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Minecraft:Overworld: Difference between revisions

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{{For||Overworld (disambiguation)}}
{{For}}
[[File:Overworld 1.18.png|thumb|320px|A [[forest]] and a mountain range as seen in the Overworld.]]
[[File:Overworld 1.18.png|thumb|320px|A [[forest]] and a [[Minecraft:Mountains|mountain range]] as seen in the Overworld]]
[[File:Overworld VV.png|thumb|Modern view of the Overworld with [[Vibrant Visuals]].]]
[[File:Overworld VV.png|thumb|Modern view of the Overworld with [[Vibrant Visuals]]]]
The '''Overworld''' is the first and primary [[Minecraft:dimension]] in which all players begin their ''Minecraft'' world. It is the dimension with the most [[Minecraft:biome]]s, [[Minecraft:block]]s, and [[Minecraft:mob]]s, and is where most players spend the majority of their time.
The '''Overworld''' is the first and primary [[Minecraft:dimension]] in which all players begin in their ''Minecraft'' world. It is the dimension with the most [[Minecraft:biome]]s, [[Minecraft:block]]s, and [[Minecraft:mob]]s, and where most players spend the majority of their time.


== Creation ==
== Creation ==
{{main|World generation}}
{{main|World generation}}


The Overworld is the only dimension created when the player creates a new world. The other dimensions ([[Minecraft:The Nether]] and [[Minecraft:The End]]) are not created until a player enters the corresponding dimension for the first time, usually using a nether portal or [[Minecraft:end portal]])
The Overworld is the only dimension created when the player creates a new world. The other dimensions ([[Minecraft:The Nether]] and [[Minecraft:The End]]) are not created until a player enters the corresponding dimension for the first time, usually using a [[Minecraft:nether portal]] or [[Minecraft:end portal]].


=== Seeds ===
=== Seeds ===
{{Main|World seed}}
{{Main|World seed}}


A new world in ''Minecraft'' is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. If given a non-integer input (such as the word "Glacier"), the game converts it into a corresponding integer (such as 1772835215).
A new world in ''Minecraft'' is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly.


A given seed generates exactly the same world every time, as the algorithm for world generation only uses the seed, provided the same edition, game version, and world type are used. Although the exact spawn point can vary, the [[Minecraft:coordinates]] of all terrain features are the same. All seeds within the 32-bit integer limit {{in|je|be}} may also generate worlds with the same terrain shape and biome map, but the placement of terrain features, structures, and carver caves may vary.
The world seed controls the generation of all three dimensions, and it always generates the same terrain, structures, and features every time. Structure and feature placement may vary between editions.


== Environment ==
== Environment ==
The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions.
The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions.
 
Unique to the Overworld are graphics in the [[Minecraft:sky]], including [[Minecraft:clouds]], the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:stars]], and dynamic [[Minecraft:atmospherics]].


=== Biomes ===
=== Biomes ===
[[File:River through Mesa.png|thumb|right|A river biome running through the [[badlands]] biome. A ruined portal can also be seen in the distance.]]
{{Main|Biome}}
{{Main|Biome}}
 
[[File:Wooded Badlands Vibrant Visuals.png|thumb|[[Wooded Badlands|Wooded badlands]] are rare mountain biomes with unique foliage, grass, and atmospheric tints. Rainfall does not occur here.]]
The Overworld is divided into 54 [[Minecraft:biome]]s of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which mobs can spawn within it and affects how environmental behaviors such as weather are expressed within it.
The Overworld is divided into 54 [[Minecraft:biome]]s of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which [[Minecraft:mobs]] can spawn within it and affects how environmental behaviors such as [[Minecraft:weather]] are expressed within it. Each biome also has various graphical effects, such as [[Minecraft:plant]], [[Minecraft:water]], or [[Minecraft:Atmospherics|atmospheric]] tints.


=== Natural structures ===
=== Natural structures ===
[[File:Village-1.14-overworld.png|alt=|thumb|right|A [[village]], one of many naturally generated structures in the Overworld.]]
{{Main|Generated structures}}
{{Main|Generated structures}}
[[File:Village Vibrant Visuals.png|thumb|A [[village]], one of many naturally generated structures in the Overworld]]
The Overworld is composed of several naturally generated buildings, called [[Minecraft:generated structures]], whose arrangement depends on the biome. Structures vary in size and location, often containing loot [[Minecraft:chests]], unique [[Minecraft:mobs]], or other types of [[Minecraft:Generated loot|loot]].


The Overworld is composed of 17 terrain patterns, called generated structures, whose arrangement varies widely from one seed to another. The exact structures are unique to each world, while the types of structures that can be generated at a given place are determined by the biome type. Structures are meant to represent real-world equivalents such as mountains, [[Minecraft:cave]]s, and lakes. "Impossible" (in the real world) formations, such as floating islands, can also be found throughout the Overworld.
==== Features ====
Along with generated structures, the Overworld is filled with [[Minecraft:features]] and [[Minecraft:terrain features]]. These include rather common blocks typical for a biome, such as [[Minecraft:trees]], or unique terrain formations like [[Minecraft:canyons]].


Along with terrain features, natural structures include naturally-generated buildings, such as villages, monster rooms, mineshafts, and ruined portals.
A notable terrain feature in the Overworld is the [[Minecraft:ocean]]. Below Y=63, most air is replaced by [[Minecraft:water]], which often occurs in ocean and river biomes, forming a sea level. Water and [[Minecraft:lava]] are also generated as part of [[Minecraft:springs]] or [[Minecraft:Underwater cave|underwater caves]].


=== Daylight cycle ===
=== Daylight cycle ===
[[File:Day Night.gif|thumb|right|A view of the day-night cycle.]]
[[File:Day Night.gif|thumb|right|A view of the day-night cycle]]
{{Main|Daylight cycle}}
{{Main|Daylight cycle}}


The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.
The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.


During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the [[Minecraft:moon]] is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, night time is the only time players may sleep in a [[Minecraft:bed]], which will explode when used in [[Minecraft:The Nether|the nether]] or [[Minecraft:The End|the end]].
During the daytime, the [[Minecraft:sun]] acts as a powerful [[Minecraft:light]] source, with a light level of 15, the maximum. [[Minecraft:Sunlight]] is strong enough to grow plants and affect the way [[Minecraft:mobs]] spawn, among other interesting effects. During the nighttime, the [[Minecraft:moon]] is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during [[Minecraft:thunderstorm]]s, night time is the only time players may sleep in a [[Minecraft:bed]] to skip the night and set the [[Minecraft:respawn point]].


The daylight cycle can effectively be measured using a [[Minecraft:clock]], which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the {{cmd|time}} command.
The daylight cycle can effectively be measured using a [[Minecraft:clock]], which allows players to determine the approximate [[Minecraft:Daylight cycle#Conversions|Minecraft time]] anywhere in the Overworld. Time can also be changed or stopped with the use of the {{cmd|time}} command.


The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a [[Minecraft:compass]].
The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a [[Minecraft:compass]].
=== Weather ===
[[File:Snowfall Vibrant Visuals.png|thumb|A snowstorm in colder biomes]]
{{Main|Weather}}The weather cycle is unique to the Overworld. The environment can change randomly from the standard clear weather to global precipitation, which includes [[Minecraft:rain]], or [[Minecraft:snowfall]] in colder biomes and at higher altitudes. During precipitation, rain or snow particles fall down from the sky, which is darkened along with denser fog. There are also dry biomes without visible precipitation.
Rainfall and snowfall have great effects on gameplay, by decreasing the sky [[Minecraft:light]] level, extinguishing burning [[Minecraft:entities]], or piling up [[Minecraft:snow]]. Precipitation has a small chance to worsen into [[Minecraft:thunderstorms]], which is dark enough to allow hostile mobs to spawn, and can randomly generate [[Minecraft:Lightning bolt|lightning bolts]].


=== Mobs ===
=== Mobs ===
{{Main|Mob}}
{{Main|Mob}}


The Overworld is home to the vast majority of ''Minecraft''<nowiki/>'s mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as [[Minecraft:The Nether]], by using a portal, but this is uncommon. Boss mobs like the ender dragon and the [[Minecraft:wither]] cannot enter portals.
The Overworld is home to the vast majority of ''Minecraft''<nowiki/>'s [[Minecraft:mobs]]. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as [[Minecraft:The Nether]], by using a [[Minecraft:portal]], but this is uncommon. Boss mobs like the [[Minecraft:ender dragon]] and the [[Minecraft:wither]] cannot enter portals.


==== Animals and miscellaneous ====
==== Animals & miscellaneous ====
{{columns-list|colwidth=20em|
{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Allay}}
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* {{EntityLink|Chicken}}
* {{EntityLink|Chicken}}
* {{EntityLink|Cod}}
* {{EntityLink|Cod}}
* {{EntityLink|Copper Golem}} <small>(associated)</small>
* {{EntityLink|Cow}}
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Dolphin}}
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* {{EntityLink|Glow Squid}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Goat}}
* {{EntityLink|Happy Ghast}} <small>(associated)</small>
* {{EntityLink|Horse}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}} <small>(associated)</small>
* {{EntityLink|Nautilus}}
* {{EntityLink|Nautilus}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Ocelot}}
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* {{EntityLink|Salmon}}
* {{EntityLink|Salmon}}
* {{EntityLink|Sheep}}
* {{EntityLink|Sheep}}
* {{EntityLink|Sniffer}} <small>(associated)</small>
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Squid}}
* {{EntityLink|Tadpole}} <small>(associated)</small>
* {{EntityLink|Trader Llama}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Tropical Fish}}
* {{EntityLink|Tropical Fish}}
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* {{EntityLink|Phantom}}
* {{EntityLink|Phantom}}
* {{EntityLink|Pillager}}
* {{EntityLink|Pillager}}
* {{EntityLink|Ravager}}
* {{EntityLink|Silverfish}}
* {{EntityLink|Silverfish}}
* {{EntityLink|Skeleton}}
* {{EntityLink|Skeleton}}
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* {{EntityLink|Stray}}
* {{EntityLink|Stray}}
* {{EntityLink|Sulfur Cube}}{{upcoming|Chaos Cubed}}
* {{EntityLink|Sulfur Cube}}{{upcoming|Chaos Cubed}}
* {{EntityLink|Vex}}
* {{EntityLink|Vindicator}}
* {{EntityLink|Vindicator}}
* {{EntityLink|Warden}}
* {{EntityLink|Warden}}
* {{EntityLink|Witch}}
* {{EntityLink|Witch}}
* {{EntityLink|Zoglin}} <small>(associated)</small>
* {{EntityLink|Zombie}}
* {{EntityLink|Zombie}}
* {{EntityLink|Zombie Horse}}
* {{EntityLink|Zombie Horse}}
* {{EntityLink|Zombie Nautilus}}
* {{EntityLink|Zombie Nautilus}}
* {{EntityLink|Zombie Villager}}
* {{EntityLink|Zombie Villager}}
}}
==== Associated ====
{{columns-list|colwidth=20em|
* {{EntityLink|Copper Golem}}
* {{EntityLink|Happy Ghast}}
* {{EntityLink|Mule}}
* {{EntityLink|Ravager}}
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Tadpole}}
* {{EntityLink|Vex}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombified Piglin}}
* {{EntityLink|Zombified Piglin}}
}}
}}


== Generation ==
== Generation ==
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, [[#Limitations|as detailed below]]. Like the other dimensions, it is divided into 16×384×16 block sections called chunks.
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called [[Minecraft:chunks]].


The Overworld encompasses a three-dimensional volume that extends vertically from the Void up to the build limit (y=-64 to 320), and horizontally for a virtually infinite distance in each direction. This volume is filled (virtually speaking) with air, terrain, and structures. Technically, the terrain is formed by generating multiple noise maps to produce differing elevations, general land shapes, and complex mountain and cave systems.
The Overworld encompasses a three-dimensional volume that extends vertically from the [[Minecraft:void]] up to the [[Minecraft:Altitude|build limit]] (Y=-64 to Y=320), and horizontally for a virtually infinite distance in each direction. This volume is filled with [[Minecraft:blocks]]; air, terrain, and structures placed by the world generation.


=== Limitations ===
=== Limitations ===
[[File:mc cutoff.png|thumb|left|Visual cutoff point of an old ''Minecraft'' map (Left is normal ''Minecraft'' generation, the right is after limitation.)]]
{{Main|World boundary}}
{{Main|World boundary}}
[[File:World border.png|thumb|The Overworld ending at the world border]]
While the world is virtually infinite in horizontal direction, the number of blocks a player may physically reach is limited at extreme distances.


While the world is virtually infinite, the number of blocks a player may physically reach is limited with where the limits are depending on the edition of the game and the world type being played.
{{IN|je}}, the map contains a [[Minecraft:world border]] located by default at X/Z coordinates ±29,999,984. Most entities are unable to pass the border, except by [[Minecraft:Commands/tp|teleporting]]. Players who breach the border receive constant damage unless they are in [[Minecraft:Creative]] or [[Minecraft:Spectator]] mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall.


{{IN|je}}, the map contains a world border located by default at X/Z coordinates ±29,999,984. The world border is an animated wall of blue stripes. Standing near the border results in a red vignette appearing around the screen. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Creative or Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall. However, the player can travel a few chunks further by riding horses, pigs, minecarts and boats through it.
In {{el|be}}, worlds have no fixed horizontal limits, but the normal game behavior begins to break down at extreme distances, caused by [[Minecraft:Bedrock Edition distance effects|distance effects]]. This severely impacts gameplay after about 8 million blocks.
 
In {{el|be}}, worlds have no fixed horizontal limits, but either generation stops or normal game behavior begins to break down at extreme distances; the exact details depend on the platform. However, experiments suggest that players can generally reach at least X/Z ±30,000,000 before many such problems occur, as detailed [[Minecraft:Bedrock Edition distance effects|here]].
{{-}}
{{-}}
=== Terrain features ===
{{Main|Terrain features}}
The Overworld contains numerous terrain features, at a wide variety of scales.


=== Blocks ===
=== Blocks ===
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{{columns-list|colwidth=18em|
{{columns-list|colwidth=18em|
* {{BlockLink|Air}}
* {{BlockLink|Air}}
* Cave Air{{only|JE|short=1}}
* [[Minecraft:Cave Air]]{{only|JE|short=1}}
* Void Air{{only|JE|short=1}}
* [[Minecraft:Void Air]]{{only|JE|short=1}}
* {{BlockLink|Bedrock}}
* {{BlockLink|Bedrock}}
* {{BlockLink|Stone}}
* {{BlockLink|Stone}}
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* {{BlockLink|Ominous Wall Banner}}
* {{BlockLink|Ominous Wall Banner}}
* {{BlockLink|Gray Wall Banner}}
* {{BlockLink|Gray Wall Banner}}
* [[File:Master Bedroom Banner.png|16px]] Light Gray Wall Banner
* [[File:Master Bedroom Banner.png|16px]] [[Minecraft:Light Gray Wall Banner]]
* {{BlockLink|Brown Wall Banner}}
* {{BlockLink|Brown Wall Banner}}
* {{BlockLink|Black Wall Banner}}
* {{BlockLink|Black Wall Banner}}
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=== Folder ===
=== Folder ===
{{IN|je}}, information on the Overworld is stored in the <code>region</code> folder of the <code>.minecraft/saves/worldname</code> directory, with "worldname" being the name of the player's world.
{{IN|je}}, information on the Overworld is stored in the <code>region</code> folder of the <code>[[Minecraft:.minecraft]]/saves/worldname</code> directory, with "worldname" being the name of the player's world.


Deleting the <code>region</code> folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.
Deleting the <code>region</code> folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.
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== Achievements ==
== Achievements ==
{{Main|Achievements}}
{{Main|Achievements}}
Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Nether or the End at all.
Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the [[Minecraft:Nether]] or the [[Minecraft:End]] at all.
{{load achievements|Adventuring Time;Treasure Hunter;Let It Go!;Atlantis?;Sail the 7 Seas;Ahoy!;Me Gold!;Echolocation}}
{{load achievements|Adventuring Time;Treasure Hunter;Let It Go!;Atlantis?;Sail the 7 Seas;Ahoy!;Me Gold!;Echolocation}}


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== History ==
== History ==
{{main|History of world generation}}
{{main|World generation/History}}
{{missing information|Information about Bedrock Edition and new versions of Java Edition}}
{{missing information|Information about Bedrock Edition and new versions of Java Edition}}


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|{{HistoryLine||1.3.2|dev=pre|The code of each dimension now contains the verbal name of the dimension, which is currently used only in the server console when shutting down. This is the first version in which this dimension was officially named "Overworld".}}
|{{HistoryLine||1.3.2|dev=pre|The code of each dimension now contains the verbal name of the dimension, which is currently used only in the server console when shutting down. This is the first version in which this dimension was officially named "Overworld".}}
|{{HistoryLine||1.7.2|dev=13w36a|Cave Generation was tweaked, making caves less dense and interconnected.<ref>http://www.minecraftforum.net/topic/1981051-it-seems-that-the-underground-is-no-longer-swiss-cheese-anymore/page__hl__cave%20generation%20swiss%20cheese</ref>|New biomes were added and some old biomes were changed.}}
|{{HistoryLine||1.7.2|dev=13w36a|Cave Generation was tweaked, making caves less dense and interconnected.<ref>http://www.minecraftforum.net/topic/1981051-it-seems-that-the-underground-is-no-longer-swiss-cheese-anymore/page__hl__cave%20generation%20swiss%20cheese</ref>|New biomes were added and some old biomes were changed.}}
|{{HistoryLine||1.8|dev=14w17a|Added a world border, which appears one chunk before the world boundary, and can be penetrated.}}
|{{HistoryLine||1.8|dev=14w17a|Added a [[Minecraft:world border]], which appears one chunk before the world boundary, and can be penetrated.}}
|{{HistoryLine||1.13|dev=18w08a|Added the warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean biomes.|Frozen oceans now generate again and have been given a new look.}}
|{{HistoryLine||1.13|dev=18w08a|Added the warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean biomes.|Frozen oceans now generate again and have been given a new look.}}
|{{HistoryLine|||dev=18w15a|Ocean variants now have their own water colors.}}
|{{HistoryLine|||dev=18w15a|Ocean variants now have their own water colors.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Terrain now generates using the multi-noise biome source type.|Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.|Terrain is now smoother and more extreme.|The build limit has been increased by 64 blocks above and 64 blocks below, now reaching from -64 to 320.|Added 3 [[Minecraft:Cave#Noise cave|Noise caves]]: Cheese, spaghetti and noodle.|The values C, E, T, H, and W have been added to the Debug Console under the Multinoise line, representing the biome's continentialness, erosion, temperature, humidity, and weirdness, respectively.|The Terrain line has been added to the Debug Console, which lists values related to terrain generation.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Terrain now generates using the multi-noise biome source type.|[[Minecraft:Terrain]] generation is now independent from [[Minecraft:biomes]], with biomes adapting to whatever [[Minecraft:terrain]] they happen to generate throughout.|Terrain is now smoother and more extreme.|[[Minecraft:Altitude|The build limit]] has been increased by 64 blocks above and 64 blocks below, now reaching from -64 to 320.|Added 3 [[Minecraft:Cave#Noise cave|Noise caves]]: Cheese, spaghetti and noodle.|The values C, E, T, H, and W have been added to the Debug Console under the Multinoise line, representing the biome's continentialness, erosion, temperature, humidity, and weirdness, respectively.|The Terrain line has been added to the Debug Console, which lists values related to terrain generation.}}
|{{HistoryLine|||dev=Experimental Snapshot 2|Clouds now spawn at y{{=}}192, rather than y{{=}}128.|Biome generation has been tweaked.|Old Mountains are now labeled as Extreme Hills, and Gravelly Mountains are now Gravelly Hills.}}
|{{HistoryLine|||dev=Experimental Snapshot 2|Clouds now spawn at y{{=}}192, rather than y{{=}}128.|Biome generation has been tweaked.|Old Mountains are now labeled as Extreme Hills, and Gravelly Mountains are now Gravelly Hills.}}
}}
}}
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<gallery>
<gallery>
Classic.png|The classic finite generator used in late 2009.
Classic.png|The classic finite generator used in late 2009.
IconicAlpha.jpg|The version of the terrain generator used prior to Alpha v1.2.0.
IconicAlpha.jpg|The version of the terrain generator used prior to [[Minecraft:Alpha v1.2.0]].
Beta.png|The world generator used from Alpha v1.2.0 to Beta 1.7.3.
Beta.png|The world generator used from [[Minecraft:Alpha v1.2.0]] to [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]].
Overworld b1.8-r1.6.png|The world generator used from Java Edition Beta 1.8 to 1.6.4.
Overworld b1.8-r1.6.png|The world generator used from [[Minecraft:Java Edition Beta 1.8]] to [[Minecraft:Java Edition 1.6.4|1.6.4]].
Overworld.jpg|The world generator used from release 1.7.2 to 1.17.1.
Overworld.jpg|The world generator used from release [[Minecraft:Java Edition 1.7.2|1.7.2]] to [[Minecraft:Java Edition 1.17.1|1.17.1]].
1.18 terrain.png|The world generator used from Java Edition 1.18.
1.18 terrain.png|The world generator used from [[Minecraft:Java Edition 1.18]].
Village View.png|Another view of post-1.18 world generation.
Village View.png|Another view of post-1.18 world generation.
</gallery>
</gallery>
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<gallery>
<gallery>
File:Island Wallpaper.png|Artwork of an island base.
File:Island Wallpaper.png|Artwork of an island base.
File:Unearthed Anniversary Art.png|Artwork for the 15th anniversary of ''Minecraft'', showing a view of the Overworld with many mobs, including nearly every character.
File:Unearthed Anniversary Art.png|Artwork for the 15th anniversary of ''Minecraft'', showing a view of the Overworld with many mobs, including nearly every [[Minecraft:Player|character]].
File:YouTube Earth.jpeg|The Overworld as it appears in Around the Minecraft World in 80 Biomes.<ref>{{ytl|z-85xXgFHlE|Trailer - Around the Minecraft World in 80 Biomes|Minecraft|November 6, 2022|t=29s}}</ref>
File:YouTube Earth.jpeg|The Overworld as it appears in [[Minecraft:Around the Minecraft World in 80 Biomes]].<ref>{{ytl|z-85xXgFHlE|Trailer - Around the Minecraft World in 80 Biomes|Minecraft|November 6, 2022|t=29s}}</ref>
File:SRCW SGA 1.png|The Overworld as it appears in ''Sonic Racing: CrossWorlds''.
File:SRCW SGA 1.png|The Overworld as it appears in ''[[Minecraft:Sonic Racing: CrossWorlds]]''.
File:Line Time JINX.jpg|Official T-shirt "Line Time" depicting the overworld made by JINX.
File:Line Time JINX.jpg|Official T-shirt "Line Time" depicting the overworld made by JINX.
File:Minecraft overworld final-01.jpg|Poster of the Overworld.
File:Minecraft overworld final-01.jpg|Poster of the Overworld.
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* The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×10<sup>17</sup>) blocks, assuming a distance of 30,000,000 blocks in either direction.
* The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×10<sup>17</sup>) blocks, assuming a distance of 30,000,000 blocks in either direction.
** The total area is about 8 times the surface of the Earth.
** The total area is about 8 times the surface of the Earth.
** This means that storing a filled world, with no entities or block entities, would require 3.6864 quintillion (3.6864×10<sup>18</sup>) bits ({{tooltip|409|409.27261579781770706}} petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
** This means that storing a filled world, with no [[Minecraft:entities]] or [[Minecraft:block entities]], would require 3.6864 quintillion (3.6864×10<sup>18</sup>) bits ({{tooltip|409|409.27261579781770706}} petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
** By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
** By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
* A 1:1 (1 block = 1 meter) scale map of the Earth, built-in ''Minecraft'', would be 510.9 trillion (5.109×10<sup>14</sup>) blocks in size.
* A 1:1 (1 block = 1 meter) scale map of the Earth, built-in ''Minecraft'', would be 510.9 trillion (5.109×10<sup>14</sup>) blocks in size.
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== See also ==
== See also ==
* Tutorial:Navigation – Tips for navigating at the Overworld
* [[Minecraft:Tutorial:Navigation]] – Tips for navigating at the Overworld
* Survival
* [[Minecraft:Survival]]
* [[Minecraft:The Nether]]
* [[Minecraft:The Nether]]
* [[Minecraft:The End]]
* [[Minecraft:The End]]
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[[Category:Dimensions|O]]
[[Category:Dimensions|O]]


cs:Svět
[[Minecraft:cs:Svět]]
de:Oberwelt
[[Minecraft:de:Oberwelt]]
es:Mundo superior
[[Minecraft:es:Mundo superior]]
fr:Surface
[[Minecraft:fr:Surface]]
hu:Térkép
[[Minecraft:hu:Térkép]]
it:Overworld
[[Minecraft:it:Overworld]]
ja:オーバーワールド
[[Minecraft:ja:オーバーワールド]]
ko:오버월드
[[Minecraft:ko:오버월드]]
lzh:主界
[[Minecraft:lzh:主界]]
nl:Bovenwereld
[[Minecraft:nl:Bovenwereld]]
pl:Nadziemie
[[Minecraft:pl:Nadziemie]]
pt:Superfície
[[Minecraft:pt:Superfície]]
ru:Верхний мир
[[Minecraft:ru:Верхний мир]]
th:โลกปกติ
[[Minecraft:th:โลกปกติ]]
uk:Верхній світ
[[Minecraft:uk:Верхній світ]]
zh:主世界
[[Minecraft:zh:主世界]]

Latest revision as of 11:12, 6 May 2026

Template:For

File:Overworld 1.18.png
A forest and a mountain range as seen in the Overworld
File:Overworld VV.png
Modern view of the Overworld with Vibrant Visuals

The Overworld is the first and primary Minecraft:dimension in which all players begin in their Minecraft world. It is the dimension with the most Minecraft:biomes, Minecraft:blocks, and Minecraft:mobs, and where most players spend the majority of their time.

Creation

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The Overworld is the only dimension created when the player creates a new world. The other dimensions (Minecraft:The Nether and Minecraft:The End) are not created until a player enters the corresponding dimension for the first time, usually using a Minecraft:nether portal or Minecraft:end portal.

Seeds

Template:Main

A new world in Minecraft is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly.

The world seed controls the generation of all three dimensions, and it always generates the same terrain, structures, and features every time. Structure and feature placement may vary between editions.

Environment

The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions.

Unique to the Overworld are graphics in the Minecraft:sky, including Minecraft:clouds, the Minecraft:sun, Minecraft:moon, Minecraft:stars, and dynamic Minecraft:atmospherics.

Biomes

Template:Main

File:Wooded Badlands Vibrant Visuals.png
Wooded badlands are rare mountain biomes with unique foliage, grass, and atmospheric tints. Rainfall does not occur here.

The Overworld is divided into 54 Minecraft:biomes of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which Minecraft:mobs can spawn within it and affects how environmental behaviors such as Minecraft:weather are expressed within it. Each biome also has various graphical effects, such as Minecraft:plant, Minecraft:water, or atmospheric tints.

Natural structures

Template:Main

File:Village Vibrant Visuals.png
A village, one of many naturally generated structures in the Overworld

The Overworld is composed of several naturally generated buildings, called Minecraft:generated structures, whose arrangement depends on the biome. Structures vary in size and location, often containing loot Minecraft:chests, unique Minecraft:mobs, or other types of loot.

Features

Along with generated structures, the Overworld is filled with Minecraft:features and Minecraft:terrain features. These include rather common blocks typical for a biome, such as Minecraft:trees, or unique terrain formations like Minecraft:canyons.

A notable terrain feature in the Overworld is the Minecraft:ocean. Below Y=63, most air is replaced by Minecraft:water, which often occurs in ocean and river biomes, forming a sea level. Water and Minecraft:lava are also generated as part of Minecraft:springs or underwater caves.

Daylight cycle

File:Day Night.gif
A view of the day-night cycle

Template:Main

The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.

During the daytime, the Minecraft:sun acts as a powerful Minecraft:light source, with a light level of 15, the maximum. Minecraft:Sunlight is strong enough to grow plants and affect the way Minecraft:mobs spawn, among other interesting effects. During the nighttime, the Minecraft:moon is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during Minecraft:thunderstorms, night time is the only time players may sleep in a Minecraft:bed to skip the night and set the Minecraft:respawn point.

The daylight cycle can effectively be measured using a Minecraft:clock, which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the Template:Cmd command.

The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a Minecraft:compass.

Weather

File:Snowfall Vibrant Visuals.png
A snowstorm in colder biomes

Template:MainThe weather cycle is unique to the Overworld. The environment can change randomly from the standard clear weather to global precipitation, which includes Minecraft:rain, or Minecraft:snowfall in colder biomes and at higher altitudes. During precipitation, rain or snow particles fall down from the sky, which is darkened along with denser fog. There are also dry biomes without visible precipitation.

Rainfall and snowfall have great effects on gameplay, by decreasing the sky Minecraft:light level, extinguishing burning Minecraft:entities, or piling up Minecraft:snow. Precipitation has a small chance to worsen into Minecraft:thunderstorms, which is dark enough to allow hostile mobs to spawn, and can randomly generate lightning bolts.

Mobs

Template:Main

The Overworld is home to the vast majority of Minecraft's Minecraft:mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as Minecraft:The Nether, by using a Minecraft:portal, but this is uncommon. Boss mobs like the Minecraft:ender dragon and the Minecraft:wither cannot enter portals.

Animals & miscellaneous

Template:Columns-list

Monsters

Template:Columns-list

Associated

Template:Columns-list

Generation

As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called Minecraft:chunks.

The Overworld encompasses a three-dimensional volume that extends vertically from the Minecraft:void up to the build limit (Y=-64 to Y=320), and horizontally for a virtually infinite distance in each direction. This volume is filled with Minecraft:blocks; air, terrain, and structures placed by the world generation.

Limitations

Template:Main

File:World border.png
The Overworld ending at the world border

While the world is virtually infinite in horizontal direction, the number of blocks a player may physically reach is limited at extreme distances.

Template:IN, the map contains a Minecraft:world border located by default at X/Z coordinates ±29,999,984. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Minecraft:Creative or Minecraft:Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall.

In Template:El, worlds have no fixed horizontal limits, but the normal game behavior begins to break down at extreme distances, caused by distance effects. This severely impacts gameplay after about 8 million blocks.

Blocks

Naturally generated

"Naturally generated" includes blocks that are created through the Minecraft:world seed. Template:Columns-list

Naturally created

"Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation. Template:Columns-list

Structures

These blocks are created only with the "Generate Structures" option enabled. Template:Columns-list

Technical information

ID

Template:ID table

Folder

Template:IN, information on the Overworld is stored in the region folder of the Minecraft:.minecraft/saves/worldname directory, with "worldname" being the name of the player's world.

Deleting the region folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.

Achievements

Template:Main Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Minecraft:Nether or the Minecraft:End at all. Template:Load achievements

Advancements

Template:Main Template:Load advancements

History

Template:Main Template:Missing information

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

In other media

Trivia

  • The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×1017) blocks, assuming a distance of 30,000,000 blocks in either direction.
    • The total area is about 8 times the surface of the Earth.
    • This means that storing a filled world, with no Minecraft:entities or Minecraft:block entities, would require 3.6864 quintillion (3.6864×1018) bits (Template:Tooltip petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
    • By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
  • A 1:1 (1 block = 1 meter) scale map of the Earth, built-in Minecraft, would be 510.9 trillion (5.109×1014) blocks in size.
    • Assuming the map is one block deep and uses 1 byte per block, its size would be approximately 475,800 GB (464.7 TB).
    • A Moon-sized map would be made of 37.95 trillion (3.795×1013) blocks. Its data size would be 35,340 GB (34.52 TB).

See also

References

Template:Reflist

Navigation

Template:Navbox environment

Minecraft:cs:Svět Minecraft:de:Oberwelt Minecraft:es:Mundo superior Minecraft:fr:Surface Minecraft:hu:Térkép Minecraft:it:Overworld Minecraft:ja:オーバーワールド Minecraft:ko:오버월드 Minecraft:lzh:主界 Minecraft:nl:Bovenwereld Minecraft:pl:Nadziemie Minecraft:pt:Superfície Minecraft:ru:Верхний мир Minecraft:th:โลกปกติ Minecraft:uk:Верхній світ Minecraft:zh:主世界