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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AJumptown</id>
	<title>StarCitizen:Jumptown - Revision history</title>
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	<updated>2026-04-09T15:48:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Jumptown&amp;diff=58482&amp;oldid=prev</id>
		<title>imported&gt;MindOfLujo: I removed the Checkmark at Quantum Marker, because there is no quantum Marker ingame</title>
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		<updated>2024-03-13T09:32:39Z</updated>

		<summary type="html">&lt;p&gt;I removed the Checkmark at Quantum Marker, because there is no quantum Marker ingame&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For|the dynamic event|Jumptown (event)}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
| name                            = Jumptown&lt;br /&gt;
| image                           = Jumptown-daymar.webp&lt;br /&gt;
| type                            = Landmark&lt;br /&gt;
| classification                  = Drug lab&lt;br /&gt;
| system                          = Stanton&lt;br /&gt;
| locatedtype                     = On&lt;br /&gt;
| locatedname                     = Daymar&lt;br /&gt;
| habitable                       = Yes&lt;br /&gt;
| population                      = &lt;br /&gt;
| affiliation1                    = &lt;br /&gt;
| starmapurl                      = &amp;lt;!-- URL of ARK Starmap --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumptown&amp;#039;&amp;#039;&amp;#039; is a drug lab outpost on [[StarCitizen:Daymar]].&lt;br /&gt;
&lt;br /&gt;
==Visitor information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;u&amp;gt;Details&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Travel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Map marker&lt;br /&gt;
| ✓&lt;br /&gt;
|-&lt;br /&gt;
|Quantum marker&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Hazards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Extreme cold&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Control&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Jurisdiction&lt;br /&gt;
|[[StarCitizen:Crusader]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Comm-array coverage&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|Armistice zone&lt;br /&gt;
|✗&lt;br /&gt;
|-&lt;br /&gt;
|Private property&lt;br /&gt;
|✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;u&amp;gt;Landing accomodation&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pads&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Unavailable&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Surface landing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
!Service&lt;br /&gt;
!Provider&lt;br /&gt;
|-&lt;br /&gt;
|Commodity trading&lt;br /&gt;
|Trading console&lt;br /&gt;
|-&lt;br /&gt;
|Delivery handling&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
|Repair, rearm &amp;amp; refuel&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
|Ground vehicle spawning&lt;br /&gt;
|Unavailable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[StarCitizen:Commodities|Commodity]]&lt;br /&gt;
!Buy&lt;br /&gt;
!Sell&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Altruciatoxin]]&lt;br /&gt;
|48.85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Agricultural Supplies]]&lt;br /&gt;
|&lt;br /&gt;
|1.13&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Distilled Spirits]]&lt;br /&gt;
|&lt;br /&gt;
|4.95&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Hydrogen]]&lt;br /&gt;
|&lt;br /&gt;
|1.07&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Medical Supplies]]&lt;br /&gt;
|&lt;br /&gt;
| 18.05&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Neon]]&lt;br /&gt;
|&lt;br /&gt;
|85.11&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Processed Food]]&lt;br /&gt;
|&lt;br /&gt;
|1.36&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Revenant Tree Pollen]]&lt;br /&gt;
|&lt;br /&gt;
|1.69&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:SLAM]]&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Stims]]&lt;br /&gt;
|&lt;br /&gt;
|3.4&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:Waste]]&lt;br /&gt;
| 0.005&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[StarCitizen:WiDoW]]&lt;br /&gt;
|101.01&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Caution is advised while visiting this location. Players are known to camp out here and shoot at passersby, due to its stature as the holder of the currently most profitable trade commodity.{{fact}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Upon its debut, Jumptown was a simple facility with a commodity terminal. In [[Update:Star Citizen Alpha 3.16.0|Alpha 3.16.0]] it received a drug dispensary machine as part of the [[StarCitizen:Jumptown 2.0]] dynamic mission feature set. In [[Update:Star Citizen Alpha 3.18.0|Alpha 3.18.0]] the outpost was enlarged to a ring-like layout with two entrances and two laboratory rooms, each with their own dispensary machine.  On May 5, 2023 [[StarCitizen:Jumptown (event)|Jumptown]] received its 2.1 update with upgrades to the event such as redesigned drug lab interiors doubling the size of the operation, a second dispenser being added to expedite production, and a second entrance as well as multiple windows and skylights being added.&lt;br /&gt;
&lt;br /&gt;
In [[Update:Star Citizen Alpha 3.22.0|Alpha 3.22]], Jumptown was relocated to Daymar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|Jumptown, Yela (Alpha 3.17).jpg&lt;br /&gt;
|jumptown-1.jpg&lt;br /&gt;
|jumptown-2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Planet navplate|Daymar}}&lt;br /&gt;
{{System navplate|Stanton}}&lt;/div&gt;</summary>
		<author><name>imported&gt;MindOfLujo</name></author>
	</entry>
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