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Minecraft:Java Edition 25w16a: Difference between revisions

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{{Dangerous version|type=crash|This version crashes after the loading screen when run on certain devices using AMD graphics.<ref>{{bug|MC-296750||The game crashes during startup on Linux systems with AMD graphics||resolution=Fixed}}</ref>|edition=java|version=development}}
{{Infobox version
{{Infobox version
|title=Minecraft 25w16a
|title=Minecraft 25w16a

Latest revision as of 11:09, 3 July 2026

Template:Infobox version 25w16a is the second Minecraft:snapshot for Minecraft:Java Edition 1.21.6, released on April 15, 2025,<ref>Template:Snap</ref> which adds more functionality and improvements to Minecraft:leads, technical changes to Minecraft:shaders, and fixes bugs.

Additions

Gameplay

Minecraft:POI

  • Added the test_instance POI.

Changes

Items

Minecraft:Firework rocket

  • While gliding, using a firework rocket will only be used as a boost even if placed on a block.

Minecraft:Lead

  • Leashed leads are now rendered twice as thick, to match Bedrock Edition.
  • Leads can now be used to leash two mobs together.
    • Sneak-interact on any mob while holding a bunch of leashed mobs will leash these mobs to the interacted entity.
    • It's not possible to leash anything to itself.
  • If the re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing would not happen.
  • Leads can be snipped from an entity when interacting them with Minecraft:shears, which consumes their Minecraft:durability.
  • The leash mechanics were improved, with reworked leash physics, allowing for more stable leash connection, especially when leashed entities are not on ground.
    • When dragged on the leash, leashed objects will now orient themselves towards the leasher.
    • Using a firework rocket when flying with leashed entities will now break the leash connections.
  • When leashing an already leashed mob, the current leash will now snap and a player will re-leash the object to the player.
    • It's not possible to steal leashed entities from other players.
  • The interactions with a Minecraft:leash knot and Minecraft:fence blocks have changed:
    • When interacting with a leash knot or a Minecraft:fence, if there are any player-leashed entities in range of the leash knot, they will be re-leashed to the leash knot or a Minecraft:fence.
    • In case of attaching of mobs fails due to distance or there is nothing to attach, the player will now transfer all fence leashed entities to itself.
    • If there is nothing left attached to the leash knot, it disappears.
    • Sneak-interact can only result in attaching of the player mobs to the Minecraft:fence.
    • Interacting with Minecraft:shears or punching the leash knot will result in all current connections broken.
  • Boats, as well as large mobs that can be leashed but cannot fit in a boat (Minecraft:horses, Minecraft:donkeys, Minecraft:mules, Minecraft:camels and Minecraft:sniffers), can now be leashed in a special 4-leash configuration to the Minecraft:happy ghast.
    • Happy ghast will also present a custom layer when it's leashing something using a quad connection.
    • Leashes in quad connection are now rendered without slack.
  • Leash snapping distance has been changed from 10 to 12 blocks.
    • The distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entities.
    • Happy ghast leash is now longer - with free roaming distance of 10 blocks and leash snapping at 16 blocks.

General

Minecraft:Block models

Minecraft:Clouds

  • Clouds now exist all the way to the horizon.

Minecraft:Data component format

Minecraft:Data pack

Minecraft:Resource pack

Minecraft:Shaders

Fixes

  • Reverted the fix for MC-101556: Nether Portal teleport range is too large (equivalent to a full block)

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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