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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AMark_Abent%2FUpstream</id>
	<title>StarCitizen:Mark Abent/Upstream - Revision history</title>
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	<updated>2026-10-19T22:18:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Mark_Abent/Upstream&amp;diff=209021&amp;oldid=prev</id>
		<title>SyncBot: Sync: upstream version from Star Citizen</title>
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		<updated>2026-09-20T11:30:12Z</updated>

		<summary type="html">&lt;p&gt;Sync: upstream version from Star Citizen&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Mark Abent.png|thumb|Mark Abent]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mark Abent&amp;#039;&amp;#039;&amp;#039; is a Lead Gameplay Programmer in [[StarCitizen:Cloud Imperium Games, LLC|CIG Los Angeles]]. &lt;br /&gt;
&lt;br /&gt;
== Work at CIG ==&lt;br /&gt;
He was hired in 2013 to start work on [[StarCitizen:Arena Commander]].&lt;br /&gt;
&lt;br /&gt;
He was originally a Senior Gameplay Programmer and promoted with [[StarCitizen:Chad McKinney]] in August 2017 as the engineering team in LA got large and split into two teams.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/starcitizen/comments/6yx6r4/discolando_mark_abent_taking_a_short_break_from/dmr51aj Chad McKinney&amp;#039;s comment on Reddit]&amp;lt;/ref&amp;gt; He works on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power planet, power system, heat system, UI links) to utilizing engine tech to build complex systems which describe a ship: zones/[[StarCitizen:object container]]s.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;&amp;gt;[[StarCitizen:David Ladyman]] and [[StarCitizen:Ben Lesnick]], &amp;#039;&amp;#039;Behind the Screens: Optimization&amp;#039;&amp;#039;, [[StarCitizen:Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was the host of the weekly show [[StarCitizen:Bug Smashers]]. &lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
He started programming in his teen days, modiding &amp;#039;&amp;#039;Half-Life&amp;#039;&amp;#039;. He joined ‘&amp;#039;&amp;#039;Black Mesa&amp;#039;&amp;#039;,’ which took on remaking the original &amp;#039;&amp;#039;Half-Life&amp;#039;&amp;#039; game. This opened opportunities such as getting hired for &amp;#039;&amp;#039;Insurgency&amp;#039;&amp;#039;. I stayed on the project through release.&amp;lt;ref name=&amp;quot;jp0605&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* He started programming when he was a teen modifying {{WP|ref=no|Half-Life_(video_game)|text=Half-Life}}.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
* Before working in CIG, he worked on {{WP|ref=no|Black_Mesa_(video_game)|text=Black Mesa}} and {{WP|ref=no|Insurgency_(video_game)|text=Insurgency}}.&amp;lt;ref name=&amp;quot;jp0605&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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