<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ALars_den_Herder</id>
	<title>StarCitizen:Lars den Herder - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ALars_den_Herder"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Lars_den_Herder&amp;action=history"/>
	<updated>2026-04-09T17:58:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Lars_den_Herder&amp;diff=59060&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: internal link</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Lars_den_Herder&amp;diff=59060&amp;oldid=prev"/>
		<updated>2024-08-16T01:36:22Z</updated>

		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Lars den Herder headshot.png|alt=Lars den Herder headshot|thumb|Lars den Herder]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lars den Herder&amp;#039;&amp;#039;&amp;#039; is Systems Designer III on the Mission Feature Team (MFT) for [[StarCitizen:Star Citizen]] at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].&amp;lt;ref&amp;gt;[https://youtu.be/CeXEHVUo098 Inside Star Citizen: Mission: Cognoscible], YouTube, 21 Jun 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Work at CIG==&lt;br /&gt;
Lars started as a Systems Designer II,&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/0hHrqSq9OZ8 Inside Star Citizen: Doing Time | Summer 2022], YouTube, 18 Aug 2022&amp;lt;/ref&amp;gt; before becoming Systems Designer III in July 2023.&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/larsdenherder/ Lars&amp;#039; LinkedIn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lars&amp;#039; first work as part of MFT was to revamp the in-game location of [[StarCitizen:Security Post Kareah]],&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; adding NPC guards and detectives that were patrolling around, additional airspace turrets, a new gameplay loop to retrieve contraband from the evidence lockup, and a countermission sending bounty hunters and mercenaries to retake Security Post Kareah from any illegal and hostile players within. Additionally, this change saw the removal of all other [[StarCitizen:Imperial Criminal Database]] locations in Stanton.&lt;br /&gt;
&lt;br /&gt;
Following the release of Security Post Kareah, Lars made the [[StarCitizen:Salvage Rights|salvage rights]] missions for the then newly released [[StarCitizen:Salvage]] gameplay mechanic.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://youtu.be/a0g9sxQkegk Inside Star Citizen: Mission to Module], YouTube, 16 Mar 2023&amp;lt;/ref&amp;gt; This allowed players to purchase salvage rights from providers, and hull scrape the ship, as well as possibly find commodities in the cargo holds.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Lars started playing games at an early age, starting with a Game Boy Color. As he grew up, he owned a variety of consoles with his brothers, before owning his own [[StarCitizen:Xbox|Xbox 360]] and starting his own library of games. He specialised in secondary school to a Computer Science direction, taking Mathematics, Physics, and IT as courses for his A-Level diploma.&lt;br /&gt;
&lt;br /&gt;
He then studied two years of Computer Science at the Technical University of Delft in The Netherlands, before changing to a Bachelor of Science in International Game Architecture and Design (IGAD) at NHTV University of Applied Sciences. It is there that he specialised in technical game design with C# scripting in the Unity game engine, and Unreal Blueprints in Unreal Engine 4. He made several student projects, including an &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; VR escape room, in collaboration with Ubisoft. He also participated in various Global Game Jams, where in one of them he made a potion brewing game using the Razer Hydra motion controller.&lt;br /&gt;
&lt;br /&gt;
After completing his Bachelor&amp;#039;s Degree, he continued his internship with Slightly Mad Studios working on &amp;#039;&amp;#039;Fast &amp;amp; Furious Crossroads&amp;#039;&amp;#039; for six months, before searching for a full time position and relocating to the United Kingdom to work at Electric Square.&lt;br /&gt;
&lt;br /&gt;
==Other Works==&lt;br /&gt;
His extended internship with Slightly Mad Studios culminated in the release of Fast &amp;amp; Furious Crossroads, a car based story and multiplayer game.&lt;br /&gt;
&lt;br /&gt;
When working for Electric Square, he worked on &amp;#039;&amp;#039;Detonation Racing&amp;#039;&amp;#039;, a spiritual successor to Split/Second, for Apple Arcade, before being assigned to &amp;#039;&amp;#039;Assassin&amp;#039;s Creed Nexus VR&amp;#039;&amp;#039;, which he worked on for 20 months, before applying for the job of Systems Designer at CIG.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Lars&amp;#039; in-game handle is Spectre-CIG.&lt;br /&gt;
*Lars coined the term &amp;quot;Hex Penetrator&amp;quot;, an anagram of &amp;quot;Pre XenoThreat&amp;quot; that refers to the [[StarCitizen:Overdrive Initiative]] event.&amp;lt;ref&amp;gt;[https://youtu.be/lx1D3UeEdQ0 Inside Star Citizen: Initiative Indicative] on YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
</feed>