<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Template%3AMC%2FDialogue%2Fdoc</id>
	<title>Template:MC/Dialogue/doc - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Template%3AMC%2FDialogue%2Fdoc"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Template:MC/Dialogue/doc&amp;action=history"/>
	<updated>2026-04-11T16:26:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Template:MC/Dialogue/doc&amp;diff=42837&amp;oldid=prev</id>
		<title>imported&gt;QwertyLilley: /* See also */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Template:MC/Dialogue/doc&amp;diff=42837&amp;oldid=prev"/>
		<updated>2026-03-27T05:25:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{documentation header}}&lt;br /&gt;
{{Uses TemplateStyles|Template:Dialogue/styles.css}}&lt;br /&gt;
A template used for showing dialogues from choice-driven games, especially for branching choices and outcomes that are frequently missable or one-time only.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;1&amp;gt;}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &amp;amp;mdash; the dialogues to display written in description list format.&lt;br /&gt;
** &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; &amp;amp;mdash; choices and lines.&lt;br /&gt;
** &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; &amp;amp;mdash; contexts and non-verbal actions.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; &amp;amp;mdash; context or non-verbal action (level 1)&lt;br /&gt;
* &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; &amp;amp;mdash; main dialogue line or choice (level 1)&lt;br /&gt;
* &amp;lt;code&amp;gt;:;&amp;lt;/code&amp;gt; &amp;amp;mdash; context or non-verbal action in response to a level 1 choice (level 2)&lt;br /&gt;
* &amp;lt;code&amp;gt;::&amp;lt;/code&amp;gt; &amp;amp;mdash; dialogue line or choice in response to a level 1 choice (level 2)&lt;br /&gt;
* &amp;lt;code&amp;gt;::;&amp;lt;/code&amp;gt; &amp;amp;mdash; further context or non-verbal action in response to a level 2 choice (level 3)&lt;br /&gt;
* &amp;lt;code&amp;gt;:::&amp;lt;/code&amp;gt; &amp;amp;mdash; further dialogue line or choice in response to a level 2 choice (level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Dialogue|&lt;br /&gt;
; Level 1 context/non-verbal action&lt;br /&gt;
: Level 1 dialogue line/choice&lt;br /&gt;
:; Level 2 context/non-verbal action&lt;br /&gt;
:: Level 2 dialogue/choice&lt;br /&gt;
::; Level 3 context/non-verbal action&lt;br /&gt;
::: Level 3 dialogue line/choice&lt;br /&gt;
:; Level 2 context/non-verbal action&lt;br /&gt;
:: Level 2 dialogue/choice&lt;br /&gt;
::; Level 3 context/non-verbal action&lt;br /&gt;
::: Level 3 dialogue line/choice&lt;br /&gt;
: Level 1 dialogue line/choice&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&lt;br /&gt;
; Level 1 context/non-verbal action&lt;br /&gt;
: Level 1 dialogue line/choice&lt;br /&gt;
:; Level 2 context/non-verbal action&lt;br /&gt;
:: Level 2 dialogue/choice&lt;br /&gt;
::; Level 3 context/non-verbal action&lt;br /&gt;
::: Level 3 dialogue line/choice&lt;br /&gt;
:; Level 2 context/non-verbal action&lt;br /&gt;
:: Level 2 dialogue/choice&lt;br /&gt;
::; Level 3 context/non-verbal action&lt;br /&gt;
::: Level 3 dialogue line/choice&lt;br /&gt;
: Level 1 dialogue line/choice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
=== Minecraft: Story Mode ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
=== Slime booth ===&lt;br /&gt;
{{dialogue|&lt;br /&gt;
: {{interact|use|Use}}&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Ohh...heeyyy...we meet again...hehe...he... One slime block, please&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; We don’t give out slime blocks here. Just slime balls. But we’ve got a limited supply today and we’re only giving out 2 per customer. You COULD craft your own slime block if you had 9 slime balls...&lt;br /&gt;
:: {{interact|talk|I’m sorry about before.}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; I’m really sorry about earlier -- I honestly thought you were someone else.&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Apology accepted.&lt;br /&gt;
:: {{interact|talk|Please give me some slime.}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Can I please, please have some slime?&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Ugh, whatever.&lt;br /&gt;
:: {{interact|talk|I need slime! Quickly!}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; I need slime, and fast!&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; But I just --&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Quickly! There&amp;#039;s no time!&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Ugh, whatever.&lt;br /&gt;
:: {{interact|talk|...}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Ugh, whatever.&lt;br /&gt;
:: {{interact|use}} (again)&lt;br /&gt;
::; (Ivy glares while Jesse scratches their head in embarrassment.)&lt;br /&gt;
::: {{interact|talk|Hi, me again.}}&lt;br /&gt;
:::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Hi, it’s me again!&lt;br /&gt;
::: {{interact|talk|Remember me?}}&lt;br /&gt;
:::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Hi! Remember me?&lt;br /&gt;
::: {{interact|talk|Just one more thing.}}&lt;br /&gt;
:::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Um, just one more thing, ma’am?&lt;br /&gt;
::: {{interact|talk|...}}&lt;br /&gt;
:::; (Jesse makes a sheepish grin and Ivy rolls her eyes.)&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; One more slime ball, please!&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; I’m afraid not. If I break the rules for you, then I have to break them for everybody and then I’ll be out of slime completely. Sorry.&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Come on, please? &lt;br /&gt;
::; (Ivy shakes her head and Jesse leaves.)&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; I’ve gotta find one more slimeball.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Slime booth ===&lt;br /&gt;
{{dialogue|&lt;br /&gt;
: {{interact|use|Use}}&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Ohh...heeyyy...we meet again...hehe...he... One slime block, please&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; We don’t give out slime blocks here. Just slime balls. But we’ve got a limited supply today and we’re only giving out 2 per customer. You COULD craft your own slime block if you had 9 slime balls...&lt;br /&gt;
:: {{interact|talk|I’m sorry about before.}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; I’m really sorry about earlier -- I honestly thought you were someone else.&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Apology accepted.&lt;br /&gt;
:: {{interact|talk|Please give me some slime.}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Can I please, please have some slime?&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Ugh, whatever.&lt;br /&gt;
:: {{interact|talk|I need slime! Quickly!}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; I need slime, and fast!&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; But I just --&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Quickly! There&amp;#039;s no time!&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Ugh, whatever.&lt;br /&gt;
:: {{interact|talk|...}}&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; Ugh, whatever.&lt;br /&gt;
:: {{interact|use}} (again)&lt;br /&gt;
::; (Ivy glares while Jesse scratches their head in embarrassment.)&lt;br /&gt;
::: {{interact|talk|Hi, me again.}}&lt;br /&gt;
:::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Hi, it’s me again!&lt;br /&gt;
::: {{interact|talk|Remember me?}}&lt;br /&gt;
:::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Hi! Remember me?&lt;br /&gt;
::: {{interact|talk|Just one more thing.}}&lt;br /&gt;
:::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Um, just one more thing, ma’am?&lt;br /&gt;
::: {{interact|talk|...}}&lt;br /&gt;
:::; (Jesse makes a sheepish grin and Ivy rolls her eyes.)&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; One more slime ball, please!&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Ivy:&amp;#039;&amp;#039;&amp;#039; I’m afraid not. If I break the rules for you, then I have to break them for everybody and then I’ll be out of slime completely. Sorry.&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; Come on, please? &lt;br /&gt;
::; (Ivy shakes her head and Jesse leaves.)&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;Jesse:&amp;#039;&amp;#039;&amp;#039; I’ve gotta find one more slimeball.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
Examples for games in the franchise that does not pertain to {{MCSM}}, if there is any. &amp;#039;&amp;#039;The example below is not from the Minecraft franchise.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Dialogue|&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; You are on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is a princess. You&amp;#039;re here to slay her. If you don&amp;#039;t, it will be the end of the world.&lt;br /&gt;
: &amp;#039;&amp;#039;(Explore) The end of the world? What are you talking about?&amp;#039;&amp;#039;&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m talking about the end of everything as we know it. No more birds, no more trees, and, perhaps most problematically of all, no more people. You have to put an end to her.&lt;br /&gt;
: &amp;#039;&amp;#039;(Explore) Do you have any evidence to back this up?&amp;#039;&amp;#039;&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; Look, you&amp;#039;re already on the path that leads to the cabin. Why would you be here if it weren&amp;#039;t to complete a very important task? You&amp;#039;ve made it this far, you might as well reach the end of your journey.&lt;br /&gt;
: &amp;#039;&amp;#039;(Explore) But how can a princess locked away in a basement end the world?&amp;#039;&amp;#039;&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t linger on the specifics. You have a job to do here. Just get in there and do what needs to be done. We&amp;#039;re all counting on you.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; You are on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is a princess. You&amp;#039;re here to slay her. If you don&amp;#039;t, it will be the end of the world.&lt;br /&gt;
: &amp;#039;&amp;#039;(Explore) The end of the world? What are you talking about?&amp;#039;&amp;#039;&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m talking about the end of everything as we know it. No more birds, no more trees, and, perhaps most problematically of all, no more people. You have to put an end to her.&lt;br /&gt;
: &amp;#039;&amp;#039;(Explore) Do you have any evidence to back this up?&amp;#039;&amp;#039;&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; Look, you&amp;#039;re already on the path that leads to the cabin. Why would you be here if it weren&amp;#039;t to complete a very important task? You&amp;#039;ve made it this far, you might as well reach the end of your journey.&lt;br /&gt;
: &amp;#039;&amp;#039;(Explore) But how can a princess locked away in a basement end the world?&amp;#039;&amp;#039;&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;#039;The Narrator:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t linger on the specifics. You have a job to do here. Just get in there and do what needs to be done. We&amp;#039;re all counting on you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{t|Interact}}&lt;br /&gt;
* {{t|Toast}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{sandbox other||&lt;br /&gt;
&amp;lt;!-- template categories/interwikis here --&amp;gt;&lt;br /&gt;
[[zh:Template:Dialogue]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- documentation categories/interwikis here --&amp;gt;&lt;br /&gt;
[[zh:Template:Dialogue/doc]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;QwertyLilley</name></author>
	</entry>
</feed>