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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3AOculus_Rift</id>
	<title>StarCitizen:Oculus Rift - Revision history</title>
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	<updated>2026-04-09T14:55:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Oculus_Rift&amp;diff=61113&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: ref</title>
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		<updated>2025-06-17T17:29:57Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:comm-Link-oculus-IMG_2763-2.jpg|thumb|Chris Roberts wearing an Oculus Rift]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Oculus Rift&amp;#039;&amp;#039;&amp;#039; is a discontinued line of virtual reality headsets developed and manufactured by the virtual reality company Oculus VR, credited with reviving the virtual reality industry. &lt;br /&gt;
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It was the first [[StarCitizen:virtual reality]] headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems.&lt;br /&gt;
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== Star Citizen ==&lt;br /&gt;
Oculus Rift support for the [[StarCitizen:Hangar Module|hangar module]] was a 12 Million US$ [[StarCitizen:Stretch Goals|stretch goal]].&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13103-New-Stretch-Goals|text=New Stretch Goals|accessdate=2013-06-28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[StarCitizen:Chris Roberts]] stated that as &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; already works in stereoscopic 3D there was almost no extra work needed to support the Rift.&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12801-Chris-Visits-Oculus|text=Chris Visits Oculus|accessdate=2012-11-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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At the 2013 SxSW Interactive Festival Chris Roberts mentioned that 29% of players indicated they intended to use the Oculus Rift when available.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZZWaBnpSvUk&amp;amp;t=990s Breathing New Life Into PC Games &amp;amp; Space Sims podcast - Chris Roberts - SxSW 2013], Star Citizen, Youtube, 10 April 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
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CIG got access to the dev kit before the release and made the Oculus Rift work in the game engine with rough edges such as latency that had more to do with some of the [[StarCitizen:CryEngine]] side of things that CIG was working on with [[StarCitizen:Crytek]] to improve.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=astDHngLzyk&amp;amp;t=1312s Wingman&amp;#039;s Hangar ep034 . August 16, 2013], Star Citizen, Youtube.&amp;lt;/ref&amp;gt; The Occulus Rift was released on March 28, 2013.&lt;br /&gt;
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An initial iteration of Oculus Rift support got added to the hangar module in [[Update:Star Citizen Patch 11.1|patch 11.1]] in 2014, however it broke and was therefore removed.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=NTMlZru2aG4&amp;amp;t=175s Wingman&amp;#039;s Hangar ep058 . February 26, 2014], Star Citizen, Youtube&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/engineering/13600-Hangar-Patch-111-Released|text=Patch 11.1 adds support for the Oculus Rift to the Hangar module|accessdate=2014-02-26}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It was mentioned numerous times over the years&amp;#039;&amp;#039;[[StarCitizen:Wingman&amp;#039;s Hangar|.]]&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=VE3WxpO4jW0&amp;amp;t=210s Arena Commander-PAX East and Beyond], Star Citizen, Youtube, 20 April 2014&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=HJsap-vZgiE&amp;amp;t=431s Star Citizen - Overview, Star Citizen], Youtube,  9 February 2014&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=EQpchP8aXas&amp;amp;t=946s Wingman&amp;#039;s Hangar ep046 . November 15, 2013], Star Citizen, Youtube&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[StarCitizen:Wingman&amp;#039;s Hangar ep017 . April 19, 2013]], Star Citizen, Youtube&amp;lt;/ref&amp;gt; &lt;br /&gt;
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==Quote==&lt;br /&gt;
{{quote|If anyone&amp;#039;s ever played [[StarCitizen::Category:Video games by Chris Roberts|my games]] they&amp;#039;ll know that immersion is like one of the biggest things for me in anything, and i can&amp;#039;t think of anything more immersive than being in a virtual reality environment, and of course in [[StarCitizen:Wing Commander (series)|wing commander]] style or in the [[StarCitizen:Star Citizen|star citizen]] game you sit inside a cockpit, so looking around is exactly what you need to do to be able to do to have a better immersive and playable moment.|Chris Roberts&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=daZHbKPhLRc SxSW Virtual Reality: The Holy Grail of Gaming], VR Adventure, YouTube, 9 mars 2013&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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==References==&lt;br /&gt;
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&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Virtual_reality]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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