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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AMaelstrom_%28destruction_system%29</id>
	<title>StarCitizen:Maelstrom (destruction system) - Revision history</title>
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	<updated>2026-04-09T11:42:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Maelstrom_(destruction_system)&amp;diff=59803&amp;oldid=prev</id>
		<title>imported&gt;Darkov: Fixed Genesis link to reference the Star Engine process, and not the starliner ship.</title>
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		<updated>2025-12-09T22:48:44Z</updated>

		<summary type="html">&lt;p&gt;Fixed Genesis link to reference the Star Engine process, and not the starliner ship.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039; is the [[StarCitizen:Star Engine]]&amp;#039;s physically based destruction system.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=xKWa4WoTkV4 CitizenCon 2953: Shaping the ‘Verse - The Future of StarEngine], Star Citizen, YouTube, 24 oct. 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Many of the structures created by [[StarCitizen:Starchitect]] or [[StarCitizen:Base building|Base Building]] as part of [[StarCitizen:Genesis (Star Engine)|Genesis]] will feature the &amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039; destruction system, allowing for a range of scales of geometry fracturing and physics dependent on the force used. For instance, a [[StarCitizen:P4-AR Rifle|P4-AR]] may be able to shoot small chunks out of a barricade, while a [[StarCitizen:GP-33 MOD Grenade Launcher|GP-33]] could be able to raze a small structure with one shot.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039; is to be implemented in both [[StarCitizen:Squadron 42]] and [[StarCitizen:Star Citizen]] as a ship destruction system. [[StarCitizen:Ships]] using &amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039; require converting from the prior &amp;quot;PU damage model&amp;quot; used in Star Citizen, a process referred to as &amp;quot;pressing a few buttons&amp;quot; due to &amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s ability to import from the prior model. This is followed by further dedicated work from the [[StarCitizen:Tech art]] and [[StarCitizen:Ship art]] teams of [[StarCitizen:Cloud Imperium]] to make ships more believably destructible.&amp;lt;ref&amp;gt;Star Citizen Live: Invictus Ship Talk (Maelstrom) (timestamped): https://youtu.be/fOkYR-y2Sx4?t=1595&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039; system is also used for deriving and calculating the physical mass of detachable and destructible ship parts based on their applied materials and thicknesses, instead of priorly-used rough volume calculations and designer-set values.&amp;lt;ref&amp;gt;Star Citizen Live: Invictus Ship Talk (Maelstrom mass) (timestamped): https://youtu.be/fOkYR-y2Sx4?t=1737&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The applied hull materials of a ship will be used in the calculation of armor effectiveness in &amp;#039;&amp;#039;&amp;#039;Maelstrom&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-comms-dive-3-september-16-2025|text=Star Citizen Comms-Dive #3|accessdate=2025-11-28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Development]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Darkov</name></author>
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