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	<title>StarCitizen:Tiger3D - Revision history</title>
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	<updated>2026-04-09T18:42:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Tiger3D&amp;diff=64823&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: cat</title>
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		<updated>2025-12-21T15:20:27Z</updated>

		<summary type="html">&lt;p&gt;cat&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tiger3D&amp;#039;&amp;#039;&amp;#039; is a game by [[StarCitizen:James Romanov]] and [[StarCitizen:James Vandyke]] from [[StarCitizen:InterDimension Software]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon seeing a demo of [[StarCitizen:ULTIMATE: Downbelow]],a spinoff of [[StarCitizen:Original Systems]] series [[StarCitizen:ULTIMATE (series)|ULTIMATE]],  Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined [[StarCitizen:Admiral Cool]], and instead turned to the gritty details of [[StarCitizen:Lore timeline|history]]: an action title based on the internecine warfare of the [[StarCitizen:Messer Era|Messer era]]. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Players everywhere hailed the impossibly realistic environments, the sheer speed of movement allowed by the engine … and countless others focused on what they saw as a tasteless appropriation of history. While the gaming industry is no stranger to unwarranted protests, there’s some truth to the claim that the team at [[StarCitizen:Perigree Press|Perigree]] intentionally hit a nerve. From levels covered in totalitarian banners to the final episode in which the player must battle a [[StarCitizen:Titan exosuit|titan]]-suited parody of [[StarCitizen:Ivar Messer]], the game’s design seemed intended to offend more delicate sensibilities.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* It&amp;#039;s based on &amp;#039;&amp;#039;Wolfenstein3D&amp;#039;&amp;#039; by ID Software.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Video_games_(lore)]]&lt;br /&gt;
[[Category:Video games by InterDimension_Software]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
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