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	<title>Template:MC/Resource pack format/value - Revision history</title>
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	<updated>2026-04-10T11:48:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;SenatorSeatbelt: edited format 79.0 and added format 80.0</title>
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		<updated>2026-02-07T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;edited format 79.0 and added format 80.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if:{{{table|}}}||* Updated resource pack {{cd|pack_format}}{{#if:{{{1|}}}|to {{cd|{{{1|}}}}} as the following has changed:|.}}}}{{#switch:{{{1|}}}&lt;br /&gt;
|1=&lt;br /&gt;
{{#if:{{{table|}}}||** }}First implementation of the resource pack system. See [[Java Edition 1.6.1/Resource pack changes]] for the list of file names changed.&lt;br /&gt;
|2=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Changes in the [[model]] system, such as [[Model#Item tags|item tags]], [[Model#Block states|multipart]], and changes to display tags.&lt;br /&gt;
|3=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Now requires lowercase file names for all files in the resource pack.&lt;br /&gt;
|4=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Most of the block and item textures have been renamed. See [[Java Edition 1.13/Resource pack changes]] for the list of file names changed. {{#if:{{{table|}}}|&amp;lt;br /&amp;gt;|** }}The resource pack folder {{cd|textures/blocks}} got renamed to {{cd|textures/block}}.{{#if:{{{table|}}}|&amp;lt;br /&amp;gt;|** }}The resource pack folder {{cd|textures/items}} got renamed to {{cd|textures/item}}.&lt;br /&gt;
|5=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Changed texture mappings with all chests, banner and shield patterns now use alpha channels. The [[ender dragon]] no longer has a separate texture for the bottom of its wing. The glint texture for [[Enchant|enchanted]] [[Item|items]] now appears like it does in-game. The game now supports conversion with some of version 4 resource packs&amp;#039; outdated textures to the newer ones.{{#if:{{{table|}}}|&amp;lt;br /&amp;gt;|** }}Increased the size limit for the client-side downloading of resource packs from 50&amp;amp;nbsp;MB to 100&amp;amp;nbsp;MB.&lt;br /&gt;
|6=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Fixed {{bug|MC-197275||Due to changes to walls, {{cd|pack_format: 5}} is no longer cross-compatible between 1.15 and 1.16.}}&lt;br /&gt;
|7=&lt;br /&gt;
{{#if:{{{table|}}}||** }}[[Drowned]] texture mirroring has changed, Grass path has been renamed to dirt path. {{#if:{{{table|}}}|&amp;lt;br /&amp;gt;|** }}Slots for the game mode selector are now 26 pixels instead of 25.&lt;br /&gt;
|8=&lt;br /&gt;
{{#if:{{{table|}}}||** }}[[inventory.png]] now contains an extra sprite for a thin-layout version of the effect list in the inventory.&lt;br /&gt;
|9=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Resource pack can have a {{cd|filter}} section in &amp;lt;samp&amp;gt;pack.mcmeta&amp;lt;/samp&amp;gt; now.&lt;br /&gt;
|11=&lt;br /&gt;
{{#if:{{{table|}}}||** }}Removed &amp;quot;fixers&amp;quot; for resource packs with a {{cd|pack_format}} value of {{cd|3}} and {{cd|4}} (pre-flattening){{#if:{{{table|}}}|&amp;amp;#59;&amp;lt;br /&amp;gt;t|.*** T}}he game will no longer try to adapt packs with those values to the current version.&lt;br /&gt;
|12=&lt;br /&gt;
{{#if:{{{table|}}}||** }}The model and textures of the vex have been updated. {{code|tabs.png}} is now skinnier by 2 pixels, with the 7th tab being added to it. Resource packs can have configuration files now, located in the new {{code|atlases}} directory, that control which images are included in the atlases. Block and item textures are now loaded before they are processed by block and item models.&lt;br /&gt;
|13=&lt;br /&gt;
{{#if:{{{table|}}}||** }}The enchantment glint now has two separate texture files: {{code|enchanted_glint_entity.png}} and {{code|enchanted_glint_item.png}}.&amp;lt;br&amp;gt;The former smithing table GUI texture has been renamed to {{code|legacy_smithing.png}} in preparations for [[Java Edition 1.20]], where the new smithing GUI texture is named as {{code|smithing.png}} instead, superseding the previous, similarly-named texture.&lt;br /&gt;
|14={{#if:{{{table|}}}||** }}Updated the sprite layout of &amp;lt;code&amp;gt;minecraft.png&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;invite_icon.png&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;minecraft.png&amp;lt;/code&amp;gt; logo has been reworked to be high quality and is no longer split across 2 rows.&lt;br /&gt;
|15={{#if:{{{table|}}}||** }}&amp;lt;code&amp;gt;legacy_unicode&amp;lt;/code&amp;gt; glyph provider has been removed. Bitmaps used by &amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; font have been removed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; font has been updated to use Unifont 15.0.01, where it changes shape of multiple characters, while also adding support for new ones, and combining characters no longer include circle overlayed over them. Added second level of organization of entries in credits.json on top of &amp;lt;code&amp;gt;titles&amp;lt;/code&amp;gt;, called &amp;lt;code&amp;gt;disciplines&amp;lt;/code&amp;gt;.&lt;br /&gt;
|16={{#if:{{{table|}}}||** }}Pack metadata now includes an optional field &amp;lt;code&amp;gt;supported_formats&amp;lt;/code&amp;gt; which describes a range for pack formats that this pack supports. Packs can now contain overlay directories (&amp;quot;overlays&amp;quot;).&lt;br /&gt;
|17={{#if:{{{table|}}}||** }}The text field background is now a nine-sliced sprite at {{cd|d=and|widget/text_field|widget/text_field_highlighted}}. The scroll bar in lists and text fields is now a nine-sliced sprite at &amp;lt;code&amp;gt;widget/scroller&amp;lt;/code&amp;gt;. Added new village structure icons to &amp;lt;code&amp;gt;map_icons.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
|19={{#if:{{{table|}}}||** }}Added block model, item model and block state definitions for [[Crafter]]. Associated GUI slot texture and sprites have also been added as well.&lt;br /&gt;
|20={{#if:{{{table|}}}||** }}The [[bat]] has a new model, resulting the texture mappings for &amp;lt;code&amp;gt;bat.png&amp;lt;/code&amp;gt; to be changed.&amp;lt;br&amp;gt;&lt;br /&gt;
|21={{#if:{{{table|}}}||** }}Now support only &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt; files for textures.&amp;lt;br&amp;gt;&lt;br /&gt;
|22={{#if:{{{table|}}}||** }}Renamed &amp;lt;code&amp;gt;grass&amp;lt;/code&amp;gt; block and item to &amp;lt;code&amp;gt;short_grass&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
|24={{#if:{{{table|}}}||** }}Adjusted the texture of the Wolf Collar layer to be more consistent with the new Wolf Armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The {{code|ttf}} font provider transforms have been adjusted to have more reasonable defaults.&lt;br /&gt;
|25={{#if:{{{table|}}}||** }}Added texture and model files for vault block.&amp;lt;br&amp;gt;Removed unused attributes in core shader definitions.&lt;br /&gt;
|26={{#if:{{{table|}}}||** }}Added font variant filters.&lt;br /&gt;
|28={{#if:{{{table|}}}||** }}Adjusted menu GUI textures. Added additional textures to support colored layers of wolf armor for the wolf model and wolf armor item. Added three semi-transparent textures for the cracks to show on the wolf armor layer.&lt;br /&gt;
|29={{#if:{{{table|}}}||** }}Adjusted menu GUI textures.&lt;br /&gt;
|30={{#if:{{{table|}}}||** }}Split &amp;lt;code&amp;gt;map_icons.png&amp;lt;/code&amp;gt; into individual sprites in the &amp;lt;code&amp;gt;textures/map/decorations&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
|31={{#if:{{{table|}}}||** }}Added new particle types and sound events.&lt;br /&gt;
|32={{#if:{{{table|}}}||** }}The &amp;lt;code&amp;gt;shift&amp;lt;/code&amp;gt; in TTF glyph providers is now restricted to the range &amp;lt;code&amp;gt;[-512; 512]&amp;lt;/code&amp;gt;.&lt;br /&gt;
|33={{#if:{{{table|}}}||** }}The sound events for ominous trial spawner becoming active and ambient sound were renamed.&amp;lt;br&amp;gt;Added new music discs.&lt;br /&gt;
|34={{#if:{{{table|}}}||** }}Added the block.vault.reject_rewarded_player sound event.&lt;br /&gt;
|35={{#if:{{{table|}}}||** }}Changed shaders and post-process effects.&lt;br /&gt;
|36={{#if:{{{table|}}}||** }}Changed shader and post-process effect definitions and imports.&lt;br /&gt;
|37={{#if:{{{table|}}}||** }}Introduced equipment models and more customizable tooltips.&lt;br /&gt;
|38={{#if:{{{table|}}}||** }}Added GUI Sprite of the highlighted slots.&lt;br /&gt;
|39={{#if:{{{table|}}}||** }}Added Bundle variants and changed torch models.&lt;br /&gt;
|40={{#if:{{{table|}}}||** }}Increased to support the new experimental changes.&lt;br /&gt;
|41={{#if:{{{table|}}}||** }}Added texture for empty air bubble and sound for when air bubble pops.&lt;br /&gt;
|42={{#if:{{{table|}}}||** }}Added texture for bundle slot background.&lt;br /&gt;
|43={{#if:{{{table|}}}||** }}Added resin, eyeblossoms, and changes some GUI sprites and magma cube texture layout with UV mapping.&lt;br /&gt;
|44={{#if:{{{table|}}}||** }}Adds new format for data-driven item models.&lt;br /&gt;
|45={{#if:{{{table|}}}||** }}All blocks that previously rendered only block entity will now also render normal block model over it.&lt;br /&gt;
|46={{#if:{{{table|}}}||** }}Added a way to suppress first-person hand animation on item change for specific models.&lt;br /&gt;
|47={{#if:{{{table|}}}||** }}Added wildflowers, falling leaves, and new pig textures.&lt;br /&gt;
|48={{#if:{{{table|}}}||** }}Changed the size of the &amp;lt;code&amp;gt;pig_saddle&amp;lt;/code&amp;gt; texture and added new equipment layer to pigs and striders.&lt;br /&gt;
|49={{#if:{{{table|}}}||** }}Changed item model components.&lt;br /&gt;
|50={{#if:{{{table|}}}||** }}Added new cow variants and new bush blocks.&lt;br /&gt;
|51={{#if:{{{table|}}}||** }}Added new chicken textures, new eggs, cactus flower, and tall and short dry grass.&lt;br /&gt;
|52={{#if:{{{table|}}}||** }}Updated mooshroom model, removed shader program definitions for core shaders and post-processing effects as JSON files, and updated item rendering.&lt;br /&gt;
|53={{#if:{{{table|}}}||** }}Updated spawn egg textures, removed spawn_egg.png and spawn_egg_overlay.png, added an undercoat texture to sheep, and changed wolf sounds.&lt;br /&gt;
|54={{#if:{{{table|}}}||** }}Renamed &amp;lt;code&amp;gt;misc/enchanted_glint_entity.png&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;misc/enchanted_glint_armor.png&amp;lt;/code&amp;gt;, and &amp;quot;global&amp;quot; uniforms may now be defined in any shader and the game will attempt to fill it.&lt;br /&gt;
|55={{#if:{{{table|}}}||** }}Tweaked leaf litter model.&lt;br /&gt;
|56={{#if:{{{table|}}}||** }}The game will now consistently respect blur texture parameter in .png.mcmeta files.&lt;br /&gt;
|57={{#if:{{{table|}}}||** }}All core shader uniforms are now uniform blocks, clouds.png can no longer be colored, and Block Model rotations are no longer limited to multiplies of 22.5.&lt;br /&gt;
|58={{#if:{{{table|}}}||** }}FOG_IS_SKY has been removed.&lt;br /&gt;
|59={{#if:{{{table|}}}||** }}Locator bar arrows are now animated using the standard method. Unifont updated to 16.0.03. UNIHEX font provider&amp;#039;s &amp;lt;code&amp;gt;size_overrides&amp;lt;/code&amp;gt; field is now optional.&lt;br /&gt;
|60={{#if:{{{table|}}}||** }}Panorama textures must now all be the same size and square.&lt;br /&gt;
|61={{#if:{{{table|}}}||** }}Added &amp;lt;code&amp;gt;icon/music_notes&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;toast/now_playing&amp;lt;/code&amp;gt; sprites.&lt;br /&gt;
|62={{#if:{{{table|}}}||** }}Added &amp;lt;code&amp;gt;entity/leashknot/break&amp;lt;/code&amp;gt; sound, renamed leash sound names,and added sounds for shearing Saddles, Horse Armor, and Carpets from Llamas.&lt;br /&gt;
|63={{#if:{{{table|}}}||** }}Added &amp;lt;code&amp;gt;oversized_in_gui&amp;lt;/code&amp;gt; item model field and introduced new player head special model type. In 1.21.7 Release Candidate 1, new textures were added, but the pack format was not incremented.&lt;br /&gt;
|64={{#if:{{{table|}}}||** }}Pack format bump missed in [[1.21.7 Release Candidate 1|1.21.7-rc1]]. No changes.&lt;br /&gt;
|65.0={{#if:{{{table|}}}||** }}Pack format now includes minor versions, which are incremented instead of major versions when non-breaking changes are made. Some post-proccessing vertex shaders have been merged, are no longer passed the &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt; attribute, and are now exectued with a triangle instead of a quad.&lt;br /&gt;
|65.1={{#if:{{{table|}}}||** }}Added new textures, sounds, models, etc, for the new copper blocks. Added &amp;lt;code&amp;gt;copper_fire_flame&amp;lt;/code&amp;gt; particle.&lt;br /&gt;
|65.2={{#if:{{{table|}}}||** }}Added &amp;lt;code&amp;gt;environment/end_flash.png&amp;lt;/code&amp;gt; texture. Added sounds and sound event for end flashes &amp;lt;code&amp;gt;weather.end_flash&amp;lt;/code&amp;gt;. Some changes to the &amp;lt;code&amp;gt;core/lightmap.fsh&amp;lt;/code&amp;gt; shader.&lt;br /&gt;
|66.0={{#if:{{{table|}}}||** }}Removed the &amp;lt;code&amp;gt;align_items_to_bottom&amp;lt;/code&amp;gt; blockstate from shelves.&lt;br /&gt;
|67.0={{#if:{{{table|}}}||** }}Changed block and item sprite &amp;lt;code&amp;gt;chain&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;iron_chain&amp;lt;/code&amp;gt;.&lt;br /&gt;
|68.0={{#if:{{{table|}}}||** }}UV calculations in the &amp;lt;code&amp;gt;minecraft_sample_lightmap&amp;lt;/code&amp;gt; function of &amp;lt;code&amp;gt;core/terrain.vsh&amp;lt;/code&amp;gt; have been slightly tweaked.&lt;br /&gt;
|69.0={{#if:{{{table|}}}||** }}The game now requires OpenGL 3.3. The result slot of the villager trading interface has been moved up by one pixel.&lt;br /&gt;
|70.0={{#if:{{{table|}}}||** }}Updated Unifont.&amp;lt;br&amp;gt;Moved sun and end flash textures into &amp;lt;code&amp;gt;environment/celestial/&amp;lt;/code&amp;gt;. Split and moved moon phases into &amp;lt;code&amp;gt;environment/celestial/moon/&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;texture&amp;lt;/code&amp;gt; section of *.mcmeta files has a new boolean field &amp;lt;code&amp;gt;darkened_cutout_mipmap&amp;lt;/code&amp;gt; controlling how mipmap textures are created.&amp;lt;br&amp;gt;[[Glass]] and [[glass panes]] now support translucent textures&lt;br /&gt;
|70.1={{#if:{{{table|}}}||** }}Tweaked [[copper chest]] textures.&lt;br /&gt;
|71.0={{#if:{{{table|}}}||** }}Added new sound event for the [[nautilus]] &amp;lt;code&amp;gt;item.underwater_saddle.equip&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;darkened_cutout_mipmap&amp;lt;/code&amp;gt; field of the texture section of *.mcmeta files has been replaced by a new field &amp;lt;code&amp;gt;mipmap_strategy&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;[[Beacon|beacons]] and [[redstone dust]] now support translucent textures.&amp;lt;br&amp;gt;Added &amp;lt;code&amp;gt;mipmap_strategy&amp;lt;/code&amp;gt; settings to *.mcmeta files for various foliage textures.&lt;br /&gt;
|72.0={{#if:{{{table|}}}||** }}Tweaked [[spear]] textures.&amp;lt;br&amp;gt;Various changes made to the &amp;lt;code&amp;gt;core/terrain&amp;lt;/code&amp;gt; shader for texxel anti-aliasing and chunk fading.&amp;lt;br&amp;gt;Added new shader, &amp;lt;code&amp;gt;core/block&amp;lt;/code&amp;gt;, for rendering &amp;#039;ad-hoc blocks&amp;#039; such as falling blocks.&amp;lt;br&amp;gt;Added new shaders for rendering sprite animations &amp;lt;code&amp;gt;core/animate_sprite.vsh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;core/animate_sprite_blit.fsh&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;core/animate_sprite_interpolate.fsh&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Added two new uniforms, &amp;lt;code&amp;gt;ivec3 CameraBlockPos&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;vec3 CameraOffset&amp;lt;/code&amp;gt;, to the &amp;lt;code&amp;gt;Globals&amp;lt;/code&amp;gt; uniform block.&lt;br /&gt;
|73.0={{#if:{{{table|}}}||** }}Item textures were split out of the &amp;lt;code&amp;gt;blocks&amp;lt;/code&amp;gt; [[atlas]] into a separate new &amp;lt;code&amp;gt;items&amp;lt;/code&amp;gt; atlas that does not have mipmaps.&amp;lt;br&amp;gt;All textures used in an item model have to come from the same (items or blocks) atlas.&amp;lt;br&amp;gt;All textures used in a block model have to come from the blocks atlas.&lt;br /&gt;
|74.0={{#if:{{{table|}}}||** }}Added &amp;lt;code&amp;gt;entity.zombie_horse.eat&amp;lt;/code&amp;gt; sound event.&amp;lt;br&amp;gt;The [[model]] format has been updated to support multi-axis rotation.&amp;lt;br&amp;gt;The blockstate format has been updated to allow rotation on the z axis.&amp;lt;br&amp;gt;To prepare for future work, the game will now print a warning if any defined sprites in any atlases share a name.&amp;lt;br&amp;gt;[[Beacon|Beacons]] no longer support translucent textures.&amp;lt;br&amp;gt;Textures used for still water and lava are now hardcoded to &amp;lt;code&amp;gt;minecraft:block/water_still&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:block/lava_still&amp;lt;/code&amp;gt; as opposed to using the flowing models particle texture.&lt;br /&gt;
|75.0={{#if:{{{table|}}}||** }}&amp;lt;code&amp;gt;texture&amp;lt;/code&amp;gt; section of *.mcmeta files has a new &amp;lt;code&amp;gt;alpha_cutoff_bias&amp;lt;/code&amp;gt; field that controls alpha bias for cutout textures.&amp;lt;br&amp;gt;Textures for the leather horse armor item and equipment asset have been split into a tinted base layer and an overlay layer.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;core/terrain&amp;lt;/code&amp;gt; shader has been modified to support RGSS filtering.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;minecraft:entity/decorated_pot/decorated_pot_side&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:entity/enchanting_table_book&amp;lt;/code&amp;gt; sprites are no longer included in the &amp;lt;code&amp;gt;blocks&amp;lt;/code&amp;gt; atlas by default.&lt;br /&gt;
|76.0={{#if:{{{table|}}}||** }}The &amp;lt;code&amp;gt;LightmapInfo&amp;lt;/code&amp;gt; uniform now has two new fields.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;AmbientLightFactor&amp;lt;/code&amp;gt; field was removed, its value is now premultiplied into &amp;lt;code&amp;gt;AmbientColor&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;DarkenWorldFactor&amp;lt;/code&amp;gt; was renamed to &amp;lt;code&amp;gt;BossOverlayWorldDarkeningFactor&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Text and items rendered in UI now use a separate 1x1 white lightmap texture, so the lightmap shader does not always have to keep the 15, 15 pixel purely white.&lt;br /&gt;
|77.0={{#if:{{{table|}}}||** }}Added new textures for some baby mobs.&amp;lt;br&amp;gt;Moved entity textures into a folder with the entities name.&amp;lt;br&amp;gt;Renamed some entity textures.&lt;br /&gt;
|78.0={{#if:{{{table|}}}||** }}The Tripwire texture is now rendered as alpha cutout instead of transparent.&lt;br /&gt;
|78.1={{#if:{{{table|}}}||** }}Added new textures for baby horses, mules, and donkeys.&amp;lt;br&amp;gt;Added new horse sounds.&lt;br /&gt;
|79.0={{#if:{{{table|}}}||** }}Added new textures for some aquatic baby mobs.&amp;lt;br&amp;gt;The Glow particles emitted by Glow Squids, Lightning Rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency.&amp;lt;br&amp;gt;Removed &amp;lt;code&amp;gt;demo_background.png&amp;lt;/code&amp;gt; in favor of &amp;lt;code&amp;gt;popup/background.png&amp;lt;/code&amp;gt; sprite.&amp;lt;br&amp;gt;Added &amp;lt;code&amp;gt;block/golden_dandelion.png&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Added new sounds for baby chicken and golden dandelion.&lt;br /&gt;
|80.0={{#if:{{{table|}}}||** }}Added new textures for some baby mobs.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;core/rendertype_item_entity_translucent_cull&amp;lt;/code&amp;gt; shaders have been removed in favor of &amp;lt;code&amp;gt;core/entity&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;The &amp;lt;code&amp;gt;core/rendertype_entity_alpha&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;core/rendertype_entity_decal&amp;lt;/code&amp;gt; shaders have been replaced by a &amp;lt;code&amp;gt;DISSOLVE&amp;lt;/code&amp;gt; flag implemented by &amp;lt;code&amp;gt;core/entity&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Rendering of items (in UI and in the world) has been split from the &amp;lt;code&amp;gt;core/entity&amp;lt;/code&amp;gt; into new &amp;lt;code&amp;gt;core/item&amp;lt;/code&amp;gt; shaders.&lt;br /&gt;
|#default={{Info needed}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;SenatorSeatbelt</name></author>
	</entry>
</feed>