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Minecraft:Crossbow: Difference between revisions

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Fix template calls: add MC/ prefix
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{{MC/For}}
{{For}}
{{MC/Distinguish|Bow}}
{{Distinguish|Bow}}
{{Infobox item
{{Infobox item
| title = Crossbow
| title = Crossbow
Line 17: Line 17:
|invimage2 = [Crossbow]Arrow Loaded Crossbow
|invimage2 = [Crossbow]Arrow Loaded Crossbow
|invimage3= [Crossbow]Firework Loaded Crossbow
|invimage3= [Crossbow]Firework Loaded Crossbow
| projectiledamage = '''{{MC/ItemSprite|Arrow|text=Arrow}}:'''<br>{{jebe|{{hp|7}} to {{hp|11}}|{{hp|9}}}}<br>'''{{MC/ItemSprite|Firework Rocket|text=Firework rocket}}:'''<br>'''1{{MC/ItemSprite|Firework Star}}:''' {{hp|5}} to {{hp|6}}<br>'''2{{MC/ItemSprite|Firework Star}}:''' {{hp|6}} to {{hp|8}}<br>'''3{{MC/ItemSprite|Firework Star}}:''' {{hp|7}} to {{hp|10}}<br>'''4{{MC/ItemSprite|Firework Star}}:''' {{hp|8}} to {{hp|12}}<br>'''5{{MC/ItemSprite|Firework Star}}:''' {{hp|9}} to {{hp|14}}<br>'''6{{MC/ItemSprite|Firework Star}}:''' {{hp|10}} to {{hp|16}}<br>'''7{{MC/ItemSprite|Firework Star}}:''' {{hp|11}} to {{hp|18}}
| projectiledamage = '''{{ItemSprite|Arrow|text=Arrow}}:'''<br>{{jebe|{{hp|7}} to {{hp|11}}|{{hp|9}}}}<br>'''{{ItemSprite|Firework Rocket|text=Firework rocket}}:'''<br>'''1{{ItemSprite|Firework Star}}:''' {{hp|5}} to {{hp|6}}<br>'''2{{ItemSprite|Firework Star}}:''' {{hp|6}} to {{hp|8}}<br>'''3{{ItemSprite|Firework Star}}:''' {{hp|7}} to {{hp|10}}<br>'''4{{ItemSprite|Firework Star}}:''' {{hp|8}} to {{hp|12}}<br>'''5{{ItemSprite|Firework Star}}:''' {{hp|9}} to {{hp|14}}<br>'''6{{ItemSprite|Firework Star}}:''' {{hp|10}} to {{hp|16}}<br>'''7{{ItemSprite|Firework Star}}:''' {{hp|11}} to {{hp|18}}
| chargetime = 1.25s<ref group="note">Due to a server-client desync bug, crossbows can occasionally be fired 1 tick earlier than their programmed 1.25 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref><br>1s (Quick Charge I)<br>0.75s (Quick Charge II)<br>0.5s (Quick Charge III)
| chargetime = 1.25s<ref group="note">Due to a server-client desync bug, crossbows can occasionally be fired 1 tick earlier than their programmed 1.25 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref><br>1s ([[Minecraft:Quick Charge]] I)<br>0.75s ([[Minecraft:Quick Charge]] II)<br>0.5s ([[Minecraft:Quick Charge]] III)
| inaccuracy = 1
| inaccuracy = 1
| durability = {{MC/JEBE|465|466}}
| durability = {{jebe|465|466}}
| enchantability = 1
| enchantability = 1
| renewable = Yes
| renewable = Yes
| stackable = No
| stackable = No
}}
}}
A '''crossbow''' is a ranged [[Minecraft:weapon]] that can load and fire [[Minecraft:arrow]]s, arrow variants, and firework rockets. Holding {{MC/Control|use|text=use}} will load it and it will remain loaded until it is {{MC/Control|use|text=fired}}, after which it can be loaded again.
A '''crossbow''' is a [[Minecraft:Ranged attack|ranged]] [[Minecraft:weapon]] that can load and fire [[Minecraft:arrow]]s, arrow variants, and [[Minecraft:firework rockets]]. Holding {{Control|use|text=use}} will load it and it will remain loaded until it is {{Control|use|text=fired}}, after which it can be loaded again.


== Obtaining ==
== Obtaining ==
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=== Generated loot ===
=== Generated loot ===
{{MC/LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2,level-enchanted-crossbow}}
{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2,level-enchanted-crossbow}}


=== Mob loot ===
=== Mob loot ===
==== Pillagers ====
==== Pillagers ====
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5&ndash;19 regardless of being enchanted when it spawned.
When killed, a [[Minecraft:pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[Minecraft:durability]]; the [[Minecraft:Drops|drop]] rate increases by 1% per [[Minecraft:Experience|level]] of [[Minecraft:Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be [[Minecraft:enchanted]] at level 5&ndash;19 regardless of being enchanted when it [[Minecraft:Mob spawning|spawned]].


==== Piglins ====
==== Piglins ====
[[Minecraft:Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5&ndash;19 regardless of being enchanted when spawned.
[[Minecraft:Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Minecraft:Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5&ndash;19 regardless of being enchanted when spawned.


=== Trading ===
=== Trading ===
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== Usage ==
== Usage ==
=== Attacking ===
=== Attacking ===
[[File:Crossbow shooting.gif|thumb|right|Shooting a crossbow {{MC/In|java}}.]]
[[File:Crossbow shooting.gif|thumb|right|Shooting a crossbow {{in|java}}.]]


Crossbows are similar to [[Minecraft:bow]]s, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.  
Crossbows are similar to [[Minecraft:bow]]s, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.  


Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by [[Minecraft:shield]]s. A crossbow enchanted with Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.{{only|je}}
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by [[Minecraft:shield]]s. A crossbow enchanted with [[Minecraft:Piercing]] fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with [[Minecraft:Piercing]] can be picked up and used again, creating an effect similar to the bow-exclusive [[Minecraft:Infinity]] enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.{{only|je}}


Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in {{MC/JE}}, explodes on contact with blocks and entities.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks}}</ref> If the firework rocket has no firework stars, it deals no damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's offhand. Using a firework rocket uses 3 durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in {{JE}}, explodes on contact with blocks and entities.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks|Unresolved}}</ref> If the firework rocket has no firework stars, it deals no [[Minecraft:damage]]. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's [[Minecraft:offhand]]. Using a firework rocket uses 3 [[Minecraft:durability]] per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the [[Minecraft:Multishot]] enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. [[Minecraft:Piercing]] does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.


A crossbow can first be loaded by {{MC/Control|using}} it, which starts charging it. While charging the crossbow, the player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow ''must be used a second time'' to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like [[Minecraft:sprinting]] or swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Strength effect.
A crossbow can first be loaded by {{control|using}} it, which starts charging it. While charging the crossbow, the [[Minecraft:player]] moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow ''must be used a second time'' to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like [[Minecraft:sprinting]] or [[Minecraft:swimming]]. Both arrows and firework rockets launched by crossbows are not augmented by the [[Minecraft:Strength]] effect.


A loaded crossbow keeps its projectile when placed in another [[Minecraft:inventory]] slot or into an item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. {{MC/In|je}}, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their [[Minecraft:inventory]]:
In {{JE}}, continuing to hold {{Control|use}} after firing a crossbow causes it to begin recharging again. In {{BE}}, continuing to hold {{Control|use}} after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also a small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.<ref>{{bug|MCPE-238829||Continuing to hold the use key with a crossbow after firing it does not start the charging phase, and both firing and charging are delayed|Unresolved}}</ref> These bugs cause crossbows to effectively charge and fire slower than in ''Java Edition''.
* Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.  
 
A loaded crossbow keeps its projectile when placed in another [[Minecraft:inventory]] slot or into an [[Minecraft:item frame]] without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. {{IN|je}}, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their [[Minecraft:inventory]]:
* Arrows in the off-hand, or the selected [[Minecraft:hotbar]] slot if the crossbow is in the off-hand, are prioritized first.  
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.


A select few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. However, by use of the explosion from an indirect firework rocket, arrow-immune mobs can be damaged.  The list of arrow-immune mobs include:
Some mobs cannot be shot using an arrow, because the arrow either disappears or is deflected. However, by use of the explosion from an indirect firework rocket, these arrow-immune mobs can be damaged:
* Endermen - even while immobile, the enderman is immune to damage from arrows;
* [[Minecraft:Endermen]] - even while immobile, the enderman is immune to damage from arrows;
* Breeze;
* [[Minecraft:Breeze]];
* [[Minecraft:Wither]] under half health, when it gains wither armor;
* [[Minecraft:Wither]] under half health, when it gains wither armor;
* Closed shulkers;
* Closed [[Minecraft:shulker]]s;
* Ender dragon, while sitting on top of the exit portal.
* [[Minecraft:Ender dragon]], while sitting on top of the [[Minecraft:exit portal]].


=== Statistics ===
=== Statistics ===
{| class="wikitable" data-description="Crossbow arrow statistics" style="text-align:center;"
{| class="wikitable" data-description="Crossbow arrow statistics" style="text-align:center;"
|-
|-
!colspan=4 |{{MC/ItemSprite|Arrow|text=Arrow}}
!colspan=4 |{{ItemSprite|Arrow|text=Arrow}}
|-
|-
!colspan=4 |{{MC/JE}}
!colspan=4 |{{JE}}
|-
|-
!scope="col" | Projectile damage
!scope="col" | Projectile damage
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| 10.5 to 16.5
| 10.5 to 16.5
|-
|-
!colspan=4 |{{MC/BE}}
!colspan=4 |{{BE}}
|-
|-
!scope="col" | Projectile damage
!scope="col" | Projectile damage
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{| class="wikitable" data-description="Crossbow firework statistics" style="text-align:center;"
{| class="wikitable" data-description="Crossbow firework statistics" style="text-align:center;"
|-
|-
!colspan=5 |{{MC/ItemSprite|Firework Rocket|text=Firework Rocket}}
!colspan=5 |{{ItemSprite|Firework Rocket|text=Firework Rocket}}
|-
|-
!scope="col" | Firework stars
!scope="col" | Firework stars
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!scope="col" | Damage/second (DPS)
!scope="col" | Damage/second (DPS)
|-
|-
|rowspan="4" | 1 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 1 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|5}} to {{hp|6}}
|rowspan="4" | {{hp|5}} to {{hp|6}}
| No enchantment
| No enchantment
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| 7.5 to 9
| 7.5 to 9
|-
|-
|rowspan="4" | 2 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 2 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|6}} to {{hp|8}}
|rowspan="4" | {{hp|6}} to {{hp|8}}
| No enchantment
| No enchantment
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| 9 to 12
| 9 to 12
|-
|-
|rowspan="4" | 3 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 3 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|7}} to {{hp|10}}
|rowspan="4" | {{hp|7}} to {{hp|10}}
| No enchantment
| No enchantment
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| 10.5 to 15
| 10.5 to 15
|-
|-
|rowspan="4" | 4 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 4 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|8}} to {{hp|12}}
|rowspan="4" | {{hp|8}} to {{hp|12}}
| No enchantment
| No enchantment
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| 12 to 18
| 12 to 18
|-
|-
|rowspan="4" | 5 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 5 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|9}} to {{hp|14}}
|rowspan="4" | {{hp|9}} to {{hp|14}}
| No enchantment
| No enchantment
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| 13.5 to 21
| 13.5 to 21
|-
|-
|rowspan="4" | 6 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 6 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|10}} to {{hp|16}}
|rowspan="4" | {{hp|10}} to {{hp|16}}
| No enchantment
| No enchantment
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| 15 to 24
| 15 to 24
|-
|-
|rowspan="4" | 7 {{MC/ItemSprite|Firework Star}}
|rowspan="4" | 7 {{ItemSprite|Firework Star}}
|rowspan="4" | {{hp|11}} to {{hp|18}}
|rowspan="4" | {{hp|11}} to {{hp|18}}
| No enchantment
| No enchantment
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{{:Calculators/Projectile motion|type=1|name=Arrow|gravity=-0.05|dragx=0.99|dragy=0.99|speed=3.15|level=0|crit=1|hideproperties=1|hidedynamics=1|hidelevel=1}}
{{:Calculators/Projectile motion|type=1|name=Arrow|gravity=-0.05|dragx=0.99|dragy=0.99|speed=3.15|level=0|crit=1|hideproperties=1|hidedynamics=1|hidelevel=1}}


The distance a launched firework rocket can travel is dependent on the rocket's flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.
The distance a launched firework rocket can travel is dependent on the rocket's [[Minecraft:flight duration]]. The amount of gunpowder used when crafting the firework rocket changes its flight duration.
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
! colspan="4" |Firework rocket range
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|40.8m (25.5 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|49.6m (31 ticks)
|1 {{MC/ItemSprite|Gunpowder}}
|1 {{ItemSprite|Gunpowder}}
|-
|-
|48m (30 ticks)
|48m (30 ticks)
|56.8m (35.5 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
|65.6m (41 ticks)
| 2 {{MC/ItemSprite|Gunpowder}}
| 2 {{ItemSprite|Gunpowder}}
|-
|-
|64m (40 ticks)
|64m (40 ticks)
|72.8m (45.5 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|81.6m (51 ticks)
|3 {{MC/ItemSprite|Gunpowder}}
|3 {{ItemSprite|Gunpowder}}
|}
|}


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|ignoreusage=1
|ignoreusage=1
|showdescription=1
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
|description=The [[Minecraft:durability]] of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
}}
}}
{{Grinding
{{Grinding
Line 321: Line 323:


==== Unit repair ====
==== Unit repair ====
{{MC/Main|Anvil mechanics#Unit repair}}
{{main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
|head=1
|head=1
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}}
}}


A crossbow can be combined with another crossbow in an [[Minecraft:anvil]], preserving the enchantments of both and the projectile of the ''target'' item.
A crossbow can be combined with another crossbow in an [[Minecraft:anvil]], preserving the [[Minecraft:enchantment]]s of both and the projectile of the ''target'' item.


=== Enchantments ===
=== Enchantments ===
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!Description
!Description
!Max Level
!Max Level
!Method
![[Minecraft:Enchantment|Method]]
!Weight
!Weight
|-
|-
|Quick Charge
|[[Minecraft:Quick Charge]]
|Decreases the reloading time.
|Decreases the reloading time.
|III
|III
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|5
|-
|-
|Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref>
|[[Minecraft:Multishot]]<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref>
|Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile.
|Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile.
|I
|I
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|2
|-
|-
|Piercing<ref group=note name=note1/>
|[[Minecraft:Piercing]]<ref group=note name=note1/>
|Causes crossbow-shot arrows to pierce through targets.
|Causes crossbow-shot arrows to pierce through targets.
|IV
|IV
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|10
|10
|-
|-
|Unbreaking
|[[Minecraft:Unbreaking]]
|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|5
|-
|-
|Mending
|[[Minecraft:Mending]]
|Repairs the crossbow when obtaining experience.
|Repairs the crossbow when obtaining [[Minecraft:experience]].
|I
|I
|{{MC/Blocklink|Anvil}}
|{{BlockLink|Anvil}}
|2
|2
|-
|-
|Curse of Vanishing
|[[Minecraft:Curse of Vanishing]]
|The crossbow vanishes on death, not dropping as an item.
|The crossbow vanishes on death, not dropping as an item.
|I
|I
|{{MC/Blocklink|Anvil}}
|{{BlockLink|Anvil}}
|1
|1
|}
|}
A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via [[Minecraft:anvil]] in Creative mode {{MC/In|java}} or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a [[Minecraft:bow]].
A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via [[Minecraft:anvil]] in Creative mode {{in|java}} or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a [[Minecraft:bow]].
{{Notelist}}
{{Notelist}}


=== Fuel ===
=== Fuel ===
Crossbows can be used as fuel in [[Minecraft:furnace]]s, smelting 1.5 [[Minecraft:item]]s per crossbow.
Crossbows can be used as [[Minecraft:fuel]] in [[Minecraft:furnace]]s, [[Minecraft:smelting]] 1.5 [[Minecraft:item]]s per crossbow.


Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.<ref>{{bug|MC-111738}}</ref>
Despite using [[Minecraft:iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[Minecraft:iron nugget]]s.<ref>{{bug|MC-111738}}</ref>


== Sounds ==
== Sounds ==
{{MC/El|je}}:
{{el|je}}:


{{SoundTable
{{SoundTable
Line 519: Line 521:
}}
}}


{{MC/El|be}}:
{{el|be}}:
{{SoundTable
{{SoundTable
|type = bedrock
|type = bedrock
Line 611: Line 613:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{MC/Edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 622: Line 624:
|foot=1}}
|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 637: Line 639:


=== Item data ===
=== Item data ===
{{MC/JE}}:
{{JE}}:
{{MC/See also|Data component format}}
{{see also|Data component format}}
<div class="treeview">
<div class="treeview">
* {{MC/Nbt|compound|components}}: the item's '''components''' tag.
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/charged_projectiles}}
{{:Data component format/charged_projectiles}}
</div>
</div>


{{MC/BE}}:
{{BE}}:
{{MC/See also|Bedrock Edition level format/Item format}}
{{see also|Bedrock Edition level format/Item format}}


== Achievements ==
== Achievements ==
{{MC/Load achievements|Sniper Duel;Archer;Bullseye}}
{{load achievements|Sniper Duel;Archer;Bullseye}}


== Advancements ==
== Advancements ==
{{MC/Load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds, One Arrow;Arbalistic}}
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds, One Arrow;Arbalistic}}


== History ==
== History ==
=== Announcement ===
=== Announcement ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at MINECON Earth 2018.}}
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[Minecraft:MINECON Earth 2018]].}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.
|{{HistoryLine||1.14|dev=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.
|[[File:Pillager JE1.png|35px]] Added pillagers, which can also spawn with and drop crossbows.
|[[File:Pillager JE1.png|35px]] Added [[Minecraft:pillager]]s, which can also spawn with and drop crossbows.
|Crossbows can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV) or Multishot (Highest Level I).}}
|Crossbows can be enchanted with either the [[Minecraft:Quick Charge]] (Highest Level III), [[Minecraft:Piercing]] (Highest Level IV) or [[Minecraft:Multishot]] (Highest Level I).}}
|{{MC/HistoryLine|||dev=18w47a|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of pillager outposts.}}
|{{HistoryLine|||dev=18w47a|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of [[Minecraft:pillager outpost]]s.}}
|{{MC/HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now sell crossbows and enchanted crossbows.}}
|{{HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now [[Minecraft:Trading|sell]] crossbows and [[Minecraft:enchanted]] crossbows.}}
|{{MC/HistoryLine||1.16|dev=20w07a|[[File:Piglin with Crossbow.png|35px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[Minecraft:piglin]]s, which can spawn with and drop crossbows.}}
|{{HistoryLine||1.16|dev=20w07a|[[File:Piglin with Crossbow.png|35px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[Minecraft:piglin]]s, which can spawn with and [[Minecraft:Drops|drop]] crossbows.}}
|{{MC/HistoryLine|||dev=20w16a|Crossbows now generate randomly enchanted in bastion remnants chests.}}
|{{HistoryLine|||dev=20w16a|Crossbows now generate randomly enchanted in [[Minecraft:bastion remnant]]s chests.}}
|{{HistoryLine||1.18|dev=21w37a|Crossbow durability is increased to 465 to match {{MC/Edition|BE}}.}}
|{{HistoryLine||1.18|dev=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
|{{MC/HistoryLine||1.19.4|dev=23w07a|The crossbow recipes are no longer unlocked by [[Minecraft:stick]]s.}}
|{{HistoryLine||1.19.4|dev=23w07a|The crossbow recipes are no longer unlocked by [[Minecraft:stick]]s.}}
|{{MC/HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager trading.}}
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[Minecraft:trading]].}}
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted crossbows can now generate in reward chests inside trial chambers.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted crossbows can now generate in reward chests inside [[Minecraft:trial chambers]].}}
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{MC/HistoryLine||1.20.5|dev=24w09a|Infinity, Flame, Punch, and Power enchantments now work on crossbows.}}
|{{HistoryLine||1.20.5|dev=24w09a|[[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Punch]], and [[Minecraft:Power]] enchantments now work on crossbows.}}
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from ominous vaults.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from [[Minecraft:ominous vault]]s.}}
|{{MC/HistoryLine||1.21.5|dev=25w04a|Crossbows will now show all charged projectiles in their tooltip instead of just the first.}}
|{{HistoryLine||1.21.5|dev=25w04a|Crossbows will now show all charged projectiles in their tooltip instead of just the first.}}
|{{MC/HistoryLine|||dev=25w06a|Tooltips for crossbows now show a compact form of multiple repeated projectiles that are identical.}}
|{{HistoryLine|||dev=25w06a|[[Minecraft:Tooltip]]s for crossbows now show a compact form of multiple repeated projectiles that are identical.}}
|{{MC/HistoryLine|combat java}}
|{{HistoryLine|combat java}}
|{{MC/HistoryLine||3|Arrows no longer trigger the attack invulnerability timer, allowing multiple crossbow arrows to connect even if the entity is invulnerable.|This also allows all three arrows from a Multishot crossbow to connect against a single entity.}}
|{{HistoryLine||3|Arrows no longer trigger the attack [[Minecraft:invulnerability timer]], allowing multiple crossbow arrows to connect even if the entity is invulnerable.
|{{MC/HistoryLine||4|Crossbow inaccuracy has been lessened from 1 to 0.25, increasing the accuracy of fired arrows.}}
|This also allows all three arrows from a [[Minecraft:Multishot]] crossbow to connect against a single entity.}}
|{{MC/HistoryLine||6|Vertical momentum no longer influences the flight path of arrows fired from crossbows.}}
|{{HistoryLine||4|Crossbow [[Minecraft:inaccuracy]] has been lessened from 1 to 0.25, increasing the accuracy of fired arrows.}}
|{{HistoryLine||6|Vertical momentum no longer influences the flight path of arrows fired from crossbows.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.10|exp=Experimental Gameplay|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|exp=Experimental Gameplay|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.
|Crossbows are currently part of Experimental Gameplay.}}
|Crossbows are currently part of [[Minecraft:Experimental Gameplay]].}}
|{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|Added pillagers, which use and drop crossbows.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|Added [[Minecraft:pillager]]s, which use and [[Minecraft:Drops|drop]] crossbows.}}
|{{MC/HistoryLine|||dev=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
|{{HistoryLine|||dev=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Crossbows are now fully implemented and separate from Experimental Gameplay.
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Minecraft:Experiments|Experimental Gameplay]].
|Crossbows can now be found in pillager outpost [[Minecraft:chest]]s.}}
|Crossbows can now be found in [[Minecraft:pillager outpost]] [[Minecraft:chest]]s.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Unenchanted and enchanted crossbows can now be bought from fletcher [[Minecraft:villager]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Unenchanted and [[Minecraft:enchanted]] crossbows can now be [[Minecraft:Trading|bought]] from fletcher [[Minecraft:villager]]s.}}
|{{MC/HistoryLine||1.12.0|dev=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to sell unenchanted crossbow, rather than 50% chance.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[Minecraft:Trading|sell]] unenchanted crossbow, rather than 50% chance.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[Minecraft:piglin]]s, which can spawn with and drop crossbows.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[Minecraft:piglin]]s, which can spawn with and [[Minecraft:drop]] crossbows.}}
|{{MC/HistoryLine|||dev=beta 1.16.0.57|Crossbows now generate randomly enchanted in bastion remnants chests.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[Minecraft:bastion remnant]]s chests.}}
|{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted crossbows can now generate in reward chests inside trial chambers.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted crossbows can now generate in reward chests inside [[Minecraft:trial chambers]].}}
|{{MC/HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted crossbows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Enchanted crossbows can now be ejected as loot from ominous vaults.}}
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Enchanted crossbows can now be ejected as loot from [[Minecraft:ominous vault]]s.}}
}}
}}


=== ''PlayStation 4 Edition'' ===
=== ''PlayStation 4 Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|ps4}}
|{{HistoryLine|ps4}}
|{{MC/HistoryLine||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.}}
|{{HistoryLine||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] Added crossbows.}}
|{{MC/HistoryLine||1.91|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of pillager outposts.}}
|{{HistoryLine||1.91|Crossbows can now be found inside loot [[Minecraft:chest]]s at the top of [[Minecraft:pillager outpost]]s.}}
}}
}}


== Issues ==
== Issues ==
{{MC/Issue list}}
{{Issue list}}


== Trivia ==
== Trivia ==
* Alongside pillagers, crossbows were inspired by ''[[Minecraft:Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref>
* Alongside [[Minecraft:pillager]]s, crossbows were inspired by ''[[Minecraft:Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref>
* Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
* Crossbows [[Minecraft:enchanted]] with [[Minecraft:Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
* Although Piercing allows arrows to bypass [[Minecraft:shield]]s, they cannot get through the [[Minecraft:wither]]'s projectile armor or a shulker's shell.
* Although Piercing allows arrows to bypass [[Minecraft:shield]]s, they cannot get through the [[Minecraft:wither]]'s projectile armor or a [[Minecraft:shulker]]'s shell.
* The crossbow's first-person loading animation {{MC/In|Bedrock}} is different from {{MC/JE}}.
* The crossbow's first-person loading animation {{in|Bedrock}} is different from {{JE}}.
* In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
* In real life, [[Minecraft:wikipedia:Crossbow|crossbow]]s do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.


== Gallery ==
== Gallery ==
=== Icons ===
=== Icons ===
<gallery>
<gallery>
Enchanted Crossbow.gif|An enchanted crossbow.
Enchanted Crossbow.gif|An [[Minecraft:enchanted]] crossbow.
</gallery>
</gallery>


=== Renders ===
=== Renders ===
<gallery>
<gallery>
Steve Charging Crossbow.gif|Steve charging a crossbow {{MC/In|Java}}.
Steve Charging Crossbow.gif|[[Minecraft:Player#Steve|Steve]] charging a crossbow {{in|Java}}.
Alex Charging Crossbow.gif|Alex charging a crossbow in ''Java Edition''.
Alex Charging Crossbow.gif|[[Minecraft:Player#Alex|Alex]] charging a crossbow in ''[[Minecraft:Java Edition]]''.
Pillager Charging Crossbow.gif|A pillager charging a crossbow.
Pillager Charging Crossbow.gif|A [[Minecraft:pillager]] charging a crossbow.
Piglin Charging Crossbow.gif|A [[Minecraft:piglin]] charging a crossbow.  
Piglin Charging Crossbow.gif|A [[Minecraft:piglin]] charging a crossbow.  
Steve aiming with Crossbow.png|Steve aiming a crossbow.
Steve aiming with Crossbow.png|Steve aiming a crossbow.
Alex aiming with Crossbow.png|Alex aiming a crossbow.
Alex aiming with Crossbow.png|Alex aiming a crossbow.
Pillager Aiming with Crossbow BE.png|A pillager aiming a crossbow {{MC/In|Bedrock}}.
Pillager Aiming with Crossbow BE.png|A pillager aiming a crossbow {{in|Bedrock}}.
Piglin with Crossbow targeting BE.png|A piglin aiming a crossbow in ''Bedrock Edition''.
Piglin with Crossbow targeting BE.png|A piglin aiming a crossbow in ''Bedrock Edition''.
</gallery>
</gallery>
Line 740: Line 743:
<gallery>
<gallery>
EquippingCrossbow.png|How the crossbow is equipped.
EquippingCrossbow.png|How the crossbow is equipped.
Zombie piglin with a crossbow.jpg|A zombified piglin with a crossbow<br>(It will not shoot, only melee attack).</br>
Zombie piglin with a crossbow.jpg|A [[Minecraft:zombified piglin]] with a crossbow<br>(It will not shoot, only melee attack).</br>
Pillager who broke his crossbow.png|Pillager who broke its crossbow.
Pillager who broke his crossbow.png|Pillager who broke its crossbow.
Noor's Fireworks.jpg|Noor firing a crossbow.
Noor's Fireworks.jpg|[[Minecraft:Noor]] firing a crossbow.
</gallery>
</gallery>


=== Development images ===
=== Development images ===
<gallery>
<gallery>
CrossbowMinecon.png|A crossbow shown at MINECON Earth 2018.
CrossbowMinecon.png|A crossbow shown at [[Minecraft:MINECON Earth 2018]].
PillagerMinecon.png|A pillager armed with a crossbow, shown at MINECON Earth 2018.
PillagerMinecon.png|A [[Minecraft:pillager]] armed with a crossbow, shown at [[Minecraft:MINECON Earth 2018]].
Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment.
Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment.
</gallery>
</gallery>
Line 755: Line 758:
<gallery>
<gallery>
AMCMEventCrossbow.png|A crossbow as it appeared in [[Minecraft:A Minecraft Movie Live Event]]
AMCMEventCrossbow.png|A crossbow as it appeared in [[Minecraft:A Minecraft Movie Live Event]]
V&P Promo 10.jpg|A firework crossbow in Village & Pillage: Official Trailer
V&P Promo 10.jpg|A firework crossbow in [[Minecraft:Village & Pillage: Official Trailer]]
Crossbow (MCD).png|A {{MC/MCD|crossbow}} as it appears in {{MC/MCD}}
Crossbow (MCD).png|A {{MCD|crossbow}} as it appears in {{MCD}}
AMCM-FBTBC-bow-and-crossbow.jpg|A crossbow as seen in {{MC/Amcm}}.  
AMCM-FBTBC-bow-and-crossbow.jpg|A [[Minecraft:Movie:Crossbow|crossbow]] as seen in {{amcm}}.  
</gallery>
</gallery>


Line 764: Line 767:


== External links ==
== External links ==
*{{Mcnet|taking-inventory--crossbow|Taking Inventory: Crossbow|October 20, 2022|Duncan Geere}}
*{{Mcnet|taking-inventory--crossbow|Taking Inventory: Crossbow|October 20, 2022|[[Minecraft:Duncan Geere]]}}


== Navigation ==
== Navigation ==
{{MC/Navbox weapons}}
{{Navbox weapons}}
{{MC/Navbox items|Tools}}
{{Navbox items|Tools}}
{{MC/Navbox combat|ranged}}
{{Navbox combat|ranged}}


[[Category:Combat]]
[[Category:Combat]]


de:Armbrust
[[Minecraft:de:Armbrust]]
es:Ballesta
[[Minecraft:es:Ballesta]]
fr:Arbalète
[[Minecraft:fr:Arbalète]]
it:Balestra
[[Minecraft:it:Balestra]]
ja:クロスボウ
[[Minecraft:ja:クロスボウ]]
ko:쇠뇌
[[Minecraft:ko:쇠뇌]]
pl:Kusza
[[Minecraft:pl:Kusza]]
pt:Besta
[[Minecraft:pt:Besta]]
ru:Арбалет
[[Minecraft:ru:Арбалет]]
th:หน้าไม้
[[Minecraft:th:หน้าไม้]]
uk:Арбалет
[[Minecraft:uk:Арбалет]]
zh:弩
[[Minecraft:zh:弩]]

Latest revision as of 11:03, 8 June 2026

Template:For Template:Distinguish Template:Infobox item A crossbow is a ranged Minecraft:weapon that can load and fire Minecraft:arrows, arrow variants, and Minecraft:firework rockets. Holding Template:Control will load it and it will remain loaded until it is Template:Control, after which it can be loaded again.

Obtaining

Crafting

Template:Crafting

Generated loot

Template:LootChestItem

Mob loot

Pillagers

When killed, a Minecraft:pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random Minecraft:durability; the drop rate increases by 1% per level of Minecraft:Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be Minecraft:enchanted at level 5–19 regardless of being enchanted when it spawned.

Piglins

Minecraft:Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Minecraft:Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

Trading

Template:Trade sources

Usage

Attacking

File:Crossbow shooting.gif
Shooting a crossbow Template:In.

Crossbows are similar to Minecraft:bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.

Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by Minecraft:shields. A crossbow enchanted with Minecraft:Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Minecraft:Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Minecraft:Infinity enchantment. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only

Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Template:JE, explodes on contact with blocks and entities.<ref>Template:Bug</ref> If the firework rocket has no firework stars, it deals no Minecraft:damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's Minecraft:offhand. Using a firework rocket uses 3 Minecraft:durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Minecraft:Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Minecraft:Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.

A crossbow can first be loaded by Template:Control it, which starts charging it. While charging the crossbow, the Minecraft:player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like Minecraft:sprinting or Minecraft:swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Minecraft:Strength effect.

In Template:JE, continuing to hold Template:Control after firing a crossbow causes it to begin recharging again. In Template:BE, continuing to hold Template:Control after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also a small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.<ref>Template:Bug</ref> These bugs cause crossbows to effectively charge and fire slower than in Java Edition.

A loaded crossbow keeps its projectile when placed in another Minecraft:inventory slot or into an Minecraft:item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. Template:IN, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their Minecraft:inventory:

  • Arrows in the off-hand, or the selected Minecraft:hotbar slot if the crossbow is in the off-hand, are prioritized first.
  • If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

Some mobs cannot be shot using an arrow, because the arrow either disappears or is deflected. However, by use of the explosion from an indirect firework rocket, these arrow-immune mobs can be damaged:

Statistics

Template:ItemSprite
Template:JE
Projectile damage Enchantment Charge time Damage/second (DPS)
Template:Hp to Template:Hp Unenchanted 1.25 s 5.25 to 8.25
Quick Charge I 1 s 7 to 11
Quick Charge II 0.75 s 8.75 to 13.75
Quick Charge III 0.5 s 10.5 to 16.5
Template:BE
Projectile damage Enchantment Charge time Damage/second (DPS)
Template:Hp Unenchanted 1.25 s 6.75
Quick Charge I 1 s 9
Quick Charge II 0.75 s 11.25
Quick Charge III 0.5 s 13.5
Template:ItemSprite
Firework stars Projectile damage Enchantment Charge time Damage/second (DPS)
1 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 3.75 to 4.5
Quick Charge I 1 s 5 to 6
Quick Charge II 0.75 s 6.25 to 7.5
Quick Charge III 0.5 s 7.5 to 9
2 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 4.5 to 6
Quick Charge I 1 s 6 to 8
Quick Charge II 0.75 s 7.5 to 10
Quick Charge III 0.5 s 9 to 12
3 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 5.25 to 7.5
Quick Charge I 1 s 7 to 10
Quick Charge II 0.75 s 8.75 to 12.5
Quick Charge III 0.5 s 10.5 to 15
4 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 6 to 9
Quick Charge I 1 s 8 to 12
Quick Charge II 0.75 s 10 to 15
Quick Charge III 0.5 s 12 to 18
5 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 6.75 to 10.5
Quick Charge I 1 s 9 to 14
Quick Charge II 0.75 s 11.25 to 17.5
Quick Charge III 0.5 s 13.5 to 21
6 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 7.5 to 12
Quick Charge I 1 s 10 to 16
Quick Charge II 0.75 s 12.5 to 20
Quick Charge III 0.5 s 15 to 24
7 Template:ItemSprite Template:Hp to Template:Hp No enchantment 1.25 s 8.25 to 13.5
Quick Charge I 1 s 11 to 18
Quick Charge II 0.75 s 13.75 to 22.5
Quick Charge III 0.5 s 16.5 to 27

Projectile motion

The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

The distance a launched firework rocket can travel is dependent on the rocket's Minecraft:flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.

Firework rocket range
Minimum Average Maximum Gunpowder
32m (20 ticks) 40.8m (25.5 ticks) 49.6m (31 ticks) 1 Template:ItemSprite
48m (30 ticks) 56.8m (35.5 ticks) 65.6m (41 ticks) 2 Template:ItemSprite
64m (40 ticks) 72.8m (45.5 ticks) 81.6m (51 ticks) 3 Template:ItemSprite

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

Template:Main Template:Repairing

A crossbow can be combined with another crossbow in an Minecraft:anvil, preserving the Minecraft:enchantments of both and the projectile of the target item.

Enchantments

A crossbow can receive the following enchantments:

Name Description Max Level Method Weight
Minecraft:Quick Charge Decreases the reloading time. III Template:BlockLink
Template:BlockLink
5
Minecraft:Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref> Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. I Template:BlockLink
Template:BlockLink
2
Minecraft:Piercing<ref group=note name=note1/> Causes crossbow-shot arrows to pierce through targets. IV Template:BlockLink
Template:BlockLink
10
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Minecraft:Mending Repairs the crossbow when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The crossbow vanishes on death, not dropping as an item. I Template:BlockLink 1

A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via Minecraft:anvil in Creative mode Template:In or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a Minecraft:bow. Template:Notelist

Fuel

Crossbows can be used as Minecraft:fuel in Minecraft:furnaces, Minecraft:smelting 1.5 Minecraft:items per crossbow.

Despite using Minecraft:iron ingots in their crafting recipe, crossbows cannot be smelted into Minecraft:iron nuggets.<ref>Template:Bug</ref>

Sounds

Template:El:

Template:SoundTable

Template:El: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Item data

Template:JE: Template:See also

Template:BE: Template:See also

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

PlayStation 4 Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Alongside Minecraft:pillagers, crossbows were inspired by Minecraft:Minecraft Dungeons, even though they were added in the base game first.<ref>Template:Cite Discord</ref>
  • Crossbows Minecraft:enchanted with Minecraft:Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
  • Although Piercing allows arrows to bypass Minecraft:shields, they cannot get through the Minecraft:wither's projectile armor or a Minecraft:shulker's shell.
  • The crossbow's first-person loading animation Template:In is different from Template:JE.
  • In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.

Gallery

Icons

Renders

Screenshots

Development images

In other media

References

<references />

External links

Navigation

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