Minecraft:Hardcoded: Difference between revisions
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Latest revision as of 11:09, 15 June 2026
Hardcoded may refer to:
Minecraft
Items
- Minecraft:Hardcoded item properties — Item properties that are not entirely controlled by data components or datapacks.
Entities
- Template:Slink — Behavior of entities when receiving a damage source that cannot be controlled by Template:Cmd.
- Template:Slink — Hardcoded attrubute modifiers.
Structure
- Template:Slink — Structure types use specific structure templates, but they use hardcoded relative positioning between those structure templates instead of using jigsaw blocks.
- Template:Slink — Structure types use code to place the blocks of the structure directly.
Resource packs
- Template:Slink — Entities, blocks and fluids that can't have their model changed Template:In with resource packs alone.
- Minecraft:Non-model-dependent_block_elements — Hardcoded block render elements
- Template:Slink — Use of characters or font that cannot be modified by resource packs.