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	<title>StarCitizen:Theatres of War - Revision history</title>
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		<title>imported&gt;BadCall at 19:34, 13 June 2025</title>
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		<updated>2025-06-13T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Theatres of War&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Theaters of War&amp;#039;&amp;#039;&amp;#039; (abbreviated as ToW) is an anticipated objective-based game mode set within the &amp;#039;&amp;#039;[[StarCitizen:Star Marine]]&amp;#039;&amp;#039; simulation, featuring combined arms combat with the use of ground and space based vehicles with on-foot infantry. Each scenario is a simulation of a historical battle within the &amp;#039;&amp;#039;[[StarCitizen:Star Citizen]]&amp;#039;&amp;#039; universe.&amp;lt;ref name=&amp;quot;citcon&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=Xr3PATgOEmo YouTube:CitizenCon 2949 - Shoot &amp;#039;em Up] , 2019-12-15,  acc. 2025-06-13&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/r3MzfiZgYmI Star Citizen Live: Theaters of War CitizenCon Followup] 2020-01-31, acc. 2025-06-13&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;epicmonth&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/17578-An-Epic-Month-Ahead|text=An Epic Month Ahead...|accessdate=2025-05-13}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ama&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/theaters-of-war-ama-june-3rd-2020|text=Spectrum (Forum): Theaters of War AMA,  2020-06-03|accessdate=2025-06-13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current status of the ToW&amp;#039;s development is unknown, the most recent update from [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] in 2022 confirmed that development has been transferred from [[StarCitizen:Firesprite]] to CIGs internal Vehicle Tech Team. &amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/18639-Roadmap-Roundup-April-27-2022|text=Roadmap Roundup: April 2022|accessdate=2025-06-13}}&amp;lt;/ref&amp;gt; The map for the &amp;#039;Crossroads of Crime&amp;#039; scenario was added to [[StarCitizen:Arena Commander]] in [[StarCitizen::Update:Star_Citizen_Alpha_4.1.0|Alpha 4.1]].&amp;lt;ref name=&amp;quot;alpha4.1&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/Patch-Notes/20522-Star-Citizen-Alpha-41|text=Update Alpha 4.1|accessdate=2025-06-13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The game mode is split into three distinct phases for each scenario. In total the game mode is intended to last for 30 minutes. It is comprised of two teams and a total of 40 players, with 20 attackers and 20 defenders.&amp;lt;ref name=&amp;quot;citcon&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
&amp;#039;&amp;#039;Theatres of War&amp;#039;&amp;#039; features different scenarios in the history of &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039; before the current time in [[StarCitizen:Persistent Universe]].&amp;lt;ref name=&amp;quot;citcon&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crossroads of Crime ===&lt;br /&gt;
Crossroads of Crime is a historical battle in [[StarCitizen:Nexus system]] between the notorious outlaw gang [[StarCitizen:The Supreme]] and an elite [[StarCitizen:United Empire of Earth]] [[StarCitizen:Advocacy]] tactical squad in [[StarCitizen:2931]]. The Advocacy are trying to kick the Supreme out of one of their gang strongholds. Rather than giving up, the Supreme would rather see the whole stronghold destroyed and the Advocacy along with them. The Advocacy must stop the Supreme from activating a mining laser that is in orbit above the [[StarCitizen:Nexus III|planet]] before it&amp;#039;s too late.&lt;br /&gt;
&lt;br /&gt;
Player can choose from the two teams, the Advocacy (blue team) and The Supreme (red team). Players can choose one of the four presets in their team, which allows the player to pick from a variety of roles and weapons relevant to the scenario. Teams have asymmetrical loadout based on the manufacturers and damage types.&amp;lt;ref name=&amp;quot;citcon&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map for this scenario was added to [[StarCitizen:Arena Commander]] in [[StarCitizen::Update:Star_Citizen_Alpha_4.1.0|Alpha 4.1]].&amp;lt;ref name=&amp;quot;alpha4.1&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== UEE Advocacy ====&lt;br /&gt;
{{see also|Advocacy}}&lt;br /&gt;
UEE Advocacy is the blue attacking team.&lt;br /&gt;
&lt;br /&gt;
===== Phase 1: Take the AA Guns Offline =====&lt;br /&gt;
The objective is to disable the base&amp;#039;s AA guns, to clear the skies for ship and vehicle reinforcements. It is achieved by hacking the laptops at Objective A and Objective B. The team has two [[StarCitizen:Ursa]], which can be used as a spawn point, and one [[StarCitizen:Cyclone-TR]].&lt;br /&gt;
&lt;br /&gt;
===== Phase 2: Destroy the Radar Dish =====&lt;br /&gt;
The objective is to destroy the ground-based radar tower. It is achieved by hacking a laptop inside the building at the base to overload the system, or destroy the radar dish by dealing damages. The team has two [[StarCitizen:Ballista]], three [[StarCitizen:Hornet]], two Ursa, and two Cyclone-TR.&lt;br /&gt;
&lt;br /&gt;
===== Phase 3: Stop the Mining Laser =====&lt;br /&gt;
The objective is to destroy the mining laser head in orbit. It is achieved by hacking three laptops to overcharge the system, or destroy the mining laser by dealing damages.&lt;br /&gt;
&lt;br /&gt;
==== The Supreme ====&lt;br /&gt;
{{see also|The Supreme}}&lt;br /&gt;
The Supreme is the red defending team.&lt;br /&gt;
&lt;br /&gt;
===== Phase 1: Stop the Advocacy&amp;#039;s Advance =====&lt;br /&gt;
The objective is to stop Advocacy from disabling the base&amp;#039;s AA guns. It is achieved by stopping the Advocacy from hacking the laptops at Objective A and Objective B. The team has no vehicle on this phase.&lt;br /&gt;
&lt;br /&gt;
===== Phase 2: Protect the Radar Dish =====&lt;br /&gt;
The objective is to protect the radar tower from Advocacy. It is achieved by stopping the Advocacy from hacking the laptop at the tower base and defending the radar dish from enemy damages. The team has between eight and ten [[StarCitizen:Buccaneer]].&lt;br /&gt;
&lt;br /&gt;
===== Phase 3: Wipe out the Advocacy =====&lt;br /&gt;
The objective is to protect the mining laser so that it can be used to wipe out the Advocacy. It is achieved by protecting the three laptop in the station and defending the mining laser from enemy damages.&amp;lt;ref name=&amp;quot;citcon&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Discovered in [[StarCitizen:2445]], the [[StarCitizen:United Nations of Earth]] was conflicted about what to do with the Nexus system. Since the only [[StarCitizen:jump point]] at the time was through [[StarCitizen:Cathcart system|Cathcart]], they tried to use the system as a dedicated military training system, but budget issues forced the government to sell exclusive access to the system to the [[StarCitizen:Hathor Group]] in a deal that ultimately inspired the sale of [[StarCitizen:Stanton System]] centuries later. Hathor indiscriminately stripped the system of its resources then abandoned it. Over the decades, outlaws, squatters, and refugees began to move in as the system slipped into obscurity. It wasn&amp;#039;t until [[StarCitizen:Dean Kellar|Dean Kellar&amp;#039;s]] infamous run spilled into the system that the UEE realized how dangerous and entrenched these criminals had become and decided to take it back.&lt;br /&gt;
&lt;br /&gt;
The year is now 2931. The UEE is attempting to restore order by sweeping out the outlaws and squatters who have taken residence in the system. Play as a member of the UEE Advocacy tactical team, led by [[StarCitizen:SAC]] [[StarCitizen:Darrell Lincoln]], or an outlaw in the Supreme gang, led by [[StarCitizen:Leoni Kulkov|Leoni &amp;quot;Zombie&amp;quot; Kulkov]], in the battle for the Hathor Mining Facility on the UEE&amp;#039;s first target to reclaim the system; Nexus III.&amp;lt;ref&amp;gt;In-game description in [[StarCitizen:Star Citizen Alpha 3.9.1]]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The game mode was announced at [[StarCitizen:CitizenCon 2019]] with a playable demo on-site and planned for an evocati release in early 2020. It entered closed testing in June 2020 for [[StarCitizen:Evocati]] players.&amp;lt;ref name=&amp;quot;epicmonth&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;ama&amp;quot;/&amp;gt; &lt;br /&gt;
In March 2021 [[StarCitizen:Firesprite]] announced they had joined development as contractors, but in April 2022 development was transferred back to [[StarCitizen:Cloud Imperium Games Ltd.|CIGs]] internal Vehicle Tech Team.&amp;lt;ref&amp;gt;[https://firesprite.com/news/2021/03/cloud-imperium-games-and-firesprite-unveil-development-partnership-for-star-citizen-multiplayer-mode/ Cloud Imperium Games and Firesprite unveil development partnership], 2021-03-18, acc. 2025-06-13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://firesprite.com/games/star-citizen-theaters-of-war-working-title/index/ Firesprite: Theaters of War], acc. 2025-06-13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/18639-Roadmap-Roundup-April-27-2022|text=Roadmap Roundup: April 2022|accessdate=2025-06-13}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name is a working title and could change over development.&amp;lt;ref name=&amp;quot;citcon&amp;quot;/&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{for|a full gallery|:Category:Theaters of War images}}&lt;br /&gt;
{{gallery&lt;br /&gt;
|ToW-combat-01.png&lt;br /&gt;
|ToW-combat-02.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Short description|Upcoming game mode in Star Marine}}&lt;br /&gt;
[[Category:Game Module]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BadCall</name></author>
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