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Dragonwilds:Scorch: Difference between revisions

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'''Scorch''' is a status effect that builds while in direct sunlight in the [[Dragonwilds:Umbral Sands]] and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second.
'''Scorch''' is a status effect that builds while in direct sunlight in the [[Dragonwilds:Umbral Sands]] and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second.


The [[Dragonwilds:Perks|Perk]] [[Dragonwilds:Frosted Flavours]] from [[Dragonwilds:Cactus Water]], the Cooling [[Dragonwilds:Infusions]], [[Dragonwilds:Monkfish Skewers]] and [[Dragonwilds:Umbral Kebab]] and the [[Dragonwilds:Armour]] [[Dragonwilds:Desert Hood]], [[Dragonwilds:Desert Robes]], and [[Dragonwilds:Desert Robe Legs]] provide Scorch resistance. The more sources of Scorch resistance a player has, the longer they can remain in direct sunlight. The [[Dragonwilds:Armour]] provide a bit better resistance than the [[Dragonwilds:Perks]], but they all stack.{{Refn|There is currently a bug where having less than 5 sources of Scorch resistance, building some Scorch, and then swapping to 5 AND stepping into the shade will ''build'' scorch instead of lower it.}} The time a player can remain in direct sunlight before being afflicted by Scorch is as follows:
The [[Dragonwilds:Perks|perk]] [[Dragonwilds:Frosted Flavours]] from [[Dragonwilds:cactus water]], the Cooling [[Dragonwilds:infusions]], [[Dragonwilds:monkfish skewers]] and [[Dragonwilds:Umbral kebab]] and the [[Dragonwilds:armour]] [[Dragonwilds:desert hood]], [[Dragonwilds:desert robes]], and [[Dragonwilds:desert robe legs]] provide Scorch resistance. The more sources of Scorch resistance a player has, the longer they can remain in direct sunlight. The [[Dragonwilds:armour]] provide a bit better resistance than the [[Dragonwilds:perks]], but they all stack.{{Refn|There is currently a bug where having less than 5 sources of Scorch resistance, building some Scorch, and then swapping to 5 AND stepping into the shade will ''build'' scorch instead of lower it.}} The time a player can remain in direct sunlight before being afflicted by Scorch is as follows:


{| class="wikitable"
{| class="wikitable"

Latest revision as of 11:01, 25 August 2026

Template:Infobox Perk Scorch is a status effect that builds while in direct sunlight in the Dragonwilds:Umbral Sands and falls off in shade or at night. When the meter fills, it will drain 1 health and 1.5 hydration per second.

The perk Dragonwilds:Frosted Flavours from Dragonwilds:cactus water, the Cooling Dragonwilds:infusions, Dragonwilds:monkfish skewers and Dragonwilds:Umbral kebab and the Dragonwilds:armour Dragonwilds:desert hood, Dragonwilds:desert robes, and Dragonwilds:desert robe legs provide Scorch resistance. The more sources of Scorch resistance a player has, the longer they can remain in direct sunlight. The Dragonwilds:armour provide a bit better resistance than the Dragonwilds:perks, but they all stack.Template:Refn The time a player can remain in direct sunlight before being afflicted by Scorch is as follows:

Sources Time in sunlight
0 80 seconds
1 105 seconds
2 160 seconds
3 330 seconds
4 480 seconds
5 Full protection

Additionally, the Scorch build up is reduced to about half near sunrise (around 7:30 AM in-game) and sunset (around 8 PM in-game).

File:Player taking Scorch damage.png
Player taking Scorch Damage

References

Template:Reflist

Template:Statuses