool]]&#039;&#039; franchise and the popular &#039;&#039;Star Marine&#039;&#039; combat simulator. Its corporate headquarters is located on [[StarCitizen:microTech (planet)|microTech]] (Stanton IV) in [[StarCitizen:Stanton system]], [[StarCitizen:United Empire of Earth]] (UEE).&amp;lt;ref name=&quot;galactapedia&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/galactapedia/article/R9Bw9vjxv7-interdimension-software|text=Galactapedia: InterDimension Software|accessdate=2021-02-24}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;InterDimension Software&#039;&#039;&#039; is a [[StarCitizen:Human]] entertainment software company best known for the &#039;&#039;[[StarCitizen:Star Marine]]&#039;&#039; franchise. InterDimension was founded in [[StarCitizen:2941]] by level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The company has been responsible for several high-profile game releases such as the kid-friendly &#039;&#039;[[StarCitizen:Admiral Cool]]&#039;&#039; franchise and the popular &#039;&#039;Star Marine&#039;&#039; combat simulator. Its corporate headquarters is located on [[StarCitizen:microTech (planet)|microTech]] (Stanton IV) in [[StarCitizen:Stanton system]], [[StarCitizen:United Empire of Earth]] (UEE).&amp;lt;ref name=&quot;galactapedia&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/galactapedia/article/R9Bw9vjxv7-interdimension-software|text=Galactapedia: InterDimension Software|accessdate=2021-02-24}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite the outrage, Tiger 3D was a hit and catapulted the pair to the next level. In [[StarCitizen:2941]], Romanov and Vandyke quietly exited Perigree and set up their own shop, founded on the idea of building out innovative technology and flavoring it with great game design. InterDimension Software sought to be a different kind of game creator, with a small-scale ethos that appealed to hardcore players around the Empire. Their first title, announced well in advance via Romanov&amp;#039;s over-stuffed personal Comm-Link updates, was Star Marine. Building on the technology premiered in [[StarCitizen:Tiger3D]], [[StarCitizen:Star Marine]] was intended as the most ultra-realistic ground combat simulator ever attempted. Building around carefully constructed maps of a Gold Horizon station, Star Marine was crafted from Day One to immerse the player in the very heart of an epic life-or-death struggle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite the outrage, Tiger 3D was a hit and catapulted the pair to the next level. In [[StarCitizen:2941]], Romanov and Vandyke quietly exited Perigree and set up their own shop, founded on the idea of building out innovative technology and flavoring it with great game design. InterDimension Software sought to be a different kind of game creator, with a small-scale ethos that appealed to hardcore players around the Empire. Their first title, announced well in advance via Romanov&amp;#039;s over-stuffed personal Comm-Link updates, was Star Marine. Building on the technology premiered in [[StarCitizen:Tiger3D]], [[StarCitizen:Star Marine]] was intended as the most ultra-realistic ground combat simulator ever attempted. Building around carefully constructed maps of a Gold Horizon station, Star Marine was crafted from Day One to immerse the player in the very heart of an epic life-or-death struggle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a series of unexpected and much publicized delays, Star Marine premiered recently to great acclaim. Based in the present-day and featuring incredibly realistic design, Star Marine has become the &quot;it game&quot; of the year, with the response ranging from the creation of massive communities of competitive players and other fanatics to headlines about companies bemoaning the productivity lost to employees playing it on extended lunch breaks. It seems that nearly everyone in the universe has become a Star Marine. Asked at their launch event why they thought their latest title would be successful, Romanov, speaking for the pair, responded simply, &quot;because it&#039;s pretty damn fun.&quot;&amp;lt;ref name=&quot;portfolio&quot;&amp;gt;{{Cite RSI|url=comm-link/transmission/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a series of unexpected and much publicized delays, Star Marine premiered recently to great acclaim. Based in the present-day and featuring incredibly realistic design, Star Marine has become the &quot;it game&quot; of the year, with the response ranging from the creation of massive communities of competitive players and other fanatics to headlines about companies bemoaning the productivity lost to employees playing it on extended lunch breaks. It seems that nearly everyone in the universe has become a Star Marine. Asked at their launch event why they thought their latest title would be successful, Romanov, speaking for the pair, responded simply, &quot;because it&#039;s pretty damn fun.&quot;&amp;lt;ref name=&quot;portfolio&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=comm-link/transmission/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:InterDimension_Software&amp;diff=57977&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: cat</title>
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		<updated>2025-12-13T18:18:54Z</updated>

		<summary type="html">&lt;p&gt;cat&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox company&lt;br /&gt;
|image = InterDimension Software logo Galactapedia.jpg&lt;br /&gt;
|name = InterDimension Software&lt;br /&gt;
|industry = Game development&lt;br /&gt;
|products = &amp;lt;!-- Products that the company sells --&amp;gt;&lt;br /&gt;
|race = Human&lt;br /&gt;
|headquarters = [[StarCitizen:microTech (planet)|microTech]], [[StarCitizen:Stanton system|Stanton]]&lt;br /&gt;
|areaserved = [[StarCitizen:United Empire of Earth]]&lt;br /&gt;
|keypeople = &amp;lt;!-- Key people in the company, such as CEO, chairman, etc. --&amp;gt;&lt;br /&gt;
|founder = [[StarCitizen:James Romanov]], [[StarCitizen:James Vandyke]]&lt;br /&gt;
|founded = {{Start date and age|2941|sctime=yes}}&lt;br /&gt;
|fate = &amp;lt;!-- Fate of the company if defunct --&amp;gt;&lt;br /&gt;
|defunct = &amp;lt;!-- Defunct date, use {{Start date and age|sctime=yes|YYYY|MM|DD}} --&amp;gt;&lt;br /&gt;
|formerly = &amp;lt;!-- Formerly known as, if the company is renamed --&amp;gt;&lt;br /&gt;
|predecessor = &amp;lt;!-- Predecessor of the company --&amp;gt;&lt;br /&gt;
|successor = &amp;lt;!-- Successor of the company --&amp;gt;&lt;br /&gt;
|parent = &amp;lt;!-- Parent company/organization of the company --&amp;gt;&lt;br /&gt;
|subsidiaries = &amp;lt;!-- Subsidiaries of the company --&amp;gt;&lt;br /&gt;
|galactapediaurl = https://robertsspaceindustries.com/galactapedia/article/R9Bw9vjxv7-interdimension-software&lt;br /&gt;
|portfoliourl = https://robertsspaceindustries.com/comm-link/transmission/15032-Portfolio-InterDimension-Software&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;InterDimension Software&amp;#039;&amp;#039;&amp;#039; is a [[StarCitizen:Human]] entertainment software company best known for the &amp;#039;&amp;#039;[[StarCitizen:Star Marine]]&amp;#039;&amp;#039; franchise. InterDimension was founded in [[StarCitizen:2941]] by level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. The company has been responsible for several high-profile game releases such as the kid-friendly &amp;#039;&amp;#039;[[StarCitizen:Admiral Cool]]&amp;#039;&amp;#039; franchise and the popular &amp;#039;&amp;#039;Star Marine&amp;#039;&amp;#039; combat simulator. Its corporate headquarters is located on [[StarCitizen:microTech (planet)|microTech]] (Stanton IV) in [[StarCitizen:Stanton system]], [[StarCitizen:United Empire of Earth]] (UEE).&amp;lt;ref name=&amp;quot;galactapedia&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/galactapedia/article/R9Bw9vjxv7-interdimension-software|text=Galactapedia: InterDimension Software|accessdate=2021-02-24}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Two Jims ===&lt;br /&gt;
To tell the story of InterDimension Software is to tell the story of the &amp;#039;two Jims,&amp;#039; level builder [[StarCitizen:James Romanov]] and tech designer [[StarCitizen:James Vandyke]]. They may have begun their game development careers in disparate ways, but once introduced, they became (and continue to be) an apparently unstoppable force for developing a string of massively successful releases, from the kid-friendly [[StarCitizen:Admiral Cool]] to the highly realistic [[StarCitizen:Star Marine]].&lt;br /&gt;
&lt;br /&gt;
Shy, quiet and difficult to approach, [[StarCitizen:James Vandyke]] very much fits the classic stereotype of the spectrum game developer. Underneath his cold exterior, however, lies unquestionable brilliance: from his early childhood it was apparent that he had a natural empathy with machines, and a level of understanding that allowed him to make them sing. Vandyke naturally gravitated towards game development not only because he was as a player himself, but because the game industry tended to push hardware and logical systems to their extremes. Fueled by a genuine desire to further technology on all levels, Vandyke skipped a formal education in favor of a job offer to develop his own game technologies through indie-publisher [[StarCitizen:Perigree Press]].&lt;br /&gt;
&lt;br /&gt;
=== Oakhurst &amp;amp; Perigree ===&lt;br /&gt;
{{See also|Oakhurst Online|Perigree Press}}&lt;br /&gt;
Seemingly Vandyke&amp;#039;s polar opposite, Romanov was an outgoing young game designer brimming with such confidence that he quickly inspired a cadre of fans eager to follow his career personally. He was inspired to begin building his own games at a young age, designing his own stylized versions of popular titles for release on the Spectrum. At age twenty, with a host of simple [[StarCitizen:mobiGlas]] games under his belt, he took his first formal job at the industry powerhouse [[StarCitizen:Oakhurst Online]]. His first project was an aborted port of 3400 AD, followed by six months making dungeons, quests and monsters for [[StarCitizen:Henry Garrity]]&amp;#039;s [[StarCitizen:ULTIMATE III]]. Unfortunately, he was clashing with his bosses over creative direction to such a degree that, shortly before the release of ULTIMATE III, when Perigree approached him with an offer to be their Lead Designer, he quickly accepted.&lt;br /&gt;
&lt;br /&gt;
And with that, lightning struck. Vandyke and Romanov, the cardinal introvert and the shameless self-promoter, struck up an unlikely friendship that lead directly to their first co-authored game, [[StarCitizen:Admiral Cool versus the Karate Dogs from Mars]], released by Perigree under a &amp;#039;try before you buy&amp;#039; license, that helped make the pair household names. Bright, colorful and fun, Admiral Cool&amp;#039;s kid-friendly outlook belied outstanding technical achievements under the hood. As he has done with all projects since, Vandyke viewed the project as a technical challenge: how could he recreate the experience found in arcade machines and dedicated gaming rigs on the common mobiGlas? Turning to an encyclopedic knowledge of assembly language and machine logic, he created a stunning interface unlike anything else available for wearable systems at the time.&lt;br /&gt;
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Two additional Admiral Cool games followed, including a final title, [[StarCitizen:Admiral Cool in Vegetable Panic]], created solely to fulfill a publishing contract. Romanov built the levels for each game, turning colorful blocks, cartoon dogs, hamburgers, Opi-Ola bottles and glittering candies into an immersive, fast-paced world.&lt;br /&gt;
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Upon seeing a demo of [[StarCitizen:Original Systems|Original]]&amp;#039;s ULTIMATE spinoff series, ULTIMATE: Downbelow, Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined Admiral Cool, and instead turned to the gritty details of history: an action title based on the internecine warfare of the [[StarCitizen:Messer era]]. The result was named Tiger3D, and the response was immediate. Players everywhere hailed the impossibly realistic environments, the sheer speed of movement allowed by the engine … and countless others focused on what they saw as a tasteless appropriation of history. While the gaming industry is no stranger to unwarranted protests, there&amp;#039;s some truth to the claim that the team at Perigree intentionally hit a nerve. From levels covered in totalitarian banners to the final episode in which the player must battle a titan-suited parody of [[StarCitizen:Ivar Messer]], the game&amp;#039;s design seemed intended to offend more delicate sensibilities.&lt;br /&gt;
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== InterDimension ==&lt;br /&gt;
Despite the outrage, Tiger 3D was a hit and catapulted the pair to the next level. In [[StarCitizen:2941]], Romanov and Vandyke quietly exited Perigree and set up their own shop, founded on the idea of building out innovative technology and flavoring it with great game design. InterDimension Software sought to be a different kind of game creator, with a small-scale ethos that appealed to hardcore players around the Empire. Their first title, announced well in advance via Romanov&amp;#039;s over-stuffed personal Comm-Link updates, was Star Marine. Building on the technology premiered in [[StarCitizen:Tiger3D]], [[StarCitizen:Star Marine]] was intended as the most ultra-realistic ground combat simulator ever attempted. Building around carefully constructed maps of a Gold Horizon station, Star Marine was crafted from Day One to immerse the player in the very heart of an epic life-or-death struggle.&lt;br /&gt;
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After a series of unexpected and much publicized delays, Star Marine premiered recently to great acclaim. Based in the present-day and featuring incredibly realistic design, Star Marine has become the &amp;quot;it game&amp;quot; of the year, with the response ranging from the creation of massive communities of competitive players and other fanatics to headlines about companies bemoaning the productivity lost to employees playing it on extended lunch breaks. It seems that nearly everyone in the universe has become a Star Marine. Asked at their launch event why they thought their latest title would be successful, Romanov, speaking for the pair, responded simply, &amp;quot;because it&amp;#039;s pretty damn fun.&amp;quot;&amp;lt;ref name=&amp;quot;portfolio&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/transmission/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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* It&amp;#039;s a reference to ID Software.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Software industry]]&lt;br /&gt;
[[Category:Video_game_companies_(lore)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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