StarCitizen:Renovar XTR Salvage Beam: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Star Citizen |
Sync: updated from Star Citizen |
||
| (One intermediate revision by the same user not shown) | |||
| Line 12: | Line 12: | ||
<blockquote>Designed to easily break down debris and vehicles into material composite, the Renovar XTR Salvage Beam has become the industry-standard for structural salvage. It alternates between two field modes: Fracture, which uses high-frequency vibrations to break objects apart, and Disintegration, which reduces the pieces into a usable resource.</blockquote> | <blockquote>Designed to easily break down debris and vehicles into material composite, the Renovar XTR Salvage Beam has become the industry-standard for structural salvage. It alternates between two field modes: Fracture, which uses high-frequency vibrations to break objects apart, and Disintegration, which reduces the pieces into a usable resource.</blockquote> | ||
== | == Ports == | ||
{{ | {{Entity/Ports}} | ||
==Acquisition== | ==Acquisition== | ||
{{ | {{Entity/Availability}} | ||
== Related == | == Related == | ||
Latest revision as of 13:15, 23 May 2026
The Renovar XTR Salvage Beam is an industrial StarCitizen:field emitter manufactured by StarCitizen:Greycat Industrial. It is the default salvage beam that comes with the StarCitizen:Vulture.<ref name="ig3220">Template:Cite game</ref>
Description
Designed to easily break down debris and vehicles into material composite, the Renovar XTR Salvage Beam has become the industry-standard for structural salvage. It alternates between two field modes: Fracture, which uses high-frequency vibrations to break objects apart, and Disintegration, which reduces the pieces into a usable resource.
Ports
Acquisition
Related
Used by
Gallery
References
<references/>