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[[File:Overworld 1.18.png|thumb|320px|A [[forest]] and a [[Minecraft:Mountains|mountain range]] as seen in the Overworld | [[File:Overworld 1.18.png|thumb|320px|A [[forest]] and a [[Minecraft:Mountains|mountain range]] as seen in the Overworld]] | ||
[[File:Overworld VV.png|thumb|Modern view of the Overworld with [[Vibrant Visuals]] | [[File:Overworld VV.png|thumb|Modern view of the Overworld with [[Vibrant Visuals]]]] | ||
The '''Overworld''' is the first and primary [[Minecraft:dimension]] in which all players begin in their ''Minecraft'' world. It is the dimension with the most [[Minecraft:biome]]s, [[Minecraft:block]]s, and [[Minecraft:mob]]s, and | The '''Overworld''' is the first and primary [[Minecraft:dimension]] in which all players begin in their ''Minecraft'' world. It is the dimension with the most [[Minecraft:biome]]s, [[Minecraft:block]]s, and [[Minecraft:mob]]s, and where most players spend the majority of their time. | ||
== Creation == | == Creation == | ||
{{main|World generation}} | {{main|World generation}} | ||
The Overworld is the only dimension created when the player creates a new world. The other dimensions ([[Minecraft:The Nether]] and [[Minecraft:The End]]) are not created until a player enters the corresponding dimension for the first time, usually using a [[Minecraft:nether portal]] or [[Minecraft:end portal]] | The Overworld is the only dimension created when the player creates a new world. The other dimensions ([[Minecraft:The Nether]] and [[Minecraft:The End]]) are not created until a player enters the corresponding dimension for the first time, usually using a [[Minecraft:nether portal]] or [[Minecraft:end portal]]. | ||
=== Seeds === | === Seeds === | ||
{{Main|World seed}} | {{Main|World seed}} | ||
A new world in ''Minecraft'' is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly | A new world in ''Minecraft'' is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. | ||
The world seed controls the generation of all three dimensions, and it always generates the same terrain, structures, and features every time. Structure and feature placement may vary between editions. | |||
== Environment == | == Environment == | ||
The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions. | The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions. | ||
Unique to the Overworld are graphics in the [[Minecraft:sky]], including [[Minecraft:clouds]], the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:stars]], and dynamic [[Minecraft:atmospherics]]. | |||
=== Biomes === | === Biomes === | ||
{{Main|Biome}} | {{Main|Biome}} | ||
[[File:Wooded Badlands Vibrant Visuals.png|thumb|[[Wooded Badlands|Wooded badlands]] are rare mountain biomes with unique foliage, grass, and atmospheric tints. Rainfall does not occur here.]] | |||
The Overworld is divided into 54 [[Minecraft:biome]]s of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which [[Minecraft:mobs]] can spawn within it and affects how environmental behaviors such as [[Minecraft:weather]] are expressed within it. | The Overworld is divided into 54 [[Minecraft:biome]]s of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which [[Minecraft:mobs]] can spawn within it and affects how environmental behaviors such as [[Minecraft:weather]] are expressed within it. Each biome also has various graphical effects, such as [[Minecraft:plant]], [[Minecraft:water]], or [[Minecraft:Atmospherics|atmospheric]] tints. | ||
=== Natural structures === | === Natural structures === | ||
{{Main|Generated structures}} | {{Main|Generated structures}} | ||
[[File:Village Vibrant Visuals.png|thumb|A [[village]], one of many naturally generated structures in the Overworld]] | |||
The Overworld is composed of several naturally generated buildings, called [[Minecraft:generated structures]], whose arrangement depends on the biome. Structures vary in size and location, often containing loot [[Minecraft:chests]], unique [[Minecraft:mobs]], or other types of [[Minecraft:Generated loot|loot]]. | |||
==== Features ==== | |||
Along with generated structures, the Overworld is filled with [[Minecraft:features]] and [[Minecraft:terrain features]]. These include rather common blocks typical for a biome, such as [[Minecraft:trees]], or unique terrain formations like [[Minecraft:canyons]]. | |||
A notable terrain feature in the Overworld is the [[Minecraft:ocean]]. Below Y=63, most air is replaced by [[Minecraft:water]], which often occurs in ocean and river biomes, forming a sea level. Water and [[Minecraft:lava]] are also generated as part of [[Minecraft:springs]] or [[Minecraft:Underwater cave|underwater caves]]. | |||
=== Daylight cycle === | === Daylight cycle === | ||
[[File:Day Night.gif|thumb|right|A view of the day-night cycle | [[File:Day Night.gif|thumb|right|A view of the day-night cycle]] | ||
{{Main|Daylight cycle}} | {{Main|Daylight cycle}} | ||
The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world. | The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world. | ||
During the daytime, the [[Minecraft:sun]] acts as a powerful [[Minecraft:light]] source, with a light level of 15, the maximum. [[Minecraft:Sunlight]] is strong enough to grow plants and affect the way [[Minecraft:mobs]] spawn, among other interesting effects. During the nighttime, the [[Minecraft:moon]] is the only natural | During the daytime, the [[Minecraft:sun]] acts as a powerful [[Minecraft:light]] source, with a light level of 15, the maximum. [[Minecraft:Sunlight]] is strong enough to grow plants and affect the way [[Minecraft:mobs]] spawn, among other interesting effects. During the nighttime, the [[Minecraft:moon]] is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during [[Minecraft:thunderstorm]]s, night time is the only time players may sleep in a [[Minecraft:bed]] to skip the night and set the [[Minecraft:respawn point]]. | ||
The daylight cycle can effectively be measured using a [[Minecraft:clock]], which allows players to determine the approximate [[Minecraft:Daylight cycle#Conversions|Minecraft time]] anywhere in the Overworld. Time can also be changed or stopped with the use of the {{cmd|time}} command. | The daylight cycle can effectively be measured using a [[Minecraft:clock]], which allows players to determine the approximate [[Minecraft:Daylight cycle#Conversions|Minecraft time]] anywhere in the Overworld. Time can also be changed or stopped with the use of the {{cmd|time}} command. | ||
The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a [[Minecraft:compass]]. | The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a [[Minecraft:compass]]. | ||
=== Weather === | |||
[[File:Snowfall Vibrant Visuals.png|thumb|A snowstorm in colder biomes]] | |||
{{Main|Weather}}The weather cycle is unique to the Overworld. The environment can change randomly from the standard clear weather to global precipitation, which includes [[Minecraft:rain]], or [[Minecraft:snowfall]] in colder biomes and at higher altitudes. During precipitation, rain or snow particles fall down from the sky, which is darkened along with denser fog. There are also dry biomes without visible precipitation. | |||
Rainfall and snowfall have great effects on gameplay, by decreasing the sky [[Minecraft:light]] level, extinguishing burning [[Minecraft:entities]], or piling up [[Minecraft:snow]]. Precipitation has a small chance to worsen into [[Minecraft:thunderstorms]], which is dark enough to allow hostile mobs to spawn, and can randomly generate [[Minecraft:Lightning bolt|lightning bolts]]. | |||
=== Mobs === | === Mobs === | ||
| Line 50: | Line 59: | ||
The Overworld is home to the vast majority of ''Minecraft''<nowiki/>'s [[Minecraft:mobs]]. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as [[Minecraft:The Nether]], by using a [[Minecraft:portal]], but this is uncommon. Boss mobs like the [[Minecraft:ender dragon]] and the [[Minecraft:wither]] cannot enter portals. | The Overworld is home to the vast majority of ''Minecraft''<nowiki/>'s [[Minecraft:mobs]]. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as [[Minecraft:The Nether]], by using a [[Minecraft:portal]], but this is uncommon. Boss mobs like the [[Minecraft:ender dragon]] and the [[Minecraft:wither]] cannot enter portals. | ||
==== Animals ==== | ==== Animals & miscellaneous ==== | ||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
* {{EntityLink|Allay}} | |||
* {{EntityLink|Armadillo}} | * {{EntityLink|Armadillo}} | ||
* {{EntityLink|Axolotl}} | * {{EntityLink|Axolotl}} | ||
* {{EntityLink|Bat}} | |||
* {{EntityLink|Bee}} | * {{EntityLink|Bee}} | ||
* {{EntityLink|Camel}} | * {{EntityLink|Camel}} | ||
| Line 67: | Line 78: | ||
* {{EntityLink|Goat}} | * {{EntityLink|Goat}} | ||
* {{EntityLink|Horse}} | * {{EntityLink|Horse}} | ||
* {{EntityLink|Iron Golem}} | |||
* {{EntityLink|Llama}} | * {{EntityLink|Llama}} | ||
* {{EntityLink|Mooshroom}} | * {{EntityLink|Mooshroom}} | ||
| Line 83: | Line 95: | ||
* {{EntityLink|Tropical Fish}} | * {{EntityLink|Tropical Fish}} | ||
* {{EntityLink|Turtle}} | * {{EntityLink|Turtle}} | ||
* {{EntityLink|Villager}} | |||
* {{EntityLink|Wandering Trader}} | |||
* {{EntityLink|Wolf}} | * {{EntityLink|Wolf}} | ||
}} | }} | ||
| Line 117: | Line 131: | ||
* {{EntityLink|Zombie Nautilus}} | * {{EntityLink|Zombie Nautilus}} | ||
* {{EntityLink|Zombie Villager}} | * {{EntityLink|Zombie Villager}} | ||
}} | }} | ||
| Line 143: | Line 148: | ||
== Generation == | == Generation == | ||
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, | As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called [[Minecraft:chunks]]. | ||
The Overworld encompasses a three-dimensional volume that extends vertically from the [[Minecraft: | The Overworld encompasses a three-dimensional volume that extends vertically from the [[Minecraft:void]] up to the [[Minecraft:Altitude|build limit]] (Y=-64 to Y=320), and horizontally for a virtually infinite distance in each direction. This volume is filled with [[Minecraft:blocks]]; air, terrain, and structures placed by the world generation. | ||
=== Limitations === | === Limitations === | ||
{{Main|World boundary}} | {{Main|World boundary}} | ||
[[File:World border.png|thumb|The Overworld ending at the world border]] | |||
While the world is virtually infinite in horizontal direction, the number of blocks a player may physically reach is limited at extreme distances. | |||
{{IN|je}}, the map contains a [[Minecraft:world border]] located by default at X/Z coordinates ±29,999,984. Most entities are unable to pass the border, except by [[Minecraft:Commands/tp|teleporting]]. Players who breach the border receive constant damage unless they are in [[Minecraft:Creative]] or [[Minecraft:Spectator]] mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall. | |||
{{IN|je}}, the map contains a [[Minecraft:world border]] located by default at X/Z coordinates ±29,999,984 | |||
In {{el|be}}, worlds have no fixed horizontal limits, but | In {{el|be}}, worlds have no fixed horizontal limits, but the normal game behavior begins to break down at extreme distances, caused by [[Minecraft:Bedrock Edition distance effects|distance effects]]. This severely impacts gameplay after about 8 million blocks. | ||
{{-}} | {{-}} | ||
=== Blocks === | === Blocks === | ||
| Line 738: | Line 738: | ||
== History == | == History == | ||
{{main|History | {{main|World generation/History}} | ||
{{missing information|Information about Bedrock Edition and new versions of Java Edition}} | {{missing information|Information about Bedrock Edition and new versions of Java Edition}} | ||
Latest revision as of 11:12, 6 May 2026
The Overworld is the first and primary Minecraft:dimension in which all players begin in their Minecraft world. It is the dimension with the most Minecraft:biomes, Minecraft:blocks, and Minecraft:mobs, and where most players spend the majority of their time.
Creation
The Overworld is the only dimension created when the player creates a new world. The other dimensions (Minecraft:The Nether and Minecraft:The End) are not created until a player enters the corresponding dimension for the first time, usually using a Minecraft:nether portal or Minecraft:end portal.
Seeds
A new world in Minecraft is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly.
The world seed controls the generation of all three dimensions, and it always generates the same terrain, structures, and features every time. Structure and feature placement may vary between editions.
Environment
The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions.
Unique to the Overworld are graphics in the Minecraft:sky, including Minecraft:clouds, the Minecraft:sun, Minecraft:moon, Minecraft:stars, and dynamic Minecraft:atmospherics.
Biomes
The Overworld is divided into 54 Minecraft:biomes of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which Minecraft:mobs can spawn within it and affects how environmental behaviors such as Minecraft:weather are expressed within it. Each biome also has various graphical effects, such as Minecraft:plant, Minecraft:water, or atmospheric tints.
Natural structures
The Overworld is composed of several naturally generated buildings, called Minecraft:generated structures, whose arrangement depends on the biome. Structures vary in size and location, often containing loot Minecraft:chests, unique Minecraft:mobs, or other types of loot.
Features
Along with generated structures, the Overworld is filled with Minecraft:features and Minecraft:terrain features. These include rather common blocks typical for a biome, such as Minecraft:trees, or unique terrain formations like Minecraft:canyons.
A notable terrain feature in the Overworld is the Minecraft:ocean. Below Y=63, most air is replaced by Minecraft:water, which often occurs in ocean and river biomes, forming a sea level. Water and Minecraft:lava are also generated as part of Minecraft:springs or underwater caves.
Daylight cycle
The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.
During the daytime, the Minecraft:sun acts as a powerful Minecraft:light source, with a light level of 15, the maximum. Minecraft:Sunlight is strong enough to grow plants and affect the way Minecraft:mobs spawn, among other interesting effects. During the nighttime, the Minecraft:moon is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during Minecraft:thunderstorms, night time is the only time players may sleep in a Minecraft:bed to skip the night and set the Minecraft:respawn point.
The daylight cycle can effectively be measured using a Minecraft:clock, which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the Template:Cmd command.
The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a Minecraft:compass.
Weather
Template:MainThe weather cycle is unique to the Overworld. The environment can change randomly from the standard clear weather to global precipitation, which includes Minecraft:rain, or Minecraft:snowfall in colder biomes and at higher altitudes. During precipitation, rain or snow particles fall down from the sky, which is darkened along with denser fog. There are also dry biomes without visible precipitation.
Rainfall and snowfall have great effects on gameplay, by decreasing the sky Minecraft:light level, extinguishing burning Minecraft:entities, or piling up Minecraft:snow. Precipitation has a small chance to worsen into Minecraft:thunderstorms, which is dark enough to allow hostile mobs to spawn, and can randomly generate lightning bolts.
Mobs
The Overworld is home to the vast majority of Minecraft's Minecraft:mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as Minecraft:The Nether, by using a Minecraft:portal, but this is uncommon. Boss mobs like the Minecraft:ender dragon and the Minecraft:wither cannot enter portals.
Animals & miscellaneous
Monsters
Associated
Generation
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called Minecraft:chunks.
The Overworld encompasses a three-dimensional volume that extends vertically from the Minecraft:void up to the build limit (Y=-64 to Y=320), and horizontally for a virtually infinite distance in each direction. This volume is filled with Minecraft:blocks; air, terrain, and structures placed by the world generation.
Limitations
While the world is virtually infinite in horizontal direction, the number of blocks a player may physically reach is limited at extreme distances.
Template:IN, the map contains a Minecraft:world border located by default at X/Z coordinates ±29,999,984. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Minecraft:Creative or Minecraft:Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall.
In Template:El, worlds have no fixed horizontal limits, but the normal game behavior begins to break down at extreme distances, caused by distance effects. This severely impacts gameplay after about 8 million blocks.
Blocks
Naturally generated
"Naturally generated" includes blocks that are created through the Minecraft:world seed. Template:Columns-list
Naturally created
"Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation. Template:Columns-list
Structures
These blocks are created only with the "Generate Structures" option enabled. Template:Columns-list
Technical information
ID
Folder
Template:IN, information on the Overworld is stored in the region folder of the Minecraft:.minecraft/saves/worldname directory, with "worldname" being the name of the player's world.
Deleting the region folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.
Achievements
Template:Main Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Minecraft:Nether or the Minecraft:End at all. Template:Load achievements
Advancements
History
Template:Main Template:Missing information
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Gallery
Screenshots
-
The classic finite generator used in late 2009.
-
The version of the terrain generator used prior to Minecraft:Alpha v1.2.0.
-
The world generator used from Minecraft:Alpha v1.2.0 to Beta 1.7.3.
-
The world generator used from Minecraft:Java Edition Beta 1.8 to 1.6.4.
-
The world generator used from Minecraft:Java Edition 1.18.
-
Another view of post-1.18 world generation.
In other media
-
Artwork of an island base.
-
Artwork for the 15th anniversary of Minecraft, showing a view of the Overworld with many mobs, including nearly every character.
-
The Overworld as it appears in Minecraft:Around the Minecraft World in 80 Biomes.<ref>Template:Ytl</ref>
-
The Overworld as it appears in Minecraft:Sonic Racing: CrossWorlds.
-
Official T-shirt "Line Time" depicting the overworld made by JINX.
-
Poster of the Overworld.
Trivia
- The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×1017) blocks, assuming a distance of 30,000,000 blocks in either direction.
- The total area is about 8 times the surface of the Earth.
- This means that storing a filled world, with no Minecraft:entities or Minecraft:block entities, would require 3.6864 quintillion (3.6864×1018) bits (Template:Tooltip petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
- By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
- A 1:1 (1 block = 1 meter) scale map of the Earth, built-in Minecraft, would be 510.9 trillion (5.109×1014) blocks in size.
- Assuming the map is one block deep and uses 1 byte per block, its size would be approximately 475,800 GB (464.7 TB).
- A Moon-sized map would be made of 37.95 trillion (3.795×1013) blocks. Its data size would be 35,340 GB (34.52 TB).
See also
- Minecraft:Tutorial:Navigation – Tips for navigating at the Overworld
- Minecraft:Survival
- Minecraft:The Nether
- Minecraft:The End
References
Minecraft:cs:Svět Minecraft:de:Oberwelt Minecraft:es:Mundo superior Minecraft:fr:Surface Minecraft:hu:Térkép Minecraft:it:Overworld Minecraft:ja:オーバーワールド Minecraft:ko:오버월드 Minecraft:lzh:主界 Minecraft:nl:Bovenwereld Minecraft:pl:Nadziemie Minecraft:pt:Superfície Minecraft:ru:Верхний мир Minecraft:th:โลกปกติ Minecraft:uk:Верхній світ Minecraft:zh:主世界