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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AMichael_Barclay</id>
	<title>StarCitizen:Michael Barclay - Revision history</title>
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	<updated>2026-04-09T22:10:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Michael_Barclay&amp;diff=60148&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: removed stub</title>
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		<summary type="html">&lt;p&gt;removed stub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Michael Barclay&amp;#039;&amp;#039;&amp;#039; was Lead Level Designer at [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]].&lt;br /&gt;
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==Other Works==&lt;br /&gt;
His first professional job was as a technical designer at Free Radical on &amp;#039;&amp;#039;Star Wars: Battlefront 3&amp;#039;&amp;#039;, in 2007. He then I’ve worked at Cohort Games, at [[StarCitizen:Crytek]] on &amp;#039;&amp;#039;Homefront: The Revolution&amp;#039;&amp;#039;, and after CIG at Naughty Dog working on &amp;#039;&amp;#039;Uncharted The Lost Legacy&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Last of Us Part II&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://medium.com/@EightyLevel/the-main-pillars-of-game-design-57694e57cba The Main Pillars of Game Design], 80level, Oct 12, 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Early Life==&lt;br /&gt;
He graduated from Abertay in 2007 with a degree in Computer Games Technology.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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==External Links==&lt;br /&gt;
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*[http://www.mikebarclay.co.uk/ Official website]&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Developers]]&lt;br /&gt;
{{Short description|Lead Level Designer at CIG}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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