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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=StarCitizen%3ATiger3D</id>
	<title>StarCitizen:Tiger3D - Revision history</title>
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	<updated>2026-06-11T05:47:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Tiger3D&amp;diff=86705&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add SC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Tiger3D&amp;diff=86705&amp;oldid=prev"/>
		<updated>2026-04-09T23:28:58Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add SC/ prefix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:28, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Tiger3D&#039;&#039;&#039; is a game by [[StarCitizen:James Romanov]] and [[StarCitizen:James Vandyke]] from [[StarCitizen:InterDimension Software]].&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Tiger3D&#039;&#039;&#039; is a game by [[StarCitizen:James Romanov]] and [[StarCitizen:James Vandyke]] from [[StarCitizen:InterDimension Software]].&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC/&lt;/ins&gt;Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon seeing a demo of [[StarCitizen:ULTIMATE: Downbelow]],a spinoff of [[StarCitizen:Original Systems]] series [[StarCitizen:ULTIMATE (series)|ULTIMATE]],  Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined [[StarCitizen:Admiral Cool]], and instead turned to the gritty details of [[StarCitizen:Lore timeline|history]]: an action title based on the internecine warfare of the [[StarCitizen:Messer Era|Messer era]]. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon seeing a demo of [[StarCitizen:ULTIMATE: Downbelow]],a spinoff of [[StarCitizen:Original Systems]] series [[StarCitizen:ULTIMATE (series)|ULTIMATE]],  Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined [[StarCitizen:Admiral Cool]], and instead turned to the gritty details of [[StarCitizen:Lore timeline|history]]: an action title based on the internecine warfare of the [[StarCitizen:Messer Era|Messer era]]. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=StarCitizen:Tiger3D&amp;diff=64823&amp;oldid=prev</id>
		<title>imported&gt;TheBookfinder: cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=StarCitizen:Tiger3D&amp;diff=64823&amp;oldid=prev"/>
		<updated>2025-12-21T15:20:27Z</updated>

		<summary type="html">&lt;p&gt;cat&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tiger3D&amp;#039;&amp;#039;&amp;#039; is a game by [[StarCitizen:James Romanov]] and [[StarCitizen:James Vandyke]] from [[StarCitizen:InterDimension Software]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon seeing a demo of [[StarCitizen:ULTIMATE: Downbelow]],a spinoff of [[StarCitizen:Original Systems]] series [[StarCitizen:ULTIMATE (series)|ULTIMATE]],  Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined [[StarCitizen:Admiral Cool]], and instead turned to the gritty details of [[StarCitizen:Lore timeline|history]]: an action title based on the internecine warfare of the [[StarCitizen:Messer Era|Messer era]]. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Players everywhere hailed the impossibly realistic environments, the sheer speed of movement allowed by the engine … and countless others focused on what they saw as a tasteless appropriation of history. While the gaming industry is no stranger to unwarranted protests, there’s some truth to the claim that the team at [[StarCitizen:Perigree Press|Perigree]] intentionally hit a nerve. From levels covered in totalitarian banners to the final episode in which the player must battle a [[StarCitizen:Titan exosuit|titan]]-suited parody of [[StarCitizen:Ivar Messer]], the game’s design seemed intended to offend more delicate sensibilities.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* It&amp;#039;s based on &amp;#039;&amp;#039;Wolfenstein3D&amp;#039;&amp;#039; by ID Software.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Video_games_(lore)]]&lt;br /&gt;
[[Category:Video games by InterDimension_Software]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheBookfinder</name></author>
	</entry>
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