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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3APaul_Dalessi</id>
	<title>StarCitizen:Paul Dalessi - Revision history</title>
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	<updated>2026-04-09T17:57:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Paul_Dalessi&amp;diff=61837&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: cat halo</title>
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		<updated>2025-05-10T13:54:00Z</updated>

		<summary type="html">&lt;p&gt;cat halo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Paul Dalessi&amp;#039;&amp;#039;&amp;#039; was Vehicle Artist at [[StarCitizen:Cloud Imperium Games Ltd.|Foundry 42]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.linkedin.com/in/pdalessi/?originalSubdomain=pl Paul Dalessi], linkedin&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is a member of the Four Horsemen, a group of [[StarCitizen:Star Citizen|&amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;]] players who designed the [[StarCitizen:Redeemer]] during [[StarCitizen:The Next Great Starship]] competition.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite Jump Point|title=The Next Great Starship: Redeemer|volume=02|month=06|startpage=3|endpage=29|accessdate=2014-05-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Work at Foundry 42==&lt;br /&gt;
He joined Foundry 42 in February 2015 and stayed until December 2016.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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==Other Works==&lt;br /&gt;
He worked on the &amp;#039;&amp;#039;Half Life 2&amp;#039;&amp;#039; mod Eternal Silence as well as on modded maps for &amp;#039;&amp;#039;Halo: Custom Edition&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before CIG he worked as Junior artist at Streamline Studios, as freelance 3D artist for Massive Black and R4Reality, as allround artist at Crankshaft Games, as 3D and Texture artist for Black Sheep Studio, as 3D artist for Forge Studios, as environment artist for Rockstar Games. After having worked at CIG, he became Senior Vehicle Artist at CD Projekt Red on &amp;#039;&amp;#039;Cyberpunk 2077&amp;#039;&amp;#039;, then Tech lead &amp;amp; 3D Vehicle-art leadTech lead &amp;amp; 3D Vehicle-art lead at Lionsharp Studios.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.artstation.com/neuro Artstation]&lt;br /&gt;
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==References==&lt;br /&gt;
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&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Worked_on_Halo]]&lt;br /&gt;
{{Short description|Vehicle Artist at Foundry 42}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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