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StarCitizen:Lorville: Difference between revisions

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| services                        = {{ubl|[[StarCitizen:Maria Pure of Heart|Hospital]]|[[StarCitizen:L19 Residences]]|[[StarCitizen:Reclamation & Disposal]]|Ship rentals|Ship repair & refueling}}
| services                        = {{ubl|[[StarCitizen:Maria Pure of Heart|Hospital]]|[[StarCitizen:L19 Residences]]|[[StarCitizen:Reclamation & Disposal]]|Ship rentals|Ship repair & refueling}}
| population                      =  
| population                      =  
| founded                        = {{SC/Start date and age|2912|sctime=yes}}
| founded                        = {{Start date and age|2912|sctime=yes}}
| affiliation1                    = Hurston Dynamics
| affiliation1                    = Hurston Dynamics
| affiliation2                    = United Empire of Earth
| affiliation2                    = United Empire of Earth
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}}
}}


'''Lorville''' is one of the many company towns [[StarCitizen:Hurston Dynamics]] has established for its employees on the company-owned planet [[StarCitizen:Hurston]]. Lorville is the only important landing zone on the planet. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of [[StarCitizen:Central Business District (Lorville)|Central Tower]], the corporate headquarters for Hurston Dynamics.<ref name="ReferenceA">{{SC/Cite RSI|url=comm-link/spectrum-dispatch/13957-The-Observist-Area18-ArcCorp-Stanton|text=The Observist: Area18, ArcCorp, Stanton}}</ref>
'''Lorville''' is one of the many company towns [[StarCitizen:Hurston Dynamics]] has established for its employees on the company-owned planet [[StarCitizen:Hurston]]. Lorville is the only important landing zone on the planet. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of [[StarCitizen:Central Business District (Lorville)|Central Tower]], the corporate headquarters for Hurston Dynamics.<ref name="ReferenceA">{{Cite RSI|url=comm-link/spectrum-dispatch/13957-The-Observist-Area18-ArcCorp-Stanton|text=The Observist: Area18, ArcCorp, Stanton}}</ref>


Lorville is surrounded by a wall that dwarfs even decently sized ships.<ref name="ReferenceA" /> The City is located in the ''Desert'', and is close to the ''Polluted Coast'' biome.
Lorville is surrounded by a wall that dwarfs even decently sized ships.<ref name="ReferenceA" /> The City is located in the ''Desert'', and is close to the ''Polluted Coast'' biome.


{{Quote|Took some incredible photos of Lorville the other day. I know the pollution there isn't great for you, but if it's magic hour and the wind's blowin' in the right direction, you can get some incredible shots of the skyline.|NPC conversation<ref name="reference-1">{{SC/Cite game|build=Alpha 4.2|accessdate=2025-06-16}}</ref>}}
{{Quote|Took some incredible photos of Lorville the other day. I know the pollution there isn't great for you, but if it's magic hour and the wind's blowin' in the right direction, you can get some incredible shots of the skyline.|NPC conversation<ref name="reference-1">{{Cite game|build=Alpha 4.2|accessdate=2025-06-16}}</ref>}}


==Etymology ==
==Etymology ==
After Hurston Dynamics purchased Stanton I, the planet was thoroughly scanned to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or (in the case of one particular large swath of land) filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for "Local Occupational Residency" and required all on-world workers to live there. No one knows who first called the location LOR-ville, but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.<ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18209-Loremakers-Community-Questions|text=Loremakers: Community Questions (July 6, 2021 edition)|accessdate=2021-07-21}}</ref>
After Hurston Dynamics purchased Stanton I, the planet was thoroughly scanned to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or (in the case of one particular large swath of land) filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for "Local Occupational Residency" and required all on-world workers to live there. No one knows who first called the location LOR-ville, but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18209-Loremakers-Community-Questions|text=Loremakers: Community Questions (July 6, 2021 edition)|accessdate=2021-07-21}}</ref>


By 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.<ref name=":0" />
By 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.<ref name=":0" />
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===Central Business District===
===Central Business District===
{{SC/Main|Central Business District (Lorville)}}
{{Main|Central Business District (Lorville)}}


The Central Business District is Hurston Dynamics' headquarters building, a gigantic structure which dominates the city's skyline. It is home to [[StarCitizen:Central Station (lorville)|Central Station]], the [[StarCitizen:Archibald Hurston Memorial Hall]], [[StarCitizen:Hurston Dynamics Showcase|Hurston Dynamics' flagship store]], and the [[StarCitizen:Transfers Commodity Exchange]] where Constantine Hurston can be found.
The Central Business District is Hurston Dynamics' headquarters building, a gigantic structure which dominates the city's skyline. It is home to [[StarCitizen:Central Station (lorville)|Central Station]], the [[StarCitizen:Archibald Hurston Memorial Hall]], [[StarCitizen:Hurston Dynamics Showcase|Hurston Dynamics' flagship store]], and the [[StarCitizen:Transfers Commodity Exchange]] where Constantine Hurston can be found.


===Workers District===
===Workers District===
{{SC/Main|Workers District (Lorville)}}
{{Main|Workers District (Lorville)}}


[[File:Lorville-workers-district-metro-square01-3.4.1.jpg|alt=Workers District|thumb|Workers District]]
[[File:Lorville-workers-district-metro-square01-3.4.1.jpg|alt=Workers District|thumb|Workers District]]
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===Teasa Spaceport===
===Teasa Spaceport===
{{SC/Main|Teasa Spaceport}}
{{Main|Teasa Spaceport}}


As the main access to Lorville, you must pass through Customs here. So far we are only aware of Terminal 5, featuring the [[StarCitizen:New Deal]] ship showroom, [[StarCitizen:Archimedes Flight]], [[StarCitizen:Vantage Rentals]] and the obligatory Lost & Found. The [[StarCitizen:Desmond Memorial Convention Center]] hosted [[StarCitizen:IAE West 2948]]. The waiting area features [[StarCitizen:ASOP]] terminals as well as lounges including the [[StarCitizen:Chariman's Club Lounge (Lorville)|Chairman's Club Lounge]]. Terminal 5 has 8 hangars. Both Domestic and Interplanetary Commercial Flights will be available from Teasa via separate gates.
As the main access to Lorville, you must pass through Customs here. So far we are only aware of Terminal 5, featuring the [[StarCitizen:New Deal]] ship showroom, [[StarCitizen:Archimedes Flight]], [[StarCitizen:Vantage Rentals]] and the obligatory Lost & Found. The [[StarCitizen:Desmond Memorial Convention Center]] hosted [[StarCitizen:IAE West 2948]]. The waiting area features [[StarCitizen:ASOP]] terminals as well as lounges including the [[StarCitizen:Chariman's Club Lounge (Lorville)|Chairman's Club Lounge]]. Terminal 5 has 8 hangars. Both Domestic and Interplanetary Commercial Flights will be available from Teasa via separate gates.
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==Trading==
==Trading==
{{Note|'''Last Updated:'''  {{SC/Start date and age|2022|11|26}} ([[StarCitizen:Star Citizen Alpha 3.17.4|Alpha 3.17.4]]). Prices reflect baseline averages. In-game values may differ due to daily supply and demand fluctuations.}}
{{Note|'''Last Updated:'''  {{Start date and age|2022|11|26}} ([[StarCitizen:Star Citizen Alpha 3.17.4|Alpha 3.17.4]]). Prices reflect baseline averages. In-game values may differ due to daily supply and demand fluctuations.}}
<tabber>
<tabber>
Transfers Commodity Exchange (Central Business District)=
Transfers Commodity Exchange (Central Business District)=
Line 349: Line 349:


==Development==
==Development==
Lorville is the first landing zone implemented in the [[StarCitizen:Persistent Universe]]. The first exterior model was shown in the keynote of [[StarCitizen:CitizenCon 2017]] as a part of the procedural city demo.<ref>[https://www.youtube.com/live/mGcG0g7GsOI CitizenCon 2947 - Keynote] on YouTube</ref> A more polished version with gameplay elements is shown in the keynote of [[StarCitizen:CitizenCon 2018]].<ref>[https://youtu.be/PfXB5jnGXBQ CitizenCon 2948 - Keynote] on YouTube</ref> Lorville was originally planned for [[StarCitizen:Star Citizen Alpha 3.3.0|Alpha 3.3.0]], but it was delayed to [[StarCitizen:Star Citizen Alpha 3.3.5|Alpha 3.3.5]].<ref>[https://youtu.be/tvHQRyxHnW8 Around the Verse: Stop Hammerhead] on YouTube</ref><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link//16870-Star-Citizen-Alpha-335|text=Star Citizen Alpha 3.3.5 patch notes}}</ref>
Lorville is the first landing zone implemented in the [[StarCitizen:Persistent Universe]]. The first exterior model was shown in the keynote of [[StarCitizen:CitizenCon 2017]] as a part of the procedural city demo.<ref>[https://www.youtube.com/live/mGcG0g7GsOI CitizenCon 2947 - Keynote] on YouTube</ref> A more polished version with gameplay elements is shown in the keynote of [[StarCitizen:CitizenCon 2018]].<ref>[https://youtu.be/PfXB5jnGXBQ CitizenCon 2948 - Keynote] on YouTube</ref> Lorville was originally planned for [[StarCitizen:Star Citizen Alpha 3.3.0|Alpha 3.3.0]], but it was delayed to [[StarCitizen:Star Citizen Alpha 3.3.5|Alpha 3.3.5]].<ref>[https://youtu.be/tvHQRyxHnW8 Around the Verse: Stop Hammerhead] on YouTube</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//16870-Star-Citizen-Alpha-335|text=Star Citizen Alpha 3.3.5 patch notes}}</ref>


In [[StarCitizen:Star Citizen Alpha 3.19.0|Alpha 3.19.0]], Lorville is overhauled with improved cityscape.<ref>[https://youtu.be/oFS4xI8fGC4 Inside Star Citizen: Morville Lorville] on YouTube</ref>
In [[StarCitizen:Star Citizen Alpha 3.19.0|Alpha 3.19.0]], Lorville is overhauled with improved cityscape.<ref>[https://youtu.be/oFS4xI8fGC4 Inside Star Citizen: Morville Lorville] on YouTube</ref>
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  Concept Art=
  Concept Art=
{{Gallery
{{Gallery
|Star_Citizen_Lorville.png
|Lorville_Star_Citizen.jpg
|Lorville_Star_Citizen.jpg
|Lorvilee_underbelly_Star_Citizen.jpg
|Lorvilee_underbelly_Star_Citizen.jpg
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{{Navplate locations}}
{{Navplate locations}}
{{Planet navplate|Hurston}}
{{Planet navplate|Hurston}}
{{SC/System navplate|Stanton}}
{{System navplate|Stanton}}

Latest revision as of 11:21, 3 May 2026

Template:Infobox location

Lorville is one of the many company towns StarCitizen:Hurston Dynamics has established for its employees on the company-owned planet StarCitizen:Hurston. Lorville is the only important landing zone on the planet. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of Central Tower, the corporate headquarters for Hurston Dynamics.<ref name="ReferenceA">Template:Cite RSI</ref>

Lorville is surrounded by a wall that dwarfs even decently sized ships.<ref name="ReferenceA" /> The City is located in the Desert, and is close to the Polluted Coast biome.

"

Took some incredible photos of Lorville the other day. I know the pollution there isn't great for you, but if it's magic hour and the wind's blowin' in the right direction, you can get some incredible shots of the skyline.

Etymology

After Hurston Dynamics purchased Stanton I, the planet was thoroughly scanned to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or (in the case of one particular large swath of land) filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for "Local Occupational Residency" and required all on-world workers to live there. No one knows who first called the location LOR-ville, but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.<ref name=":0">Template:Cite RSI</ref>

By 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.<ref name=":0" />

Transit

File:Lorville Transit Map (3.12.1).png
Map of the Lorville Transit System

The Lorville Mass Transit System has five main lines - Template:Transit, Template:Transit, Template:Transit, Template:Transit and Template:Transit. There is a general no-fly zone over the city, with landing clearance granted at StarCitizen:Teasa Spaceport and the landing pads on top of Central. Garages can be found at the six perimeter gates.

Significant Characters

Districts

File:Lorville Aerial Map with Labels.jpg
Aerial view of Lorville with noteworthy landmarks labeled

Central Business District

Template:Main

The Central Business District is Hurston Dynamics' headquarters building, a gigantic structure which dominates the city's skyline. It is home to Central Station, the StarCitizen:Archibald Hurston Memorial Hall, Hurston Dynamics' flagship store, and the StarCitizen:Transfers Commodity Exchange where Constantine Hurston can be found.

Workers District

Template:Main

Workers District
Workers District

The Workers District has StarCitizen:Leavsden Square at its hub, with residential building StarCitizen:L19 Residences (El One Nine) nearby containing 60 StarCitizen:Player Habs and an administrator. Metro Center Station is in walking distance of L19. The StarCitizen:FO19 Production Quad is located in the Workers District. Other points of interest are StarCitizen:MacIntyre & Victor's Bar, armor and clothing shop StarCitizen:Tammany and Sons, StarCitizen:Reclamation & Disposal, StarCitizen:Maria Pure of Heart hospital, the Administration Office, Security Building and StarCitizen:Leavsden Station. The Workers District may be renamed to L19 Workers District in the future to differentiate it.

Teasa Spaceport

Template:Main

As the main access to Lorville, you must pass through Customs here. So far we are only aware of Terminal 5, featuring the StarCitizen:New Deal ship showroom, StarCitizen:Archimedes Flight, StarCitizen:Vantage Rentals and the obligatory Lost & Found. The StarCitizen:Desmond Memorial Convention Center hosted StarCitizen:IAE West 2948. The waiting area features StarCitizen:ASOP terminals as well as lounges including the Chairman's Club Lounge. Terminal 5 has 8 hangars. Both Domestic and Interplanetary Commercial Flights will be available from Teasa via separate gates.

City Gates

As another potential access to Lorville, you must pass through Customs here. All gates have StarCitizen:ASOP terminals and Garages for spawning ground vehicles. From outside the gates are well signposted from the no-fly-zone perimeter, and the gates themselves have blue flashing beacons atop towers. Outside the perimeter you can find Shanty Towns.

Strip Mine

The Strip Mine is connected to the Workers District by the worker train line that runs past M&V Bar.


Trading

Template:Note <tabber> Transfers Commodity Exchange (Central Business District)=

Commodity Buy Sell Maximum inventory
StarCitizen:Agricium 27.50 300,000
StarCitizen:Agricultural Supplies 1.20 5,000,000
StarCitizen:Aluminium 1.30 1,2000,000
StarCitizen:Astatine 9.00 4,000,000
StarCitizen:Beryl 4.36 3,500,000
StarCitizen:Bexalite 44.00 400,000
StarCitizen:Borase 35.20 400,000
StarCitizen:Chlorine 1.70 5,000,000
StarCitizen:Copper 6.16 400,000
StarCitizen:Corundum 2.70 2,500,00
StarCitizen:Diamond 7.36 3,000,000
StarCitizen:Distilled Spirits 5.55 200,000
StarCitizen:Fluorine 2.96 3,500,000
StarCitizen:Gold 6.40 3,000,000
StarCitizen:Hadanite 275 50,000
StarCitizen:Hephaestanite 15.84 400,000
StarCitizen:Hydrogen 1.10 2,000,000
StarCitizen:Iodine 0.45 3,200,000
StarCitizen:Laranite 31.01 500,000
StarCitizen:Medical Supplies 19.25 50,000
StarCitizen:Processed Food 1.50 20,000,000
StarCitizen:Quantanium 88.00 400,000
StarCitizen:Quartz 1.56 3,000,000
StarCitizen:Revenant Tree Pollen 1.69 800,000
StarCitizen:Scrap 1.35 2,304,000
StarCitizen:Stims 3.81 200,000
StarCitizen:Taranite 35.20 400,000
StarCitizen:Titanium 8.90 1,200,000
StarCitizen:Tungsten 4.06 2,000,000
StarCitizen:Waste 0.005 7,500

|-| Leavsden Square Admin Office=

Commodity Buy Sell Maximum inventory
StarCitizen:Amioshi Plague 13.20 100,000
StarCitizen:Aphorite 152.51 100,000
StarCitizen:Compboard 22.50 100,000
StarCitizen:Degnous Root 13.20 50,000
StarCitizen:Distilled Spirits 5.55 16,000
StarCitizen:Dolivine 130.00 100,000
StarCitizen:Golden Medmon 19.80 50,000
StarCitizen:Hadanite 275.00 50,000
StarCitizen:Heart of the Woods 22.60 20,000
StarCitizen:Hydrogen 1.10 2,000,000
StarCitizen:Medical Supplies 19.25 1,000
StarCitizen:Pitambu 16.50 100,000
StarCitizen:Processed Food 1.50 200,000
StarCitizen:Prota 13.80 100,000
StarCitizen:Ranta Dung 44.00 100,000
StarCitizen:Red Festival Envelope 500.00 100,000
StarCitizen:Revenant Pod 16.88 100,000
StarCitizen:Scrap 1.35 300,000
StarCitizen:Stims 3.81 5,000
StarCitizen:Sunset berries 14.30 20,000
StarCitizen:Waste 0.01 7,500

</tabber>

Development

Lorville is the first landing zone implemented in the StarCitizen:Persistent Universe. The first exterior model was shown in the keynote of StarCitizen:CitizenCon 2017 as a part of the procedural city demo.<ref>CitizenCon 2947 - Keynote on YouTube</ref> A more polished version with gameplay elements is shown in the keynote of StarCitizen:CitizenCon 2018.<ref>CitizenCon 2948 - Keynote on YouTube</ref> Lorville was originally planned for Alpha 3.3.0, but it was delayed to Alpha 3.3.5.<ref>Around the Verse: Stop Hammerhead on YouTube</ref><ref>Template:Cite RSI</ref>

In Alpha 3.19.0, Lorville is overhauled with improved cityscape.<ref>Inside Star Citizen: Morville Lorville on YouTube</ref>

Gallery

Template:For <tabber>

Exterior (reworked)=

Template:Gallery |-|

Exterior (pre-3.19)=

Template:Gallery |-|

L19 habs=

Template:Gallery |-|

Leavsden square=

Template:Gallery |-|

Metro center=

Template:Gallery |-|

Business District=

Template:Gallery |-|

Concept Art=

Template:Gallery </tabber>

Track Audio
Lorville City Ambience 01 File:HurstonCity01.mp3 Lorville Airspace Soundtrack File:HurstonAirspace01.mp3
Lorville Gates File:LorvilleCityGates.mp3 Lorville Ambience File:HurstonCity03.mp3

References

<references />

Template:Navplate locations Template:Planet navplate Template:System navplate