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	<title>Template:MC/LevelActorLine/doc - Revision history</title>
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	<updated>2026-04-12T21:18:08Z</updated>
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		<id>https://wiki.sasgaming.net/index.php?title=Template:MC/LevelActorLine/doc&amp;diff=43878&amp;oldid=prev</id>
		<title>imported&gt;QwertyLilley at 10:46, 19 January 2026</title>
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		<updated>2026-01-19T10:46:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{documentation header}}&lt;br /&gt;
{{Lua|LevelActorTable}}&lt;br /&gt;
&lt;br /&gt;
This template represents one entry group in {{t|LevelActorTable}}. A table row used to show how [https://dev.epicgames.com/documentation/en-us/unreal-engine/actors?application_version=4.27 actors] (placeable objects in a level in Unreal Engine), any objects, or [https://dev.epicgames.com/documentation/en-us/unreal-engine/levels?application_version=4.27 levels] are identified.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;spritetype&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Sprite type&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The type of sprite for the row. This takes preference before the \&amp;quot;type\&amp;quot; of {{LevelActorTable}}. Enter \&amp;quot;none\&amp;quot; or \&amp;quot;-\&amp;quot; to disable adding sprite.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;achievement&amp;quot;,&lt;br /&gt;
				&amp;quot;effect&amp;quot;,&lt;br /&gt;
				&amp;quot;enchantment&amp;quot;,&lt;br /&gt;
				&amp;quot;entity&amp;quot;,&lt;br /&gt;
				&amp;quot;item&amp;quot;,&lt;br /&gt;
				&amp;quot;level&amp;quot;,&lt;br /&gt;
				&amp;quot;misc&amp;quot;,&lt;br /&gt;
				&amp;quot;none&amp;quot;,&lt;br /&gt;
				&amp;quot;-&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;sic&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Sic&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Adds [sic] to the specified parameter.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;displayname&amp;quot;,&lt;br /&gt;
				&amp;quot;translationkey&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;displayname&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Display name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The localization name of the actor found in a LocRes file.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;spritename&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Sprite name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The sprite name to use. Defaults to use display name.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{{displayname}}}&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;variant&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Variant&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The actor&amp;#039;s variants. Enter \&amp;quot;-\&amp;quot; if it does not have any. Only use if {{LevelActorTable}} type is entity.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;-&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;form&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Form&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The actor&amp;#039;s different forms of instances. Enter \&amp;quot;-\&amp;quot; if it does not have any. Only use if {{LevelActorTable}} type is item. Values should only be \&amp;quot;base\&amp;quot;, \&amp;quot;player-held\&amp;quot;, and \&amp;quot;dropped\&amp;quot;. Forms depend on how the item&amp;#039;s blueprints are programmed. \&amp;quot;Base\&amp;quot; is the base blueprint or parent class that defines the item&amp;#039;s core data and shared logic, \&amp;quot;player-held\&amp;quot; is based on if a blueprint has programmed in-hand or activation behavior, and \&amp;quot;dropped\&amp;quot; refers to the in-world actor form that physically exists when the item is dropped.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;-&amp;quot;,&lt;br /&gt;
				&amp;quot;Base&amp;quot;,&lt;br /&gt;
				&amp;quot;Player-held&amp;quot;,&lt;br /&gt;
				&amp;quot;Dropped&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;blueprint&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Blueprint&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The blueprint actor name of the subject. In Unreal Engine, an actor is an object placed in a level, and a blueprint is an object defined using Blueprint Visual Scripting. Each variant has their own blueprint. Don&amp;#039;t include blueprints that aren’t instances of the subject, such as those that only define additional behaviors or functionality.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;sharedblueprint&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Shared blueprint&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Use if all the variants/forms share one blueprint.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;levelmobtype&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Level mob-type&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The mob-type name found inside the JSON files of a level where it is loaded. Only use if the actor is a mob that is spawned by the level itself, not mobs spawned by other mobs. Otherwise, if the table cell cannot be removed, enter \&amp;quot;-\&amp;quot;.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;levelid&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Level ID&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The \&amp;quot;id\&amp;quot; property found inside the files of \&amp;quot;Dungeons/Content/data/lovika/levels\&amp;quot; folder path. Don&amp;#039;t use any JSON property other than \&amp;quot;id\&amp;quot;. If no \&amp;quot;id\&amp;quot; is found enter \&amp;quot;-\&amp;quot;.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;translationkey&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Translation key&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The localization key of the actor found in a LocRes file.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;resourcepack&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Internal resource pack&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The internal resource pack applied to a level.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;variant2&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The entity&amp;#039;s second variant.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;variant3&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The entity&amp;#039;s third variant.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;variant4&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The entity&amp;#039;s fourth variant.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;variant5&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The entity&amp;#039;s fifth variant.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;variant6&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The entity&amp;#039;s sixth variant.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;form2&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The item&amp;#039;s second form.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;form3&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The item&amp;#039;s third form.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;form4&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The item&amp;#039;s fourth form.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;form5&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The item&amp;#039;s fifth form.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;form6&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The item&amp;#039;s sixth form.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;blueprint2&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The subject&amp;#039;s second blueprint.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;blueprint3&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The subject&amp;#039;s third blueprint.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;blueprint4&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The subject&amp;#039;s fourth blueprint.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;blueprint5&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The subject&amp;#039;s fifth blueprint.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;blueprint6&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The subject&amp;#039;s sixth blueprint.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;unifiedlevelmobtype&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Unified level mob-type&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The unified mob-type name found inside the JSON files of a level where it is loaded. This level mob-type groups variants or different mobs into one.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{sandbox other||&lt;br /&gt;
&amp;lt;!-- template categories/interwikis here --&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- documentation categories/interwikis here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;QwertyLilley</name></author>
	</entry>
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