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Minecraft:Projected Random Patchy Square: Difference between revisions

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** {{nbt|int}}{{nbt|compound|max_projection_height}}: The maximum change in y-level from the original height to the placement height for a block in the square. The number must not be negative.
** {{nbt|int}}{{nbt|compound|max_projection_height}}: The maximum change in y-level from the original height to the placement height for a block in the square. The number must not be negative.
</div><section end="config"/>
</div><section end="config"/>
== History ==
{{HistoryTable
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap2|Added {{cd|projected_random_patchy_square}} feature type.}}
}}


== Navigation ==
== Navigation ==
{{Navbox generated features}}
{{Navbox generated features}}

Latest revision as of 11:53, 20 July 2026

Template:In development

A projected random patchy square generates a square where each block is randomly or not randomly placed with its probability based on the distance from the center of the square. Each block can be projected downwards if appropriate conditions are met.

Data values

ID

Template:ID table

Config

Template:Main

<section begin="config"/>

  • Template:Nbt
    • Template:Nbt: Which block to place.
    • Template:Nbt: Which blocks are considered "empty" and should be projected through.
    • Template:NbtTemplate:Nbt: The size of the square as measured from the center to the edge. Value between 1 and 16 (inclusive).
    • Template:NbtTemplate:Nbt: The maximum change in y-level from the original height to the placement height for a block in the square. The number must not be negative.

<section end="config"/>

History

Template:HistoryTable

Navigation

Template:Navbox generated features