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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ALewis_Thompson</id>
	<title>StarCitizen:Lewis Thompson - Revision history</title>
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	<updated>2026-04-09T12:48:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Lewis_Thompson&amp;diff=59151&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: italics</title>
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		<updated>2024-05-29T10:31:44Z</updated>

		<summary type="html">&lt;p&gt;italics&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lewis Thompson&amp;#039;&amp;#039;&amp;#039; was Senior Prop Artist at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] working on [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://open.spotify.com/episode/4XbVqB5OFIqu9kDlxrGd9Z?si=OHZ4QYAwTZOQxX_ZXxb-4g E0: Make it Happen (a brief look at my journey into the games industry)], Gamedev Origins, Spotify, Jul 26 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Work at CIG ==&lt;br /&gt;
He started at CIG as a mid level Prop Artist II, then Prop Artist III and now Senior Prop Artist.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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Among other things he made the medical beds.&amp;lt;ref&amp;gt;[https://youtu.be/XaBkIJbH3Pw Star Citizen Live Gamedev: The Pyro Proposition], YouTube, 18 Feb 2022&amp;lt;/ref&amp;gt;&lt;br /&gt;
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He left CIG in June 2024.&amp;lt;ref&amp;gt;&amp;quot;[https://x.com/BGLeodran/status/1795750702259773794 As one chapter closes, another begins. In June, I am leaving CIG]&amp;quot;, @BGLeodran, Twitter, 29 May 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Other Works ==&lt;br /&gt;
He was a weapon artist on &amp;#039;&amp;#039;Ghost Recon Breakpoint&amp;#039;&amp;#039; at Ubisoft Bucharest for two years, as he was insistant on working on AAA games and was willing to relocate to another country and get payed less for that.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== Early Life ==&lt;br /&gt;
At school he wanted to be an aircraft engineer, he studied engineering and drama, but his opportunities around were limited, such as working on cars or being a fighter pilot which wasn&amp;#039;t his interest so his dream died.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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He loved video games and made friends by playing, he applied for a games course at a local college which shut down the same year, but they had an IT course and as he was into computers he studied IT.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Once he got to the end of college he decided to go into game development and decided to work at Ubisoft as he was playing the early &amp;#039;&amp;#039;Assassin Creed&amp;#039;&amp;#039; games.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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He went to a game design course at Staffordshire University.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He spent the first two years exploring the options and the 3rd year he decided to go into 3D art and worked on his portfolio.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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* He has a podcast called &amp;#039;&amp;#039;Gamedev Origins&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;[https://open.spotify.com/show/296JAfBfk2DcNX3J8yCS2f?si=03a1ed037024437b Gamedev Origins podcast]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* He is fascinated by aircraft.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Developers]]&lt;br /&gt;
{{Short description|Senior Prop Artist at Cloud Imperium Games}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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