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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AJohn_Likens</id>
	<title>StarCitizen:John Likens - Revision history</title>
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	<updated>2026-04-10T06:25:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:John_Likens&amp;diff=58253&amp;oldid=prev</id>
		<title>imported&gt;AstridBot: /* Other Works */Replace &quot;Youtube&quot; with &quot;YouTube&quot;</title>
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		<updated>2023-10-30T23:19:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Works: &lt;/span&gt;Replace &amp;quot;Youtube&amp;quot; with &amp;quot;YouTube&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:John Likens.png|thumb|John Likens]]&amp;#039;&amp;#039;&amp;#039;John Likens&amp;#039;&amp;#039;&amp;#039; is a UI Designer who worked at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].&lt;br /&gt;
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==Works at CIG==&lt;br /&gt;
He was brought on board in the very early stages of creating the UI graphics for the spacecrafts in the game. His role was to come up with a high level concept of how the design could function and to aesthetically get the graphics team pointed in the right direction from a design standpoint.&amp;lt;ref&amp;gt;[https://www.johnlikens.com/project/star-citizen/ Star Citizen], johnlikens.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Other Works==&lt;br /&gt;
He started his career creating motion graphics for commercial, film, and gaming clients. His passion for film has led him to design cinematic title sequences for &amp;#039;&amp;#039;Deadpool 2&amp;#039;&amp;#039;, Marvel’s Eternals, HBO’s &amp;#039;&amp;#039;“The Night Of,”&amp;#039;&amp;#039; HBOMax’s &amp;#039;&amp;#039;“Warrior,”&amp;#039;&amp;#039; and the award-winning titles for Netflix’s &amp;#039;&amp;#039;“Godless,”&amp;#039;&amp;#039; among others.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.johnlikens.com/about/ About], johnlikens.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
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John’s work also includes the holographic UI designs that appear in &amp;#039;&amp;#039;“Iron Man 3,” “RoboCop,”&amp;#039;&amp;#039; and &amp;#039;&amp;#039;“Transformers: Age of Extinction.”&amp;#039;&amp;#039; He provided design direction for the Netflix documentary &amp;#039;&amp;#039;“Mission Blue,”&amp;#039;&amp;#039; and art directed Red Bull’s first feature documentary &amp;#039;&amp;#039;“Blood Road.”&amp;#039;&amp;#039; Before Method, John worked as a freelancer in many top NY studios including The Mill and Framestore.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/d8vVP4Fbof4?feature=shared Inside Cloud Imperium Games: Developing the HUD], Star Citizen, YouTube, 27 Nov 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Early Life ==&lt;br /&gt;
He studied Graphic Design at the College of Design at Iowa State University and graduated in 2008. In his senior year he realized he wanted to pursue the film and television industry, so he taught myself how to animate, applying his graphic design education to motion based projects. He eventually cut a reel and used it to get his foot in the door at various design studios in New York City as a freelancer. After a 5 year run as an independent designer, he decided to go staff at Method Studios in late 2014.&amp;lt;ref&amp;gt;[https://www.artofvfx.com/warrior-john-likens-creative-director-method-studios/ Warrior: John Likens – Creative Director – Method Studios], artofvfx.com, 17/04/2019&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.johnlikens.com Official website]&lt;br /&gt;
*[https://www.youtube.com/watch?v=d8vVP4Fbof4 Inside Cloud Imperium Games: Developing the HUD]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Developers]]&lt;/div&gt;</summary>
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