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StarCitizen:Engineering: Difference between revisions

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{{SC/Stub}}
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[[Image:Star-citizen-patch-4-5-engineering-guide-banner-ps.webp|right|300px]]
[[Image:Star-citizen-patch-4-5-engineering-guide-banner-ps.webp|right|300px]]
'''Engineering''' is a core aspect of ship and vehicle gameplay loops, based around managing various [[StarCitizen:Components|systems]] to allow for higher efficiency and survivability.<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/20935-Engineering-Gameplay-Guide|text=Engineering Gameplay Guide|accessdate=2025-12-17}}</ref>
'''Engineering''' is a core aspect of ship and vehicle gameplay loops, based around managing various [[StarCitizen:Components|systems]] to allow for higher efficiency and survivability.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/20935-Engineering-Gameplay-Guide|text=Engineering Gameplay Guide|accessdate=2025-12-17}}</ref>


Engineering facilitates the role of an Engineer on a ship, whose tasks include monitoring ship systems and damage, switching power distribution using presets, and repairing failing parts of a ship.
Engineering facilitates the role of an Engineer on a ship, whose tasks include monitoring ship systems and damage, switching power distribution using presets, and repairing failing parts of a ship.
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==Resource network==
==Resource network==
 
[[File:Engineering terminal.png|thumb|Engineering terminal.]]
 
Resources are generates as part of [[StarCitizen:Ship components|Ship Components]] and are used to "power" certain systems. Currently, ''(please very this its as far as i know)'' the only resource in-game is LS, which stands for Life Support. LS is used to keep rooms pressurized and to maintain their temperature. You can disable LS use for every room in the ship individually. If powered off, the atmosphere inside the rooms will stay unless vented (Which can be done by opening a door to outside or to another room which doesn't have pressure)
Resources are generates as part of Ship Components and are used to "power" certain systems. Currently, ''(please very this its as far as i know)'' the only resource in-game is LS, which stands for Life Support. LS is used to keep rooms pressurized and to maintain their temperature. You can disable LS use for every room in the ship individually. If powered off, the atmosphere inside the rooms will stay unless vented (Which can be done by opening a door to outside or to another room which doesn't have pressure)


==Engineers==
==Engineers==
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Fires happen as a result of components overheating or direct damage. They can be put out manually with fire extinguishers, or by removing air from the room.
Fires happen as a result of components overheating or direct damage. They can be put out manually with fire extinguishers, or by removing air from the room.
==Engineering Support (As of [[Update:Star Citizen Alpha 4.5.0|Alpha 4.5.0]])==
==Engineering Support (As of [[StarCitizen:Update:Star Citizen Alpha 4.5.0|Alpha 4.5.0]])==


===Fully enabled===
===Fully enabled===
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==Development==
==Development==
{{SC/Timeline styles}}
{{Timeline styles}}
{| class="timeline"
{| class="timeline"
|-
|-
|2024-05-15
|2024-05-15
|Engineering and its relevant features was added to the [[StarCitizen:Roadmap]], planned for [[Update:Star Citizen Alpha 4.0.0|Alpha 4.0.0]].<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19975-Roadmap-Roundup-May-15-2024|text=Roadmap Roundup 2024/05/15|accessdate=2024-05-15}}</ref>
|Engineering and its relevant features was added to the [[StarCitizen:Roadmap]], planned for [[StarCitizen:Update:Star Citizen Alpha 4.0.0|Alpha 4.0.0]].<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19975-Roadmap-Roundup-May-15-2024|text=Roadmap Roundup 2024/05/15|accessdate=2024-05-15}}</ref>
|-
|-
|2024-10-30
|2024-10-30
|A roadmap update noted that the Engineering deliverables had been cut from [[Update:Star Citizen Alpha 4.0.0|Alpha 4.0.0]] in order to free up time and engineering resources to get everything else ready for its launch.<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/20252-Roadmap-Roundup-October-30-2024|text=Roadmap Roundup 2024/10/30|accessdate=2024-10-30}}</ref>
|A roadmap update noted that the Engineering deliverables had been cut from [[StarCitizen:Update:Star Citizen Alpha 4.0.0|Alpha 4.0.0]] in order to free up time and engineering resources to get everything else ready for its launch.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/20252-Roadmap-Roundup-October-30-2024|text=Roadmap Roundup 2024/10/30|accessdate=2024-10-30}}</ref>
|-
|-
|2025-12-17
|2025-12-17
|The first implementation of Engineering and Armor came with [[Update:Star Citizen Alpha 4.5.0|Alpha 4.5.0]], including feature support for [[StarCitizen:fuse]]s, component damage and repair, engineering terminals and the resource network, ship fires and heat, among other changes and rebalances to existing systems.
|The first implementation of Engineering and Armor came with [[StarCitizen:Update:Star Citizen Alpha 4.5.0|Alpha 4.5.0]], including feature support for [[StarCitizen:fuse]]s, component damage and repair, engineering terminals and the resource network, ship fires and heat, among other changes and rebalances to existing systems.
|}
|}



Latest revision as of 11:18, 29 May 2026

Template:Stub

File:Star-citizen-patch-4-5-engineering-guide-banner-ps.webp

Engineering is a core aspect of ship and vehicle gameplay loops, based around managing various systems to allow for higher efficiency and survivability.<ref>Template:Cite RSI</ref>

Engineering facilitates the role of an Engineer on a ship, whose tasks include monitoring ship systems and damage, switching power distribution using presets, and repairing failing parts of a ship.

Component management

Resource network

File:Engineering terminal.png
Engineering terminal.

Resources are generates as part of Ship Components and are used to "power" certain systems. Currently, (please very this its as far as i know) the only resource in-game is LS, which stands for Life Support. LS is used to keep rooms pressurized and to maintain their temperature. You can disable LS use for every room in the ship individually. If powered off, the atmosphere inside the rooms will stay unless vented (Which can be done by opening a door to outside or to another room which doesn't have pressure)

Engineers

Armor

Fires

Fires happen as a result of components overheating or direct damage. They can be put out manually with fire extinguishers, or by removing air from the room.

Engineering Support (As of Alpha 4.5.0)

Fully enabled

Partial functionality

Basic support

Development

Template:Timeline styles

2024-05-15 Engineering and its relevant features was added to the StarCitizen:Roadmap, planned for Alpha 4.0.0.<ref>Template:Cite RSI</ref>
2024-10-30 A roadmap update noted that the Engineering deliverables had been cut from Alpha 4.0.0 in order to free up time and engineering resources to get everything else ready for its launch.<ref>Template:Cite RSI</ref>
2025-12-17 The first implementation of Engineering and Armor came with Alpha 4.5.0, including feature support for StarCitizen:fuses, component damage and repair, engineering terminals and the resource network, ship fires and heat, among other changes and rebalances to existing systems.

See also

References

<references /> StarCitizen:category:Gameplay Mechanics