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	<title>Template:MC/Materials row - Revision history</title>
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	<updated>2026-04-13T02:07:15Z</updated>
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		<id>https://wiki.sasgaming.net/index.php?title=Template:MC/Materials_row&amp;diff=44083&amp;oldid=prev</id>
		<title>imported&gt;Delvin4519: interwiki TH</title>
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		<updated>2024-03-03T15:22:57Z</updated>

		<summary type="html">&lt;p&gt;interwiki TH&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke: Materials row | properties }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
{{lua|Materials row}}&lt;br /&gt;
This template is used to create the rows for the table containing the material properties on [[Materials]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The parameter is set to the title to display in the first column.&lt;br /&gt;
&lt;br /&gt;
The parameter {{p|rgb}} contains three color values separated by commas to display as a colored cell and text. It should be set based on the material&amp;#039;s map color. If unset, it defaults to a white color and the text &amp;quot;None&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
The table contains the following properties. They are set to 1 for true, and 0 for false.&lt;br /&gt;
{{pipe escape|&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Default&lt;br /&gt;
|-&lt;br /&gt;
| {{p|liquid}}&lt;br /&gt;
| The block allows the player to swim.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{p|solid}}&lt;br /&gt;
| This block allows block dependent blocks to be placed on it, and is considered when spawning various structures.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{p|blockmove}}&lt;br /&gt;
| This block prevents movement through it, and usually suffocates entities inside of it.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{p|tool}}&lt;br /&gt;
| This block requires a tool to give a drop.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{p|burn}}&lt;br /&gt;
| This block can become lit from lava.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{p|replace}}&lt;br /&gt;
| This block will be replaced from {{control|using}} another block on it.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{p|solidBlocking}}&lt;br /&gt;
| Does not seem to be used anywhere in &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;, and is not displayed in the table.&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Subclasses can also be set using {{p|subclass}} for to change the defaults based on coded subclasses. Values include:&lt;br /&gt;
* &amp;lt;code&amp;gt;liquid&amp;lt;/code&amp;gt;&lt;br /&gt;
** defaults {{p|liquid}} and {{p|replace}} to 1&lt;br /&gt;
** defaults {{p|blockmove}} and {{p|solid}} to 0&lt;br /&gt;
** defaults {{p|piston}} to &amp;quot;replace&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;nonsolid&amp;lt;/code&amp;gt;&lt;br /&gt;
** defaults {{p|solid}} and {{p|blockmove}} to 0&lt;br /&gt;
* &amp;lt;code&amp;gt;transparent&amp;lt;/code&amp;gt;&lt;br /&gt;
** defaults {{p|solid}} and {{p|blockmove}} to 0&lt;br /&gt;
** defaults {{p|replace}} to 1&lt;br /&gt;
** defaults {{p|piston}} to &amp;quot;replace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The parameter {{p|piston}} can be set to determine the interaction when a piston pushes the block. Options are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;pushed&amp;lt;/code&amp;gt; - pushes the block, default&lt;br /&gt;
* &amp;lt;code&amp;gt;replace&amp;lt;/code&amp;gt; - breaks the block being pushed&lt;br /&gt;
* &amp;lt;code&amp;gt;blocked&amp;lt;/code&amp;gt; - stops the piston from extending&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
The parameters generally correspond to the actual structure of the code.&lt;br /&gt;
* {{p|subclass}} does not refer to the code, it is instead just a useful tool to mass-define parameters.&lt;br /&gt;
* {{p|liquid}} refers to the &amp;lt;code&amp;gt;isLiquid()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
* {{p|solid}} refers to the &amp;lt;code&amp;gt;isSolid()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
* {{p|blockmove}} refers to the &amp;lt;code&amp;gt;blocksMotion()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
* {{p|burn}} refers to the &amp;lt;code&amp;gt;isFlammable()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
* {{p|replace}} refers to the &amp;lt;code&amp;gt;isReplaceable()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
* {{p|solidBlocking}} refers to the &amp;lt;code&amp;gt;isSolidBlocking()&amp;lt;/code&amp;gt; method.&lt;br /&gt;
* {{p|tool}} refers to the &amp;lt;code&amp;gt;isAlwaysDestroyable()&amp;lt;/code&amp;gt; methods.&lt;br /&gt;
* {{p|piston}} refers to the &amp;lt;code&amp;gt;getPushReaction()&amp;lt;/code&amp;gt; methods.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* {{t|:Materials/blocks row}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&lt;br /&gt;
&lt;br /&gt;
[[ja:材料/properties row]]&lt;br /&gt;
[[ko:Materials/properties row]]&lt;br /&gt;
[[pt:Materials/properties row]]&lt;br /&gt;
[[th:Materials/properties row]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Delvin4519</name></author>
	</entry>
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