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Dragonwilds:Inventory: Difference between revisions

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{{DW/External|os|rs=Backpack|rsc}}
{{External|os|rs=Backpack|rsc}}


[[File:Inventory.png|thumb|150px|The inventory weight gauge as seen in game bottom right corner of screen.]]
[[File:Inventory.png|thumb|150px|The inventory weight gauge as seen in game bottom right corner of screen.]]
The '''inventory''' allows players to view and organize their collected [[Dragonwilds:items]]. There is a standard weight limit of 400 for the inventory which includes items in the players primary inventory, hot-bar and [[Dragonwilds:armour]] slots.
The '''inventory''' allows players to view and organise their collected [[Dragonwilds:items]]. There is a standard weight limit of 400 for the inventory which includes items in the players primary inventory, hot-bar, and [[Dragonwilds:armour]] slots.


==Effects==
==Effects==
* The inventory has 5 sections: 8 hot-bar slots, 5 armour slots, 24 primary inventory slots, 24 [[Dragonwilds:Runes|rune]] pouch slots, 24 quiver slots and 24 [[Dragonwilds:Quests|quest]] item slots. Runes and key items will not be lost on death, but all items stored in the primary inventory will be lost to a [[Dragonwilds:gravestone]] (see page for specifics of death mechanics); the armour and shield that are currently equipped will not be lost.
* The inventory has 5 sections: 8 hot-bar slots, 5 armour slots, 24 primary inventory slots, 24 [[Dragonwilds:Runes|rune]] pouch slots, 24 quiver slots and 24 [[Dragonwilds:Quests|quest]] item slots.
* On death, all items stored in the primary inventory will be lost to a [[Dragonwilds:gravestone]] (see page for specifics of death mechanics); the armour and shield that are currently equipped will be kept along with runes and key items.


* Items in the primary inventory, hot-bar, and armour slots can be dropped, moved, or split via a key-bound user hot-key.
* Items in the primary inventory, hot-bar, and armour slots can be dropped, moved, or split via a key-bound user hot-key.


* Activating any usable item, such as [[Dragonwilds:Sustenance|food]], [[Dragonwilds:Hydration|drinks]], packs, armour, etc., places it on a fixed using delay timer of 2s. This limits the player from using more than one item at a time, and precludes swapping armour sets rapidly, such as is commonly done in the ''RuneScape'' universe.  
* Activating any usable item (such as [[Dragonwilds:Sustenance|food]], [[Dragonwilds:Hydration|drinks]], packs, or armour) places it on a delay timer of 2 seconds before an item in the same stack can be used again.  
** However, with accurate mouse moments, armour can instead be clicked and dragged into the appropriate armour slot in the inventory, bypassing this delay timer.
** This precludes swapping armour sets rapidly, such as is commonly done in the ''RuneScape'' universe. However, with accurate mouse moments, armour can instead be clicked and dragged into the appropriate armour slot in the inventory, bypassing this delay timer.
** A stack of items, when used, will not open the stack, but just 1 item in the stack.
** A stack of items, when used, will not open the stack, but just 1 item in the stack. To use a stack more rapidly (such as when opening [[Dragonwilds:Goblin Pack|goblin packs]] or [[Dragonwilds:Bird Nest|bird nests]]), the stack can be split into separate inventory spaces. Each separate stack has its own delay timer which can drastically reduce the amount of time required.
** More than one item/stack of items can be reserved to start their use delay timer. Each item will be used in the order it was clicked. There is no limit to the number of items that can be reserved.
** Items can also be used inside of containers such as chests.
** Because the player can use items stored in containers, such as chests, by storing many usable items and reserving each item’s timer, the player can drastically reduce effort in opening large quantities of items such as [[Dragonwilds:Goblin Pack|goblin packs]], [[Dragonwilds:Garou Pack|garou packs]], [[Dragonwilds:Bird Nest|bird nests]], etc.  


==Over-Encumbrance==
==Over-Encumbrance==
[[File:Inventory - Weight Icon.png|thumb|right|The weight icon.]]
[[File:Inventory - Weight Icon.png|thumb|right|The weight icon.]]If the player's combined inventory and armour weights exceed their carrying capacity, they will become [[Dragonwilds:encumbered]].
* If the player's inventory, hot-bar, and armour weights exceed their carrying capacity, they will become [[Dragonwilds:encumbered]] and will not be able to run or jump, and will move at 60% normal speed.
* Encumbered players cannot run or jump, and move at 60% normal speed.
** This speed penalty does not scale based on weight, so 600/400 will incur the same % penalties as 3000/400.
** Other speed penalties (such as using items or trudging through water) stack with the encumbered speed penalty.
** Other speed penalties, such as opening or using usable items, trudging through water, etc., will stack with the over-encumbrance speed penalty.
** This speed penalty does not scale based on weight (so 401/400 will incur the same penalties as 1000/400).
*The player will not be able to pick up slain NPC or node items automatically, like usual (those displaying bright sparkles), when encumbered. However, the player may freely pick up items dropped by the world or the player, but this further increases the player's weight.
*Encumbered players no longer pick up nearby items automatically. The player may still pick up items manually, but this further increases the player's weight.
** The exception to this rule is the complete prevention of the player taking from bushes, or picking vegetables and flax while encumbered. The player may still gather [[Dragonwilds:Dirty Water|dirty water]] even while over-encumbered.
** The exception to this rule is the complete prevention of the player taking from bushes, or picking vegetables and flax, while encumbered.
* The [[Dragonwilds:Leggings Of Lightness|Leggings of Lightness]] are currently the only armour piece that increases the player's weight limit, increasing by 50 from 400 to 450.
* The [[Dragonwilds:Leggings Of Lightness|Leggings of Lightness]] are currently the only armour piece that increases the player's weight limit, increasing it by 50 (to 450 maximum).
** Alternatively, if the player becomes too tired through [[Dragonwilds:rest]] depletion, the maximum weight decreases to 300 (or 350 with Leggings of Lightness).
* If the player becomes too tired through [[Dragonwilds:rest]] depletion, the maximum weight decreases by 100 (to a base of 300).
* Encumbrance has no maximum limit; however, it is directly tied to how many law runes will be consumed when utilizing a [[Dragonwilds:lodestone]] teleport. The number of runes required to travel from one lodestone to another is the length of travel in centimetres times the weight of the player in grams. Since the displayed weight is in kilograms, players will need to divide both the distance and weight by 1000 to calculate the runes required to teleport.
* Encumbrance has no maximum limit; however, carrying more weight increases how many law runes will be consumed when utilising a [[Dragonwilds:lodestone]] teleport.


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{{DW/Game mechanics}}
{{Game mechanics}}

Latest revision as of 11:18, 20 July 2026

Template:External

File:Inventory.png
The inventory weight gauge as seen in game bottom right corner of screen.

The inventory allows players to view and organise their collected Dragonwilds:items. There is a standard weight limit of 400 for the inventory which includes items in the players primary inventory, hot-bar, and Dragonwilds:armour slots.

Effects

  • The inventory has 5 sections: 8 hot-bar slots, 5 armour slots, 24 primary inventory slots, 24 rune pouch slots, 24 quiver slots and 24 quest item slots.
  • On death, all items stored in the primary inventory will be lost to a Dragonwilds:gravestone (see page for specifics of death mechanics); the armour and shield that are currently equipped will be kept along with runes and key items.
  • Items in the primary inventory, hot-bar, and armour slots can be dropped, moved, or split via a key-bound user hot-key.
  • Activating any usable item (such as food, drinks, packs, or armour) places it on a delay timer of 2 seconds before an item in the same stack can be used again.
    • This precludes swapping armour sets rapidly, such as is commonly done in the RuneScape universe. However, with accurate mouse moments, armour can instead be clicked and dragged into the appropriate armour slot in the inventory, bypassing this delay timer.
    • A stack of items, when used, will not open the stack, but just 1 item in the stack. To use a stack more rapidly (such as when opening goblin packs or bird nests), the stack can be split into separate inventory spaces. Each separate stack has its own delay timer which can drastically reduce the amount of time required.
    • Items can also be used inside of containers such as chests.

Over-Encumbrance

File:Inventory - Weight Icon.png
The weight icon.

If the player's combined inventory and armour weights exceed their carrying capacity, they will become Dragonwilds:encumbered.

  • Encumbered players cannot run or jump, and move at 60% normal speed.
    • Other speed penalties (such as using items or trudging through water) stack with the encumbered speed penalty.
    • This speed penalty does not scale based on weight (so 401/400 will incur the same penalties as 1000/400).
  • Encumbered players no longer pick up nearby items automatically. The player may still pick up items manually, but this further increases the player's weight.
    • The exception to this rule is the complete prevention of the player taking from bushes, or picking vegetables and flax, while encumbered.
  • The Leggings of Lightness are currently the only armour piece that increases the player's weight limit, increasing it by 50 (to 450 maximum).
  • If the player becomes too tired through Dragonwilds:rest depletion, the maximum weight decreases by 100 (to a base of 300).
  • Encumbrance has no maximum limit; however, carrying more weight increases how many law runes will be consumed when utilising a Dragonwilds:lodestone teleport.
File:Primary Inventory interface.jpg
Primary Inventory where most items are stored
File:Rune Pouch interface.jpg
Rune Pouch containing all runes a player collects
File:Key Items interface.jpg
Key Item Inventory storing important quest items
File:Quiver.jpg
Quiver Inventory for storing Arrows and Bolts

Update history

Template:UH

Template:Game mechanics