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Dragonwilds:Scorch: Difference between revisions

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Sync: updated from Dragonwilds
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
 
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Additionally, the '''Scorch''' build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game).
Additionally, the '''Scorch''' build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game).
[[File:Player taking Scorch damage.png|thumb|Player taking Scorch Damage]]


{{Statuses}}
{{Statuses}}

Latest revision as of 11:02, 4 July 2026

Template:Infobox Perk Scorch is a status effect that builds while in direct sunlight in the Dragonwilds:Umbral Sands and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second.

The Perk Dragonwilds:Frosted Flavours from Dragonwilds:Cactus Water, the Cooling Dragonwilds:Infusions, Dragonwilds:Monkfish Skewers and Dragonwilds:Umbral Kebab and the Dragonwilds:Armour Dragonwilds:Desert Hood, Dragonwilds:Desert Robes, and Dragonwilds:Desert Robe Legs provide Scorch resistance. The more sources of Scorch resistance a player has, the longer they can remain in direct sunlight. The Dragonwilds:Armour provide a bit better resistance than the Dragonwilds:Perks, but they all stack.<ref>There is currently a bug where having less than 5 sources of Scorch resistance, building some Scorch, and then swapping to 5 AND stepping into the shade will build scorch instead of lower it.</ref>The time a player can remain in direct sunlight before being afflicted by Scorch is as follows:

Sources Time in sunlight
0 80 seconds
1 105 seconds
2 160 seconds
3 330 seconds
4 480 seconds
5 Full protection

Additionally, the Scorch build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game).

File:Player taking Scorch damage.png
Player taking Scorch Damage

Template:Statuses