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Minecraft:World generation/History: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||Cave game tech test|The terrain is rough and full of caves as shown in Notch's video.{{verify|Did it ever change during CGTT ?}}
|{{HistoryLine||Cave game tech test|The terrain is rough and full of caves as shown in Notch's video of this version.
|Levels are 256×64×256 blocks in size.}}
|Levels are 256×64×256 blocks in size.}}
|{{HistoryLine||rd-132211|The terrain is now flat with one layer of grass and lots of stone under it.}}
|{{HistoryLine||rd-132211|The terrain is now flat with one layer of grass above 42 layers of stone going down to the bottom of the world.}}
|{{HistoryLine||rd-20090515|The terrain is now varied in height, with a layer of grass at the top, a few layers of dirt under it, and then stone going down to the bottom.
|{{HistoryLine||rd-20090515|The terrain is now varied in height, with a layer of grass at the top, a few layers of dirt under it, and then stone going down to the bottom.
|Cliffs occasionally generate.}}
|Cliffs occasionally generate.}}
Line 24: Line 24:
|{{HistoryLine||0.0.13a|Dirt generation is now two blocks thick.
|{{HistoryLine||0.0.13a|Dirt generation is now two blocks thick.
|Terrain generation changed, terrain is now a little smoother than earlier.
|Terrain generation changed, terrain is now a little smoother than earlier.
|The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world.
|The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world.}}
|Worlds have been made huge in size (512×512).}}
|{{HistoryLine||0.0.13a_03|Lava no longer generates on the surface.}}
|{{HistoryLine||0.0.13a_03|Lava no longer generates on the surface.
|{{HistoryLine||0.0.14a|Added sand, gravel, [[Minecraft:ore (feature)|ore blob]]s, and trees.
|Worlds have been reverted to the normal size (256×256).}}
|{{HistoryLine||0.0.14a|Added sand, gravel, [[Minecraft:ore (feature)|ore blob]]s and trees.
|Added world size option: levels can now be Small (128×128), Normal (256×256), or Huge (512×512).
|Added world size option: levels can now be Small (128×128), Normal (256×256), or Huge (512×512).
|New noise generator: Less bumps on the surface, smoother hill transition, dirt layer can once again be more than two blocks thick.
|Changed noise generator to have less bumps on the surface and smoother hill transitions.
|Dirt layer can once again be more than two blocks thick.
|Ores generate in large blobs on the sides of cliffs and in caves.
|Ores generate in large blobs on the sides of cliffs and in caves.
|Beaches of both sand and gravel generate on and below ocean level.}}
|Beaches of both sand and gravel generate on and below ocean level.}}
|{{HistoryLine||0.0.14a_08|Tree shape changed - now has a plus shape on top.}}
|{{HistoryLine||0.0.14a_08|Tree shape changed to now have a plus (+) shape on top.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water.
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now only generates underwater.
|Added modern small trees.}}
|Changed tree shape to resemble modern small oak trees.}}
|{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}}
|{{HistoryLine||0.0.19a|Reduced the size of shorelines.
|{{HistoryLine||0.24_SURVIVAL_TEST|Rougher terrain and more cliffs.
|Caves are now more varied in width.}}
|Longer and narrower caves, these get bigger the deeper in the world that you are.
|{{HistoryLine||0.24_SURVIVAL_TEST|Terrain is rougher with more cliffs.
|Lava generates right above the bedrock layer.
|Caves are longer and narrower, and get wider the deeper in the world they are.
|Mushrooms and Flowers now generate naturally.
|A sea of lava generates at the bottom layer of the world.
|The noise generator is more reminiscent of the one used in 0.0.11a: Cliffs can be sheer walls again.}}
|Mushrooms and flowers now generate naturally.}}
|{{HistoryLine|java Indev}}
|{{HistoryLine|java Indev}}
|{{HistoryLine||0.31|dev=20091223-0040|Levels start off as a small size now.}}
|{{HistoryLine||0.31|dev=20091223-0040|Levels start off at "Small" size now.}}
|{{HistoryLine|||dev=20091223-1457|Due to leaves blocking light, the ground immediately around a tree log generates as dirt.}}
|{{HistoryLine|||dev=20091223-1459|Due to leaves blocking light, the ground immediately around a tree log generates as dirt.}}
|{{HistoryLine|||dev=20091231-1856|Grass can grow in slightly darker areas meaning the ground around trees is back to grass.}}
|{{HistoryLine|||dev=20091231-1856|Grass can grow in slightly darker areas meaning the ground around trees is back to grass.}}
|{{HistoryLine|||dev=20100106-2158|Added new level generation options, see below:
|{{HistoryLine|||dev=20100106-2158|Added new level generation options, see below:
Line 50: Line 49:
|Level shape (square, long, deep).
|Level shape (square, long, deep).
|Level size (small, normal, huge). See below for a guide to map sizes:<ref group=note name=Indev_lvl_sizes>See Notes §</ref>
|Level size (small, normal, huge). See below for a guide to map sizes:<ref group=note name=Indev_lvl_sizes>See Notes §</ref>
|The default setting is Island, Small, Normal, Normal.
|The default level type setting is Island.
|The bottommost layer of the world no longer has an infinite lava sea.{{verify|Between in-106 and in-110|edition=java|type=untestable}}
|The bottommost layer of the world no longer has an infinite lava sea.{{verify|Between in-106 and in-110|edition=java|type=untestable}}
|Flowers removed from terrain generation.
|Flowers removed from terrain generation.}}
|Removed water from above the surface.}}
|{{HistoryLine|||dev=20100107-1851|Added the Hell level theme.
|{{HistoryLine|||dev=20100107-1851|Added the Hell level theme.
|Deep floating maps now have layers of islands.}}
|Deep floating maps now have layers of islands.}}
|{{HistoryLine|||dev=20100109-1939|Added "Inland" Level Type option: like the Original type but with grass instead of water surrounding the map.
|{{HistoryLine|||dev=20100109-1939|Replaced "Original" level type option with "Inland" type option: same as the Original type but with grass instead of water surrounding the map.
|Removed "Original" Level Type.
|Grass blocks in Hell have been replaced with dirt. }}
|Grass Blocks in Hell replaced with dirt. }}
|{{HistoryLine|||dev=20100110|Islands now have more sand.}}
|{{HistoryLine|||dev=20100110|Islands now have more sand.}}
|{{HistoryLine|||dev=20100113-2015|Ocean water is still infinite even though other water is finite.}}
|{{HistoryLine|||dev=20100113-2015|Ocean water is still infinite even though other water is finite.}}
Line 66: Line 63:
|{{HistoryLine|||dev=20100124-2119|Added the moss stone Starting House for players to spawn in.<ref group=note name=Starting_house>See [[Minecraft:Starting House#History]] for detailed information about Starting House history.</ref>}}
|{{HistoryLine|||dev=20100124-2119|Added the moss stone Starting House for players to spawn in.<ref group=note name=Starting_house>See [[Minecraft:Starting House#History]] for detailed information about Starting House history.</ref>}}
|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}}
|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}}
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.}}
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore. Initially, it can generate near the surface of the world.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}}
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|The bottom layer of bedrock can rarely have gaps.}}
|The bottom layer of bedrock can rarely have gaps.}}
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface.{{is this the correct version?|only mentioned in 20100202 page}}
|When generating a new level any grass block below flower turns into dirt.}}
|When generating a new level, any grass block below flower turns into dirt.}}
|{{HistoryLine|||dev=20100203|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine||20100211-2327|Water no longer generates at the edges of an Inland type world.}}
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}}
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}}
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened.
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened.
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|As a side effect of the above change, when there is no good place to spawn a Starting House, it simply won't spawn. This lasts up to the end of Indev.}}
|As a side effect of the above change, when there is no good place to spawn a Starting House, it simply won't spawn. This lasts up to the end of Indev.}}
|{{HistoryLine||20100214|Added the Paradise and Woods themes.
|{{HistoryLine||20100214|Added the Paradise and Woods themes.
|Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell).}}
|Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell).
|Gravel can now once again generate in places not below water.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref>
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref>
|World generation has been greatly simplified (with the removal of sand, gravel, caves, and ore blobs) in order to make infinite world generation implementation easier to work with.
|World generation has been greatly simplified (with the removal of sand, gravel, caves, and ore blobs) in order to make infinite world generation implementation easier to work with.
|Added a new 2D terrain noise generator, capable of generating tall cliffs and large bodies of water.
|Added [[Minecraft:brick pyramid]]s.
|Added [[Minecraft:brick pyramid]]s.
|Added [[Minecraft:obsidian wall]]s.
|Added [[Minecraft:obsidian wall]]s.
|Roses no longer generate.
|Dandelions now only generate as scattered, single flowers on top of grass.
|Water generates at layer 65 and below where air would otherwise generate.
|Water generates at layer 65 and below where air would otherwise generate.
|All generation beyond 33,554,432 blocks is solid stone.}}
|All generation beyond 33,554,432 blocks is solid stone.}}
|{{HistoryLine||20100227-1433|Brick pyramid generation changed - they now always come to a single point at the top, rather than sometimes being truncated, resulting in "brick square frusta".}}
|{{HistoryLine||20100227-1433|Brick pyramid generation changed - they now always come to a single point at the top, rather than sometimes being truncated, resulting in "brick square frusta".}}
|{{HistoryLine||20100313|Removed obsidian walls.
|{{HistoryLine||20100313|Removed obsidian walls.}}
|Oceans are considerably larger than before.{{check the code|got this info from the 0313 page, is it true?}}}}
|{{HistoryLine||20100320|Ore now generates as scattered, single blocks of ore, with no altitude-based change in rarity.
|{{HistoryLine||20100320|Reimplemented primitive [[Minecraft:ore (feature)|ore blob]] generation, in which they spawn as scattered, single blocks.
|Reimplemented [[Minecraft:tree]] generation.}}
|Reimplemented [[Minecraft:tree]] generation.}}
|{{HistoryLine||20100325-1545|Ore blob generation has been changed to the modern generation type. However, a float is used in their generation, causing their generation to [[Minecraft:Java Edition distance effects/Historical effects|break down at excessive distances.]]
|{{HistoryLine||20100325-1545|Ore now generates in [[Minecraft:ore (feature)|blobs]], and their rarity now changes with altitude. However, a float is used in their generation, causing their generation to [[Minecraft:Java Edition distance effects/Historical effects|break down at excessive distances.]]
|Added [[Minecraft:cave]]s. They generate through all blocks, not just terrain blocks.}}
|Added [[Minecraft:cave]]s. They generate through all blocks, not just terrestrial blocks.
|Caves are limited to 16 blocks in length.}}
}}
}}


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|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100327|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|{{HistoryLine||20100327|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|World generation has been significantly overhauled, which is visually obvious.
|World generation has been significantly overhauled, which is visually fairly obvious.
|Removed brick pyramids.
|Removed brick pyramids.
|Removed caves.
|Removed caves.
|Removed [[Minecraft:random patch]]es of flowers.
|Dandelions no longer generate.
|The sea level has been decreased by one block (65 to 64).
|The sea level has been decreased by one block (65 to 64).
|The large stone wall at 33,554,432 no longer generates. Instead, the [[Minecraft:Far Lands]] generate at 12,550,824.}}
|The infinite stone wall at 33,554,432 no longer generates. Instead, the [[Minecraft:Far Lands]] generate at 12,550,824.}}
|{{HistoryLine||20100413-1951|All trees are now large trees.
|{{HistoryLine||20100413-1951|All trees are now fancy (large) trees.
|[[Minecraft:Sand]] and [[Minecraft:gravel]] now generate with the world again.}}
|[[Minecraft:Sand]] and [[Minecraft:gravel]] now generate with the world again.}}
|{{HistoryLine||20100420|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|{{HistoryLine||20100420|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|World generation seems considerably less mountainous.}}
|World generation seems considerably less mountainous, but more hilly.}}
|{{HistoryLine||20100607|All trees are now small trees again - large trees do not generate.}}
|{{HistoryLine||20100607|All trees are now small trees again - fancy trees do not generate.}}
|{{HistoryLine||20100611|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|{{HistoryLine||20100611|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|Terrain now appears to come in large islands.
|Terrain now appears to come in large islands.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Monoliths now have the potential to generate.{{verify|we need to find one, and preferably provide a seed (accessible via the world's level.dat NBT}}
|[[Minecraft:Monolith]]s now have the potential to generate (for example, on seed -6742213483932320748 at X{{=}}-27000 and Z{{=}}13000).
|Trees appear to generate more frequently now.}}
|Trees appear to generate more frequently now.}}
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|Coastlines are now more gradual, resulting in smaller "ocean" areas.
|Coastlines are now more gradual, resulting in smaller "ocean" areas.
|Reimplemented caves.
|Reimplemented caves.
|Tree generation has changed such that logs generate only at layers having no leaves.
|Due to a bug, the upper three logs of trees have been replaced with leaves.
|Random patches of flowers and [[Minecraft:mushroom]]s now generate.
|Random patches of flowers and [[Minecraft:mushroom]]s now generate.
|[[Minecraft:Spring]]s now generate.
|[[Minecraft:Spring]]s of water and lava now generate underground.
|[[Minecraft:Lava]] now naturally generates, although how it does so exactly is unknown.}}
|[[Minecraft:Lava]] now naturally generates, although how it does so exactly is unknown.
|{{HistoryLine||20100617-1205|[[Minecraft:Bedrock]] now generates at the bottom of the world again.{{verify|see verify note on 20100617-1205 page}}}}
|[[Minecraft:Bedrock]] now generates at the 4 layers above the very lowest layer of the world where the infinite lava sea still generates.}}
|{{HistoryLine||20100617-1531|Caves have been changed to be "more regional", and allegedly can form large clusters. The thickness of tunnels can also vary, affecting the frequency of branching.
|{{HistoryLine||20100617-1531|Caves have been changed to be "more regional", and allegedly can form large clusters. The thickness of tunnels can also vary, affecting the frequency of branching.
|Springs are now more common and can generate on the surface.
|Springs are now more common and can generate on the surface.
|Added [[Minecraft:dirt]] and [[Minecraft:gravel]] blobs.
|Added [[Minecraft:dirt]] and [[Minecraft:gravel]] blobs.
|Bedrock now generates at the bottom of maps,{{verify|verify note on 20100617-1531 page}} even though this was already added in the previous version.
|Removed the infinite lava sea. Bedrock now generates at the very bottom layer of the world, although some of the layer is stone.
|Lava no longer generates at the bottom of worlds.
|Ore blocks were "generated with a random amount of blobs regardless to the type of ore" prior to this version.
|Ore blocks were "generated with a random amount of blobs regardless to the type of ore" prior to this version.
|Log blocks now generate in the leaf layers of trees again.}}
|Log blocks now generate in the leaf layers of trees again.}}
|{{HistoryLine||20100624|Mountains no longer cut off at the height limit.
|{{HistoryLine||20100624|Mountains no longer cut off at the height limit.
|Caves can be bigger than before.}}
|Caves can be bigger than before.}}
|{{HistoryLine||20100625-1917|Added [[Minecraft:dungeon]]s.
|{{HistoryLine||20100625-1917|Added dungeons ([[Minecraft:monster room]]s).
|The density of trees has been reduced.}}
|The density of trees has been reduced.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
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|[[Minecraft:Coal ore]] blobs can now vary in size.{{verify}}}}
|[[Minecraft:Coal ore]] blobs can now vary in size.{{verify}}}}
|{{HistoryLine||v1.0.4|Added [[Minecraft:winter mode]] worlds, with their own block palette of [[Minecraft:snow]] and [[Minecraft:ice]]. Normal worlds appear unaffected in this version though.}}
|{{HistoryLine||v1.0.4|Added [[Minecraft:winter mode]] worlds, with their own block palette of [[Minecraft:snow]] and [[Minecraft:ice]]. Normal worlds appear unaffected in this version though.}}
|{{HistoryLine||v1.0.6|Added [[Minecraft:cactus]] to world generation.
|{{HistoryLine||v1.0.6|Added [[Minecraft:cacti]] to world generation.
|Readded large trees to world generation.}}
|Fancy trees now generate alongside normal small trees.}}
|{{HistoryLine||v1.0.11|Added [[Minecraft:clay blob]]s and [[Minecraft:sugar cane]] random patches to world generation.}}
|{{HistoryLine||v1.0.11|Added [[Minecraft:clay blob]]s and [[Minecraft:sugar cane]] random patches to world generation.}}
|{{HistoryLine||v1.1.0|Clay generation is apparently more common.}}}}
|{{HistoryLine||v1.1.0|Clay generation is apparently more common.}}}}
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|Added [[Minecraft:Biome/Before Beta 1.8|biomes]].
|Added [[Minecraft:Biome/Before Beta 1.8|biomes]].
|An in-game value corresponding to the [[Minecraft:Old Customized]] depth noise scale has been changed from 100 to 200.
|An in-game value corresponding to the [[Minecraft:Old Customized]] depth noise scale has been changed from 100 to 200.
|Monoliths no longer generate, presumably as a result of changes to scale noise parameters in this version.}}
|Monoliths no longer generate, presumably as a result of changes to scale noise parameters in this version.
|The bottom layer of the world is now all bedrock, rather than some of it being stone.}}
|{{HistoryLine||v1.2.6|Added water and lava [[Minecraft:lake]]s.}}
|{{HistoryLine||v1.2.6|Added water and lava [[Minecraft:lake]]s.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Added [[Minecraft:birch tree]]s.
|{{HistoryLine||1.0|[[Minecraft:Lava lake]]s now replace the blocks around them with stone.
|Added [[Minecraft:spruce tree]]s.
|Due to a bug, grassland/sand biome borders are now misaligned.}}
|{{HistoryLine||1.2|Added [[Minecraft:birch]]trees.
|Added [[Minecraft:spruce]]trees.
|Added [[Minecraft:lapis lazuli ore]] blobs to world generation.
|Added [[Minecraft:lapis lazuli ore]] blobs to world generation.
|Fancy oak trees are more common.
|There is allegedly more [[Minecraft:coal ore]], [[Minecraft:iron ore]] and [[Minecraft:diamond ore]] found in caves. Whether this refers to blob size or frequency is unknown.}}
|There is allegedly more [[Minecraft:coal ore]], [[Minecraft:iron ore]] and [[Minecraft:diamond ore]] found in caves. Whether this refers to blob size or frequency is unknown.}}
|{{HistoryLine||1.2_02|Lapis lazuli ore is apparently more common and can be found at bedrock level.}}
|{{HistoryLine||1.2_02|Lapis lazuli ore is apparently more common and can be found at bedrock level.}}
|{{HistoryLine||1.3|[[Minecraft:Sandstone]] now generates beneath natural sand.
|{{HistoryLine||1.3|[[Minecraft:Sandstone]] now generates beneath natural sand.
|Fixed a grassland/sand biome border issue.{{info needed}}}}
|Fixed grassland/sand biome borders being misaligned.}}
|{{HistoryLine||1.6|dev=Test Build 3|Added random patches of [[Minecraft:grass]], [[Minecraft:fern]]s and [[Minecraft:dead bush]]es to world generation.}}
|{{HistoryLine||1.6|dev=Test Build 3|Added random patches of [[Minecraft:grass]], [[Minecraft:fern]]s and [[Minecraft:dead bush]]es to world generation.
|{{HistoryLine|||dev=?|The frequency of blobs no longer varies per quadrant of the world.
|The frequency of ore blobs no longer varies per quadrant of the world.
|Due to a bug, clay now exclusively spawns when x and z are equal.}}
|Due to a bug, clay now exclusively spawns when x and z are equal.}}
|{{HistoryLine||1.7|Fixed the aforementioned issue with clay generation.}}
|{{HistoryLine||1.7|Fixed the aforementioned issue with clay generation.}}
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|{{HistoryLine|||dev=12w04a|Added [[Minecraft:desert well]]s to deserts.}}
|{{HistoryLine|||dev=12w04a|Added [[Minecraft:desert well]]s to deserts.}}
|{{HistoryLine|||dev=12w05a|Mineshafts now bridge over ravines.}}
|{{HistoryLine|||dev=12w05a|Mineshafts now bridge over ravines.}}
|{{HistoryLine|||dev=12w07a|Caves{{info needed|and ravines? perhaps also mineshafts?}} no longer generate.}}
|{{HistoryLine|||dev=12w07a|Caves and ravines no longer generate.}}
|{{HistoryLine|||dev=12w08a|Caves generate once more.}}
|{{HistoryLine|||dev=12w08a|Caves and ravines generate once more.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added an optional [[Minecraft:bonus chest]].}}
|{{HistoryLine||1.3.1|dev=12w16a|Added an optional [[Minecraft:bonus chest]].}}
|{{HistoryLine|||dev=12w19a|Changed height scale and height depth of [[Minecraft:desert hills]], [[Minecraft:wooded hills|forest hills]], [[Minecraft:Mountain Edge|extreme hills edge]], [[Minecraft:ice mountains]], [[Minecraft:jungle hills]] and [[Minecraft:taiga hills]] to make these hill biomes slightly taller.}}
|{{HistoryLine|||dev=12w19a|Changed height scale and height depth of [[Minecraft:desert hills]], [[Minecraft:wooded hills|forest hills]], [[Minecraft:Mountain Edge|extreme hills edge]], [[Minecraft:ice mountains]], [[Minecraft:jungle hills]] and [[Minecraft:taiga hills]] to make these hill biomes slightly taller.}}
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|{{HistoryLine|||dev=12w38a|[[Minecraft:Infested Block|Stone monster eggs]] now rarely generate in Extreme Hills biomes and variants.}}
|{{HistoryLine|||dev=12w38a|[[Minecraft:Infested Block|Stone monster eggs]] now rarely generate in Extreme Hills biomes and variants.}}
|{{HistoryLine|||dev=12w40a|Added [[Minecraft:swamp hut]]s to [[Minecraft:swamp]]s.}}
|{{HistoryLine|||dev=12w40a|Added [[Minecraft:swamp hut]]s to [[Minecraft:swamp]]s.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[Minecraft:Lakes]] no longer spawn on desert biomes.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[Minecraft:Water lake]]s no longer generate in desert biomes.}}
}}
}}


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|{{HistoryLine|||dev=18w49a|Added [[Minecraft:snowy tundra]] [[Minecraft:village]]s.}}
|{{HistoryLine|||dev=18w49a|Added [[Minecraft:snowy tundra]] [[Minecraft:village]]s.}}
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:snowy tundra]] [[Minecraft:zombie village]]s.}}
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:snowy tundra]] [[Minecraft:zombie village]]s.}}
|{{HistoryLine||1.15|dev=19w34a|Added [[Minecraft:bee nest]]s, and [[Minecraft:bee]]s, which generates anywhere.}}
|{{HistoryLine||1.16|dev=20w16a|Added [[Minecraft:ruined portal]]s.}}
|{{HistoryLine||1.16|dev=20w16a|Added [[Minecraft:ruined portal]]s.}}
|{{HistoryLine||1.16.2|dev=1.16.2 Pre-release 2|Plateaus generate more frequently at the edges of [[Minecraft:badlands]].}}
|{{HistoryLine||1.16.2|dev=1.16.2 Pre-release 2|Plateaus generate more frequently at the edges of [[Minecraft:badlands]].}}
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|{{HistoryLine|||dev=21w16a|(Experimental changes) Aquifers below Y&#61;0 are now sometimes made of lava.}}
|{{HistoryLine|||dev=21w16a|(Experimental changes) Aquifers below Y&#61;0 are now sometimes made of lava.}}
|{{HistoryLine|||dev=21w17a|(Experimental changes) Added noodle [[Minecraft:cave]]s.}}
|{{HistoryLine|||dev=21w17a|(Experimental changes) Added noodle [[Minecraft:cave]]s.}}
|{{HistoryLine|||dev=21w20a|Amethyst geodes have been made rarer, from 1 geode in 30 chunks to 1 geode in 53 chunks.}}
}}
}}


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|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change />
|For the first time since [[Minecraft:Java Edition 1.7.2]] in 2013, [[Minecraft:terrain]] generation has been completely overhauled once again.
|For the first time since [[Minecraft:Java Edition 1.7.2]] in 2013, [[Minecraft:terrain]] generation has been completely overhauled once again.
|''Java Edition'' now uses [[Minecraft:w:Xorshift#xoroshiro|xoroshiro128++]] as its pseudorandom number generator for Overworld terrain generation, changing from the [[Minecraft:w:Linear congruential generator|linear congruential generator]] (LCG) it used previously. {{check version|may have not been implemented until 21w41a}}
|All of the [[Minecraft:cave]] changes from [[Minecraft:21w06a]] to [[Minecraft:21w17a]] has been re-implemented.
|All of the [[Minecraft:cave]] changes from [[Minecraft:21w06a]] to [[Minecraft:21w17a]] has been re-implemented.
|World seeds are now 48-bit instead of 64-bit due to biome noise generation only being affected by the last 48 bits of the world seed number like all other terrain generation elements.
|[[Minecraft:Lush caves]] and [[Minecraft:dripstone caves]] now generate naturally.
|[[Minecraft:Lush caves]] and [[Minecraft:dripstone caves]] now generate naturally.
|[[Minecraft:Mountains]] have received a complete overhaul.
|[[Minecraft:Mountains]] have received a complete overhaul.
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|Lush caves are now rarer and smaller.
|Lush caves are now rarer and smaller.
|Underground biomes interfere less with surface biomes. They can still leak out sometimes.}}
|Underground biomes interfere less with surface biomes. They can still leak out sometimes.}}
|{{HistoryLine|||dev=21w37a|Changed main terrain noise generation, though how exactly it changed is not known.}}
|{{HistoryLine|||dev=21w40a|Increased the average size of most biomes.}}
|{{HistoryLine|||dev=21w41a|''Java Edition'' now uses [[Minecraft:w:Xorshift#xoroshiro|xoroshiro128++]] as its pseudorandom number generator for Overworld terrain generation, changing from the [[Minecraft:w:Linear congruential generator|linear congruential generator]] (LCG) it used previously. As a result, all world seeds have been shuffled, and all generation elements of the world seed are exclusively 64-bit.}}
|{{HistoryLine|||dev=21w43a|World seeds have been shuffled again as a result of unspecified changes to terrain generation in order for the new chunk blending feature to work properly with them.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the [[Minecraft:deep dark]].
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the [[Minecraft:deep dark]].
|Added the [[Minecraft:ancient city]].}}
|Added the [[Minecraft:ancient city]].}}
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|{{HistoryLine||1.8|dev=Pre-release|The [[Minecraft:Far Lands]] and Farther Lands no longer generate, including in the Nether.}}
|{{HistoryLine||1.8|dev=Pre-release|The [[Minecraft:Far Lands]] and Farther Lands no longer generate, including in the Nether.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||?|Mushrooms now generate on top of the Nether.}}
|{{HistoryLine||1.2.1|dev=12w07a|[[Minecraft:Mushroom]]s now generate on top of the Nether roof.}}
|{{HistoryLine||1.5|dev=13w01a|Added [[Minecraft:Nether quartz ore]], which generates in the Nether.}}
|{{HistoryLine||1.5|dev=13w01a|Added [[Minecraft:Nether quartz ore]], which generates in the Nether.}}
|{{HistoryLine|||dev=13w02a|Added [[Minecraft:spring|hidden lava]], which generates in the Nether.}}
|{{HistoryLine|||dev=13w02a|Added [[Minecraft:spring|hidden lava]], which generates in the Nether.}}
Line 388: Line 399:
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.13|dev=?|The End now uses dedicated biomes for generating outer islands.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine||1.17|dev=21w13a|The End now generates using the full 256 blocks of world height rather than the 128 used previously.}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref>{{bug|MC-221553}}</ref>}}
|{{HistoryLine|||dev=21w14a|The End now generates as it did earlier.<ref group=note name=MC-221553>{{bug|MC-221553}}</ref>}}
}}
}}


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==Notes==
==Notes==
{{cleanup|Split notes from references. And what are map sizes and world types doing here??}}
{{notelist}}
{{notelist}}
:::{| class="wikitable"
:::{| class="wikitable"
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=== Indev world types ===
=== Indev world types ===
* Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand generates.
* Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
* Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.  
* Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
* Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
* Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
* Original: Resembles classic 0.30 terrain generation
* Original: Resembles Classic 0.30 terrain generation.
* Inland:  
* Inland: Same as Original, but border block is grass instead of water.


[[Category:History|World generation]]
[[Category:History|World generation]]


[[Minecraft:pt:Geração de mundo/Histórico]]
[[Minecraft:pt:Geração de mundo/Histórico]]

Latest revision as of 11:17, 16 July 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

Template:HistoryTable

Halloween Update terrain generator

Template:HistoryTable

Adventure Update terrain generator

Template:HistoryTable

The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

Template:HistoryTable

The Nether

Template:Info needed section Template:HistoryTable

The End

Template:HistoryTable

Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Glacier seed comparison

Template:More images

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico