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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ASpace_Combat_Maneuvers</id>
	<title>StarCitizen:Space Combat Maneuvers - Revision history</title>
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	<updated>2026-04-09T21:19:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Space_Combat_Maneuvers&amp;diff=63640&amp;oldid=prev</id>
		<title>imported&gt;Teizan: Marked for deletion &gt; Deprecated.</title>
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		<updated>2026-03-23T11:34:39Z</updated>

		<summary type="html">&lt;p&gt;Marked for deletion &amp;gt; Deprecated.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Outdated|Reason=So outdated it isn&amp;#039;t even called &amp;quot;Space Combat Maneuvers&amp;quot; anymore. Standard Control Mode (the modern name) is not worth a page separate from IFCS.|Deprecated=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Space Combat Maneuvers (SCM)&amp;#039;&amp;#039;&amp;#039; is a flight mode of the [[StarCitizen:Intelligent Flight Control System]] used primarily in space combat. Unlike afterburner, it does not use any fuel. Its maximum velocity is dynamically calculated as a function of force and mass: F/m * T = SCM Max Velocity.&lt;br /&gt;
&lt;br /&gt;
== Fuel Consumption ==&lt;br /&gt;
&lt;br /&gt;
With the technological advancements of 930 years, ships equipped with the proper intakes can create and replenish the fuel necessary for everyday operation.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/15991-Q-A-Aopoa-Nox|text=Q&amp;amp;A: Aopoa Nox}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tuning the Maximum Velocity == &lt;br /&gt;
&lt;br /&gt;
* Any changes to the mass of the ship (such as loadout changes, picking up [[StarCitizen:cargo]] etc) will impact the maximum SCM speed. &lt;br /&gt;
&lt;br /&gt;
* Upgrading the ships [[StarCitizen:maneuvering thruster]]s generally increases the max SCM speed allowed by IFCS. The maximum SCM speed is determined by the strongest turning axis of the ship, meaning the best drift control will be achieved by turning on the strong axis, rather than the weak axis. Each ship has a different configuration of strong and weak axes and its up to the pilot to learn them and fly to their strengths.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/15031-Star-Citizen-Alpha-20-Flight-Model-Changes|text=Design Notes: Flight Model Changes in Star Citizen Alpha 2.0.0}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Teizan</name></author>
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