Minecraft:Bedrock Edition 26.50: Difference between revisions
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{{Infobox version | {{Infobox version | ||
| title = v26.50 | | title = v26.50 | ||
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| nextparent = | | nextparent = | ||
}} | }} | ||
{{Relevant guide|Bedrock Edition guides/Third Drop 2026}} | |||
'''26.50''' (also known as '''1.26.50'''), the release of the [[Minecraft:Third Drop 2026|third game drop of 2026]], is an upcoming [[Minecraft:game drop]] for {{BE}} set to release in the third quarter of 2026, which adds the [[Minecraft:dappled forest]] biome, including [[Minecraft:red shrub]]s, [[Minecraft:shelf mushroom]]s, [[Minecraft:wool stairs]] and [[Minecraft:Wool Slab|slab]]s, and a new [[Minecraft:abandoned camp]] structure. | '''26.50''' (also known as '''1.26.50'''), the release of the [[Minecraft:Third Drop 2026|third game drop of 2026]], is an upcoming [[Minecraft:game drop]] for {{BE}} set to release in the third quarter of 2026, which adds the [[Minecraft:dappled forest]] biome, including [[Minecraft:red shrub]]s, [[Minecraft:shelf mushroom]]s, [[Minecraft:wool stairs]] and [[Minecraft:Wool Slab|slab]]s, [[Minecraft:straw beds]], [[Minecraft:cushion]]s, and a new [[Minecraft:abandoned camp]] structure. | ||
== Additions == | == Additions == | ||
| Line 90: | Line 87: | ||
|Pink Wool Stairs | |Pink Wool Stairs | ||
|Pink Cushion | |Pink Cushion | ||
|Straw Bed | |Straw Bed BE | ||
}} | }} | ||
=== Blocks === | === Blocks === | ||
[[File:Straw Bed.png|32px]] | '''[[File:Straw Bed.png|32px]] [[Minecraft:Straw bed]]''' | ||
* A new type of [[Minecraft:bed]] which can be used to sleep through the night without changing the spawn point. | * A new type of [[Minecraft:bed]] which can be used to sleep through the night without changing the spawn point. | ||
** It can only be used once and will be destroyed after use. | ** It can only be used once and will be destroyed after use. | ||
| Line 103: | Line 100: | ||
| B2 = Hay Bale | | B2 = Hay Bale | ||
| C2 = Hay Bale | | C2 = Hay Bale | ||
| Output = Straw Bed, 4 | | Output = Straw Bed BE, 4 | ||
| ignoreusage = 1 | | ignoreusage = 1 | ||
}} | }} | ||
| Line 202: | Line 199: | ||
== Changes == | == Changes == | ||
=== Blocks === | |||
'''[[File:Hay Bale (UD) JE3 BE3.png|32px]] [[Minecraft:Hay bale]]''' | |||
* Updated sides texture from [[File:Hay Bale (UD) JE2 BE2.png|32px]] so that the two red twines appear symmetrically distant from the top/bottom edges. | |||
=== General === | === General === | ||
'''[[Minecraft:Experiments]]''' | '''[[Minecraft:Experiments]]''' | ||
* Removed the "Drop 3 of 2026" experimental toggle and implemented all features into vanilla gameplay. | * Removed the "Drop 3 of 2026" experimental toggle and implemented all features into vanilla gameplay. | ||
=== Technical === | |||
'''Actor Components''' | |||
* Made the {{cd|minecraft:anger_level}} schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer. | |||
'''AI Components''' | |||
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer: | |||
** {{cd|minecraft:boss}} | |||
** {{cd|minecraft:collision_box}} | |||
** {{cd|minecraft:damage_over_time}} | |||
** {{cd|minecraft:exhaustion_values}} | |||
** {{cd|minecraft:flocking}} | |||
** {{cd|minecraft:game_event_movement_tracking}} | |||
** {{cd|minecraft:grows_crop}} | |||
** {{cd|minecraft:home}} | |||
** {{cd|minecraft:interact}} | |||
** {{cd|minecraft:physics}} | |||
** {{cd|minecraft:projectile}} | |||
** {{cd|minecraft:trade_table}} | |||
** The {{cd|interactions}}, {{cd|spawn_entities}}, and {{cd|play_sounds}} fields has changed to only take arrays. | |||
** Alternate names for fields are no longer valid. | |||
** {{cd|first_spawn_chance}} and {{cd|second_spawn_chance}} fields under {{cd|spawn_chance}} now take floats in the range {{cd|0.0}} - {{cd|1.0}}. | |||
** {{cd|anchor}} field now takes the following string values instead of integers: {{cd|origin}}, {{cd|eye_height}}, {{cd|middle}}. | |||
** {{cd|damage}} field under {{cd|impact_damage}} now takes an object with {{cd|min}} and {{cd|max}} fields. | |||
** {{cd|effects}} field under {{cd|mob_effects}} now now takes an array of mob instances. | |||
'''[[Minecraft:API]]''' | |||
* Released {{cd|@minecraft/server}} version 2.10.0. | |||
* Added {{cd|@minecraft/server}} version 2.11.0-beta. | |||
* {{cd|SoundInstance}} now exposes an {{cd|id}} property that returns a unique identifier for the instance. | |||
* {{cd|SoundInstance}} now exposes a {{cd|soundEventId}} property that reports the sound event the instance was started with. | |||
* {{cd|SoundInstance}} now exposes a {{cd|recipient}} property that returns the Player the sound was played for, or undefined for broadcast sounds. | |||
* {{cd|SoundInstance}} now exposes a {{cd|durationInfo}} property that returns a {{cd|SoundDurationInfo}} when the underlying sound definition includes duration information, otherwise undefined. | |||
* Added {{cd|SoundDurationInfo}} with a {{cd|duration}} property, an {{cd|isActive}} property, and a {{cd|getPlaybackPosition()}} getter that returns the elapsed playback time in seconds. | |||
* {{cd|WorldAfterEvents}} now exposes a {{cd|soundCompleted}} signal with a {{cd|soundInstanceId}} property that matches the id of the {{cd|SoundInstance}} that completed, which fires when a tracked sound's declared duration elapses. | |||
* Released interface {{cd|BlockQueryOptions}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Changed function {{cd|Dimension.getBlocks}} to use {{cd|BlockQueryOptions}} in {{cd|v2.10.0}}. | |||
* Released function {{cd|BlockVolumeBase.getClosest}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released function {{cd|BlockVolumeBase.getFarthest}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released function {{cd|Camera.addShake}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released function {{cd|Camera.stopShaking}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released interface {{cd|CameraShakeOptions}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released enum {{cd|CameraShakeType}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Renamed {{cd|EntityTamedEventFilter}} to {{cd|EntityTamedEventOptions}} for consistency. | |||
* Released class {{cd|EntityTamedEventOptions}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released class {{cd|EntityTamedAfterEvent}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released class {{cd|EntityTamedAfterEventSignal}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released class {{cd|EntityTamedBeforeEvent}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released class {{cd|EntityTamedBeforeEventSignal}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released interface {{cd|EntityTamedEventOptions}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released property {{cd|WorldAfterEvents.entityTamed}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Released property {{cd|WorldBeforeEvents.entityTamed}} from {{cd|beta}} to {{cd|v2.10.0}}. | |||
* Moved {{cd|BlockInstrumentComponent}} from {{cd|beta}} into {{cd|2.10.0}}. | |||
'''DDUI''' | |||
* Added {{cd|fixedFormatDigits}} to {{cd|SliderOptions}} within {{cd|@minecraft/server-ui}} so the slider display can format to a certain decimal point. | |||
'''Entity components''' | |||
* Added {{cd|projectile-hit}} teleportation fields to the {{cd|minecraft:teleport}} component. | |||
** {{cd|teleports_on_projectile_hit}} determines whether the entity attempts to teleport away from an incoming projectile and defaults to {{cd|false}}. | |||
** {{cd|projectile_filter}} defines the conditions an incoming projectile must meet to trigger a teleport attempt. | |||
* Added type families to vanilla projectile entities. | |||
** All vanilla projectile entities now include the {{cd|projectile}} family. | |||
** Each projectile includes a type-specific family, such as {{cd|arrow}}, {{cd|snowball}}, or {{cd|wither_skull}}. | |||
* The {{cd|multiple_targets}} field on the {{cd|minecraft:projectile}} component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise. | |||
* Made the schema for {{cd|minecraft:insomnia}} stricter for format version 1.26.50 and later. | |||
'''[[Minecraft:Feature]]s''' | |||
* Added the {{cd|minecraft:conditional_list}} feature which places features based on a collection of conditions evaluated in order. | |||
** The {{cd|conditional_features}} field is an array of objects, each containing a {{cd|places_feature}} reference and an optional Molang condition expression. | |||
** The {{cd|early_out_scheme}} field controls when evaluation stops: {{cd|condition_success}} stops at the first condition that passes, {{cd|placement_success}} stops at the first successful placement, and {{cd|none}} (default) evaluates all entries without stopping early. | |||
* Added the {{cd|multipart_block_column_feature}} that places an ordered column made of 1–4 block types: {{cd|tip_block}}, {{cd|frustum_block}}, {{cd|middle_block}}, and {{cd|base_block}}. | |||
** Its default growth direction is {{cd|UP}}. | |||
* The blocks used depend on the generated column height: | |||
** 1 block: {{cd|tip_block}} | |||
** 2 blocks: {{cd|frustum_block}} + {{cd|tip_block}} | |||
** 3 blocks: {{cd|base_block}} + {{cd|frustum_block}} + {{cd|tip_block}} | |||
** 4+ blocks: {{cd|base_block}} + one or more {{cd|middle_block}} + {{cd|frustum_block}} + {{cd|tip_block}} | |||
** The restrictions include: {{cd|may_place_on}} which restricts valid placement surfaces and {{cd|may_replace}} to restrict which existing blocks may be replaced (omit to allow any). | |||
'''Graphics''' | |||
* Renamed Point Light Quality to Block Light Quality in Video Settings. | |||
* Moved Block Light Quality Video Settings out of the RenderDragon Features for Creators Experiment. | |||
** Some options still require the RenderDragon Features for Creators Experiment. | |||
** Some options may be hidden depending on device capabilities and resource pack configuration. | |||
'''[[Minecraft:Molang]]''' | |||
* Added {{cd|query.has_all_biome_tags}} world generation Molang query that returns {{cd|1.0}} if the biome at the current placement position has all of the specified tags. | |||
* Added {{cd|query.has_any_biome_tags}} world generation Molang query that returns {{cd|1.0}} if the biome at the current placement position has at least one of the specified tags. | |||
'''Packs''' | |||
* System packs are now sorted into alpha-numeric ordering before being added to the stack. | |||
'''Server''' | |||
* Released version {{cd|2.2.0}} of {{cd|@minecraft/server-ui}}. | |||
== Experimental == | == Experimental == | ||
| Line 211: | Line 307: | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
'''[[Minecraft:API]]''' | |||
* Added {{cd|lineHeightOverride}} property to {{cd|TextPrimitive}} and {{cd|DebugText}}. | |||
'''Blocks''' | |||
* Blocks defined with the {{cd|minecraft:multi_block}} trait cannot also define the {{cd|minecraft:random_offset}} component if the multi-block direction field is horizontal. | |||
'''DDUI''' | |||
* Added support to show icons for buttons. | |||
* Added property {{cd|tooltips}} in {{cd|beta}} for the following interfaces: | |||
** {{cd|DropdownOptions}} | |||
** {{cd|MessageBox}} | |||
** {{cd|SliderOptions}} | |||
** {{cd|TextFieldOptions}} | |||
** {{cd|TextOptions}} | |||
** {{cd|ToggleOptions}} | |||
* Added function {{cd|button1WithOptions}}. | |||
* Added function {{cd|button2WithOptions}}. | |||
* Added property {{cd|imageDetails}} for the interface {{cd|ButtonOptions}}. | |||
* Added interface {{cd|ImageDetails}}. | |||
* Added interface {{cd|MessageBoxButtonOptions}}. | |||
* The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played. | |||
== Fixes == | == Fixes == | ||
{{fixes|project=MCPE|fixedin=26.50 | {{fixes|project=MCPE|fixedin=26.50 | ||
|;old | |;old | ||
|otherissuescount= | |99462|Hoppers don't pickup items parallel to chunk border. | ||
|117298|Tridents, eggs and snowballs hit the endermen. | |||
|167490|The space droppers and crafters check to push into storage entities is offset by -0.5 X, Y, and Z. | |||
|186514|Achievement page displays about "Preview" while using beta version. | |||
|234311|Game no longer registers every individual scroll wheel step. | |||
|235450|Text going off a book and cannot see. | |||
|237771|Sulfur cube spawn egg MERS is inconsistent with its item texture. | |||
|238556|Can't change the tick speed to 0 While in world. | |||
|239554|No green tint from Nausea when screen distortion is zero. | |||
|240015|[Experimental] Cannot compost poplar saplings. | |||
|240018|[Experimental] The new single wool slabs and stairs conduct redstone. | |||
|240461|Cushion name (as entity) displays raw translation key. | |||
|240465|Some new subtitles added in 26.40.30 preview have placeholder text. | |||
|240468|Cushions float slightly above the block it is placed on. | |||
|240484|Straw Bed breaking texture is heavily corrupted and patchy. | |||
|240499|Player sitting in cushion are positioned much higher compared to ''Java Edition''. | |||
|240546|Baby Foxes have no texture. | |||
|240723|The texture of straw beds does not align with the texture of sideways hay bales. | |||
|otherissuescount=18 | |||
}} | }} | ||
'''Other''' | '''Other''' | ||
* Fixed the [[Minecraft:poplar sign]] UI texture to match with ''Java Edition''. | |||
* Fixed the [[Minecraft:poplar log]] top texture to have the correct color palette. | |||
* Fixed [[Minecraft:clouds]] rendering as bright white spots after switching to [[Minecraft:Vibrant Visuals]] in-game with low cloud render distance. | |||
* Fixed a bug when a pack's dependency packs would not load pack settings properly. | |||
* Fixed in-game realms system performance regression. | |||
* Fixed a rare crash that could occur while ticking block entities. | |||
* Fixed a crash that can occur when failing to parse certain resource pack contents. | |||
* Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly. | |||
* Fixed {{cd|EffectTypes.get()}} and {{cd|EffectTypes.getAll()}} so they can be called from before events. | |||
* Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time. | |||
* Fixed MERS not applying to assets in multiple Vanilla content slices: | |||
** 1.21.120 [[Minecraft:copper chest]] | |||
** 1.21.120 [[Minecraft:gray dye]], [[Minecraft:green dye]], [[Minecraft:light blue dye]], and [[Minecraft:light gray dye]] | |||
** 1.26.20 baby [[Minecraft:bee]] | |||
** 1.26.20 baby [[Minecraft:fox]] | |||
* Fixed {{cd|.texture_set.json}} not being compatible with certain JSON tools. | |||
* Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures. | |||
* Fixed the alignment of the [[Minecraft:spruce shelf]] MERS texture. | |||
* Fixed an issue which sometimes caused {{cd|materials/entity.material}} from resource packs to have no effect. | |||
* Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied. | |||
* Fixed dedicated server system packs not loading pack settings. | |||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|2026}} | {{Navbox Bedrock Edition versions|2026}} | ||
[[Minecraft:ru:26.50 (Bedrock Edition)]] | |||
[[Minecraft:zh:基岩版26.50]] | |||
Latest revision as of 11:03, 25 July 2026
Template:Infobox version Template:Relevant guide
26.50 (also known as 1.26.50), the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:BE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, Minecraft:straw beds, Minecraft:cushions, and a new Minecraft:abandoned camp structure.
Additions
Blocks
File:Straw Bed.png Minecraft:Straw bed
- A new type of Minecraft:bed which can be used to sleep through the night without changing the spawn point.
- It can only be used once and will be destroyed after use.
- Cannot be used in the Minecraft:Nether or the Minecraft:End. It is destroyed upon use.
- Generates in Minecraft:abandoned camps.
- 4 straw beds are crafted with 3 Minecraft:hay bales.
File:Poplar Sapling.png Minecraft:Poplar sapling
- A new sapling which grows into any one of red, orange, or yellow poplar trees.
- Sold by Minecraft:wandering traders.
Template:Animate Minecraft:Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
File:Poplar Log.png Minecraft:Poplar log
- A new log found in poplar trees.
- File:Stripped Poplar Log.png Can be stripped.
File:Poplar Wood.png Minecraft:Poplar wood
- A new wood crafted from poplar logs.
- File:Stripped Poplar Wood.png Can be stripped.
File:Poplar Planks.png Minecraft:Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar File:Poplar Stairs.png stairs, File:Poplar Slab.png slabs, File:Poplar Fence (EW).png fences, File:Poplar Fence Gate.png fence gates, width=32x32 signs, File:Poplar Hanging Sign.png hanging signs, File:Poplar Button.png buttons, File:Poplar Pressure Plate.png pressure plates, File:Poplar Door.png doors, File:Poplar Trapdoor.png trapdoors, File:Poplar Boat.png boats, File:Poplar Boat with Chest.png boats with chests, and width=32x32 shelves.
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in dappled forests.
- Can be composted and renewed by applying Minecraft:bone meal.
File:Shelf Mushroom.png Minecraft:Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Sold by Minecraft:wandering traders.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- New variants of Minecraft:wool blocks that can be dyed in sixteen colors.
Non-mob entities
Template:Animate Minecraft:Cushion
- A new Minecraft:entity that players can interact with to sit on.
- Has 16 color variants, crafted with its respective variant of Minecraft:wool slab.
- Can be placed on any flat surface.
- Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
- Breaks if the supporting block is removed.
- Cannot be moved.
- Does not have collision and can overlap with other objects (except other cushions).
World generation
- An autumn-themed forest biome which can be found near cold biomes that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each structure have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree, or a Minecraft:crop farm.
- Minecraft:Chests and Minecraft:barrels can be found around the structure with loot.
Changes
Blocks
File:Hay Bale (UD) JE3 BE3.png Minecraft:Hay bale
- Updated sides texture from File:Hay Bale (UD) JE2 BE2.png so that the two red twines appear symmetrically distant from the top/bottom edges.
General
- Removed the "Drop 3 of 2026" experimental toggle and implemented all features into vanilla gameplay.
Technical
Actor Components
- Made the Template:Cd schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.
AI Components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields has changed to only take arrays.
- Alternate names for fields are no longer valid.
- Template:Cd and Template:Cd fields under Template:Cd now take floats in the range Template:Cd - Template:Cd.
- Template:Cd field now takes the following string values instead of integers: Template:Cd, Template:Cd, Template:Cd.
- Template:Cd field under Template:Cd now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd field under Template:Cd now now takes an array of mob instances.
- Released Template:Cd version 2.10.0.
- Added Template:Cd version 2.11.0-beta.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd now exposes a Template:Cd property that returns the Player the sound was played for, or undefined for broadcast sounds.
- Template:Cd now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed, which fires when a tracked sound's declared duration elapses.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Changed function Template:Cd to use Template:Cd in Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released enum Template:Cd from Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd for consistency.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd into Template:Cd.
DDUI
- Added Template:Cd to Template:Cd within Template:Cd so the slider display can format to a certain decimal point.
Entity components
- Added Template:Cd teleportation fields to the Template:Cd component.
- Template:Cd determines whether the entity attempts to teleport away from an incoming projectile and defaults to Template:Cd.
- Template:Cd defines the conditions an incoming projectile must meet to trigger a teleport attempt.
- Added type families to vanilla projectile entities.
- All vanilla projectile entities now include the Template:Cd family.
- Each projectile includes a type-specific family, such as Template:Cd, Template:Cd, or Template:Cd.
- The Template:Cd field on the Template:Cd component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
- Made the schema for Template:Cd stricter for format version 1.26.50 and later.
- Added the Template:Cd feature which places features based on a collection of conditions evaluated in order.
- The Template:Cd field is an array of objects, each containing a Template:Cd reference and an optional Molang condition expression.
- The Template:Cd field controls when evaluation stops: Template:Cd stops at the first condition that passes, Template:Cd stops at the first successful placement, and Template:Cd (default) evaluates all entries without stopping early.
- Added the Template:Cd that places an ordered column made of 1–4 block types: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Its default growth direction is Template:Cd.
- The blocks used depend on the generated column height:
- 1 block: Template:Cd
- 2 blocks: Template:Cd + Template:Cd
- 3 blocks: Template:Cd + Template:Cd + Template:Cd
- 4+ blocks: Template:Cd + one or more Template:Cd + Template:Cd + Template:Cd
- The restrictions include: Template:Cd which restricts valid placement surfaces and Template:Cd to restrict which existing blocks may be replaced (omit to allow any).
Graphics
- Renamed Point Light Quality to Block Light Quality in Video Settings.
- Moved Block Light Quality Video Settings out of the RenderDragon Features for Creators Experiment.
- Some options still require the RenderDragon Features for Creators Experiment.
- Some options may be hidden depending on device capabilities and resource pack configuration.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has all of the specified tags.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has at least one of the specified tags.
Packs
- System packs are now sorted into alpha-numeric ordering before being added to the stack.
Server
- Released version Template:Cd of Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Added Template:Cd property to Template:Cd and Template:Cd.
Blocks
- Blocks defined with the Template:Cd trait cannot also define the Template:Cd component if the multi-block direction field is horizontal.
DDUI
- Added support to show icons for buttons.
- Added property Template:Cd in Template:Cd for the following interfaces:
- Added function Template:Cd.
- Added function Template:Cd.
- Added property Template:Cd for the interface Template:Cd.
- Added interface Template:Cd.
- Added interface Template:Cd.
- The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played.
Fixes
Template:Fixes Other
- Fixed the Minecraft:poplar sign UI texture to match with Java Edition.
- Fixed the Minecraft:poplar log top texture to have the correct color palette.
- Fixed Minecraft:clouds rendering as bright white spots after switching to Minecraft:Vibrant Visuals in-game with low cloud render distance.
- Fixed a bug when a pack's dependency packs would not load pack settings properly.
- Fixed in-game realms system performance regression.
- Fixed a rare crash that could occur while ticking block entities.
- Fixed a crash that can occur when failing to parse certain resource pack contents.
- Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly.
- Fixed Template:Cd and Template:Cd so they can be called from before events.
- Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
- Fixed MERS not applying to assets in multiple Vanilla content slices:
- 1.21.120 Minecraft:copper chest
- 1.21.120 Minecraft:gray dye, Minecraft:green dye, Minecraft:light blue dye, and Minecraft:light gray dye
- 1.26.20 baby Minecraft:bee
- 1.26.20 baby Minecraft:fox
- Fixed Template:Cd not being compatible with certain JSON tools.
- Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
- Fixed the alignment of the Minecraft:spruce shelf MERS texture.
- Fixed an issue which sometimes caused Template:Cd from resource packs to have no effect.
- Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
- Fixed dedicated server system packs not loading pack settings.