<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AMMO</id>
	<title>StarCitizen:MMO - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AMMO"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:MMO&amp;action=history"/>
	<updated>2026-04-09T10:56:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:MMO&amp;diff=59614&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: autorect incorrect fix fix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:MMO&amp;diff=59614&amp;oldid=prev"/>
		<updated>2025-11-28T18:30:56Z</updated>

		<summary type="html">&lt;p&gt;autorect incorrect fix fix&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MMO&amp;#039;&amp;#039;&amp;#039; means Massively Multiplayer Online.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://twitter.com/RichardGarriott/status/1681738698038099971 @RichardGarriott], Twitter,  Jul 19, 2023&amp;lt;/ref&amp;gt; [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] is an MMO, while [[StarCitizen:Squadron 42|&amp;#039;&amp;#039;Squadron 42&amp;#039;&amp;#039;]] isn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
The term MMO was coined at [[StarCitizen:Origin Systems]] by Richard Gariott&amp;#039;s team trying to differentiate &amp;#039;&amp;#039;Ultima Online&amp;#039;&amp;#039; from MUD’s and other dial up service multiplayer games.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Foremost, was the concept of “massive”, meaning that truly thousands or more players could simultaneously connect and interact with each other live in the game world. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As &amp;#039;&amp;#039;Ultima Online&amp;#039;&amp;#039; had significantly more success than Electronic Access had projected, they still had to “[[StarCitizen:shard]]” the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While &amp;#039;&amp;#039;Ultima Online&amp;#039;&amp;#039; was mostly a single flat world, Origin Systems did not intend to imply that the massive number of players in an MMO could not also have smaller [[StarCitizen:Instancing|instanced]] spaces, rather / mostly that all players in a shard can see and interact with each other.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[StarCitizen:Shard]]&lt;br /&gt;
* [[StarCitizen:Player count]]&lt;br /&gt;
* [[StarCitizen:Server meshing]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Abbreviations]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
</feed>